I mean, not by the end date, but it fairly famously had more than 10...Shouldn’t aqueducts be a limited building? I don’t remember Rome having 10 aqueducts in just it’s one city.
They are okay changes I suppose. Im a bit disappointed that we are still going to have the meta of unlimited buildings and unlimited aqueducts and mega cities. I dont understand why not do away with it completely and just with half of the buildings, but oh well.
Shouldn’t aqueducts be a limited building? I don’t remember Rome having 10 aqueducts in just it’s one city.
That is main point, the city has to grow. It is not only the aqueduct that allows for more population.I wouldn't count it as additional aqueduct, but as extensions to deliver water in more areas of the city as the city grows.
Monuments take a building slot.Hmm... interesting...
In the screenshot for Roman buildings, if you have counted the numbers, there are 6 already built, but the UI says 7/10
Also, both 7 and 10 slots don't give a direct impression to 58 Pops. In the current version, we have 3 base slots and 58 Pops should give it up to 8 slots.
I wonder...
Also there's a Civilisation Tab, next to presummably Field of Mars tab. I wonder if that tab is for Aqueducts and Road Networks.
Btw, am I the only one which miss the export bonuses? Feels like its one less layer of the system right now.
Hopefully the problem will be fixed by making a capital of 2000+ Pops a terrible idea.Very happy about the building changes
- Regarding poptype ratio, would it be possible to make the pop promotion speed work in a way that allows you to promote more than one pop at a time? In my capitals I usually have around 2000+ pops and 200+ pop promotion speed in late midgame, but only one pop is promoted at a time. This leads to having a ridiculous amount of slaves who just want to get to the academies to produce reasearch points, but the que is too long. Also having 50+ surplus of anything but elephants, horses or grain is just useless.
Love the game - regards
So tribes will never have happy pops because they lack civ value and urban planning seems also not to help?
I would have thought capping the number of aqueducts would be a very sensible move. Lets say 6. And the requirement to build them should be higher - they were monumental undertakings.
I feel like I'm missing something here, is all that empty space next to the pops used for something? Surely it could be used at least to display some values related to pops.
Hopefully the problem will be fixed by making a capital of 2000+ Pops a terrible idea.
I feel like I'm missing something here, is all that empty space next to the pops used for something? Surely it could be used at least to display some values related to pops.
This makes me the big sad.the notable exception of Aqueducts, which will function as before, granting flat local population capacity.