EU4 - Development Diary - 20th of December 2016

Greetings all EU4 players!

The EU4 team is currently wrapping up the year by fixing some bugs on a few new great features that are yet to come. Everyone on the team is very excited for the upcoming expansion and we can’t wait to announce it. Two people have already started their Christmas vacations, whereas the most of us will leave on Thursday / Friday this week.

2016 has contained a lot of changes to the team and we’ll still keep experimenting, learning new things and find new ways to work. One of our legendary AI-programmers has unfortunately left the team to try his own wings - but we’ve also got two new additions to the team who have already proved themselves highly worthy. During the development of Rights of Man we also had the opportunity to get some help with creating events from two content designers in the CK2 team. More than ever before we’ve had structured feedback sessions (retrospections) regularly as well as new exercises in estimations every now and then. But even though lots of changes happen all the time we fortunately still have Johan as a cornerstone who has worked with EU4 longer than any of the rest of us and knows in which direction we’re going with the future expansions.

This year we’re also taking pride in having released Rights of Man, which received a Steam review of 86% - sharing second place in terms of EU4 Steam Review on par with El Dorado and 2% below Art of War. This is a great result and we aim even higher for the next expansion.

Additionally we’ve managed to get two (!) of our dedicated fans to become translators for us in French and German respectively - which is just in line with our vision of being close to our fans. Our quality of translations increases with passion and skills. Maybe sometime in the future we will get all our texts translated by fans.

By the way, it was great talking with some of you at the Fangathering at our office some time ago - hope that some of you will join PDX Con next year!

Last but not least I hope you have enjoyed our competitive Multiplayer-sessions as much as we have, the plans and strategies behind the sessions have not been limited to what’s seen on camera but there is continuous talk in the team on how to form alliances even when the camera is turned off. Congrats to Wiz who won!

Thank you for all the feedback you’ve given to us this year, it’s very useful to us and we have people in the team reading your posts every day. Keep talking with us and we’ll keep listening to you.

***Here is a small teaser for next year***

excitingstuff.png



Merry Christmas and Happy New Year all EU4-fans!


 
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ASIA CONFIRM?!

NAVY CONFIRM?!

i̶s̶ ̶t̶h̶i̶s̶ ̶a̶ ̶s̶u̶b̶t̶l̶e̶ ̶h̶i̶n̶t̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶n̶e̶x̶t̶ ̶e̶x̶p̶a̶n̶s̶i̶o̶n̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶j̶u̶n̶k̶?̶

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also merry chrismakwanzakkah and a happy new year
 
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Can we assume that this means Asia will get special advisor portraits as well now? Can't wait!
 
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This year we’re also taking pride in having released Rights of Man, which received a Steam review of 86% - sharing second place in terms of EU4 Steam Review on par with El Dorado and 2% below Art of War. This is a great result and we aim even higher for the next expansion.

Just some curiosity. Do your annalists see some sort of connection between the steam review percentages and how well a DLC does?
 
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ASIA CONFIRM?!

NAVY CONFIRM?!

i̶s̶ ̶t̶h̶i̶s̶ ̶a̶ ̶s̶u̶b̶t̶l̶e̶ ̶h̶i̶n̶t̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶n̶e̶x̶t̶ ̶e̶x̶p̶a̶n̶s̶i̶o̶n̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶j̶u̶n̶k̶?̶

48663315.jpg


also merry chrismakwanzakkah and a happy new year

I'll take one FIVE tickets please
 
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ASIA CONFIRM?!

NAVY CONFIRM?!

i̶s̶ ̶t̶h̶i̶s̶ ̶a̶ ̶s̶u̶b̶t̶l̶e̶ ̶h̶i̶n̶t̶ ̶t̶h̶a̶t̶ ̶t̶h̶e̶ ̶n̶e̶x̶t̶ ̶e̶x̶p̶a̶n̶s̶i̶o̶n̶ ̶w̶i̶l̶l̶ ̶b̶e̶ ̶j̶u̶n̶k̶?̶

48663315.jpg


also merry chrismakwanzakkah and a happy new year


After THE BIGGEST FEATURE i can't hype about EU4 anymore.



Anyway, Good Holidays for PDX <3
 
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DDRJake

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From the knee-jerk-complaints crowd: have we been cheated out of our next Ages instalment? Just askin'...

We had a wee update to share the other day. We'll be back with more ages stuff after the holidays (expect the next Dev diary in 3 weeks, unless someone gets all work-frenzied over Christmas

Just some curiosity. Do your annalists see some sort of connection between the steam review percentages and how well a DLC does?

While we have our fair share of analytics such numbers would be nothing we can share. From the dev team though, better reception works wonders on morale. When the Rights of Man reviews came in, we were all very pleased. We are, believe it or not, all humans working on this game and hearing that something we worked on for months was enjoyed is a great feeling.
 
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While we have our fair share of analytics such numbers would be nothing we can share. From the dev team though, better reception works wonders on morale. When the Rights of Man reviews came in, we were all very pleased. We are, believe it or not, all humans working on this game and hearing that something we worked on for months was enjoyed is a great feeling.

Haha fair enough. Better not share those business secretes with people on the internet.
Have a nice Holiday!
 
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See you in 2017, Paradox.
 
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We had a wee update to share the other day. We'll be back with more ages stuff after the holidays (expect the next Dev diary in 3 weeks, unless someone gets all work-frenzied over Christmas



While we have our fair share of analytics such numbers would be nothing we can share. From the dev team though, better reception works wonders on morale. When the Rights of Man reviews came in, we were all very pleased. We are, believe it or not, all humans working on this game and hearing that something we worked on for months was enjoyed is a great feeling.
Humans? I was under the impression Paradox was employing Swedish gnomes and midgets...

Now I have an AAR to rewrite....
 
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