War in Stellaris currently has a lot of issues. I'm just making this thread to collate them all and see what could be done to fix them.
Issue One: Doomstacks. They're still a thing, and because of them, strategic gameplay goes to 'force decisive victory, then play whack a mole with fleets'.
Issue Two: Ship balance. X-slot battleships beat everything.
Issue Three: Chokepoints. In addition to making doomstacks worse, they really just make playing any given empire a strategy of 'expand to chokepoint and backfill'.
Issue Four: Weak Starbases. End game fleets will roll over anything. This partially contributes to doomstacking (as nothing can beat a big fleet, and you can't rely on your forts to protect you or provide any real advantage) and makes fortifications basically pointless. Strengthening starbases won't solve the doomstack issue, especially in isolation - it's just another unrelated issue to the general problem.
Issue Five: Easy Logistics. No consideration is given to guerilla fighting, sabotaging enemy supplies, or having to secure supplies beyond capturing an enemy starbase to repair at.
Issue Six: Planets, and space in general, don't matter. They have no means of defending themselves, they don't contribute to fighting beyond serving as a glorified roadblock once you slap a few forts on them, and them being occupied really doesn't change all that much. Basically, since space is not important, it means your one strategic asset is the fleet - and so the only thing you have to defend is the fleet.
Overall, the current state of Stellaris warfare is one where only fleets matter, strategy is pointless, tactics are basically non-existent, and it all devolves into a (admittedly pretty) smashing of action figures together.
Any other war-related issues? Any suggestions on how to fix them?
Issue One: Doomstacks. They're still a thing, and because of them, strategic gameplay goes to 'force decisive victory, then play whack a mole with fleets'.
Issue Two: Ship balance. X-slot battleships beat everything.
Issue Three: Chokepoints. In addition to making doomstacks worse, they really just make playing any given empire a strategy of 'expand to chokepoint and backfill'.
Issue Four: Weak Starbases. End game fleets will roll over anything. This partially contributes to doomstacking (as nothing can beat a big fleet, and you can't rely on your forts to protect you or provide any real advantage) and makes fortifications basically pointless. Strengthening starbases won't solve the doomstack issue, especially in isolation - it's just another unrelated issue to the general problem.
Issue Five: Easy Logistics. No consideration is given to guerilla fighting, sabotaging enemy supplies, or having to secure supplies beyond capturing an enemy starbase to repair at.
Issue Six: Planets, and space in general, don't matter. They have no means of defending themselves, they don't contribute to fighting beyond serving as a glorified roadblock once you slap a few forts on them, and them being occupied really doesn't change all that much. Basically, since space is not important, it means your one strategic asset is the fleet - and so the only thing you have to defend is the fleet.
Overall, the current state of Stellaris warfare is one where only fleets matter, strategy is pointless, tactics are basically non-existent, and it all devolves into a (admittedly pretty) smashing of action figures together.
Any other war-related issues? Any suggestions on how to fix them?
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