Chapter 7: from Bullee to Bully
Chapter 7: from Bullee to Bully
Welcome back, everyone, to the next 10 years of adventures in Dane-land! This chapter boasts lots of action on lots of fronts, and ends with my asking for your advice as to a major strategy decision.
When we left Denmark, it was the start of
1880, and Denmark was expanding as rapidly as it could into Africa, and was at peace (for once), hamstrung only by a lack of POPs (and hence a lack of NF/Industry), and by an inability to either (a) get Sweden out of Russia's SOI, or (b) get Austria out of Southern Denmark.
Instead of going purely chronoligically this chapter, I'm going to go 'column-major order' and trace a few 'columns' (e.g. the fate of a few countries, the progress of industry, etc.) before coming back to the main chronological thread. Hope this isn't confusing, I am much more sympathetic to people writing history books as a result of writing these AARs
Prussian Peculiarities Propagate
At the end of the last chapter, Prussia, who has not attacked a single European power the entire game, wound up and took a mighty blow at .... Egypt, grabbing a coastal province. What were those guys smokin'?
Well, whatever it was, not only does it continue in
April 1880 as Prussia launches a war of annexation on Ethiopia, but the rest of Europe catches a contact high, as during this session the European powers take turns carving up Egypt. Denmark also manages to get in on the fun - I'm going to fast-forwards here to the end of the session, check out the dismemberment of Egypt as of
1890:
From top to bottom, that's France, the Ottoman Empire, Spain, Italy, Portugal, Denmark, and Prussia - Egypt is left with a total of two territories - Alexandria, and the western Sudan. And, as of the end of this chapter, Prussia is engaged in a war of annexation on them! Wow.
The Danish role in this was to grab the two southern territories (the southern half of the Sudan in
1883, and then snatch Khartoum (the northern Territory) out from under Prussia's nose in
1889, while Prussia was busy conquering it as well - by having more limited war goals, I was able to get it before Prussia could. Bwa ha ha.
Lightning strikes twice in the UK
Early in this chapter, the Eye of Sauron (the UK) turns to China, as it rips off two nice hunks:
(1) is the British gains into China (and Burma), (2) shows the Chinese gains westward, while (3) shows that Russia has annexed Afghanistan, and is ever-so-close to a naval base on the Indian Ocean.
But then in
1887 lightning strikes twice in the same place, as for the second time this game....
Rebels overthrow the UK government, for the second time throwing out all their SOIs. For the second time, no GP (like France, Russia, etc.) capitalizes on this. Sigh.
The State of Danish Industry
I've been whining about (err, I mean, pointing out) the problems I've had building up my industrial bases - for one thing, this entire game, my Capis have built a grand total of ... .
0 factories. I almost spit out my Diet Coke when in
April 1883
oh my god, my capitalists actually build a factory! Of course, it's a quite stupid build
, but at least I know the game isn't broken.
Other than that heart-pounding excitement, nothing happens until
July 1887, when I read this forum, and take
winsingtonIII's advice, and realize I can change ruling parties to one that has 'State Capitalism'. It turns out of all my parties, only the 'Reactionary' party allows this, so I switch to them. Even though they only have something like 10% of the vote, the populace seems fine with this, and it lets me build a whole
2 more factories. Just to show that if anything, this is over-building, here's my industry screen as of
1890:
Feeble indeed. My hope is that as some of my more populous African provinces convert to States (more on this below), I can build some factories down there - mainland Denmark continues to suffer significant emigration, by the end of this chapter population is down to about 400K total, down from about 600K peak.
Yeah, yeah, yeah, but what about all the wars?
Thanks for bearing with me through the 'drill-downs' into Egypt, the UK, and Industry, it made more sense this way than zig-zagging back and forth in the chronological narrative. But now back to the chronological narrative!
Other than the already-mentioned stuff above, things are all quiet from
1880 all the way up to
1884. In
June of that year, Italy, a nice solid new power, offers me an alliance - I accept as a counter-balance to Austria. In
December of that year, I get cruisers, a huge improvement in naval firepower - I immediately start steadily producing a flow of them.
The first almost-world-war
Just a few months later, in
April 1885, Portugal DOWs me. Unfortunately, their much more powerful ally, the Netherlands, joins in. On my side, both Italy and France answer the call. This is a mixed blessing, as on the one hand it makes my side clearly the stronger side. On the other hand, France takes leadership:
wasn't there something in the 1.2 patch notes that said this wasn't supposed to happen anymore? This is the 2nd time this has happened to me
.
At any rate, here we have it, an almost-world war - 2 GPs on my side (France, Denmark) vs. 1 GP on the other (Netherlands), with 1 second-rank power on each side (Italy on mine, Portugal on theirs).
This will be the first real test of my navy this entire game - will all my focus on naval technology pay off? I really don't know what level my opponents have (a nice touch - EU3 gave you too much info), so I'm anxious when in
June 1885, in my first real test, my main fleet (all of 9 warships) sallies forth against a 20 ship dutch fleet:
I win very easily, but inflict no casualties - they just flee back into port. A few months later they come back out again, and I thrash them:
Yes! however, note that I only get 0.1 warscore
- more on this later.
It must be nice to be France
Almost immediately after the start of the war, France gets a massive rebellion:
In a sign of how powerful France is, in just two months, not only do they manage to break the back of the rebellion (1) , but while they're at it they blockade Portugal (3) and the Netherlands, and start a land invasion of the latter (2):
impressive!
In
Africa, a confused scrum breaks out, as Portugal nicely holds the central position between my northern and southern African colonies. While I slightly outnumber them overall, they do a good job using the central position. I gradually tighten the vise on them, but it takes a while, and in
March 1886, less than a year after starting the war, when I am
just about to annilhate the entire Portugese African army (45K men, who I have surrounded and in a battle), France slightly screws me:
They take some provinces for themselves, and I get nada. Grrr. Well, in their place, I would have done the same
One slight silver lining here - after his war ends, I take
Dewirix's advice, and notice that Portugal is down to 23rd in the GP rankings - no more colonization for them!
The Second almost-world war
In the middle of the first almost-world war, a second breaks out. While Prussia is still dead-set against attacking Austria, luckily the reverse isn't true, and in
October 1885 Austria idiotically DOWs Prussia.
This idiocy is trumped in
April 1886 when Russia also DOWs Prussia - this makes some sense as a backstab, though their war goal (1/2 of Ethiopia!) is another sign of the African infatuation everyone seems to have.
check out the balance of forces - Prussia is one beefy power:
I call this an 'almost world war' because it's technically two separate wars, but effectively it's 2 GPs (Austria, Russia) against 1 (Prussia).
As soon as the war I'm in with Portugal/Netherlands ends, I debate whether to DOW Austria. I decide against it, as Sweden (allied with Prussia) is busily evicting the Austrians out of Austrian Denmark - if I DOW, I won't be able to conquer the province, because I'm not at war with Sweden
. My plan instead is to pounce as soon as the Austro-Prussian war ends, while they are still weakened.
As I had predicted, the second almost-world-war fizzles out, as in
June 1887., after just 1 year in the fight, Russia white-peaces out (they got off lucky, I'm surprised Prussia didn't demand something). Just two months later, in
August 1887, Austria gives in 'admitting hegemony' with Prussia. (those of you who have played Austria or Prussia - what does this mean?)
The Danish mouse roars - the third almost-world war
Well, whatever it means, I've been waiting not-so-patiently for 30 years for Austria to be in a vulnerable position, and i'm not going to wait any longer - in
August 1887, literally the day after Austria settles with Prussia, I DOW Austria.
On my side, I decide
not to call allies - if I call France, they will just take leadership and I won't get what I want out of the war. If I call Italy, Austria will probably smack them around.
On their side, they
do call allies (ooh, scared of little Denmark, are we?
), and the OE answers! Little ol' Denmark is up against two GPs - luckily the OE can't really hurt me much.
A bad sign, and a good one
The war starts on a bad sign, as Italian intelligence reports:
A
95 ship fleet moving out of Austria and towards me. As my main battle fleet is something like 16 ships, this is somewhat worrisome
, but what the heck, the die are cast... I move my military into Austrian Denmark (empty thanks to the eviction the Swedes had just performed), and get ready for some naval rock-em-sock-em.
The first test comes in
November 1887, when my 16 ship main fleet (with +3 attacking leader) attacks a 35 ship Austrian fleet.
I breathe a
big sigh of relief, as it appears I have a huge technological edge on Austrians. Not just in ship type (they are almost all frigates, it appears, while I have a motley mix of commerce raiders, monitors, ironclads, and a few cruisers), but also in Attack/Defense/Org - their morale plummets to zero in just a few days, and I win very easily. Yes! The only 'bad news' is that I hardly sink any ships, most of them flee into a neutral port.
I send my small but mighty fleet on the attack, chasing 30-ship Austrian fleets hither and yon, and sometimes catching them. The highlight comes in
March 1888, when:
I vaporize
30 Austrian ships, without losing a single ship myself! Yes! However, note that I only get 0.1 warscore from it
- looks like maybe you only get points for sinking heavy ships??
The same thing happens a few months later:
I sink 57 ships, lose 0 - nice ratio
From victories to stalemate...
By
August 1889, after two years of war, we are in stalemate, basically. I have conquered Austrian Denmark, and sunk roughly half the Austrian navy. Austria has somehow managed to sneak forces into Greenland and the Comoros (the little islands north of Madagascar), but no biggie. However now we are in stalemate. They really aren't going to do anything to me, but short of a land invasion into Austria, I can't do anymore to them, and my warscore is only +4. More on this later....
Transvaal
I've been wanting to DOW my satellite, Transvaal, for a long time, but (a) have had no CB, and (b) due to a bug in the game, you can't expel somebody from your own SOI, and you can't DOW somebody in your SOI, so I've done nothing. But the game seems to really really want me to, as in
November 1889 I get an event that is specifically tailored to give annexation DOWs against Transvaal:
I really hate to do this, and have never done this before, I but I really think I'm going to edit the save-game file to move 'Transvaal' from SOI to Friendly - this actually seems closer to the spirit of the game, given the event above. If this causes any of you to react with horror, let me know, I could reconsider, I
hate saved-game editing except for bug fixes (hell, otherwise, why not just edit your saved game to give yourself 100 dreadnoughts, or a billion pounds, or whatever? what's the point of playing?), but I think this qualifies as a bug fix.
Speaking of Africa....
I've mentioned Egypt, and Transvaal - overall, in Africa, I have continued my mad expansion, and have quite the large empire now, including blocking the UK from northern expansion:
The Austrian Dilemma...
Let me end by coming back to this Austrian issue. As I mentioned above, we've been at war for 2.5 years (it's now
January 1890), and my warscore is stuck at 4 - it won't budge as I exterminate the Austrian fleet, and there's really not much else I can do to them. (Oh, BTW, the OE white-peaced out about a year ago). Here are the options, and I'm quite torn:
(1)
stick it out. My war exhaustion is at 2, theirs is at 10. Why not wait? Maybe they'll eventually cave, maybe they'll eventually get rebellions. Or something. The only real risk I see here is that in 6 months I'll probably get DOWed by Portugal/Netherlands again, and this might stretch my navy mighty thin. Oh, and I can't convert provinces to statehood while at war....
(2)
white peace. I have 3 different African provinces ready for statehood, but you can't do it while at war. If I'm not going to win anyway, why not quit now, and do the statehood conversions, before the next Portugese war? This should let me up my Industrial score, one of the 'big 3' for GP ranking.
(3)
call Italy. The good news is, if they answer the call, I still maintain war leadership. The bad news is, they only have 49 brigades, to the Austrian 170.
(4)
call France. The good news, if they answer the call, they have 148 brigades. The bad news is (a) that still might not be enough, and (b) they will take war leadership, which will screw me. Also, if they
don't answer the call, and break the alliance, this might embolden your Russias, your UKs, etc. to DOW me.
I'm honestly torn here - any votes/inputs/suggestions?