So... if manual promotion is ended, how does V2 handle the promotion of cultural minorities? Same as in V1, except coded into the algorithms to say "if cultural minority, and if non-full citizenship policy, don't promote"?
This DD made me really excited for this game. I like how each city has a living population unlike EUIII where its just a number, i also like how the population has an opinion :rofl:.
Just a question (sorry if its been asked) but would making a dynamic population for every city in every province have a negative effect on game speed? it seems like it would take up alotta ram lol.
...this is Victoria 2, you understand? These ideas have been field tested.
Go take it for a spin, see if you like it.
So... if manual promotion is ended, how does V2 handle the promotion of cultural minorities? Same as in V1, except coded into the algorithms to say "if cultural minority, and if non-full citizenship policy, don't promote"?
So... if manual promotion is ended, how does V2 handle the promotion of cultural minorities? Same as in V1, except coded into the algorithms to say "if cultural minority, and if non-full citizenship policy, don't promote"?
At the moment we have not done anything, but our idea is discriminatory policies against minorities reduce the chances of them promoting up the ladder.
Even if promoted up the ladder are minorities less productive or somehow different under everything except full citizenship? Or will they simply not benefit from social reforms unless living under full citizenship regime? IE- pay taxes but not receive the benefits?
Even if promoted up the ladder are minorities less productive or somehow different under everything except full citizenship? Or will they simply not benefit from social reforms unless living under full citizenship regime? IE- pay taxes but not receive the benefits?
Overjoyed to see the statistics center of Victoria will remain with additional features!
I find it odd no one have brought this up yet, perhaps because it is not so much related to the graphs at hand.
But what keeps bugging me about that screenshot is that it is clearly the United States in 1836, yet somehow North Dakota (among other examples) are states, and there are simply too many stars on the flag for this time.
I assume the obvious answer here is; 'it's alpha, it'll be historical accurate once we get around to do that'. But it still leaves me hanging with a question; will the American flag increase correctly in star amount as it historically did? Or will I have to wait for a flag modifications for that to happen?
And related to the topic; these graphs are simplifying an overly complicated part of the gameplay. Nice...
Colonial territory appears in the list too.
just a quick question on the mechanics side, does literacy play a part in pop promotions and does it affect the overall litteracy of the pops?
eg. a 'farmer' pop starts to trickle to clerks or capies would litteracy be a factor? would the litterate farmers be chosen over the illiterate or would it just be random?
A souped up national focus sounds interesting, but what might be even better would be a "national priority". Something like "promote industry", or even a more specific "promote steel production"/"recruitment drive"/"encourage literacy" etc. to give your nation a little nudge in the direction you want it to go. Then again, perhaps you can already do this through your spending policys etc.
Ok, here is a Q. Do you need clerks to make Capitalists? Or can the lower classes promote themselves to Aristocracy / Capitalists? Or will they need to become middle class first. The reason for my Q is a state without factories will likely not have clerks, which means it may have trouble getting enough capitalists to build a factory in that state. Or has that changed, and Capitalists can now build factories anywhere?
At the moment we have not done anything, but our idea is discriminatory policies against minorities reduce the chances of them promoting up the ladder.
Are there any difference between them and regular states other than... aesthetics? If so, shouldn't there be a slightly different appearance of the states on the list (and perhaps sort them last)? Regardless, the the flag is wrong.
I think Free Citizenship should not be as much a no-brainer as it was in Vic1.