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duhsveti

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May 7, 2006
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How big is the possibility of getting an official CK2 to EU4 converter, when or after the game comes out? That would really top things out.
 
CK2-EU4-VIC2-HOI3

Omg perfect :p

I would want Victoria 2 and HOI3 to get upgraded first, CK2 seems like the start of a new generation.
 
The chances of an official converter are 0%. The chances of a decent fan made converter are 0%. The chances of a poorly made fan converter filled with compromise are 100%. I posted the following in another topic:

The big issue with converters has never been anything minor like cultures. The big obstacle to fan converters has always been incompatible tag sets between two games. In CK2, every province is a tag. Every county represents a separate political entity. Accurately porting a CK2 to EU4 will likely never happen because there's always the issue of what happens to all of those little independent counts and dukes during the conversion. EU4 will almost certainly not have tags to represent them, leaving modders making the converter take the easy way out and simply arbitrarily assign them existing EU4 tags to compensate. The result from all of this is a conversion featuring a political map that looks completely alien when compared to the save you converted.
 
I think all you need is options about vassals. There are about the same amount of independent nations at the end of most Crusader Kings games, so if the converter could just mod the independent countries, that would work.
 
I think all you need is options about vassals. There are about the same amount of independent nations at the end of most Crusader Kings games, so if the converter could just mod the independent countries, that would work.

That's impractical, because the person modding such a converter would have to create script for every single tag in CK2. Such a converter would likely never be finished.

I hope it to be possible, but at least i hope they will make one EU IV to Vic II, that should be easier to set up!

No, the same tag problem still exists. If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium, etc.
 
That's impractical, because the person modding such a converter would have to create script for every single tag in CK2. Such a converter would likely never be finished.



No, the same tag problem still exists. If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium, etc.
Vic1 was very different from the Clausewitz games: Its engine did not let you create custom tags (=countries) without extremely heavy modding. Vic1 (as well as EU2 and HoI2) had only a preset amount of country tags, and while you could edit the flag and name with difficulty, you would always have to "recycle" one existing country definition in order to use it for the new country. Same with religions, cultures and trade goods: The number and list of names by which they were referred to was not changeable. So when people made mods, they always had those discussions about whether the new culture should take the place of Albanian or Ashkenazi (for example). And when EU2 got its expansions, Johan added 20 or 30 "User-definable" country tags that went U00, U01, U02 and so on for modding use. :) Or in CK1, when they wanted to have both Sunni ans Shiite Muslims they had to add a "Sunni" and "Shiite" character trait because the game only had a "muslim" religion and you could not make that into two.

In Vic2 on the other hand you can very easily define a custom country, add a flag and some leader names files, and insert it into a save game or a scenario definition. You don't have to remove an existing tag for that. If you want to insert the country "Fantasia", you just need to check whether the four-letter tag of your choice isn't assigned already, and then create it. Same with religions, cultures and everything else.
 
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That's impractical, because the person modding such a converter would have to create script for every single tag in CK2. Such a converter would likely never be finished.
That is like 1000 different options. It could get the culture, etc from the save, and name, and everything, so the number wouldn't be a problem.
No, the same tag problem still exists. If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium, etc.

There is a converter mod that adds all the EU3 countries to Victoria 2 for that converter.
 
If they don't I will.

And if you think that tags ending up in odd places means the quality of the converter is low, you're ignoring the vast majority of the game mechanics. And the EU3 to V2 converter Mod, which fixes that. (true, it's an unresolved problem for CK2 to EU3, but that's because we've ignored it while focusing on other conversion areas). Edit: Emu'd
 
Any official comment on this?

In any case, you can always count on the modders it seems ;)
 
You cant say its 0% that the devs will make a converter. Afterall they did do it once. Id say its not on their to-do list though. maby if they have too much time left and nothing to do with it. Still highly unlikely but not impossible
 
If they just make the EU4 map as big as if they just continued the CK2 map in all directions wouldn't that solve a lot of problems? Europe could then just be directly translated from one to another, and the rest of the world can be made as it would be at normal start.
 
well with their new dlc model, couldn't an official converter be a possibility? They're no longer roped into creating giant expansion packs, so smaller things like this might be a possibility...
 
well with their new dlc model, couldn't an official converter be a possibility? They're no longer roped into creating giant expansion packs, so smaller things like this might be a possibility...
Unfortunately, converters are a lot of work and not really a lot of benefit. Not to mention that players would want the freedom to customize the converter in so many ways. So I doubt they'd do it themselves, it's a lot easier if modders do it as an open project where anyone can ask them to include this or that feature and maybe even the whole thing is done as an open source project.
 
If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium

So what? Mod the Vicky files to call Belgium 'Burgundy' and have the EU3 flag, if you care that much about names. The gameplay is the important thing, as Idhrendur rightly says.
 
How big is the possibility of getting an official CK2 to EU4 converter, when or after the game comes out? That would really top things out.

Nothing planned at the moment but I agree with you that it would be awesome :cool:. Sadly these converters are often quite cumbersome to create and break very easily.