Will you be back next week?I'm not amused with the AI, that was a massive set back.
I'm back in the office now, so should be fine on Tuesday. Haven't looked at the save yet, still too salty to do that.
Before this session had started, Dnote was my pick to finish on top. I believe that possibility is now gone. The AI seemed to do everything it could to hurt him. Kind of funny actually!
I'm not amused with the AI, that was a massive set back.
- Now also 1% increased power cost per AE
This. Exactly this. This sounds tedious and boring, and punishing players for expanding harshly in game optimization terms.It will make period between wars super boring. Best power management will be sitting and stockpiling till AE reduced to 0 and then spend all power at once just before new war. It was always annoying when you wait for AE to pick down but you could at least focus on internal management while you waiting. Now spending power with high AE will be inefficient so most of internal management is blocked.
Could you balance AE in another way without making waiting for AE to drop more and more boring?
Totally agree with u.I don't really see why AE should affect your own country in a negative way other than diplomatically. AE is not war exhaustion. Conquered people should be unhappy because they were conquered & have wrong culture & religion. Not because some other country on the other side of the world they never even heared about was also conquered resulting in more AE. Successfull wars that were not a massive drain on economy and manpower should rather result in massive popularity boosts and positive modifiers. The age of rome was an area of large scale conquests. What was possible historically should also be possible in game, not be nerfed into oblivion.
Because players are able to blob too fast too easily right now, as the dev clash has demonstrated.I don't really see why AE should affect your own country in a negative way other than diplomatically. AE is not war exhaustion. Conquered people should be unhappy because they were conquered & have wrong culture & religion. Not because some other country on the other side of the world they never even heared about was also conquered resulting in more AE. Successfull wars that were not a massive drain on economy and manpower should rather result in massive popularity boosts and positive modifiers. The age of rome was an age of large scale conquests. What was possible historically should also be possible in game, not be nerfed into oblivion.
F L O G
Because players are able to blob too fast too easily right now, as the dev clash has demonstrated.
can I point out that Rome wasn't built in a day, the Roman Republic grew fairly slowly, it took them 250 years to go from owning Italy to owning the coastline of the Mediterranean and they spent most of that time at peace, if there was no consequence to taking large amounts of land all at once then players would go from war to war defeating each of Romes historical enemies in less than 100 years.I don't really see why AE should affect your own country in a negative way other than diplomatically. AE is not war exhaustion. Conquered people should be unhappy because they were conquered & have wrong culture & religion. Not because some other country on the other side of the world they never even heared about was also conquered resulting in more AE. Successfull wars that were not a massive drain on economy and manpower should rather result in massive popularity boosts and positive modifiers. The age of rome was an age of large scale conquests. What was possible historically should also be possible in game, not be nerfed into oblivion.
can I point out that Rome wasn't built in a day, the Roman Republic grew fairly slowly, it took them 250 years to go from owning Italy to owning the coastline of the Mediterranean and they spent most of that time at peace, if there was no consequence to taking large amounts of land all at once then players would go from war to war defeating each of Romes historical enemies in less than 100 years.
Yes there were empires that grew very quickly during the time period, many of the empires of the Diadochi gained large amounts of land during one lifetime and then disintegrated afterwards but if it was a game mechanic that good leadership held together fast growing empires people would complain that the game is balanced around a pot luck of if you get a good leader or they would manipulate the game to always give them good leaders in order to go from war to war and defeat each of Romes historical enemies in less than 100 years.
So the question is then this, Why didn't @KaiserJohan completely eliminate Carthage from the map in the most recent dev clash? Either Full annexation to himself or splitting up Carthage lands with another country?Not sure if your example truly counts as growing "slowly" or not. In-game, that would be many hundred of cities and a massive part of the game world (even more if installing client state buffers was included).
Even if it did, Rome expanded in large bursts after winning wars against major enemies like Carthage. If Rome had won a war against Carthage like the Fourth Punic War in this devclash (full occupation, 100% warscore) I have no doubt that Rome would have completely obliterated Carthage, annexing their land or doling it out to friendly client kingdoms (basically Second and Third Punic Wars in our time line put together since Carthage actually fell).
I am almost positive that Paradox have play tested that Rome can take over something like its historical empire within the time period considering the game is about Rome gaining its historical empireNot sure if your example truly counts as growing "slowly" or not. In-game, that would be many hundred of cities and a massive part of the game world (even more if installing client state buffers was included).
Even if it did, Rome expanded in large bursts after winning wars against major enemies like Carthage. If Rome had won a war against Carthage like the Fourth Punic War in this devclash (full occupation, 100% warscore) I have no doubt that Rome would have completely obliterated Carthage, annexing their land or doling it out to friendly client kingdoms (basically Second and Third Punic Wars in our time line put together since Carthage actually fell).