• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EU4 - Development Diary - 26th of June 2018

Hello! We’ll be talking about two smaller features in this dev diary that is coming with the Dharma Expansion. The first one you have probably noticed if you have followed the dev clash streams, however the second is probably my own small favorite.

First one up is the Settlement Growth which is the one you have probably spotted in the province view. Ever gotten to the point where you don’t have much else to colonize, you have a bunch of colonist agents but nothing to do with them? Now we’re giving you another use for them by having them improve the development of your provinces slowly.

upload_2018-6-26_9-38-48.png


It works a bit like a colony construction, it is affected by the colonial maintenance slider and costs the same as a colony. But it doesn’t have the steady increase in settlers that colonies have but only it’s own variant of the settler chance. The yearly chance is based on the local development modifiers and the current development of the province, capped at a minimum of 5% yearly chance.

So growing the development of one of your provinces might be really cheap for you or end up costing you way more than you bargained for.


Second feature is an addition to an old one that has been long missing. We’ve always found that…. Insults lacked a bit of a punch to them so we went ahead and fixed that.

upload_2018-6-26_9-39-12.png


We’ve added what we call scornful insults. They cost 5 prestige to make, it will make the enemies of the nation like you more, the nation themselves hate you more and give you double the amount of power projection if they were your rival. As you can see scornful insults also come with a bit of a letter attached to it now describing the insult sent… I mean the incredibly well crafted and cultured letter you sent.

upload_2018-6-26_9-39-27.png


We’ve added more than 60 insults and as you can see in the screenshot they are not all generic. There are some clever ones hidden away depending on what nation under what kind of state does the insult against who.


Hope you enjoyed the dev diary and don’t forget to tune in to the Dev clash at 15:00 today! It’s going to be the last before we shut down for the holidays. So it’s your last chance for a while to get a last sneak peak on stuff we haven’t talked about yet or things we’ve missed to mention.

Though of course Jake being a miserable Scot and breaks a Swedish taboo, he will still be doing dev diaries throughout July month.
 
Last edited:
Nice features, good job, some interesting stuff.

It would be kind of nice if colonist cost for development would be reduced early or scaled somehow. So that we have some alternative to early colonization... like its to expensive to colonize so you can use colonist to develop a bit and colonize a bit later.

Currently, feature will probably be unused early.. i might be wrong. And quite good later to exchange money for dev. Randomness make it a bit trick but thats cool.
 
so if I got this correctly we have a maximum of 5% yearly of developing a province via colonist, right? That means one development every 20 years, for the price of a colony, sounds too underwhelming. I guess it's good if you're swimming in money and have nothing better to do, but you could colonize a few provinces in the same time...
Tell me I got something wrong please, this feature can't be that irrelevant.
so if I got this correctly we have a maximum of 5% yearly of developing a province via colonist, right? That means one development every 20 years, for the price of a colony, sounds too underwhelming. I guess it's good if you're swimming in money and have nothing better to do, but you could colonize a few provinces in the same time...
Tell me I got something wrong please, this feature can't be that irrelevant.


It's a minimum of 5% yearly chance.
 
Both features look useless to me.
The timespan where you have a colonists but nothing to colonize is very short and in late game when everything is colonized 1 more dev does not matter. And if you are bothered by idle colonists you can delete the exploration idea anyway. Only non colonial Norway would find this feature interesting.
And did anyone ask for more 1 click power projection?

The devs should spend their time addressing the real, big problems EU4 has instead of implementing useless features no one asked for.
 
Nice! At last i can colonize my poor Siberian and Steppe provinces as Russia and make them prosperous!
But you could do that before even without Third Rome using the colonist in the Russian ideas and even going for the Expansion idea if I you wanted. Did you mean develop those provinces?

Both features look useless to me.
The timespan where you have a colonists but nothing to colonize is very short and in late game when everything is colonized 1 more dev does not matter. And if you are bothered by idle colonists you can delete the exploration idea anyway. Only non colonial Norway would find this feature interesting.
And did anyone ask for more 1 click power projection?

The devs should spend their time addressing the real, big problems EU4 has instead of implementing useless features no one asked for.
You mean the devs should scrap an idea you didn't like and do everything exactly the way you want it? I'm sure they'll get right on that:rolleyes:
 
Last edited by a moderator:
"You fight like a dairy farmer!"

Use for colonists is cool. Any chance we could develop a similar use for Missionaries down the line? Like extra localised unrest reduction in True Faith provinces or something?
 
You mean the devs should scrap an idea you didn't like and do everything exactly the way you want it? I'm sure they'll get right on that:rolleyes:
If you think that idle colonists and not enough PP through insults have been problems which needed to be fixed and think that those new features will make EU4 better post your reasoning.
 
On the topic, I really like this, it's very good!

Maybe missionaries could be sent to 'go on a pilgrimage' and they could have a 5% chance (say) of adding prestige or legitimacy to the throne? (or some other thing)


edit: separated sentences

You could send them to other countries with a different religions to do missionary work, they could have a chance to convert a random province, or maybe even the leader of the country (a very small chance), or some othe positive evet but they could get negative events, loss of prestige, worsen relations with that country, give them a casus belli against you, etc.
 
Will scornful insult replace insult for those who have the dlc? We really don't need two mechanics which do essentially the same thing.
 
I think, if you received insult and didn't used casus belli, you should loose prestige (maybe twice more than insulting side).
Even more, I think it would be nice (as insulting side) to decide how much prestige to use for insult.
For example: I decided to send insult to neighbor, then I choose how much prestige (if it's positive) to sacrifice - 5, 10, 20 or 50 (maybe the last one even with -1 stability) prestige, my dear neighbor will have an option to declare war with "Insult" CB or to take prestige hit of 10, 20, 40 or 100 (with -2 stab) respectively (basically agreeing with insult).
 
Hmm; an interesting buff for Exploration and Expansion Ideas.

Not to mention certain policies which increase Settler Growth and/or Settler Chance.

Especially Expansion; which historically has had pretty good policies. Economic and Expansion might be a good combo for anyone with any colonisable provinces around them now.