Hearts of Iron IV - 22nd Development Diary - 28th of August 2015

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Not sure what everyone is grousing about. Of the 11 support companies, 4 can be added as part of the Combat TOE. That leaves only 5 out of 7 that you have to choose:

Engineer
Recon
Signals
Logistics
MP
Hospital
Maintaince

Of these 7 you only have to leave out two - and those two should be pretty easy to figure out - not every division had or needs logistics and MP. Those are for specialized divisions doing special things. So it makes sense that you have to have some trade-off. Want a better logistics for the depths of Russia or Africa? Maybe lose the signals company. Want better partisan suppression in the Balkans? Maybe lose the Recon company.

Without being forced to make a choice of this nature we'd just stick in every support unit we can into every division.
 
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Thank you, interesting support types. I'm as interested to try it as I am to see how folks mod it.
 
While I think that Rummy's post about template limitations may be overstated, it seems like he does have a very valid point. If it costs to modify a template, and there are good reasons to update your templates as the war progresses, then the more templates you create in order to have specialized units, the more templates you need to modify to make even one small change. Each of those specialty templates will cost as much as your basic template to alter, so the modification cost of a highly specialized army structure will be far higher than for a single "jack-of-all-trades division" template. Then again, if there's no urgent need to adapt templates over the course of the game, and you can go through the entire war with the same division structure as what you started with, perhaps it's not a problem.
 
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Its my birthday so i had no alarmclock this morning, usually i wake up at 4.30am.

So, I will finally make my first post (after reading a loooooooooot here recently... So hyped for HoI IV).

Happy Birthday :) And keep up the good work, my body is so ready for HoI IV ..

Question: Is it possible, to adjust the size of a single Battalion? (As in BlackIce for HoI 3?). This might seem needless, since you can simply adjust the amount of Battalions, I'm still curious though... Thanks in advance!
 
oh boy, counters sure are useful

YOuRXZu.jpg

edit: hearts of iron, space race edition?
 
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The big issue with stacks is that they only show you how many divisions there are, and which one's on top. It tells you absolutely nothing about the composition of the other divisions in the stack.

I think HoI4's counter system does a far better job of communicating that than the old system.
 
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Well it contains at least one marine division.

While I think that Rummy's post about template limitations may be overstated, it seems like he does have a very valid point. If it costs to modify a template, and there are good reasons to update your templates as the war progresses, then the more templates you create in order to have specialized units, the more templates you need to modify to make even one small change. Each of those specialty templates will cost as much as your basic template to alter, so the modification cost of a highly specialized army structure will be far higher than for a single "jack-of-all-trades division" template. Then again, if there's no urgent need to adapt templates over the course of the game, and you can go through the entire war with the same division structure as what you started with, perhaps it's not a problem.

Yeah maybe there should be some sort of mechanic for "specialist" divisions which cost experience for each division you make but can be restructured really cheaply.

I.E. adding a regiment to Panzer division or Infantry Division template is 25 experience but adding a regiment to Mountain division is 5 experience per mountain division and adds 5 experience to the cost of creating a new Mountain division. So if you have 4 or fewer mountain divisions, you get a discount on restructuring them which makes it more viable to have a diversity of unit types. But having too many special unit types is still gonna burn through your exp.
 
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Let me state that I think, in the overall picture, HoI makes a big step forwards with this system.

nevertheless, I do believe that HoI could have dealt with even a bit more depth in terms of these support units. What I miss is the option to 'upgrade' the support units from, let's say you start with companies, to Bn and Rgt size. This could have made for an interesting level in terms of economy and how to spend the slots. Also, a more diverse offering (airborne AT, construction Eng, different Artillery pieces etc) would have been appreciated by me.

What is the rationale behind reducing org for non-line units? I could understand that you suffer an org loss once you have 5+n support units, but up to five units should really be no problem to handle, especially since these units always handle themselves, and do not need constant parenting by the DivCmdr.

It would be interesting to know, how far technology also impacts division building. So far, it is the field Exp that drives the ability to adjust templates. Will there be techs, that also have impact on this template building? For example, doctrine techs that increase number of equipment pieces in a unit, or 'one time' benefits, like "You can add the next artillery unit for free, because you advanced a tech in the grand battleplan'

Also, will there be focii, for example for italy and japan, that forces them to adopt a template that resembles their historical self, and unlocks a third verticale line later on?

Cheers,

Ico.
 
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On the secound picture: What does the stripes mean next to the SS Divison? That it's an elite unit?
Why are all divisons called divison but not the Gebirgsjäger (work in progress or other reason)?