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EU4 - Development Diary - 6th of November 2018

It's Tuesday, and that means it's time for another EU4 dev diary. This week and next I’m going to be showing off some of the new mission trees, events, and national ideas coming in the 1.28 ‘Spain’ update and the accompanying Immersion Pack.

NB: Most mission icons are currently using placeholder art

Let’s start with the star of the show, Spain itself:

spanish missions.png


The Spanish mission tree is available to nations beside Aragon that form Spain, while Castile immediately has access to a reduced version of the tree prior to forming Spain.

For the most part these missions follow Spain’s historical expansion overseas; from the Pillars of Hercules to California and the Philippines, the Spanish Empire was one of the largest the world has ever seen. Driven by the quest for gold and silver, Conquistadors such as Cortez and Pizarro will join your service to lead the conquests of Mexico and Peru. You’ll also be encouraged to spread the word of God in the New World by establishing Holy Orders in your colonies.

Spain will also have opportunities to expand in Europe. If the Iberian Wedding or Burgundian Succession don’t work out for you, permanent claims on Naples and Wallonia will help you seize your rightful inheritance through conquest. With a foothold in the Netherlands, Spain can then pursue powerful Personal Unions with both England (depending on their religious choices) and Austria, with the ultimate goal of establishing a Universal Monarchy.

We’ve also split up the National Idea sets for Castile and Spain, as we did for England and Great Britain in Rule Britannia:

Spanish national ideas:
Code:
SPA_ideas = {
    start = {
        land_morale = 0.15
        global_colonial_growth = 25
    }
 
    bonus = {
        discipline = 0.05
    }
 
    trigger = {
        tag = SPA
    }
    free = yes        #will be added at load.

    devout_catholisism = {
        papal_influence = 2
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    gold_fleet = {
        global_tariffs = 0.15
        global_prov_trade_power_modifier = 0.1
    }
    spanish_armada = {
        heavy_ship_cost = -0.1
        leader_naval_manuever = 1
    }
    spa_casa_de_contracion = {
        envoy_travel_time = -0.33
    }
    spa_cortes = {
        free_adm_policy = 1
    }
    siglo_de_oro = {
        prestige = 1
    }
}

 spa_casa_de_contracion:0 "Casa de Contratación"
 spa_casa_de_contracion_desc:0 "We must extend the reach of the House of Trade of the Indies. Our colonial agents must have a presence in every part of the world to ensure the smooth functioning of our empire."
 spa_cortes:0 "Rein in the Cortes"
 spa_cortes_desc:0 "Each constitutent Kingdom in the Spanish realm has its own corte, an assembly of the most powerful elements of society in the region. There is often tension between the Crown and the Cortes over such issues as taxation and regional autonomy. We must rein in these institutions so that they primarily serve the Crown rather than their own interests."

Castilian National ideas:
Code:
CAS_ideas = {
    start = {
        land_morale = 0.15
        missionaries = 1
    }
    bonus = {
        artillery_fire = 1
    }
    trigger = {
        tag = CAS
    }
    free = yes        #will be added at load.
    the_reconquista = {
        army_tradition_decay = -0.01
    }
    spanish_inquisition = {
        global_missionary_strength = 0.02
    }
    cabildos = {
        production_efficiency = 0.1
    }
    inter_caetera = {
        idea_claim_colonies = yes
        colonists = 1
    }
    infantas = {
        diplomatic_reputation = 1
        heir_chance = 0.33
    }
    salamanca_scholars = {
        global_institution_spread = 0.1
    }
    nueva_planta = {
        yearly_absolutism = 0.1
    }
}

 cabildos:0 "Cabildos"
 cabildos_desc:0 "Representing the interests of the cities, the 'Caboldio' councils have a wide variety of functions and duties. They are responsible for both advocating the interests of the city to the Crown and for many aspects of local governance. We must continue to establish Cabildos in newly-founded or newly-conquered cities, particularly in the New World where the need for Castilian institutions is felt most severely."
 infantas:0 "Infantas"
 infantas_desc:0 "The Princes and Princesses of the Crown are among our most valuable assets. They can be sent as royal envoys, married off to secure alliances, or appointed as regents when the need arises. It is important that we ensure that our monarch's loins continue to bear fruit."
 salamanca_scholars:0 "School of Salamanca"
 salamanca_scholars_desc:0 "Based in the University of Salamanca, the School's interests lie in fields as diverse as theology, economics, and political philosophy. As one of the leading schools of thought in the Catholic world, its entrenched presence in Castile ensures that our nation is always at the forefront of intellectual affairs."
 nueva_planta:0 "Nueva Planta"
 nueva_planta_desc:0 "It is time to assert true royal authority in the realm; under a single set of laws and a common language, a renewed and centralized Castile will directly appoint officials and enshrine the absolute rule of the monarch."


aragon missions.png


Aragon has an entirely different focus, with a distinct Mare Nostrum theme. An Aragonese player will be encouraged to dominate the Mediterranean both militarily and economically. This mission tree will take Aragon into southern France, Italy, the Maghreb, Egypt, Anatolia, and Greece.

Aragon also has access to several purely economic missions. By establishing trade dominance in the Genoa node and developing the city, Valencia will gain access to the rare Silk trade good as well as a sizable bonus to production of this luxury resource. Completing Aragon’s economic missions will reward the player with the versatile ‘Golden Century’ modifier, giving a 1% reduction to all monarch power costs for 100 years.

portugal missions.png


Portugal’s mission tree is larger than any other in the game besides Great Britain with Rule Britannia. Like the Spanish mission tree, it is largely concerned with the recreation of Portugal’s historical overseas empire, particularly in Brazil and Asia. Missions have been added for the conquests of Malacca, Oman, Ceylon, and other ports in the East. When Portugal has discovered the Far East they will have the opportunity to negotiate for the purchase of two historically important ports: Macau and Nagasaki. In Brazil the Portuguese player can lead the Bandeirantes in the search for gold in Minas Gerais and acquire an increased chance to discover Gold as a trade good in all of their new colonies.

brz.jpg


The times were not always kind to Portugal. In 1807, in the midst of the Napoleonic Wars, the situation became so dire that the Portuguese court abandoned Lisbon, fled to Brazil, and made Rio the new seat of government. This will be represented in the game as a decision available to Portugal should they find themselves in dire straits. Your tag will change to Brazil, and Portugal will be released as a junior partner controlling your remaining European provinces. Note that by doing this you will lose access to Portuguese missions.

Not shown but will be in the final version: taking the decision will also change your primary culture to Brazilian.

Navarra missions.jpg


Finally we have Navarra. Navarra’s mission tree will be entirely free for anyone playing on the 1.28 ‘Spain’ patch. As you might expect, this mission tree takes the player down a very different path than history intended. Navarra must reclaim its unjustly stolen coastline, and from there pursue an invasion of France that can culminate in a Personal Union. With access to the sea, the New World beckons. In homage to the time-honoured strategy of migrating to the Americas to escape the cutthroat politics of Europe, Navarra will have the opportunity to move their capital to Terranova if they so choose.

Some of you may have noticed that Navarra’s starting monarch is also Aragon’s designated heir in 1444. A new event chain will bring Navarra under a Personal Union with Aragon if Navarra remains independent upon the death of King Afonso. If Navarra is being controlled by a player, they can of course choose to accept this union. But a truly ambitious player can instead reject the union and instantly gain a Restoration CB on Aragon.

nav_event.jpg


That’s all for today! Next week I’ll be back with more mission trees and national ideas with a focus on North Africa.
 
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Updated proposal for Castillian and Spanish ideas
Traditions:

+2 Yearly papal influence

+15% Morale of armies

Pike and shot

+5% Discipline

Spanish Inquisition

+2% Missionary strength

+1 Missionary

Inter Caetera

Can fabricate claims on any overseas province, provided it is overseas for its owner

+1 Colonist

Treasure Fleet

+10% Provincial trade power modifier

+15% Global tariffs

A Spanish Armada

+5% National sailors modifier

+10% Heavy ship combat ability

+5% Galley combat ability

Casa de contratación

+25 Global settler increase

Nueva Planta

-5% Autonomy change


Ambition:

+1 Yearly prestige


Traditions:

+2% Missionary strength

+15% Morale of armies

The Reconquista

+1 Missionary

+1 Yearly papal influence

Atlantic ventures

+1 Colonist

+10% Colonial range

Mudéjar revolts

−10% Culture conversion cost

Mesta

+5% National tax modifier

Salamanca Scholars

-5% Idea cost

Fueros castellanos

-5 Years of separatism


Infantas

+1 Diplomatic reputation

+33% Heir chance

Ambition:

+1 Artillery fire
 
It's not a problem for us to post proposed changes in advance to hear what you think about them and then make adjustments with those in mind, no. In fact, we see that method to be a key factor behind our success. We can't please everyone however.

What I meant with my comment earlier is that I will not reveal any currently proposed changes as I can't promise anything yet. And we can't let all design decisions be made by committee through the forum.
That wouldn't all be necessary if you had a person like Wiz or Johan design the game and a person like @Trin Tragula do the historical research. There's been a clear trend after their departure.
 
Anybody hear talks about castile, but nobody, and i say nobody, talks about Aragon.
They have still the wrong capitol, the capitol schould be in Zaragoza, insteadt of Valencia!
Also Aragon have one of the most terrible idea sets in the mediterrenien, pls change this, because their new missions are very cool.

Also let us look at the DHE? Are there are any new DHE coming for the iberian? Bringing Immersion to this peninsula? Pls tell, so i can sleep well
 
Wasn't that ship nearly useless? And the wiki pretty clearly says it wasn't sunk in battle; it surrendered, was captured and afterwards scuttled. Granted, still a better service record than the Vasa...

IMHO this kind off ships had their utility,but need support off smaller ships
When was captured,the ship was almost destroyed,they scuttled because couldn,t sail with it to england,capture the ship and sail it to england was the initial intention,but was impossible,the ship had lot off damage
 
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Also let us look at the DHE? Are there are any new DHE coming for the iberian? Bringing Immersion to this peninsula? Pls tell, so i can sleep well

Apart from the “Aragonese Succession” one, no information has been given on other DHE added to Iberia. We know that some events are locked behind missions rewards.

Concerning the classic DHEs: that may be the only one, considering that Dharma (a full expansion focused on India) added only 5 of them.

It’s sad.
 
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In my opinion, Spanish ideas (apart from what they already have, ofc) need something like +10% infantry power or +1 army tradition for land boost and something like additional +5% or +10% ship durability to be able to compete with other maritime nations.
Portugal, on the other hand, needs a complete ideaset overhaul, but it definitely needs near Spanish-like army quality and naval buffs as well. I always viewed Portugal as a key to Castilian survival in early game.
 
It's not a problem for us to post proposed changes in advance to hear what you think about them and then make adjustments with those in mind, no. In fact, we see that method to be a key factor behind our success. We can't please everyone however.

What I meant with my comment earlier is that I will not reveal any currently proposed changes as I can't promise anything yet. And we can't let all design decisions be made by committee through the forum.

I just want that consider the spanish armada. I think that is essential for Spain and most players have been waiting it for years.
 
It's not a problem for us to post proposed changes in advance to hear what you think about them and then make adjustments with those in mind, no. In fact, we see that method to be a key factor behind our success. We can't please everyone however.

What I meant with my comment earlier is that I will not reveal any currently proposed changes as I can't promise anything yet. And we can't let all design decisions be made by committee through the forum.

Obviously that isn't the problem. The problem is the lack of interaction AFTER the post and the obvious lack of research and consideration BEFORE the post... plus all the days we are left to fester over some of the more terrible DDs

Obviously that isn't the problem. The problem is the lack of interaction AFTER the post and the obvious lack of research and consideration BEFORE the post... plus all the days we are left to fester over some of the more terrible DDs

To build upon this....

The people in the forum have already compiled several 'common proposals' and fixes for these problems, so it's not like its total mob rule here, either.

So yeah the committee point is just a tiny bit condescending. :confused:
 
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It is very complicated to differentiate Castile from Spain, since between 1450-1600 they were almost the same, by population and wealth.

If we are strict, the golden age, the reconquest and the tercios, are Castilian ideas.

For example, Aragon intervened little in the grenade war.

To make Castilian ideas that must be based, in Castilla from 1444-1516? in Castile from 1444-1820?

Of course, if we rely on the former, the Salamanca School can give technology bonuses or get institutions. If we are based on the second, not even a joke, it would be a mission after the European renaissance with 100-year bonds.

Castilla is true that it was not a great naval power at the beginning of the game but as it is logical it is assumed that after the discovery of America it would be.

Then we must look in the history, objective facts Castilian, idiosyncratic pure Castellana

- The Mesta (I in a thread with little success I said that it should be a national decision with benefits in the first half of the game and cons in the second part)

- Extremadura conquistadores (strangely it is not an idea taken by Spain)

- Santiago's road

- Cortes de Castilla (the truth is that the Spaniards have already taken it a bit)

- Castellanas fairs (Medina del Campo, Burgos, Villalon, Santander,

- Military Orders (Santiago, Calatrava and Alcantara)


Castile:

Traditions:

- Moral ground: + 15%
- Burgo: -5% development

Ideas:

1- Military Orders

Infantry: + 10% combat
-1 revolts

2- International Fairs

+ 10% Trade efficiency

3- Extremenian conquistadores

+ 1 Colonist
+ 2 movement conquerors

4- Camino de Santiago

+1 Pope influence
+50 relations with Papal States


5- Infantas

+1 Diplomatic reputation

+ 33% Heir chance

6- Concejos

+ 10% production efficiency

7- New World

+1 naval leader fire
+ 1 naval leader shock

Ambition:

Legacy of the tercios: -1% drop of army tradition
 
Why have Castilla NI about absolutism? It is meaningless in age of Castilla. It is meaningful in age of Spain.
Why don't you swap "Nueva planta" for "Casa de contratacion" or "Devout catholisism".
 
It is very complicated to differentiate Castile from Spain, since between 1450-1600 they were almost the same, by population and wealth.

If we are strict, the golden age, the reconquest and the tercios, are Castilian ideas.

For example, Aragon intervened little in the grenade war.

To make Castilian ideas that must be based, in Castilla from 1444-1516? in Castile from 1444-1820?

Of course, if we rely on the former, the Salamanca School can give technology bonuses or get institutions. If we are based on the second, not even a joke, it would be a mission after the European renaissance with 100-year bonds.

Castilla is true that it was not a great naval power at the beginning of the game but as it is logical it is assumed that after the discovery of America it would be.

Then we must look in the history, objective facts Castilian, idiosyncratic pure Castellana

- The Mesta (I in a thread with little success I said that it should be a national decision with benefits in the first half of the game and cons in the second part)

- Extremadura conquistadores (strangely it is not an idea taken by Spain)

- Santiago's road

- Cortes de Castilla (the truth is that the Spaniards have already taken it a bit)

- Castellanas fairs (Medina del Campo, Burgos, Villalon, Santander,

- Military Orders (Santiago, Calatrava and Alcantara)


Castile:

Traditions:

- Moral ground: + 15%
- Burgo: -5% development

Ideas:

1- Military Orders

Infantry: + 10% combat
-1 revolts

2- International Fairs

+ 10% Trade efficiency

3- Extremenian conquistadores

+ 1 Colonist
+ 2 movement conquerors

4- Camino de Santiago

+1 Pope influence
+50 relations with Papal States


5- Infantas

+1 Diplomatic reputation

+ 33% Heir chance

6- Concejos

+ 10% production efficiency

7- New World

+1 naval leader fire
+ 1 naval leader shock

Ambition:

Legacy of the tercios: -1% drop of army tradition
Note that Camino de Santiago is already a Galician idea, but good ideas by the way. I like the military orders and the extremaduran (or extremenian, I don't know how this translates into English). however, I think Castille needs some kind of colonial range ideas.

Edit. I also think the Mesta should appear in the national ideas
 
Noooo :confused: That won't help at all, lol, it needs combat bonuses, not fort bonuses.

If this is about Elvas, a provincial modifier triggered by an event in 'Évora' is enough. : )
Well. Some quality ideas would be required too. But one of the main complaints I see for Portugal is the inability to afford forts, isn't?
It isn't just for Elvas, it would also help establishing forts over the world
 
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Here is a set of ideas that @Afonso de Albuquerque and I worked on for Portugal that gained more or less our consensus

POR_ideas = {
start = {
land_morale = 0.10 OR Infantry Combat Ability = 0.1 #Reconquista Spirit & Overseas Zeal, still lower than the Spanish boost; Portugal was a military state before it was ever a trade power and it's starting position prevents it from being a balance danger to other weaker powers in Europe;
navy_tradition = 1 #gives morale boost to ships requested by Albuquerque, plus recovery and trade boosts; tier equal to other European naval powers
}

bonus = {
global_trade_power = 0.15 #end game shift to trade, a bit above Venice cause it's an Ambition idea, but still lower than Gujarat and Italy's boosts
}

trigger = {
tag = POR
}
free = yes #will be added at load.
---------------------------------------------------------------------------------------------------------------
legacy_of_the_navigator = { #Vanilla}

afonsine_ordinances = { #Vanilla}

case_de_india = {
fort_defensiveness = 0.25 #Fort bonus right here : )
trade_steering = 0.10
#Feitorias: Vanilla Text
}

land_before_faith = { https://en.wikipedia.org/wiki/Race_and_ethnicity_in_Brazil#Miscegenation https://en.wikipedia.org/wiki/White_Brazilians#History
native_assimilation = 0.5 #lower than French boost, which also gives uprising reduction
global_colonial_growth = 10 #Vanilla Tier
#Encourage Miscegenation: Our settlers are first and foremost male adventurers from the mainland seeking new land and they have tended to marry natives from the many outposts we are forming along the coasts of Africa and Brazil. By passing legal and religious blessing of the marriage between natives and our own, we can bolster the population growth of our colonies.
}

the_bandeirantes = { #Vanilla}

royal_absolutism = {
yearly_absolutism = 0.1
build_cost = -0.1
#The Marquis of Pombal: Following the Earthquake of Lisbon in 1755, the Marquis of Pombal rebuilt the capital, destroyed the stranglehold of the church and nobles, brought Enlightenment to Portugal and instituted countless reforms. While there are still those who are his enemies, we will follow Pombal's lead for as long as we can and bring Portugal to the pre-industrial era;
}

open_up_the_guilds = {
production_efficiency = 0.1
#Repealing the Blood Cleanliness Laws: Vanilla Text
}



Well. Some quality ideas would be required too. But one of the main complaints I see for Portugal is the inability to afford forts, isn't?
It isn't just for Elvas, it would also help establishing forts over the world

I think I've answered this in another thread, but the idea is that the wealth that Portugal players (and AI) plunder in Africa and trade in Asia is more than enough to build and maintain all the forts it needs. Before you disagree, please consider the ideas inside the spoiler in this post. : )

PS: Btw, this suggestion is from a separate thread, but it's pertinent to the conversation here. It's up for further alterations if you wish to discuss it ;)
 
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Here is a set of ideas that @Afonso de Albuquerque and I worked on for Portugal that gained more or less our consensus

POR_ideas = {
start = {
land_morale = 0.10 OR Infantry Combat Ability = 0.1 #Reconquista Spirit & Overseas Zeal, still lower than the Spanish boost; Portugal was a military state before it was ever a trade power and it's starting position prevents it from being a balance danger to other weaker powers in Europe;
navy_tradition = 1 #gives morale boost to ships requested by Albuquerque, plus recovery and trade boosts; tier equal to other European naval powers
}

bonus = {
global_trade_power = 0.15 #end game shift to trade, a bit above Venice cause it's an Ambition idea, but still lower than Gujarat and Italy's boosts
}

trigger = {
tag = POR
}
free = yes #will be added at load.
---------------------------------------------------------------------------------------------------------------
legacy_of_the_navigator = { #Vanilla}

afonsine_ordinances = { #Vanilla}

case_de_india = {
defensiveness = 0.25
trade_steering = 0.10
#Feitorias: Vanilla Text
}

land_before_faith = { https://en.wikipedia.org/wiki/Race_and_ethnicity_in_Brazil#Miscegenation https://en.wikipedia.org/wiki/White_Brazilians#History
native_assimilation = 0.5 #lower than French boost, which also gives uprising reduction
global_colonial_growth = 10 #Vanilla Tier
#Encourage Miscegenation: Our settlers are first and foremost male adventurers from the mainland seeking new land and they have tended to marry natives from the many outposts we are forming along the coasts of Africa and Brazil. By passing legal and religious blessing of the marriage between natives and our own, we can bolster the population growth of our colonies.
}

the_bandeirantes = { #Vanilla}

royal_absolutism = {
yearly_absolutism = 0.1
build_cost = -0.1
#The Marquis of Pombal: Following the Earthquake of Lisbon in 1755, the Marquis of Pombal rebuilt the capital, destroyed the stranglehold of the church and nobles, brought Enlightenment to Portugal and instituted countless reforms. While there are still those who are his enemies, we will follow Pombal's lead for as long as we can and bring Portugal to the pre-industrial era;
}

open_up_the_guilds = {
production_efficiency = 0.1
#Repealing the Blood Cleanliness Laws: Vanilla Text
}





I think I've answered this in another thread, but the idea is that the wealth that Portugal players (and AI) plunder in Africa and trade in Asia is more than enough to build and maintain all the forts it needs. Before you disagree, please consider the ideas inside the spoiler in this post. : )

PS: Btw, this suggestion is from a separate thread, but it's pertinent to the conversation here. It's up for further alterations if you wish to discuss it ;)
With defensiveness what do you exactly mean? Fort defense?
 
The siege cycle time, yes. It's Albuquerque's suggestion, if you think fort cost is preferable, I would completely understand.

I might have written the code wrong, sorry :confused: Told ya I suck at programming
It's not just about the forts, even occupying provinces gets slowed down by defensiveness. Defensiveness is simply negative Siege Ability for all enemies. So it slows down their advances, and grinds up their attrition. I think this makes sense historically. But other more direct buffs to the military could make sense as well, I think we have been pretty conservative with just a +10% morale boost and some defensiveness.

I also think the last thing Portugal needs is extra cash, Portugal already gets insane money from the easy access to Trade Companies, a mid game idea making forts cheaper would be literally useless. Portugal's economy is only in a tight spot in the very early game, that can't really be fixed by NIs (though making the first wars less expensive by having a mil idea in the traditions would certainly help).

I still prefer that Portugal gets Heavy Ship CA (which I think is just as justified historically for Portugal, if not even more, than it is for Spain) in addition to the naval tradition, instead of a sailor bonus (naval tradition already gives a bonus to that anyway, and again TCs mean any sailor shortfall will be fixed quickly).