So back in 2015 when the game was new, I fell in love and put a bunch of hours into it. However, with some of the cities I built, the bigger and more complicated I made them, I started running into more & more issues that sapped some of my enjoyment. Eventually the annoyance of the issues resulted in me taking a break, and now I'm curious to see how much has been addressed in the meantime, and considering jumping back in, and possibly grabbing some of the DLC.
Here are the things that were problems for me at the time:
Again, really enjoyed this game, probably my favorite city builder in a long time, just was sad that my experience with these issues made it hard for me to enjoy the game as much after that.
Here are the things that were problems for me at the time:
- Not being able to view the Power / Water usage of a given building / district / zone, and thus not knowing where it made sense to apply Water / Power usage policies.
- Relevant stats / info for buildings /zones wasn't listed. E.G.:
How much Tax Income does this building generate? How sensitive is it to Noise Pollution? How much does it increase / decrease Land Value? How power/water does it consume? How much Sewerage does it produce? How greatly is it affected by having Services available?
Without that info, it kind of felt like either guesswork or arbitrary choosing for laying out the city, instead of weighing options and making an informed choice. (Specialized Industrial Zones did give some of this info, but not all info was given, and other Zones gave no info). To be clear, it's not that I wanted everything to show numbers to calculate with (though I wouldn't mind!), but the game didn't even give hints in most cases such as "Low Tax Income," or "High Sewerage produces," or "Greatly affected by Noise Pollution." - How exactly do Taxes work? The game was not clear if there were any factors other than happiness which affects either the raw dollar Tax income, or what Tax Rate a given area will tolerate. Also was not clear if there were any benefits to lower taxes, other than increasing Happiness.
- What factors affect the demand for RCI? As with several of the other issues, at the time on the game forums, there was a lot of discussion but nobody seemed to know for certain exactly how these things worked.
- I forget the exact specifics now, but I seem to recall some way in which the traffic system eventually broke down once your city got complex enough, with vehicles / cims disappearing or teleporting, or the pathfinding AI breaking down and either making impossible-to-solve traffic issues, or eliminating the traffic management side to the game by the game auto-solving all problems behind the scenes. This was kind of a big one, as a big chunk of my enjoyment came from the logistics puzzle / traffic solving aspect of the game, similar to games like Factorio.
Again, really enjoyed this game, probably my favorite city builder in a long time, just was sad that my experience with these issues made it hard for me to enjoy the game as much after that.
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