Loving this game, but these 2 mechanics have got me completely stumped, and what little information I've been able to find online sometimes contradict each other. I've read the wiki, read the manual, checked all the in-game tooltips/Advisor, and looked around these forums / subreddit. How do Taxes and RCI Demand work?
Taxes
So far, the only thing I think I know for sure is:
But, is this everything? Is tax affected by anything other than happiness? Also, are there any positive effects from lowering taxes, other than increasing Happiness?
What affects the Tax rate citizens are willing to pay?
For Residential, Commercial, and Industrial Zones, it is clear that if you keep increasing your Tax Rate %, at a certain point the zone becomes unhappy with the high tax rate. However, what determines what point makes the zone unhappy? Is it just the Happiness rating of the Zone, or other factors too?
In-game, the "Help" info window for the "Happiness" overlay says "They are happy and pay more taxes." Also, for the "Levels" overlay, it says, "Higher level buildings pay more taxes."
The way this is written, I'd been assuming that this simply means that for a given tax rate, say, 9%, a Level 1 House will give me $50 per week, and a Level 2 House will give me $60 per week. The same thing for unhappy and happy buildings. Basically thinking that the little Cims were getting a higher salary, and thus 9% of a higher salary means more money for me.
However, I came across this link where one of the creators seems to say it works differently:
This seems to instead imply that a Level 1 house is willing to accept a 9% tax rate, and a Level 2 house is willing to accept a 10% tax rate setting in the Budget Panel? E.G. the little Cim's salary stays the same, they are just now willing to pay a higher tax rate. Which interpretation is correct? The current wording in-game is not very clear.
So, what determines how high a tax rate a citizen is willing to pay? Is it just Happiness, or Happiness & Building Level, or some other factors too? Is it different between residential, Commercial, or Industrial Zones? Overall the mechanics for how zones tolerate tax rates is unclear. For example, in my current city where the taxes for everything are at 12%, why are only the Level 3 Commercial zones complaining about taxes? (Screenshot)
What affects how much $ you get from a zone, without changing the Tax Rate?
And aside from all that, when you've decided on your Tax Rate % (such as 9%), it's not clear what things will increase the amount of $ you get from a certain zone. I assume that Level 3 buildings will give more $ at 9% tax rate, compared to Level 2 buildings at 9% taxes, but are there other factors which affect this as well?
RCI Demand
This is not explained clearly anywhere, and I see many people speculating online. The only help the manual gives is to say you need a "balance" between Residential, Commercial, and Industrial Zones. But if I have them all in balance, what then causes demand for certain zones? I see many people suggest that lowering taxes for a certain zone will increase demand for that zone, but I cannot find anything from the game which says this. Is this true?
Possible factors to increase demand for a zone:
Taxes
So far, the only thing I think I know for sure is:
- Raising tax rates decreases happiness for a Zone
- Zones with higher happiness will tolerate a higher tax rate setting in the Budget Panel
But, is this everything? Is tax affected by anything other than happiness? Also, are there any positive effects from lowering taxes, other than increasing Happiness?
What affects the Tax rate citizens are willing to pay?
For Residential, Commercial, and Industrial Zones, it is clear that if you keep increasing your Tax Rate %, at a certain point the zone becomes unhappy with the high tax rate. However, what determines what point makes the zone unhappy? Is it just the Happiness rating of the Zone, or other factors too?
In-game, the "Help" info window for the "Happiness" overlay says "They are happy and pay more taxes." Also, for the "Levels" overlay, it says, "Higher level buildings pay more taxes."
The way this is written, I'd been assuming that this simply means that for a given tax rate, say, 9%, a Level 1 House will give me $50 per week, and a Level 2 House will give me $60 per week. The same thing for unhappy and happy buildings. Basically thinking that the little Cims were getting a higher salary, and thus 9% of a higher salary means more money for me.
However, I came across this link where one of the creators seems to say it works differently:
This seems to instead imply that a Level 1 house is willing to accept a 9% tax rate, and a Level 2 house is willing to accept a 10% tax rate setting in the Budget Panel? E.G. the little Cim's salary stays the same, they are just now willing to pay a higher tax rate. Which interpretation is correct? The current wording in-game is not very clear.
So, what determines how high a tax rate a citizen is willing to pay? Is it just Happiness, or Happiness & Building Level, or some other factors too? Is it different between residential, Commercial, or Industrial Zones? Overall the mechanics for how zones tolerate tax rates is unclear. For example, in my current city where the taxes for everything are at 12%, why are only the Level 3 Commercial zones complaining about taxes? (Screenshot)
What affects how much $ you get from a zone, without changing the Tax Rate?
And aside from all that, when you've decided on your Tax Rate % (such as 9%), it's not clear what things will increase the amount of $ you get from a certain zone. I assume that Level 3 buildings will give more $ at 9% tax rate, compared to Level 2 buildings at 9% taxes, but are there other factors which affect this as well?
RCI Demand
This is not explained clearly anywhere, and I see many people speculating online. The only help the manual gives is to say you need a "balance" between Residential, Commercial, and Industrial Zones. But if I have them all in balance, what then causes demand for certain zones? I see many people suggest that lowering taxes for a certain zone will increase demand for that zone, but I cannot find anything from the game which says this. Is this true?
Possible factors to increase demand for a zone:
- Having other zones complaining of a lack of Customers / Lack of Workers / Lack of Jobs (E.G. Industrial Zones complaining of Lack of Workers increases Demand for Residential zones)
- Lowering taxes for the zone
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