How big is the possibility of getting an official CK2 to EU4 converter, when or after the game comes out? That would really top things out.
CK2-EU4-VIC2-HOI3
Omg perfect
The big issue with converters has never been anything minor like cultures. The big obstacle to fan converters has always been incompatible tag sets between two games. In CK2, every province is a tag. Every county represents a separate political entity. Accurately porting a CK2 to EU4 will likely never happen because there's always the issue of what happens to all of those little independent counts and dukes during the conversion. EU4 will almost certainly not have tags to represent them, leaving modders making the converter take the easy way out and simply arbitrarily assign them existing EU4 tags to compensate. The result from all of this is a conversion featuring a political map that looks completely alien when compared to the save you converted.
I think all you need is options about vassals. There are about the same amount of independent nations at the end of most Crusader Kings games, so if the converter could just mod the independent countries, that would work.
I hope it to be possible, but at least i hope they will make one EU IV to Vic II, that should be easier to set up!
Vic1 was very different from the Clausewitz games: Its engine did not let you create custom tags (=countries) without extremely heavy modding. Vic1 (as well as EU2 and HoI2) had only a preset amount of country tags, and while you could edit the flag and name with difficulty, you would always have to "recycle" one existing country definition in order to use it for the new country. Same with religions, cultures and trade goods: The number and list of names by which they were referred to was not changeable. So when people made mods, they always had those discussions about whether the new culture should take the place of Albanian or Ashkenazi (for example). And when EU2 got its expansions, Johan added 20 or 30 "User-definable" country tags that went U00, U01, U02 and so on for modding use. Or in CK1, when they wanted to have both Sunni ans Shiite Muslims they had to add a "Sunni" and "Shiite" character trait because the game only had a "muslim" religion and you could not make that into two.That's impractical, because the person modding such a converter would have to create script for every single tag in CK2. Such a converter would likely never be finished.
No, the same tag problem still exists. If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium, etc.
That is like 1000 different options. It could get the culture, etc from the save, and name, and everything, so the number wouldn't be a problem.That's impractical, because the person modding such a converter would have to create script for every single tag in CK2. Such a converter would likely never be finished.
No, the same tag problem still exists. If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium, etc.
Unfortunately, converters are a lot of work and not really a lot of benefit. Not to mention that players would want the freedom to customize the converter in so many ways. So I doubt they'd do it themselves, it's a lot easier if modders do it as an open project where anyone can ask them to include this or that feature and maybe even the whole thing is done as an open source project.well with their new dlc model, couldn't an official converter be a possibility? They're no longer roped into creating giant expansion packs, so smaller things like this might be a possibility...
If you ever tried the EU3 to V1 converter, you might remember the results. Burgundy arbitrarily becomes Belgium
How big is the possibility of getting an official CK2 to EU4 converter, when or after the game comes out? That would really top things out.