This is a repost/consolidation of ideas I posted in the general forum.
Firstly, hab% should be more meaningful to the game. Being meaningful, it would benefit from an engaging and consolidated system that rewards the player for engineering planets to suit their species. This suggestion is about how the engineering aspect could be implemented.
I would like to see PLANET TAB on the PLANET SCREEN. This TAB would consolidate all things that pertain to the planet itself (features, blockers, terrain, habitats, planetology), with options to manage them as appropriate techs are unlocked. The features could be grouped in TIERS with clear indication of the techs required.
Rough wireframe for a PLANET TAB on planet screen.
Note: None of these things are new .... they are all just consolidated into a single view, that offers various planetary engineering choices or actions that will transform your planet.
What is new?
I would propose that planets have a default hab of 90.
Adding a Gaia feature would take it to 100 by default.
The addition of blockers, miner and major features would shift the hab from 90 to what you find in space:
Fixing the specific problems would ease the hab, with the biggest impact being changing the major habitat to match your species preference (terraforming).
I would prefer to avoid techs that provide global +5 hab to all planets. Rather tie these techs to specific problems that can be fixed on the planets that manifest them (atmospheric filtering, axial tilt, orbital cleanup, etc.).
Overall this would not be significant change from the current model, except to tie a few disparate things together into one cohesive model, that would also impart a higher degree of immersion, and provide a small degree of focus on one of the major precepts of a SPACE 4X game .... planetary engineering.
Firstly, hab% should be more meaningful to the game. Being meaningful, it would benefit from an engaging and consolidated system that rewards the player for engineering planets to suit their species. This suggestion is about how the engineering aspect could be implemented.
I would like to see PLANET TAB on the PLANET SCREEN. This TAB would consolidate all things that pertain to the planet itself (features, blockers, terrain, habitats, planetology), with options to manage them as appropriate techs are unlocked. The features could be grouped in TIERS with clear indication of the techs required.
Rough wireframe for a PLANET TAB on planet screen.
Note: None of these things are new .... they are all just consolidated into a single view, that offers various planetary engineering choices or actions that will transform your planet.
Super Habitat | Designed ecologies that impart bonuses to your planet. These may require special technologies or ascendancy perks. | Ecumenopolis Gaia Machine World | Terraform To ... |
Uninhabitable Planets | Planets that are not normally habitable. | Barren Volcanic Toxic | Terraform To ... requires Tier 4 techs |
Planetary Engineering | Major planetary modifiers (-10 to -20 hab each). | Damaged Ozone Layer Orbital Debris Weak Magnetic Field Tidally locked Axial Tilt Rotational Speed Radioactive | Actions Requires Tier 3 techs |
Major Habitat | Different species have varying preferences. Selecting the right habitat for your species has a 20% affect on the habitation level for your species. | Alpine | Terraform To ... |
Major Terrain Features | Blocks district construction until removed (-5 hab each) | Volcanoes Major fault lines Noxious Atmosphere Impassable Mountains Titanic Lifeforms Electrical Storms | Actions Requires Tier 2 techs to unlock. |
Simple Terrain Features | Blocks district construction until removed. (-2 hab each) | Wildlife Slums Toxic Kelp Glaciers etc. | Actions Requires Tier 1 techs to unlock. |
Basic Features | Determines district composition and simple modifiers (minerals, energy, etc.) | Hills, Mineral rich caverns, Arable land, etc. |
What is new?
I would propose that planets have a default hab of 90.
Adding a Gaia feature would take it to 100 by default.
The addition of blockers, miner and major features would shift the hab from 90 to what you find in space:
- wrong habitat for your species: -20
- Weak Magnetic field: -10
- Impassable Mountains: -5
- Aggressive Wildlife: -2
Fixing the specific problems would ease the hab, with the biggest impact being changing the major habitat to match your species preference (terraforming).
I would prefer to avoid techs that provide global +5 hab to all planets. Rather tie these techs to specific problems that can be fixed on the planets that manifest them (atmospheric filtering, axial tilt, orbital cleanup, etc.).
Overall this would not be significant change from the current model, except to tie a few disparate things together into one cohesive model, that would also impart a higher degree of immersion, and provide a small degree of focus on one of the major precepts of a SPACE 4X game .... planetary engineering.
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