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Stellaris Dev Diary #29 - Pop Factions & Elections

Greetings fellow Spacers!

Today’s dev diary is about Pop Factions and Elections, which might sound like two wildly different topics, but they actually have some common ground. Let’s start with the Pop Factions. Now, as you know, each individual unit of population (a.k.a. “Pop”), has its own race, ethos and possibly even genetic differences compared to its species of origin. People who live far from the capital world of an empire - especially those who live in Administrative Sectors - tend to diverge in their Ethics over time. When you combine this with alien immigration and the conquest of alien worlds, you will soon have to deal with a potentially explosive mix of cultural diversity. As your empire grows, it will get harder and harder to keep everyone happy and your core group of loyalists might eventually find itself a minority. Discontent can manifest in two ways; the happiness of an individual Pop, and the growth of “Factions”, a type of political movement.

stellaris_dev_diary_29_02_20160411_factions.jpg


Unhappy Pops will tend to join or start the most appropriate Faction, depending on the reasons for their discontent. The most basic (and probably most dangerous) type of Faction is the Separatists, who desire independence. There are actually three Separatist variations; some want freedom for a single planet, some want their Sector to secede, and some are integrated aliens who seek the restoration of their lost empire. Another important Faction is the Democracy Faction, whose member Pops might prefer a change of Government Form, or just the right to vote (for example in the case of alien Pops who are denied the vote through a Policy.) There are other Factions as well, but one thing they all have in common is that you can actually deal with them before things get violent. This is an important use for Influence (and sometimes Energy Credits.) For example, you could bribe the Faction leader to prevent a revolt for a time, or you could grant a Separatist Faction limited independence as a vassal state. There are different potential actions depending on which type of Faction it is.

This brings us to Elections and how they tie into the overall scheme. All of the Democratic Government Forms in the game have Elections, though the terms might vary. One difference between the various forms of democracy is which leader characters are the most valid and supported candidates for the chief executive office. In a Military Republic, for example, your Admirals and Generals tend to win the elections. However, all of the Faction leaders are also valid candidates; even the ones who seek independence for their species. If a Faction leader wins an election, that does not mean that their demands are immediately met, however. Instead, what happens is that the Faction becomes passive and will not revolt, which is great for you. Unfortunately, it also increases the attraction of the Faction, which means that it is likely to get far more member Pops…

stellaris_dev_diary_29_01_20160411_election.jpg


Does the player have any direct control over Election outcomes? Yes, you can spend Influence in order to campaign for the candidate of your choice, but it’s not a sure thing, and the cost can be prohibitive if the candidate enjoys little popular support.

The main point of the Faction system is that big empires should become unstable and challenging to keep together. You should see a lot of dynamism in the galaxy, with many big empires descending into civil wars and breaking up. Of course, a lot of this depends on your choice of Ethics and general play style (using slavery and purges, etc), which trades internal stability for increased external pressure…

That’s all for now folks! Stay tuned for next week...
 
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Burn the heretic, kill the mutant, purge the unclean.

Listen to the heretic, give medical aid to the mutant, wash the unclean.

I don't know why people keep confusing the Imperium for a sympathetic character.
 
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There is no "assasinate leader" button here, but perhaps its available only to non-democratic empires.
"Purging" the way its portrayed in the game, is not classic political repression. Regimes generally do not purge entire populations, but only active subversives. And suspected subversives. And potential subversives.
The way purge works right now in game, is you exterminate billions of pops to get rid of small organised groups, when merely killing off their leadership in series of "car accidents" would work better while not pissing of rest of your population as much. Think "purging" half of USA population vs killing off half of Congress to get rid of Democrat or Republican "Factions".

I too am worried this will come out cheapened... I'm all for genocide as an option - after all, alien civs could be even more ruthless than humanity - but it should be an option with the potential for a huge political and economical fallout, not a "erase this pop from the game" button.
 
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What other factions would they be in Stellaris? Would there be factions who may wish to push you in a certian direction. Such as say a faction that wants more war, being unhappy you aren't in war and pushing for policies that favor war. While the diplomatic faction may favor the opposite and so on
 
Could we expect a way to play around the factions? Hive mind, technological tought control? I think it's a little too anthropocentric forcing every species into concepts like democratic representation and balancing of dissent.
 
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Actually, this mechanic does make sense. When you consider RL, there's been plenty of independence movements that have settled for autonomy rather than try to push for secession. In this case, the faction would earn a lot of its demands, as it would be able to tailor its new autonomous region with the policies that match its ethos, as well as such autonomy being a possible springboard for secession down the road. Yeah, they still pay taxes and have a limited foreign policy, but that's why it's a compromise.
If they are from Administrative Sector they already have maximum out of "pre-secession" autonomy. And we just can't simply give everyone a fresh new AS - they are limited (as our core planets). I'm all for Factions (and their leaders) getting some benefits and engaging in some negotiation with Central Government in case of elections and such, but this exact DD tell as there are non of it (and it's a shame) - winning leader and it's faction just get a bit of pacifying and that's all.
 
Listen to the heretic, give medical aid to the mutant, wash the unclean.

I don't know why people keep confusing the Imperium for a sympathetic character.

No idea, though it is annoying since over half this thread is about people wanting to purge things or talking about it or posting 40k memes.

*wonders if I can get all this genocide and purge stuff at least moved to another thread by comparing it to the holocaust and talking about doing the space-holocaust so that we can talk about factions without it getting drowned out in purge talk?*

I do have some ideas for factions that I am wondering about, inspired mainly by ck2+ faction system
 
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Checks and balances.
Let's say a state in the United Stated wants independence, and someone from the Oklahoma Independence Faction gets elected to be President. No matter what the president does, that person still does not have the *power* to give Oklahoma independence. In fact, no one really has that power unless there was a constitutional amendment, which requires more than a single presidential election. It's hard as crap.

But the people in Oklahoma would be happy because an Oklahoman is President.

Yeah checks and balances are a thing but this seems to imply that democratic recourse cant force faction desires at all. If the independence movement garners enough support it should be able to get what it wants in a democratic system. Look at the Philippines and India.

I think it makes sense that it shouldn't be "as soon as the president wants it" but there seems to be no recourse at all.
 
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Well, not to slight the machismo purgers, but I'm sure I'll be performing all four of the "x"s once I get the chance. I also don't feel the need to see the fall of Western Civilization in any of these game features either. It won't detract from my enjoyment of what looks to be a very fun game.
 
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Yeah checks and balances are a thing but this seems to imply that democratic recourse cant force faction desires at all. If the independence movement garners enough support it should be able to get what it wants in a democratic system. Look at the Philippines and India.

I think it makes sense that it shouldn't be "as soon as the president wants it" but there seems to be no recourse at all.
... It can... You look at it and say, "man, this faction is huge, and they want independence. I'd say they would all vote for independence, let's give it to them" and then you click on the button that gives them independence.

That's what Brittain did with India. They clicked that button.

You can vote for independence all day long, but that doesn't mean you will legally get it without the permission of the governing body.

(Added to note: the president alone does not have the authority of the governing body).
 
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After almost every Dev diary...I get ever more excited. The fact that Stellaris is in a "fantasy" future in space allows the developers to take the best parts of many great historical games (EU, VIC, HOI, CK...) and make a much better (greatest?) game.
 
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What about direct democracy?

They wouldn't have any rulers to impose an agenda.

They wouldn't have direct rulers, but they would have people who are smart and charismatic and whose word carries weight. Gandhi was never explicitly the ruler of anything but his word was still law amongst his followers, because they liked the ideas he came up with.
 
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They wouldn't have direct rulers, but they would have people who are smart and charismatic and whose word carries weight. Gandhi was never explicitly the ruler of anything but his word was still law amongst his followers, because they liked the ideas he came up with.

True, but without people with executive powers they would be seriously compromised by popular opinion. Their "agenda" and ethos would apply only as far as people already agree with them.
 
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True, but without people with executive powers they would be seriously compromised by popular opinion. Their "agenda" and ethos would apply only as far as people already agree with them.

The point is that popular opinion is easily led: once you have a fanbase then it's easy to get them to do other things for you as long as those things aren't something they find entirely disagreeable. Ask anyone on Wikipedia about Stephen F***ing Colbert for a very good example.
 
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Listen to the heretic, give medical aid to the mutant, wash the unclean.

I don't know why people keep confusing the Imperium for a sympathetic character.
I was right there with you until you wanted me to wash the unclean. I'm happy to toss them some soap and a bucket of water, but they need to take care of that hygiene problem themselves.
 
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