I'm guessing this replaces the old way of doing it : selling supplies for money and using the money to buy energy/steel/rares."Trading for a resource locks civilian factories for its trade, which limits the amount of constructions of other buildings you can do, but if you export resources you will gain use of foreign civilian factories."
I don't really understand this. From what I can gather, importing resources reduces your IC/factories, but exporting can give you more. How wrong am I?
From what I have read over the years the lack of a resource never stopped the productions of war materials; slowed it down or made it more costly or both but never to a dead stop, production was put on hold in favour of more strategic production (subs instead of a battleship) , in fact the lack of a resources spurred the development of alternatives (necessity is the mother of invention). only three resources stopped an army, food, fuel and men. eq. Germany at the end of the war had lots of planes, but no fuel or men to fly them.
Development of synthetic resources was confirmed last week.
I'm guessing this replaces the old way of doing it : selling supplies for money and using the money to buy energy/steel/rares.
Now you directly dedicate some civilian IC to the importing process.
1. it averages it out actually so there are no quick jumps, you slowly start drainign the resource (so there is a slight hidden stockpile actually behind the scenes)sooo HI and Thanks
1. If there i no Stockpile of ressources, the AI "ships" every day ressources and if u boats kill some of them i lack this ONE DAY on ressources it had delivered?
2. Can i manually change or adapt the Harbor/Traderoute?
3. What was the Reason to let stockpiles go? Its somewhat historical and more realistic to stockpile stuff, i have to say this is the 1st thing i am a little bit sad about.
Just production.Will tanks/planes/ships need oil to move, or just for production?.
it only stops if you have NO resources. if you are producing airplanes and that airplane needs rubber and aluminium and you have 0 rubber but 100% of the needed aluminium that line will run at 50% efficiency. if you had no aluminium at all either it wouldnt run. Most lines require some basic stuff like aluminium or steel which you will have at some quantity.
Just production.
But this is a horrible example as there were whole lines of planes that were build without aluminium.it only stops if you have NO resources. if you are producing airplanes and that airplane needs rubber and aluminium and you have 0 rubber but 100% of the needed aluminium that line will run at 50% efficiency. if you had no aluminium at all either it wouldnt run. Most lines require some basic stuff like aluminium or steel which you will have at some quantity.
I noticed a "troops on their borders" bonus, does this mean you can effectively pressure another country to accept a deal?
But this is a horrible example as there were whole lines of planes that were build without aluminium.
Russian LaGG-3=>LA-5=>LA7 series of fighters mainly existed because it was wooden, and didn`t need aluminium!
Can we at least create some models that reduce the usage of deficit resource?
1. it averages it out actually so there are no quick jumps, you slowly start drainign the resource (so there is a slight hidden stockpile actually behind the scenes)
2. not right now
3. read my reply on last page about stockpiles
Just production.