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EU4 - Development Diary - 20th of December 2016

Greetings all EU4 players!

The EU4 team is currently wrapping up the year by fixing some bugs on a few new great features that are yet to come. Everyone on the team is very excited for the upcoming expansion and we can’t wait to announce it. Two people have already started their Christmas vacations, whereas the most of us will leave on Thursday / Friday this week.

2016 has contained a lot of changes to the team and we’ll still keep experimenting, learning new things and find new ways to work. One of our legendary AI-programmers has unfortunately left the team to try his own wings - but we’ve also got two new additions to the team who have already proved themselves highly worthy. During the development of Rights of Man we also had the opportunity to get some help with creating events from two content designers in the CK2 team. More than ever before we’ve had structured feedback sessions (retrospections) regularly as well as new exercises in estimations every now and then. But even though lots of changes happen all the time we fortunately still have Johan as a cornerstone who has worked with EU4 longer than any of the rest of us and knows in which direction we’re going with the future expansions.

This year we’re also taking pride in having released Rights of Man, which received a Steam review of 86% - sharing second place in terms of EU4 Steam Review on par with El Dorado and 2% below Art of War. This is a great result and we aim even higher for the next expansion.

Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.

By the way, it was great talking with some of you at the Fangathering at our office some time ago - hope that some of you will join PDX Con next year!

Last but not least I hope you have enjoyed our competitive Multiplayer-sessions as much as we have, the plans and strategies behind the sessions have not been limited to what’s seen on camera but there is continuous talk in the team on how to form alliances even when the camera is turned off. Congrats to Wiz who won!

Thank you for all the feedback you’ve given to us this year, it’s very useful to us and we have people in the team reading your posts every day. Keep talking with us and we’ll keep listening to you.

***Here is a small teaser for next year***

excitingstuff.png



Merry Christmas and Happy New Year all EU4-fans!


 
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I wish you a good holiday break Paradox!
 
Thanks for all the great work you guys do. You guys make the best games in the world. I think my two top wishes for EU4 are ruler portraits and some kind of lowered maintenance "reserve" status for land forces.
Aside from a big Asia update, the only other thing I'd add are army traits.
 
Basically I was thinking similar to general traits but attached to army groups. If I have the 5th "Siegebreaker" Army since 1478, you would think in 300 years at some point they would get some tradition or specialty for that particular army.

If we can name them, they should be able to pick up unique traits. It would certainly make stackwiping a much more somber occasion, especially when an infamous army you had fought to the last man after a long glorious history of high morale in the face of the enemy or something
 
Basically I was thinking similar to general traits but attached to army groups. If I have the 5th "Siegebreaker" Army since 1478, you would think in 300 years at some point they would get some tradition or specialty for that particular army.

If we can name them, they should be able to pick up unique traits. It would certainly make stackwiping a much more somber occasion, especially when an infamous army you had fought to the last man after a long glorious history of high morale in the face of the enemy or something
Kind of like armies in Rome 2 TTW? I guess that would be cool but I bet it would be very hard to implement with stuff like splitting and merging armies.
 
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Connaught?
I don't know whether any of them are from Connaught; though with 1 million forumites it would be strange if you were the only Irishman from Connaught.
 
Great Ming Emperor demands unit renders for his empire in this upcoming expansion. Honour him with this tribute Paradox or prepare to be doomstacked.
 
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Cheers for the DD Anona, and a very Merry Christmas and happy holiday (or other appropriate greeting) to you and the team :D. EU4 is still my most-played PDS game* (and it's got some competition), and it's that way for a (very good!) reason. Looking forward to what you've got in store next year :).

* and most-played game, full stop :).
 
2016 has contained a lot of changes to the team and we’ll still keep experimenting, learning new things and find new ways to work. One of our legendary AI-programmers has unfortunately left the team to try his own wings -

Wait...you have AI programmers? Have you been holding out on the world with your discovery of Sentient AI? :)

***Here is a small teaser for next year***

View attachment 225758

What is all this junk? :p
 
Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.
You talk of translators; how about a proofreader for existing English text? I'm always noticing little mistakes (spelling and grammar, but also odd or misleading phrasing and tone) here and there in various Paradox games. In EU4, the flavour text for ideas tends to be particularly in need of work, though there are issues all over the place, which I've spent plenty of time fixing in mods for personal use.
 
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YES! Send me a PM here and we'll take it from there.
Would you guys be interested in a Chinese translator too? Should I also send you a PM?
 
You talk of translators; how about a proofreader for existing English text? I'm always noticing little mistakes (spelling and grammar, but also odd or misleading phrasing and tone) here and there in various Paradox games. In EU4, the flavour text for ideas tends to be particularly in need of work, though there are issues all over the place, which I've spent plenty of time fixing in mods for personal use.

If you can bug report such text issues you run into we would appreciate it :)
 
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