[MOD] VIET Events for CK3 - a Flavor and Immersion Event Mod

[MOD] VIET Events for CK3 - a Flavor and Immersion Event Mod

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cybrxkhan

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Current Version: 1.2.1 "Dong Son" (Released 12/11/20 for VIET's 8th Anniversary, compatible with vanilla patch 1.2.X)

The Dong Son culture was a Bronze Age culture located in northern Vietnam during the first millennium BCE, and whose people are the likely direct ancestors of modern-day Vietnamese. Their cultural influence extended throughout Southeast Asia and they are particularly skilled in bronze casting. These bronze drums and mythologized accounts of the Dong Son culture have featured prominently in Vietnamese culture for centuries. A major Dong Son settlement, Co Loa, would later become was the first capital of the Ngo Dynasty, the first independent post-China dynasty of Vietnam in the 10th century CE.

Very Immersive Events and Tales (VIET), the sequel to VIET Events for CK2, is a flavor mod that adds a vast collection of events about everyday life to spice up your game. These events add immersion and a diversity of experiences in between wars and vanilla’s event chains, and cover mundane minutiae ranging from small talk with courtiers and eating local cuisine to epic tales about love, philosophy, and the human condition.

Alongside many new events, I intend to adapt many of the events from the old VIET for CK2 as possible. I hope the lessons I learned from my eight years (with a hiatus) of modding CK2 will help me deliver a fun experience for any players interested in my mods.

As this is the early version of VIET, I welcome any and all feedback - I'm still getting the hang of switching to CK3 modding from CK2's. Please let me know if you encounter any bugs, or if you feel the events fire too frequently or not frequently enough. While the events may get repetitive if you play long enough as I haven’t added that many yet (which is similar to what happens with vanilla CK3 anyways), I hope to continue adding more and more events in every update!

Feel free to use my work in your mods - all I ask is that I am credited and (if possible) to give me a heads up.

As an aside, I was originally going to name this mod Events About Simple Things as a kind of “rebranding,” but honestly I realized I was too attached to the VIET name, so I’ve decided to stick with it, although the acronym now stands for Very Immersive Events and Tales to emphasize the mod's focus on flavor events (my other mod for culture and region specific flavor will hopefully come later).



FEATURES

  • Over 363 new flavor events, and more will be added in updates over time
  • Game rule to disable sillier events for those who don't like them, with three levels to choose from: Balanced (Default), Serious (Restricted), and All Events (Full)
  • Compatible with almost anything since it doesn't touch any vanilla files - even with overhaul mods, you can via game rule disable events that reference things specific to our medieval world that wouldn’t make sense in other time periods or universes (like fantasy and sci-fi conversion mods)
  • Learn history with Historical Context tooltips that provide information about what inspired some of the events - sometimes, reality is stranger than fiction! (These can be disabled via game rule for those who find it immersion breaking.)
  • NOT achievement compatible!

This is the successor to my VIET Events mod from CK2, and I intend to adapt as many of the events from there as possible. I hope the lessons I learned from my eight years (with a hiatus) of modding CK2 will help me deliver a fun experience for any players interested in my mods.



CREDITS

A huge thanks to the teams of WTWSMS (especially ILikeTrians and Loup99) and Lux Invicta (including tsf4), as well as M@ni@c, creator of Hide Your Jewelry, for maintaining and improving on VIET for CK2 over the years, which provided me a solid foundation for improved reboot of VIET Events.

Credits also to OrdepNM, who was my partner in crime in the early days of VIET for CK2 and who stepped up to help maintain it while I had serious medical issues years ago.

Special thanks to Sleight of Hand for pushing me to get into the CK2 modding scene and for other assistance over the years, which is why I am still here for some reason.

Huge thanks also to the various kind souls who are taking the time to translate the mod - you can see the full list of them in the "Features" section in the Steam mod page description.

Lastly, thanks to all the people who I worked with, took stuff from over the years, and provided encouragement and feedback.
 
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cybrxkhan

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cybrxkhan

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Reserved (last reserve)
 
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sreckom92

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Awesome!
 
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loup99

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Very excited to see this project continuing in CK3! :)
 

elvain

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Yey! This is what we need! Even more lifestyle peacetime events.
Thanks for bringing it back!
 

Sleight of Hand

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I feel that I should still be on the credits for all your mods after 8 years. :p
 
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sub
 

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Thanks, this will be very cool!
 

ThePatriot1776

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Looks good and I can't wait to see where you take it for CK3. I always loved the CK2 version.
 

ThePatriot1776

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I just downloaded it and your .mod file has your system My Documents as the path. I've fixed it for you. :)
 

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cybrxkhan

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Thank you all for the kind comments!

Yey! This is what we need! Even more lifestyle peacetime events.
Thanks for bringing it back!

Yup! While I think the devs' increased focus on big event chains was overall a reasonable decision, one of the downsides is that - along with the very understandable fact that as a brand new game CK3 doesn't have the years of content additions like CK2 - there's less variety of stuff to happen during peacetime. So, hopefully this will alleviate that somewhat.

I feel that I should still be on the credits for all your mods after 8 years. :p

Oh yes, how could I forget. ;)

You have earned your place of immortality in the circle of VIETerans, old friend.

I just downloaded it and your .mod file has your system My Documents as the path. I've fixed it for you. :)

Whelp, I am surprised I did not catch it sooner. Thanks very much for catching that! I have updated the Github version accordingly.

Let us know about the steam version

Definitely will! When I upload the official release to Steam, there will be a link to it in the first post like with my other mods I've done before. The Github version will be mainly for the two or three people who still download mods manually, and for anyone who's interested in looking at the code.
 

Lordinquisitor

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While i personally like the new "event philosophy" of CK3, and it might well be that VIET would add too "much" for my taste, i´m happy to see you modding for CK3.

I absolutely adored your immersion mods, like the Harranians, and they brought me much joy. Maybe those will make a come back as well? While Paradox apparently intends to do similar dlc, they will surely miss interesting spots. :)
 

cybrxkhan

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While i personally like the new "event philosophy" of CK3, and it might well be that VIET would add too "much" for my taste, i´m happy to see you modding for CK3.

I absolutely adored your immersion mods, like the Harranians, and they brought me much joy. Maybe those will make a come back as well? While Paradox apparently intends to do similar dlc, they will surely miss interesting spots. :)

With VIET it will definitely take a while before I find a decent balance for how frequently the events fire (took me pretty much seven years to work that out for VIET for CK2 in my opinion lol), but hopefully I'll be able to use my experience from CK2 to better gauge that more quickly this time around so it won't feel like too much (in fact I might do a game rule to increase or decrease their frequency, but I'll have to figure out a way to do that smoothly).

Anyways I do intend to create the equivalent of the Immersion Pack mods, though this time they'll all be under one mod, to make updating easier (the advantage with CK2 was that as it got no more patches, I didn't have to worry about update a bunch of random little mods). In principle I intend for them to functionally be the same, as disconnected modules/packs covering random places on the map with "lite" additions mechanically.

At the moment my main priority will be to get VIET out (and maybe a couple smaller updates after that) in order to get used to CK3 modding before I try my hand at the Immersion Pack equivalent, so my very rough timeline for that will be in about a month. My plan for the first release of the Immersion Pack equivalent are two small "packs" to help ease me into the more complicated stuff required for this compared to VIET, one covering the Island of Chios, and another small one covering a yet to be determined area (though I've narrowed it down to a couple of finalist candidates). As to whether I'll adapt my old Immersion Packs, we'll see - as you probably know I can be quite fickle with what I focus on.
 
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Sergeant
28 Badges
May 21, 2015
94
43
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Prison Architect
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • War of the Roses
  • Europa Universalis IV
OOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHHHHH YYYYYYEEEEEEEEEEEEEEAAAAAAAAAAAAAHHHHHHHHHH Baby!

I was hoping VIET (and EMF) would make it to CK3, I just didn't expect it so fast!. :)
 

Sleight of Hand

retired modder
On Probation
14 Badges
Feb 14, 2012
12.114
5.853
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • March of the Eagles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Pre-order
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Steel Division: Normand 44 Sign-up
I shall have to think what I can contribute to this!
 

Linred

First Lieutenant
46 Badges
Jun 23, 2012
252
14
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Cossacks
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Crusader Kings III
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • March of the Eagles
Nice to see it coming together !

As a side question, did you find a way to reload events in game ?