Happy Birthday!Its my birthday so i had no alarmclock this morning, usually i wake up at 4.30am.
I hope you enjoyed the beach (or whatever you really did if Podcat was joking).
Happy Birthday!Its my birthday so i had no alarmclock this morning, usually i wake up at 4.30am.
Its my birthday so i had no alarmclock this morning, usually i wake up at 4.30am.
Looks like a chess piece, perhaps command techs or leadership kind of stuff?In the First picture, what does it means the icons with the "Eiffel Tower" next to the infantry, navy and Air Force?
In the First picture, what does it means the icons with the "Eiffel Tower" next to the infantry, navy and Air Force?
In the First picture, what does it means the icons with the "Eiffel Tower" next to the infantry, navy and Air Force?
Its my birthday so i had no alarmclock this morning, usually i wake up at 4.30am.
oh boy, counters sure are useful
edit: hearts of iron, space race edition?
please explain to me how you could possibly glean any useful information out of that stack of counters other than ''stack big''.Poor attemp at trolling. You should do much better.
While I think that Rummy's post about template limitations may be overstated, it seems like he does have a very valid point. If it costs to modify a template, and there are good reasons to update your templates as the war progresses, then the more templates you create in order to have specialized units, the more templates you need to modify to make even one small change. Each of those specialty templates will cost as much as your basic template to alter, so the modification cost of a highly specialized army structure will be far higher than for a single "jack-of-all-trades division" template. Then again, if there's no urgent need to adapt templates over the course of the game, and you can go through the entire war with the same division structure as what you started with, perhaps it's not a problem.
Btw the new world tension icon looks reall really cool!!!