- Feb 11, 2007
The point is that this design is completely unrealistic. In real world you can detach a battalion from a division and assign it to another at any time. You don't need a template for that and you don't loose any experience. The physical unit moves from one division to another and it is not abstracted in a pool of whatever that might go back to Washington or from which other units draws their needed material. HOI3 makes it possible. Mass production is a very different case...The point with experience loss would be to nerf micromanagment and min maxing much like what efficiency does for the production system.
The issue is about game design (and I guess game engine), see above.That might be moddable too.