Galactic Doorstep is mechanically underwhelming and doesn't offer anything interesting that changes the early game.
Here are a few suggestions to rectify this:
1. Add more events about the gateway spewing out random objects. This can work somewhat like Scion where the player receives random buffs, anything from alloys to research caches to salvageable event ships. I believe there are already a few of these in-game, but they're infrequent and pretty negligible.
2. Add an additional archeology site to your home system. Galactic Doorstep seems, in part, based on Mass Effect where humanity discovered a mass relay in its home system. An additional piece of Mass Effect's lore is that there were other places in the Sol System that were home to other precursor ruins. Here's an excerpt from the Mass Effect Wiki:
An additional archeology site would be an easy and interesting buff, especially if there are multiple outcomes/options as to what this buff entails.
3. Add at least one other gateway within 5-10 jumps of your starting system. One gateway by itself isn't very useful. There should be at least one other gateway for the player to find that's far enough to meaningfully cut travel time but close enough that the player can take its system within the first few decades.
4. Put something interesting on the other side of the gateway. This would ideally be added alongside the third suggestion where there is at least one other gateway for find. The system with that gateway should have something interesting (like a habitable planet or buff) and worth fighting over.
Here are a few suggestions to rectify this:
1. Add more events about the gateway spewing out random objects. This can work somewhat like Scion where the player receives random buffs, anything from alloys to research caches to salvageable event ships. I believe there are already a few of these in-game, but they're infrequent and pretty negligible.
2. Add an additional archeology site to your home system. Galactic Doorstep seems, in part, based on Mass Effect where humanity discovered a mass relay in its home system. An additional piece of Mass Effect's lore is that there were other places in the Sol System that were home to other precursor ruins. Here's an excerpt from the Mass Effect Wiki:
LinkIn 2148, a prospecting team led by Mateus Silva began exploring near the Deseado Crater, and found the source of these disturbances when they unearthed a subterranean Prothean ruin. The ruins contained a malfunctioning mass effect core and several starships, as well as refined element zero. After a global effort, the information remaining in the ruins' computers was translated, identifying the structure as a former observation and biosciences station, set up to receive and process data from Earth as the Protheans studied Cro-Magnon humans.
The motives and conclusions of the Prothean observers remained unknown, but the ruins' data cache, though fragmented, accelerated human sciences by roughly two hundred years. It paved the way for the development of FTL drives and, later, mass effect field technology.
An additional archeology site would be an easy and interesting buff, especially if there are multiple outcomes/options as to what this buff entails.
3. Add at least one other gateway within 5-10 jumps of your starting system. One gateway by itself isn't very useful. There should be at least one other gateway for the player to find that's far enough to meaningfully cut travel time but close enough that the player can take its system within the first few decades.
4. Put something interesting on the other side of the gateway. This would ideally be added alongside the third suggestion where there is at least one other gateway for find. The system with that gateway should have something interesting (like a habitable planet or buff) and worth fighting over.
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