I always wanted to write a Stellaris AAR on a huge galaxy map, and since the new population mechanics of 3.0 are unintuitive and seem to be in considerable flux, I decided to do so in a personal mod of 1.9.1, which integrated some of the latter versions mechanics. Lowest difficulty level, since I find the default 1.9.1 AI to be quite hard - I often lose games where I don't focus myself well. Comments are welcome.
Here are the universe parameters:
And here is our nation. We have managed to investigate the wonders of the universe, create useful manual labor robots (we're Mechanist) and discover the hyperlane network without the help of any alien xenos (if they exist at all), thank you very much.
Engineering research is held in the highest esteem by the Gurites. It is the practical engineers that created our robots, after all, not the flakey humanitarian society researchers or droning physics theoreticians.
Just look at these theoreticians: they advance blatantly impractical speculations, such as "our universe being a game". What else they would come up with, this game itself being a virtual reality which is part of the greater one? Are there virtual realities all the way down?
Now, look at what these pragmatic Engineers do. They gave our robots power drills, managing to make them as efficient at operating energy installations as any sapient Gurite.
Look at all these stars, each brimming with energy, minerals and research opportunities. Minerals are the key to taking them in our grasp and revealing their secrets.
The Irassians were the first sapient species we've heard of. Thankfully, they were long extinct before we arrived at the galactic stage.
Another species committed nuclear suicide before we got the chance to encounter them. Well, this only left more cosmic plunder for us. In fact, so many species failing while ours thrived could be considered somewhat poetic.
Wuhglaam's suggestion was absolutely the right one. It's minerals that our engineers needed - in fact, the factories of Dabul were filled with robots producing more and more minerals for the Directorate.
The Directorate deftly avoided both tyranny and mob rule, guiding the Gurites in a reasonable and well thought-out direction. A pity some anti-social elements, some of them advocating some kind of "direct democracy", and others demanding a "return to monarchical traditions" didn't appreciate that.
Unfortunately, the period of our total dominance of known space was to end here, as we encountered another alien civilization, the so-called "Commonwealth of Mirati".
Regardless of the strange goings-on in space, we Gurites are a pragmatic people. The Directorate saw no point in searching for strange gods all over the space.
Instead, Chairman Shuldess focused on exploring the frontier of science.
Athanebian art was strange and degenerate. Thankfully, they were contained in a small space station, rather than spreading themselves all over the galaxy. We bought some of their art in order to demonstrate the superiority of Gurite mentality over the wasteful habits of the Anathebians.
These strange "Custodians" seemed to be both patronizing and delusionally bugged. They had huge spacefleets, though, so the Directoracte decided not to antagonize them..
To the galactic east to us lay the Quenti Commonwealth. They seemed like xenos we could do some business with.
Quenti humanitarians helped us to get our moral philosophy up to speed as our explorers stumbled upon the fearsome Elder Drake.
The Directorate had to endure watching images of naked xenos. Why couldn't they at least send pictures of themselves clothed properly? At least, the Directorate members could be pleasantly distracted by the news of rare mineral exploitation of the planet of Sheliak.
Here are the universe parameters:

And here is our nation. We have managed to investigate the wonders of the universe, create useful manual labor robots (we're Mechanist) and discover the hyperlane network without the help of any alien xenos (if they exist at all), thank you very much.

Engineering research is held in the highest esteem by the Gurites. It is the practical engineers that created our robots, after all, not the flakey humanitarian society researchers or droning physics theoreticians.

Just look at these theoreticians: they advance blatantly impractical speculations, such as "our universe being a game". What else they would come up with, this game itself being a virtual reality which is part of the greater one? Are there virtual realities all the way down?

Now, look at what these pragmatic Engineers do. They gave our robots power drills, managing to make them as efficient at operating energy installations as any sapient Gurite.

Look at all these stars, each brimming with energy, minerals and research opportunities. Minerals are the key to taking them in our grasp and revealing their secrets.

The Irassians were the first sapient species we've heard of. Thankfully, they were long extinct before we arrived at the galactic stage.

Another species committed nuclear suicide before we got the chance to encounter them. Well, this only left more cosmic plunder for us. In fact, so many species failing while ours thrived could be considered somewhat poetic.

Wuhglaam's suggestion was absolutely the right one. It's minerals that our engineers needed - in fact, the factories of Dabul were filled with robots producing more and more minerals for the Directorate.

The Directorate deftly avoided both tyranny and mob rule, guiding the Gurites in a reasonable and well thought-out direction. A pity some anti-social elements, some of them advocating some kind of "direct democracy", and others demanding a "return to monarchical traditions" didn't appreciate that.

Unfortunately, the period of our total dominance of known space was to end here, as we encountered another alien civilization, the so-called "Commonwealth of Mirati".


Regardless of the strange goings-on in space, we Gurites are a pragmatic people. The Directorate saw no point in searching for strange gods all over the space.

Instead, Chairman Shuldess focused on exploring the frontier of science.

Athanebian art was strange and degenerate. Thankfully, they were contained in a small space station, rather than spreading themselves all over the galaxy. We bought some of their art in order to demonstrate the superiority of Gurite mentality over the wasteful habits of the Anathebians.

These strange "Custodians" seemed to be both patronizing and delusionally bugged. They had huge spacefleets, though, so the Directoracte decided not to antagonize them..

To the galactic east to us lay the Quenti Commonwealth. They seemed like xenos we could do some business with.

Quenti humanitarians helped us to get our moral philosophy up to speed as our explorers stumbled upon the fearsome Elder Drake.

The Directorate had to endure watching images of naked xenos. Why couldn't they at least send pictures of themselves clothed properly? At least, the Directorate members could be pleasantly distracted by the news of rare mineral exploitation of the planet of Sheliak.

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