Knights and maltese culture
I think we need to fix the order is some ways and maybe be able to help the game as well
I have a problem with maltese culture
1. Maltese culture never used in the game by anyone except when this event fires
Code:
#(1523-1798) The Order of St. John is offered Malta
#by Crook modified by Fodoron
event = {
id = 24001 #triggered by SPA_285124 A
random = no
country = KNI
name = "EVENTNAME24001" #The Order of St. John is offered Malta
desc = "EVENTHIST285123"
#-#
action_a = {
name = "ACTIONNAME24001A" #It solves our problem
command = { type = relation which = PAP value = 100 }
command = { type = relation which = SPA value = 400 }
command = { type = treasury value = 100 }
command = { type = stability value = 1 }
command = { type = removecore which = 481 } #Rhodes
command = { type = addcore which = 819 } #Malta
command = { type = add_countryculture which = maltese }
command = { type = add_countryculture which = italian }
command = { type = capital which = 819 } #Malta
command = { type = secedeprovince which = TUR value = 481 } #Rhodes
command = { type = inf which = 819 value = 3000 } #Malta
}
}
problem is that the order start with french and italian culture, so for historical truth we should have
Code:
#(1523-1798) The Order of St. John is offered Malta
#by Crook modified by Fodoron
event = {
id = 24001 #triggered by SPA_285124 A
random = no
country = KNI
name = "EVENTNAME24001" #The Order of St. John is offered Malta
desc = "EVENTHIST285123"
#-#
action_a = {
name = "ACTIONNAME24001A" #It solves our problem
command = { type = relation which = PAP value = 100 }
command = { type = relation which = SPA value = 400 }
command = { type = treasury value = 100 }
command = { type = stability value = 1 }
command = { type = removecore which = 481 } #Rhodes
command = { type = addcore which = 819 } #Malta
command = { type = add_countryculture which = maltese }
[COLOR=Yellow]command = { type = add_countryculture which = anglosaxon }
command = { type = add_countryculture which = iberian }[/COLOR]
command = { type = capital which = 819 } #Malta
command = { type = secedeprovince which = TUR value = 481 } #Rhodes
command = { type = inf which = 819 value = 3000 } #Malta
}
}
But, this does not justify why the AGCEEP use 1 (hard to find) culture for use for only 1 state , when we can save this culture and make malta -----italian --------with the same results
what to do with this culture, my options, (in order preference)
1. make maltese --- Illyrian culture and fix my pet area up.
illyrian will be in Istria, dalmatia and ragusa
Ven will get illyrian and the OE will get it once they annex albania ( albanian being a pseudo illyrian culture )
-VEN will only gain 1 manpower
-forces HUN to fight down the corridors to TUR and aids austria in still getting slavonic instead of fighting VEN for slavonic lands
................................
2. make maltese --- Low German culture and place in
Holstein, Oldenburg and Bremen
DAN will get low german culture with annexation of holstein event
Swe will get low german culture in 1600
all german states will have both
DAN will get (if they take all ) 4.3 extra manpower
SWE will get same (if they take all )
..............................................
So basically my argument is why have a maltese culture for 1 state (order of st john) when they already have italian.
optimizing our resources while improving the game is what I see by maltese culture removal
THOUGHTs ???????