Hearts of Iron IV - 24th Development Diary - 11th of September 2015

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FUregistration

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Jan 31, 2012
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Resources do not disappear, there is a simple explanation what happens to free resources - they do not get extracted. Because if you have mines and have bigger capacity than there is a market for your resources, it would be stupid to extract them and just create a small mountain of resources beside the mine for huge costs eventually bankrupting yourself - you only extract as much as you can sell. So available resources are just a potential capacity, in the end you extract exactly as much as you need.

Sorry but it isn't that simple:

There's a total world demand on let's say Iron, and based on that demand, entities produce the demanded Iron amounts, plus they generally keep a reserve in case an entity wants to make a quick buy. Usually there's a whole department that deals with company reserves and the costs associated with having them, there's even mathematical theory about stockpile management costs. There's also studies that analyze if a certain resource is going to be in more demand in the future or less, this helps companies understand if they need to increase or decrease production.

So if I am Spain and I need to store a few tons of Iron, I can increase the world demand by placing an order of such resource in the market, usually small increases to the world demand just means that some company will get a contract and will start by selling their RESERVES to the buyer at the ratio required, X tons per day, giving them time to hire more workers, buy more machinery and increase production to the new levels now required, often the contracts have incremental supplying, on first year it delivers X amount, on the second more than X and so on until it stabilizes.
Now if we are talking about placing huge demands on the market, yeah it will take time for the mining industry to get all that Iron pumping out, but guess what, in all this process, the iron mining industry JUST DOESN'T CARE if you have industrial capacity or not.
 

Sir Garnet

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@Keynes - you are definitely pushing on a string, so to speak

How do comments on a Dev Diary not belong in the applicable Dev Diary thread as that is their native and dedicated context?

Except for the no fuel thing that was consigned to its own reserved thread.

I think the WWW gameplay shows that access to strategic materials are important to achieve maximum output of relevant items but not essential as a player can work out other paths.
 
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Catharsis27

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Hello,
can i transform coal into oil? Before WWII several plants were built with an annual capacity of 4 million tons of synthetic fuel. These plants were extensively used during World War II to supply Germany with fuel and lubricants.
What about synthetic rubber? Just the USA had 1944, a total of 50 factories were manufacturing it, pouring out a volume of the material twice that of the world's natural rubber production before the beginning of the war.

The first rubber plant in Europe SK-1(from Russian "Synthetic Kauchuk") was established in Russia 1932

So there should be a tech line:

Coal --> Oil --> Synthetic rubber

(further information can be found here: https://en.wikipedia.org/wiki/Synthetic_rubber )
 
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Number 7

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Yes. But please dont necro.

this is a development diary, one of the most relevant threads for people to comment on things. i don't see any problem with 'necro' for an official diary that is linked to by the developer development diary archive and that isnt locked. these threads are for discussion
 
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