EU4 - Development Diary - 26th of June 2018

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Groogy

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Hello! We’ll be talking about two smaller features in this dev diary that is coming with the Dharma Expansion. The first one you have probably noticed if you have followed the dev clash streams, however the second is probably my own small favorite.

First one up is the Settlement Growth which is the one you have probably spotted in the province view. Ever gotten to the point where you don’t have much else to colonize, you have a bunch of colonist agents but nothing to do with them? Now we’re giving you another use for them by having them improve the development of your provinces slowly.

upload_2018-6-26_9-38-48.png


It works a bit like a colony construction, it is affected by the colonial maintenance slider and costs the same as a colony. But it doesn’t have the steady increase in settlers that colonies have but only it’s own variant of the settler chance. The yearly chance is based on the local development modifiers and the current development of the province, capped at a minimum of 5% yearly chance.

So growing the development of one of your provinces might be really cheap for you or end up costing you way more than you bargained for.


Second feature is an addition to an old one that has been long missing. We’ve always found that…. Insults lacked a bit of a punch to them so we went ahead and fixed that.

upload_2018-6-26_9-39-12.png


We’ve added what we call scornful insults. They cost 5 prestige to make, it will make the enemies of the nation like you more, the nation themselves hate you more and give you double the amount of power projection if they were your rival. As you can see scornful insults also come with a bit of a letter attached to it now describing the insult sent… I mean the incredibly well crafted and cultured letter you sent.

upload_2018-6-26_9-39-27.png


We’ve added more than 60 insults and as you can see in the screenshot they are not all generic. There are some clever ones hidden away depending on what nation under what kind of state does the insult against who.


Hope you enjoyed the dev diary and don’t forget to tune in to the Dev clash at 15:00 today! It’s going to be the last before we shut down for the holidays. So it’s your last chance for a while to get a last sneak peak on stuff we haven’t talked about yet or things we’ve missed to mention.

Though of course Jake being a miserable Scot and breaks a Swedish taboo, he will still be doing dev diaries throughout July month.
 
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@Groogy Great DD! Is it possible to grow more settlements than you have colonists simultaneously for a higher maintenance cost? Or is the number of colonists you have a hard cap on the number of settlements you can grow?

Number of colonists is a hard cap.
 
Here's a little something for the Byz.

love you too ven.png


Amazing, great potential for mods with these insults <3

Oh yes, we've made the scripting system for these very simple. The above example is as follows:
Code:
insult_byz_to_ven = {
    trigger = {
        FROM = { tag = BYZ }
        tag = VEN
    }
}

 insult_byz_to_ven:0 "You are scourge of this earth and shall be hanged from your walls for what you've done!"
 
so if I got this correctly we have a maximum of 5% yearly of developing a province via colonist, right? That means one development every 20 years, for the price of a colony, sounds too underwhelming. I guess it's good if you're swimming in money and have nothing better to do, but you could colonize a few provinces in the same time...
Tell me I got something wrong please, this feature can't be that irrelevant.

Other way around, minimum chance is 5%.
 
Is there a way to make longer insults like this one in cossacks letter ?
It's just a localisation string, if you want you can make it as long as you ever would want
 
Short but glorious dev diary today. How much relations will be improved with enemies when you send these though?
It increases it by 25 and it decays over 10 years.
 
Does that mean insults can be modded without breaking Ironman?

Yes, but not adding more or by changing the triggers..... though we should maybe move that out and make it ironman-compatible, it doesn't affect game state besides the feature in itself.
 
Would it be possible to mod the game so that development increases without colonist?

I.e. is it just a province modifier, or something hardcoded?

It would be good to remove manual development.

MEIOU already does that, you don't need this mechanic to get that to work in your own mod.
 
Would be nice if the colonist would also allow culture conversion to your main culture as an added bonus to the dev!

We thought about it but it is already really strong.