Is it possible the Enigmatic Fortress is bugged? It repaired itself in my game about 10 days after I took it down and it kept spamming the message that it has fired up again every half month or so ever since.
The person I responded to said it should have been done because it was an easy fix.No other galactic law is or can be proposed when it is already in effect. So it is not like they have to invent completely new code to fix the issue. It is likely this part is just missing from sanctions in particular.
And the fix is not expected because it is small, but because it breaks a major feature of their new content. Strike craft damage modifiers have been broken for ages, but somehow that took precedence over the new content in this "micro-patch".
Critical infrastructure? What do you need it for? Using less than half a planet for bureaucrats?Can you please push an additional fix swiftly that restores the ability to actually build tier 3 bureaucratic buildings without a mod. Its apparently glitches.
Here's someone (not me) on the reddit forums looking at the code.
https://old.reddit.com/r/Stellaris/comments/fkmnxu/cant_build_t3_admin_building_bug_or_intended/
It seems to literally just need an uncommenting and a fix to build cost and a setting of build potential and it could be fixed almost instantly. Maybe there are internal reasons for testing that prevent it, but naively it seems that it could be pushed out right now to let a critical infrastructure building be useable.
The person I responded to said it should have been done because it was an easy fix.
As for strike craft, they are finally trying to make them viable. There aren't enough resolutions for everyone to do one of the good ones anyway, and in my experience, non sanction stuff tends to go to the top.
No, I didn't. His post ended with "it seems easy to me", meaning he thinks it should have been included simply because it's an easy fix.Then you skipped the last 4 words of his post.
No, I didn't. His post ended with "it seems easy to me", meaning he thinks it should have been included simply because it's an easy fix.
Are you guys workign on fixing the out of syncs for multiplayer? this is a much bigger issue and many would argue is the Biggest issue with Stellaris as we can't even play the game due to the desyncsHello everyone,
Thought we'd come out with a quick hotfix to some of the larger issues that you guys have pointed out. This isn't the last patch for Federations, so rest assured that we're still working on fixing stuff. We just thought that these fixes would be a good way of addressing some of the more common issues!
Thank you all for your support !
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######################### VERSION 2.6.2 ###########################
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# Bugfixes
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* Fixed strike craft damage modifiers not being applied.
* Fixed so a designable starbase updates correctly on upgrading. This fixes the issue with juggernauts that have been upgraded, disappearing.
* Fixed the sectors trying to clear blockers they can't.
Save games shouldn't be adversely affected by the switch from 2.6.1 to 2.6.2, but just in case you do encounter issues, you can roll back to a prior version via right click on Stellaris in library -> properties -> betas -> choose the desired version.
If you want to do crossplay MP between Steam and our other release platforms (Plaza/GOG/MS Store), you need to opt in to the crossplay beta "stellaris_test" by the same method.
What about Minor Sanctions bug?
Because it has completely broken the GC in my singleplayer run
I hope the'll fix custom empires generation as well.Can we make it so I have the option to toggle preset empires on and off again when starting a new game like the custom empires? It's really annoying that you took that feature away from us.
a quick hotfix
How about the POP ethics shift or rather the fact that they still refuse to shift ethics regardless of how you try to influence them. For me this ia huge issue since it completly removes the meta-game of supressing underiable ethics and promoting those that you want to have. It also damages any non-genocidal/non-gestalt empire as soon as you conquer planets with POP:s not adhering to your prefered ethics.
Just those 3 fixes? How about the one where senate just leeps passing the same minor sanctions over and over and over even if they wer epassed already? Seems really easy to fix and totally game brekaing...
Then I suggest you to re-read his post. It ends with "and totally game breaking...". It is right there in the quote you yourself used when replying to him.