Is there a breakdown of the stats/details for the different zones/buildings?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Xen0nex

Recruit
29 Badges
Mar 21, 2015
7
2
  • Europa Universalis IV: Rights of Man
  • Stellaris: Federations
  • Prison Architect
  • Stellaris: Megacorp
  • Cities: Skylines Industries
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Magicka
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Old Gods
Basically, I'm wondering if there is somewhere with a list / chart of most of the basic differences between various zones / building you can make. Something like this chart for Specialized Industries, but with more details, and for all of the basic zones / buildings in the game.

Specifically, I'm looking for the following information for the various zones/buildings:

  • Amount of Water Consumed / Sewerage Produced
  • Amount of Electricity (Power) Consumed
  • Amount of Tax Income generated
  • How badly Noise/Ground Pollution affects it
  • How much it increases/decreases surrounding Land Value
  • How greatly it is affected by having Services available
The other basic information such as Number of Residents / Workers, etc. is already shown in the game, but the above details are always hidden for some reason. Ideally it would be great if these details were shown to the player in some way, but for now I'd just like to at least know what they are.