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Greetings!

It’s a new year, and we thought it would be interesting to give all of you an update on the status of the team! There’s quite a few of us, and we hope you’ll enjoy this brief insight into who’s working on updates, fixes and exciting new content for your enjoyment!

My name is Carmille and I work as a Producer on CK3; I’ve been with the team for about one and a half years now. CK2 was one of my favorite games and the reason that I joined Paradox to begin with, so naturally I am feeling quite blessed to work on the project :)

Firstly, an announcement! It has been decided that Alexander Oltner (aka @rageair) will be stepping up as the new Game Director for the project! Alexander is the (now former) Design Lead for CK3, and has spent many years designing features for both CK2 and CK3. He started at the company in 2015 and, if you’ve tuned in to any of the pre-release streams or interviews, you surely know who he is already. Long-term fans might even recognize him as the lead designer behind Holy Fury for CK2, or perhaps you’ve seen him in one of the many past Dev Clashes. We have full confidence that Alex will be able to take up the reins and steer the project towards a bright future! The former Game Director, Henrik Fåhraeus (known on the forums as Doomdark), is ascending the ranks and will instead act as the Creative Director for many titles, CK3 included.

With that said, let's move on to the team itself!
You might think that with the release of the base game, the amount of people working on the project would be reduced. We’re actually doing the exact opposite, and are in the process of expanding the team instead! This will give us a lot more flexibility and freedom and should allow us to work on several different things at the same time.
Naturally, we need to train and onboard our new team members so it is not something we can start with straight away, but our hope is that you will see the effects within a not so distant future.

Now, how many are actually working on CK3 and what are they doing?

The team is made up of many different disciplines, working together to create amazing experiences! We’ll go into more details on each of them below.

Producer

We have four people working in Production (myself included). Our job is to help the team bring the design to life and into your hands. We do this by setting up (and iterating upon) processes and workflows, identifying deadlines and milestones, making plans to hit those dates while staying in good shape and ensuring that everybody knows what to do. We can often be seen grooming CK3s task and bug database and making sure everything is according to plan, up to date and representative of the current situation as well as spending a lot of time looking at numbers in spreadsheets.

Game Design

Our Game Designer is working very closely together with the Game Director. Their focus is split between what is currently being developed and nailing down the design for future expansions. They can very frequently be seen playing the game as it is being developed and make tweaks or highlight areas of concern so that the feature feels as great in the game as it looks on paper.

UX Design

Just like Game Design, our two UX Designers have their focus split between what is happening in the game right now and what is being designed for future expansions. UX Design and Game Design work closely together and make sure that new features are both fun and user friendly. They focus on interactions and user interface, although they can often be seen giving feedback on when something just doesn’t feel intuitive.

Content Design

Although the two previously mentioned design disciplines can sometimes be seen creating content for features as they are being developed, it's the Content Designers that create the vast majority of it. We have eight Content Designers working on CK3, and unlike the other two Design disciplines, they are almost entirely focused on working with what’s being developed in the game here and now. They pride themselves on creating historically plausible content, and will spend a lot of their time researching something before it is being put into the game. They are skilled scripters and writers and very passionate about ensuring that all features have a soul made out of supportive events, decisions, interactions, etc.

Code

There are seven Programmers and two Tech Leads working on CK3. The Tech Leads are responsible for the overall technical health and spend a lot of their time setting up (and iterating upon) processes and best practices for the project. They play a major part during all development stages and are constantly aware of the big picture and the challenges that could come with it.

Our Programmers are responsible for building the functionality and foundation of the features themselves. They work very closely together with the other disciplines on their features and can often be seen providing Code Support or in other ways using their skillset to make life easier for the non-coders. They will also keep an eye on performance and the overall stability of the game and jump upon an issue as soon as it appears.

Art Director

There is one Art Director working on CK3, and their responsibility is the overall artistic vision. They work closely together with the Game Director and Production, but also with all of the Artists in the team.

2D UI Art

We have three 2D Artists on the team and they can often be seen collaborating with Code and UX Design to bring the interfaces of new CK3 features to life after Code has provided their framework. They will also create icons and illustrations as well as investigate artistic improvements to the UIs that is not part of the UX design.

2D Concept Art

Our two Concept Artists help the game team by visualizing assets before they are to be created by a 3D Artist.

3D Character Art

Just as the name indicates, our three Character Artists work on anything related to our characters. This not only includes the characters itself, but also the clothing, headgears and hairstyles. In addition to that they are also responsible for creating the Units that are walking around the map. They can often be seen working closely together with Animation.

3D Environment Art

These Artists work mostly on the map itself. We have four of them and they can often be seen creating holdings, ships, siege weapons and other map assets. They are also painting the map as well as making sure that all the units, holdings and other buildings are located where it makes sense, both from a historical perspective and an artistic one.

Animation

There is one Animator working on the project and their main focus is on bringing our characters and units to life. They can be seen working on brand new poses and adding more variety to existing ones to make sure the characters show a wide range of different emotions and visually support different situations.

VFX

CK3 is not a very VFX heavy game, and because of this we do not have a VFX artist working with us full time, but only on demand.

QA

Our QA is the glue that keeps everything together. We have a core team of seven QA, but expand to a lot more once we are starting to wrap up and getting ready for a release. They can often be seen playing the game and testing the new features as they become ready, but it is important to note that this is not the only thing they do. They have a holistic view of quality and work closely together with all disciplines to make sure that the end product is as great as possible. Sometimes this is achieved through testing alone, but other times they can identify a need to redesign / introduce more content to a feature that feels a bit weak or perhaps a need to tweak a process or workflow within the Project itself.

Audio

The Audio team works on all PDS games, so we can’t really claim them for ourselves.
When they do work on CK3, they are often around two to three people and can be seen working on sound effects for our new features as well as composing music that fit the theme of the expansion.

Naturally, we don’t all work on the same features or fixes at the same time, that’d be very confusing! We’re divided into smaller groups, each focusing on their own set of features or content. Once a week we have a couple of hours set aside to make sure that everybody on the CK3 team has time to sit down and play the game and see for themselves how everything is being tied together.

The team is currently busy working on two things: one is big and the other is smaller. The smaller of these you'll be hearing more of in the coming weeks...
 
Aaaannnd? That's it? Just telling after some internal changes that there will be something small and big? And the small part comes in weeks? Weeks? Sorry but a little bit disappointed.
 
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Before I provide my take on this, I would like to briefly introduce myself - I am Scarecrow, a recently hired Content Designer for Crusader Kings III. I have only been at the job for about three weeks, but I feel that I can provide 'a view from the trenches' so to speak. I recognise that this dev diary is probably a disappointment for many of you, and your passion for this game does you credit, however I particularly need to stress this part of the diary:

With that said, let's move on to the team itself!
You might think that with the release of the base game, the amount of people working on the project would be reduced. We’re actually doing the exact opposite, and are in the process of expanding the team instead! This will give us a lot more flexibility and freedom and should allow us to work on several different things at the same time.
Naturally, we need to train and onboard our new team members so it is not something we can start with straight away, but our hope is that you will see the effects within a not so distant future.
The Crusader Kings III team has grown exponentially and continues to hire and acquire more team members as we speak. In point of fact, I would draw your attention to the current advertisements placed on our Careers page, including for another Content Designer on CK3. This hiring spree is absolutely crucial in understanding why this dev diary is lacking in detail about what is coming; not only does it take a while for new employees to find their feet and integrate into the team, but I would also remind everyone that we are still living through a global pandemic, with all the difficulties that entails. I was informed that I had been offered this job at the end of November, and it took until the end of January for my relocation to be completed, because of necessary bureaucratic procedures and the additional strains of pandemic precautions. However, upon starting work three weeks ago, both of the projects Carmille mentioned were already well into their development cycles. I assure you that Paradox have not been idle, and although I cannot talk about what exactly I am working on either, all I will say is that additional employees like myself have been brought on for a reason.
Seems the hype train is running late this year.
This is precisely why we don't want to give much away at this stage. Mismanaging hype and therefore misleading our loyal player-base is not something we are prepared to do, even if it means we have to disappoint you for a bit longer.
 
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As someone who has been introduced to Paradox games via CK3, is this dev diary a joke? Whilst the first few hours I spent with the game were incredible and I don't regret purchasing it, it's quickly become apparent how shallow it can be in some regards (especially around difficulty and AI competence) and I've been eagerly awaiting news of the DLC content of the Royal Edition I purchased. The first official communication from the team in two months and it has nothing but a brief few words about the DLC, after news was heavily teased by devs in your previous thread announcing the timing of this one? Maybe I just don't understand how the Paradox system works.

I get that it was my mistake purchasing the content without a release date advertised up front, but I'm sure this is not the impression Paradox wants to be leaving with the new customers it brought in with CK3's launch. I really don't think an estimated release window or a brief description of content already purchased is that much to ask for. Best of luck, I really hope you improve the game because I love the concept and initial experiences I had learning how everything worked.
 
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What happened to that American guy who became the new community lead? I don't think I've seen him post once - what does he do? The guy before him (Rodrigue, was it?) was great, and was always posting and doing those summary videos.

I dunno what the point of all this radio silence is but it doesn't look good to me. It's the middle of February, not Christmas.
 
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Ok good to meet everyone, and I hope you all have a fulfilling time working on the game, and produce some great content for it.

I do have to say though, this dev diary was announced, delayed, and teased so much that I (and others) expected that it would be a dlc announcement with specific new things to get excited about and discuss. Was there an actual need to delay this DD from mid-January to mid-February in order to announce the team? Maybe you didn't want to announce the team and then go dark again, but even now it sounds like it'll be weeks plural until we get the dlc announcement. Oh well, back to waiting...
 
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Still waiting for news about a product many bought with closed eyes.
Glad to see the changes in the team, and thanks for sharing your work.
 
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I think his name was Troy, but I've got no idea what his username is and I don't think I've ever seen him post. I just saw him on a couple of dev streams.
Oh, he is here and working diligently.

This year will see some super interesting things and changes to the way we handle news and Community. This downtime was definitely to help the teams sort out how to launch and handle this new project.

While I am a bit more silent on here for posting, I read through almost every thread daily and we compile weekly Feedback/Suggestions/Bug Reports/Feature Requests from the Forums and other social sources.
 
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Alright then since there are quite a few of you that don't know how to behave I'm making this very clear:

If you don't have anything relevant to add to the thread don't reply.

This DD wasn't for everyone, we get that, but that doesn't mean it's fine to post trollish comments, make completely irrelevant posts and being a general nuisance. This thread will be pruned and warnings will be handed out. More will be handed out if this continues.

I really shouldn't have to explain this but clearly even more veteran members have lost touch with acceptable behavior.
 
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First the pleasant:
Nice to meet you, and thank you for introducing the team.

Now the not so pleasant:
After 3 months of nothing this is not it (I'm not blaming you personally, but the whole communication team). If this had been an early Jan drop "hi we're back from Christmas vacations, lets introduce the team" it would be alright. But its mid Feb and all we are promised is vague information about the "small" upcoming content. I realize you can't announce everything at once, but take a page from Wiz when he was doing Stellaris. His twitter teasers were great, even things that were not announced, he'd show small little screenshots of some specific, often cryptic upcoming change. It was enough to keep people interested and speculating, and more than that it was fun.

Anyway like I said, this is not directed at you as much as the team as a whole. I'm sure you were told write a diary about x and did your job. But the decision makers really need to improve communication. A quarter of a year of silence followed by fluff is not a good direction to go. CK3 is already below HOI4, Stellaris, and EU4 numbers in terms of players, and that's despite having initial launch player numbers larger than any of them. For a game already struggling to keep its playerbase engaged, poor interaction with the community is a recipe for a flop.
 
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This is precisely why we don't want to give much away at this stage. Mismanaging hype and therefore misleading our loyal player-base is not something we are prepared to do, even if it means we have to disappoint you for a bit longer.

That's where I beg to differ, managing hype is about communicating, not about being secretive...
 
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So this was the Dev Diary we had to wait for? You really couldn’t have written this at the beginning of the year?

I paid for the Royal Edition and not a single info drop has come for months. The price of the pack has gone down over and over again. Why the heck did you make us buy a Royal edition to then just be silent about it for months only to hit us with this bs dev diary.

Great that you have a team set up, would be greater to know what you work on.
 
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I won't harp on about how this DD could've been handled better as that's been done to death in this thread already.

What I will do, which I feel is more constructive, is explain why I personally felt frustrated and underwhelmed by yesterday's update, which I suspect is shared by a lot of other people in the community. Namely I'll point to this news post that was dropped on the 8th Feb:

"Our next Dev Diary is scheduled for mid-February.
From here, things will ramp up and you will be able to learn more about the future of Crusader Kings III!
We thank you all for your patience while we are working very hard to produce the high quality content you all deserve.
See you soon! "


Now I don't know about you, but to me that implies that the DD posted yesterday was going to have more info about future content updates/DLC than it did. That might not be what the devs intended, but that's how I interpreted it. And given the reception, that must be how a lot of other people took it as well.
I think part of the problem is that quite a few people have pre-purchased the first three DLCs which were "announced" (in the sense that we knew that they were going to be made and/or were on some level 'in the works') in the Royal Edition six months ago, but as of yet we still have no idea when they're coming or what they're even going to be about. Of course people are starting to lose their patience.

I was really looking forward to this DD because I'm excited to see what awesome content you guys have in store. So yeah, when after an extended radio silence, all I got was a 'Meet The Team' memo and not the content info that I feel I was led into anticipating, I felt frustrated and let down. That's not really Paradox's fault, but maybe whoever makes these news posts can be a little clearer about what to expect in future ones?

That being said, congratulations to all team members old and new! CK2 is one of my all-time favourite games, and I have every expectation that the content you're working on for CK3 will make it more than a worthy successor. Although it would be nice to not be kept in the dark about that for much longer ;)
 
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Nice to hear the team has grown and glad to see an official communication, but disappointed that after 5 months we've not heard a peep about what's coming next, despite indications being that we'd hear first in 'mid-Jan' then 'mid-Feb'. Will it be mid-March now, since you're saying "you'll hear in a few weeks?" If so, I'm starting to wonder if something is actually wrong behind the scenes like what was happening with HoI4's development.

Again, as others have said, for those of us who bought the Royal Edition we were banking on the game being great - which it is, but we also bought in with the expectation of knowing what the rest of our money was going to be spent on in relatively short order, given expectations set by other PDX titles. At least a roadmap or some kind of a hint or teaser on what's coming up is warranted.

If we truly don't hear anything until beginning of March at this point then that's just not cool. Come on, man.
 
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Hi everyone!

Thank you for your patience as we've gone through this thread to delete a lot of the toxicity here. We're happy to see so many fans passionate about games, but please remember that everyone involved in making this game, from the Dev Team to Marketing to Moderators involved in this thread, we are all people too. You being disappointed in our content is fine! That criticism is not the problem! You calling us names or being generally toxic is not fine however. So I will open up this thread again, and I want you all to take another look at all of our rules, but especially our rules about Toxic behaviour and about not responding to Moderator/Admin actions. If you get a warning and think it's unfair you are always welcome to ask about it in a PM, but you cannot ever do it publicly in a thread. Those are our rules, and you have all agreed to them when you signed up to the forum. Be kind. It's that simple.

3. We do not tolerate Toxic behavior and if you are found to be spreading Toxicity you will be issued a suspension and final warning. If you are found to be spreading Toxicity again your account will be permanently banned.

In general any post that is overly negative, doesn't contribute to the forum or simply contains foul language and insults is toxic. If your post doesn't contribute and instead serves as a way to stir up more negativity and rage from other users, it's toxic. Keep this in mind:

- Look at your post history. If the majority of your posts are troll posts against other players or telling other players that the Paradox team doesn't care/doesn't listen/doesn't know what they are doing, that's not productive. Don't reply to posts to say no one will reply. If you aren't looking to help the player with a question please do not respond.

14. All administrative actions taken by the Forum staff should be considered a settled matter. These actions include, but are not limited to: delete/close/move thread/post, banning, warnings and Infractions. Public posts challenging or questioning the decision of a Moderator or Administrator will be deleted and penalties liable by the user. Users that wish to contest a decision should send a PM to the Moderator. If the situation cannot be resolved to mutual satisfaction, then you can escalate the matter by sending an e-mail to: forum_admin@paradoxplaza.com. Any decision given from there is final and not subject to debate.
 
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As someone who doesn't really mind waiting longer for information and is happy to hear more staff being moved to CK3 development...

The popcorn in this thread is going to be huge.
 
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Before I provide my take on this, I would like to briefly introduce myself - I am George, aka Scarecrow, a recently hired Content Designer for Crusader Kings III. I have only been at the job for about three weeks, but I feel that I can provide 'a view from the trenches' so to speak. I recognise that this dev diary is probably a disappointment for many of you, and your passion for this game does you credit, however I particularly need to stress this part of the diary:


The Crusader Kings III team has grown exponentially and continues to hire and acquire more team members as we speak. In point of fact, I would draw your attention to the current advertisements placed on our Careers page, including for another Content Designer on CK3. This hiring spree is absolutely crucial in understanding why this dev diary is lacking in detail about what is coming; not only does it take a while for new employees to find their feet and integrate into the team, but I would also remind everyone that we are still living through a global pandemic, with all the difficulties that entails. I was informed that I had been offered this job at the end of November, and it took until the end of January for my relocation to be completed, because of necessary bureaucratic procedures and the additional strains of pandemic precautions. However, upon starting work three weeks ago, both of the projects Carmille mentioned were already well into their development cycles. I assure you that Paradox have not been idle, and although I cannot talk about what exactly I am working on either, all I will say is that additional employees like myself have been brought on for a reason.

This is precisely why we don't want to give much away at this stage. Mismanaging hype and therefore misleading our loyal player-base is not something we are prepared to do, even if it means we have to disappoint you for a bit longer.

So you’re saying that other teams like Eu4 and I:R are able to provide thourough dev diaries through a pandemic, but you cannot? Even filler dev diaries is something. It feels that you are not even listening to us, and we are still waiting on something we even paid for blindly. Come on.
 
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