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may i sugest using different colours next time for easier distinction? good analysis tho
 
Hmm this is a very speculative question, but it interests me a lot because I often play as a mechanist. Upon choosing that civic, do you think that the robotic pops will take all the worker jobs, or maybe just some of them like the farmers and miners?
 
Hmm this is a very speculative question, but it interests me a lot because I often play as a mechanist. Upon choosing that civic, do you think that the robotic pops will take all the worker jobs, or maybe just some of them like the farmers and miners?
I imagine that depends what Clerks and Technicians do. I could certainly see those being jobs that even T1 robots could do in a realistic sense, but it matters a lot what they're for mechanically.
 
I hope things like Alien Zoo and Batherian stonee are retained and even expanded on with more unique resources.

Gotta say though looking at that planets will feel more like planets than they currently do. Looks like is more happening on them.
 
https://twitter.com/Martin_Anward/status/1019924316656472065
Just your average Earth at the start of the game.
Did_e1QXcAAn3CS.jpg:large

Holy moly. I don't even know where to start.

I guess I'll start at the top.

1. Looks like you'll be able to cycle through your planets much easier with those arrows. Awesome.
2. It's interesting that they have a button for Deposits. Perhaps it's basically like some of the other screenshots we've seen.
3. The fist represents unrest but what do the scales represent? Justice? Trade? Equality? Though I'm not really sure what 55% means
4. The districts are cool. It appears they're split into Minerals, Food, Energy and Housing? It also spears the colored squares represents Utilized, Unutilized and Blocked.
5. It looks like the Buildings area is going to be for special buildings (non-industry). Things like capital buildings and such.
6. I don't know what the tile images are for but there are 11 of them. I don't know if that's related to the above number of districts.
7. There appears to be 6 planetary values.
8. There appears to be a planetary economy at 43? Perhaps it's related to how much a planet imports/exports to other planets to sustain itself.
9. It also looks like there are 26 pops on the planet so it appears max population on a planet is no longer related to max tiles(districts) on a planet.
10. The next icon shows the current employment status of all those pops.
11. There appears to be an entertainment or cultural icon; likely related to the happiness of pops on the planet.
12. And of course, there's the Housing icon. Looks like there are 4 available housing.
13. The next icon... unemployment? Though I don't know why that wouldn't be covered under the employment icon.
14. We get to see the resources being produced there.
15. The first one; blue lightning in the cycle almost suggests renewable energy. That would imply that the yellow energy icon is non-renewable. Perhaps there is a resource on planets that gets consumed by the production of non-renewable energy. But we haven't seen anything indicating that yet.
16. Minerals, Food, Research, Unity, we've all seen before.
17. Refined Metals?
18. Precious Metals?
19. I'm surprised by the number of gold rings is required to maintain the planet.
 

I think the difference between two POP counts is how many POPs belong to the Primary or Privileged Species. Since this is Earth at start and it has only humans, the numbers are equal.
 
Oh I know now what this blue energy symbol must be :
Manpower.

Pops don't produce food, minerals or energy directly.
They produce manpower times the size of districts and only workers add manpower.

See, with 8 manpower the production is 24 food (3 farms) 16 minerals (2 mines) and 17 energy (2 plants and i guess there is a free planetary +1)
 
So administrators provide 20 "entertainment". Fun folk.
Specialists provide 20 un-ertainment (among other things).
18 of worker pops probaby produce both, resulting in net positive "entertainment".
...
No idea what it means, except that even reasonably happy pops can be a source of unrest now.
 
I wasn't on board with getting rid of the tile system, but after these two screenshots I like the direction they seem to be going in. It looks like they are adding more depth to planet and population management, which I like a lot more then build the corresponding building to the tile resource. This way planets could become substantially more valuable in resource production. Now if we can just get some depth added to politics, diplomacy and trade and Stellaris will shape up to be a fantastic game.
 
To me the biggest takeaway from these image is that they're increasing POP granularity by a factor of a little under 4 (homeworld starts with 26 POPs instead of 7). That has very interesting implications for the entire game.

The thing I can't figure out is the housing. It looks like there is "4" in the first screenshot, but both the second screenshot and the earlier robotic nobility screenshot imply that every pop requires 1 housing. So... is housing shared?
Is there a massive housing crisis at the beginning of the game?
Is that "4" the amount of available unused housing? If so, where is the other 26 housing coming from? There are 4 of what people have been assuming are the "housing district," but there's no clean way to get to 30 from 4. Not far underneath that 4 for the "city" districts is a mysterious 11. 11+4 = 15, so if those each provide 2 housing, that would be 30, leaving 4 unused. That just leaves the question of what the 4 and the 11 are.
 
If a "Worker" costs 0.2 Consumer Goods, and a "Specialist" costs 0.5 Consumer Goods, then the "Leader" strata aristocratic robot we saw before costing 2 Consumer Goods is pretty reasonable.
 
And here's a look at the population tab. Please bear in mind that all of this is still in an early development stage and there's placeholder art, non-final numbers and all that. :) https://twitter.com/Martin_Anward/status/1019940390701621248
DieONkZW0AE3Pup.jpg:large

1. It appears there is now a class system; Rulers, Specialists and Workers. This will likely play into the Egalitarian-Authoritarian ethics quite a bit.
2. Assuming we've seen all the Jobs of each Strata:
-Ruler
---Administrator: Produces Unity and Happiness(Though I don't know what administrators would produce happiness)?
-Specialist
---Artisan: Produces Gold Rings?
---Enforcer: Reduces Unrest?
---Metallurgist: Produces Refined Metals
---Researcher: Produces Research
-Worker
---Clerk: Produce Blue Energy and Gold Rings
---Farmer: Produces Food
---Miner: Produces Minerals
---Technician: Produces Energy
3. Perhaps Blue Energy is a non-tradable, localized energy that just reduces energy upkeep on the planet.