Change Private Military Industries to +3 Alloys

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Tamwin5

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Dec 3, 2017
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2.2 Originally had Metallurgists produce 2 Alloys, However this was changed to 3 Alloys in 2.2.3. However, the MegaCorp buildings that produce alloys were never changed. (Private Military Industries for normal Megacorps, and Wrecking Yards for Criminal ones) Was probably an oversight

Since the Science and Unity branch office buildings produce the same resources as one specialist pop, the Branch Office should too.
 
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2.2 Originally had Metallurgists produce 2 Alloys, However this was changed to 3 Alloys in 2.2.3. However, the MegaCorp buildings that produce alloys were never changed. (Private Military Industries for normal Megacorps, and Wrecking Yards for Criminal ones) Was probably an oversight

Since the Science and Unity branch office buildings produce the same resources as one specialist pop, the Branch Office should too.
yeah
 
....This is a massive necro, and this change was already implemented, so frankly I'm confused as to why you'd reply.
So question, why if the change was already implemented why is it not marked implemented? Why is it that all the karma was removed? An old idea isn't necessarily bad or outdated but a lot of those get their Karma wiped. An outsider can easily look at this, agree and want to bump it cause it sounds good but they don't know it's already done.
 
So question, why if the change was already implemented why is it not marked implemented? Why is it that all the karma was removed? An old idea isn't necessarily bad or outdated but a lot of those get their Karma wiped. An outsider can easily look at this, agree and want to bump it cause it sounds good but they don't know it's already done.
Because this suggestion is so old, it was made before the forum update that added karma or the implemented sort function. It's actually so old it predates the current set of reacts (used to just be agree/disagree/helpful), so it doesn't have any of those either. Basically just don't necro threads without a good reason.
 
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