• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion! So what makes the proud rulers of the endless steppes unique? Well, in short, their relative lack of permanent settlements. This expansion gives the nomadic peoples of the steppes a unique type of gameplay which is not centered around Castles, Temples and Cities at all. Playing as a Nomad, you are allowed to conquer and even own normal Holdings, but they are worth little to you except as vassal cash cows. What you really care about is more grazing land for your sheep and horses. Thus, nomad hordes simply have a total population, which grows relative to how many empty Holding slots exist in your provinces (steppe provinces are best, but some other terrain types are also acceptable).

Crusader Kings II - Nomad Population.jpg


A large fraction of your total Population counts as your Manpower, which is used to raise your regiments (much like the Retinue system.) Of course, if all your fighting men are dead, it will be a while before your Manpower replenishes! War on the steppes is fast and fluid; you only occupy an empty province for as long as one of your armies is standing there, or if you build a fort there to lock it down... and even then, you do not get much war score from the open wastes.

Crusader Kings II - The Empty Steppe.jpg


This brings us to the one Holding that actually means a lot to the hordes; their capital. Each nomad clan can only one of this special holding type, but there are more upgrades for it than any of the regular types, and these improvements have more unique effects too... To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location!

Crusader Kings II - Raising Hordes.jpg


Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle. Naturally, nomads can choose to settle on a more permanent basis, by completely switching over to a Feudal, Tribal or Republican lifestyle. This is done by special decision, reminiscent of how Tribes work.

Now, as the astute among you might have wondered, Crusader Kings is largely about managing your turbulent vassals, so what replaces that important gameplay aspect for the Nomads? The answer to that, my friends, is the Clans, and that will be the subject of next week's dev diary! Until then...


Khaaaan.jpg
 
This is awesome. Do we have a ETA for release?

Anyways, I'm pretty sure the portraits are just the Turkish portraits but paler, unless if my eyes are deceiving me.

Additionally, WHERE DA KHITAN AT?
 
  • 3
Reactions:
Will the population mechanics be moddable. For example could we add them to feudals? Where is the changelog? Where can i buy this and when? So many questions

I don't think it will function as a population counter though. I think there will be a set limit for each holding slot that the horde population will replenish up to
 
  • 1
Reactions:
they make claims about the game running better every patch, I don't think they lie about it its just that they also add more stuff so its balances out

That is actually not true at all. The only other time they've really spent time on claiming that their opimitization was really gonna make a difference was back when RoI was introduced and people was really freaking out about the possible performance hit
 
  • 12
Reactions:
Do I spy new hats?


Also YAY for showing us an emperor-tier character. I had wanted to see what the new frame looks like. I like the shiny purple jewels. :)
 
  • 2
Reactions:
Very excited, but I have 2 questions:

1) Some of the information on Nomad government in the steppes was a bit hard to understand, but if I'm getting it right (and I'm understanding the picture right too) does this mean that the relevant steppe provinces will simply not have any improvable holdings whatsoever (until/unless a nomad decides to go feudal/tribal/republic)?
2) If yes, what happens if such a province is conquered by a feudal/tribal/republican ruler? Do they simply get a decision to build a castle/tribe/city in the capital slot?
 
  • 1
Reactions:
It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion!

...

Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle.

Awesome!

Now questions:
1. Can you continue to raise new "regiments" if you lose your last province? Is there a base population figure that is not dependent on provinces, or will manpower drop to zero on losing the last province?

2. Do nomadic regiments replenish as retinue do?

3. I assume that it is possible to declare war while these not-retinue retinue regiments are raised, essentially as you can now without levies raised. So, nomads are all about the provincial bum-rush (which is, frankly, historically accurate)?

4. Will we have other war goals linked to tribute? Some of the Mongolian expeditions were not motivated by an attempt to seize more land (see: Jebe & Subutai vs. Caucuses, Rus, Cuman, etc et al).

And again: Yay!

--Khanwulf

PS. You are literally working down my wish list. Next up: inland trade!
 
  • 13
Reactions:
Will Northern Africa and inner Arabia contain any nomads? Will actual nomads be responsible for decadence revolts now?

EDIT: I'm super excited! This is so awesome! I bet the Game of Thrones mod people are ecstatic, too.
 
  • 21
Reactions:
Here goes the hype train... BTW, these "clans" must be dynamic, I really hope you also apply that to the mercenaries and holy orders so instead of a generic set of mercenary companies that have a stable increase in manpower, rich 8th sons of a long forgotten duke can simply start his own company, and they rise and fall as they get succsessful contracts or wiped out in battles. For the holy orders this mechanics could represent their way of things, they dont hold any major land exept Teutonic order, and how many baronies they controll influences their strengh.
 
  • 11
  • 1
Reactions:
Will Northern Africa and inner Arabia contain any nomads? Will actual nomads be responsible for decadence revolts now?

EDIT: I'm super excited! This is so awesome! I bet the Game of Thrones MODs are ecstatic, too.
I would love to see this replace the handful of tribals scattered in the region. Honestly they could probably add a handful more provinces filled with weak nomads.
 
  • 3
Reactions:
So with this expanded region are we perhaps going to see the Tibetans show up in the north of the Indian continent? It'd be very fun to have a creation of the Dalai Lama event chain that can happen when Mongols control Tibet and either have the Buddhist religion, or Tengri.
 
  • 11
  • 1
Reactions: