Cheers for the DD and extra detail Podcat, much appreciated . Really like the fundamentals of the system you've put together - a big step up from HoI3, and I reckon there's the potential it could help form the basis of a better resistance mechanic in other PDS games as well. Also think it's a great 'fundamental' system that allows expansion in interesting and plausible ways. Very much looking forward to the Battleplan DD as well and, of course, the game when it's done - hope the beta's going well .
Any thought given to anti-resistance force also radiating outwards, so a strongly garrisoned region that was pushing down resistance there might have some impact on a neighbouring region? Just a thought.
This sounds like good fuel for future DLC - stuff like the SOE and the like. Combine that with maybe the potential (but not guaranteed) spawning of on-map partisan units in a region with 100% resistance (maybe needs a GiE or allied action to trigger?) and you'd have a system that covered off most of the historically plausible options without lots of clicking-spam like the HoI3 model, but with real risk of outright rebellion if things got bad enough. It'd also force Germany to garrison the USSR broadly, rather than a few key supply corridors. That said, I like the 'radiating outwards' resistance model.
It sounds from the DD that it's a state rather than province-based thing (resistance is calculated at a state area), so hopefully will all be good. Would look a little odd if divisions had to be garrisoned in every province.
Any thought given to anti-resistance force also radiating outwards, so a strongly garrisoned region that was pushing down resistance there might have some impact on a neighbouring region? Just a thought.
No there isnt, but you can send equipment as part of staging a coup/civil war which is similar I guess.
This sounds like good fuel for future DLC - stuff like the SOE and the like. Combine that with maybe the potential (but not guaranteed) spawning of on-map partisan units in a region with 100% resistance (maybe needs a GiE or allied action to trigger?) and you'd have a system that covered off most of the historically plausible options without lots of clicking-spam like the HoI3 model, but with real risk of outright rebellion if things got bad enough. It'd also force Germany to garrison the USSR broadly, rather than a few key supply corridors. That said, I like the 'radiating outwards' resistance model.
Indeed, I can agree with that but it just seems expensive to have even just one Calvary/Infantry regiment in all of the provinces just to suppress Partisans unless I'm missing that it's only needed on a state level which I doubt. I mean I suppose you don't have too have them in all but I thought industry was at a state level hence any provinces within the state would require suppression to reduce losses to factories.
It sounds from the DD that it's a state rather than province-based thing (resistance is calculated at a state area), so hopefully will all be good. Would look a little odd if divisions had to be garrisoned in every province.
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