Hearts of Iron IV - 22nd Development Diary - 28th of August 2015

Hearts of Iron IV - 22nd Development Diary - 28th of August 2015

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Johan

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Hello, and welcome back to another Hearts of Iron 4 Development Diary. This week we’ll talk about the different support companies you can add to your divisions.

First of all, we have added a new type of equipment called “Support Equipment”. This represents things like radios, jeeps, pontoons, medical kits, spades and other such items. This requires access to aluminium and steel to produce efficiently.

Secondly, we have added another technology tree, called the Support Tree, where you research various support companies and their improvement.



A division can have up to 5 different support companies, and they all have different roles, so you need to consider which of the 11 ones that fit your divisions.

Anti-Air
These provide a few batteries of anti-air guns to the division, helping them shoot down hostile airplanes.
Requires Anti-Air Equipment

Anti-Tank
These provide a few batteries of anti-tank guns to the division, giving them some capability to take out tanks.
Requires Anti-Tank Equipment

Artillery
These provide a few batteries to the division, giving them some artillery support, giving them division a bit extra firepower.
Requires Artillery Equipment

Rocket Artillery
For when regular artillery are just not cool enough. Rocket artillery is a bit later technology and is more suited for breakthroughs than regular artillery (rockets will deliver a big punch to an area but are not as accurate as plain old artillery and their more mobile nature means they can fire and move quicker).
Requires Rocket-Artillery Equipment

Recon
These provide vital reconaissance to your divison, making it possible to counter enemy tactics in combat.
Requires Infantry Equipment and Support equipment.

Engineers
Helps out when attacking forts and crossing rivers, as well as making far better entrenchments and defending in forts and behind rivers.
Requires Infantry Equipment and Support equipment.

Field Hospital
This increases the amount of manpower you regain after a unit takes casualties, representing wounded that can be taken care of properly, as well as reducing experience loss in a division after losing men.
Requires Trucks & Support Equipment

Logistics Company
This company reduces the supply consumption of the entire division.
Requires Trucks & Support Equipment

Military Police
These provide the bulk of suppression a unit needs to keep insurgency down.
Requires Infantry Equipment and Support equipment.

Maintenance Company
These increases the reliability of equipment in the division, making it less likely equipment is lost in combat or from training.
Requires Support Equipment

Signal Company
This company provides coordination to the division, making them implement preparation for battle plans quicker, and more likely to reinforce a current battle.
Requires Trucks & Support Equipment

As you can see, different types of divisions and different types of doctrines will make you use different types of support.

And well.. in this screenshot I've toggled something that some of you will love I guess :)

 
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Johan

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Why does the signal company reduce Organization? Does that happen for all support companies?
Yes, any non-mainline does.
 
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Johan

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Nice diary
Is there any reason not to have a maintenance unit in every single group pre war?
Its kind of expensive to add and remove in a few templates, basically making it impossible to change templates for anything else pre-war.
 
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podcat

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So does that count for say brigade AT or ART? "IE replace one of the inf units with AT"
In general battalion types like artillery have lower organisation yes so using them rather than infantry will lower it.

Johan posting dd 7.07 in the morning. Swedes... :)
It made him so tired he's taken the rest of the day off to the beach so I wouldnt feel bad for him ;D

Thank you Pdx and God, we have counters!!!
(I told you Johan "We will never have counters", never say never!) :)

EDIT: Can we now hide those 10 km tall soldiers from the map?

EDIT2: What does the PLUS sign on the Anti-Air and Arty Counter mean?
- Zoom out or mod the game
- Plus sign indicates support (since some stuff exist both in main line and in support and has different stats)

I appreciate it. Nice DD.

The Templates, are they historical acurate? (as much as it can be?)
They are historically accurate up to a point. We dont model tiny differences between templates because its no fun to have to manage 4 different configurations of colonial troops etc

I get the feeling that people are going to end up using the same 5 support companies most of the time. I don't know if limiting it to 5 is a good idea.
that would be a balance issue then if the rest arent worth picking. My guess is you'll pick certain configurations for certain types of templates (for expensive armored templates you'll want maintenance companies etc and for veterans and elites a hospital to conserve experience loss), my gut feeling is that 5 support on your main infantry will be much too expensive as well if you need many divisions.

Btw the new world tension icona looks reall really cool!!!
yessss! we felt it needed to be more prominent since its so important
 
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podcat

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The experience icon on the SS division makes me think it will be possible to upgrade your elites Soviet guards style.

Also, could one have a division with very few combat units but logistics support to create something very lean for far flung colonial deployments? Or does the logistics support just knock off a percentage?
its a percentage so that they are useful for big divisions too
 
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Is it possible to add more than one of the same support company in one template ?

For example, I want to create a MP specialized infantry template, can I set 5 times the MP support or not ?
Yea... I kind of abused it too much so it's no longer possible. It didn't feel right either to have several of the same unit IMO. But I guess you could always mod it if you really want it.
 
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If you have no Field Hospital it doesn't mean you have no medics in the Div. Adding the FH just adds extra capability to the Div to deal with casualties at the front, instead of sending them to (abstracted) rear organisations.

Similarly with Logistics. Supplies still arrive because they come from rear abstracted logistics services. The support company adds extra capability into the Div.

It doesn't mean bigger is better. You could start the game with nothing in the support brigade, but fairly big combat brigades. Then add support companies into the templates. Later reduce the size/number of the combat brigades. This causes the proportion of support elements to combat battalions to increase.
Thanks, was going to post basically this.
 
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Until we have the Dev answer I suspect that support ART/ AA and AT are the only ones that don't give movement/ air drop penalties to specialist divisions like paratroopers or amphibious assault to marines. Normal ART for example would make the paratrooper division a ground unit only.
Support battalions are assumed to use the same manner of transportation so yes.

So now that you obviously have Nato counters in the game. Which do you devs normally use? At the moment i still feel the "normal" icon are better looking and matches the feel of the game more.
regular, I find the silhouettes much easier to recognize quickly.

In the unmodded game (as best as I understand it) we will no longer have garrison brigades, but players can make a divisional template called Garrison Division and that division may just have a few normal infantry battalions and Logistic & Military Police support units.
Most majors will start with garrison templates set up. Lower strength, and with lower priority for upgrades/reinforcement etc
 
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Is losing vehicles/equipment from breakdown during movement, especially through hard terrain, still a thing?
Just asking because this was confirmed to be in a while ago and now isn't mentioned here.
yes
 
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Meneth

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I don't quite like the fact AT/AA/Art are treated like support regiments, and thus limited to one each per division. It was common in division templates at the time to have several artillery regiments.
It's been mentioned several times in this thread at AT/AA/Art exist both as support regiments, and regular regiments.
 
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Out of curiosity, how did you abuse it? What support brigade did you abuse?
Lets say like this, I made my tanks into race cars and my infantry into forts. Recon and engineers :p But both have been reworked a bit since then and might be changed a bit more.
 
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Johan

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Johan posting dd 7.07 in the morning. Swedes... :)
Its my birthday so i had no alarmclock this morning, usually i wake up at 4.30am.
 
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A question about templates (again) - hope for an answer.

So it costs some experience points (!) to add a new one or to change a template - what if I just wan't a few different names for the divisions? Does copying a template and changing ONLY the names costs experience points?

Used for instance if I would like to create a militia unit (less training and such) - however, the template stays the same, I just want different names for the units?

Also, is there a dev about template names yet? What you can do with the units name and such?
just making a copy with another name doesnt cost anything. you need to change the actual makeup for that.
 
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The big issue with stacks is that they only show you how many divisions there are, and which one's on top. It tells you absolutely nothing about the composition of the other divisions in the stack.

I think HoI4's counter system does a far better job of communicating that than the old system.
 
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I dont think a 100% modeling is ever possible because battalion sizes vary quite a lot depending on nation for example so we have usually settled for a number that looked good or was an average
 
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What I said was that in order to build the historical British army of 1944, we won't be able to do it with just Infantry and Armoured Division (plus Airborne and Commando) templates. We'll need additional templates for corps troops and/or armoured and infantry tank brigades.

My hope is that the experience points earned are sufficient to allow the creation and upgrading of these additional templates without the need for modding.
you get a ton of XP once at war so it wont be a problem. Its mainly a limiting resource before the war or early on (of course reorganizing later on may be dangerous if you want to do it for stuff even on frontlines)
 
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