I think that sprites arent that important at all... look at eu3... they wanted so much to improve the game in graphical terms that it ended in a big crap.
what is this, joke of the month ?
I think that sprites arent that important at all... look at eu3... they wanted so much to improve the game in graphical terms that it ended in a big crap.
No, just a point of view. "Crap" is certainly not the best term to use but I fully understand map/atlas lovers can have troubles with EU3 map as it is, even with very good graphical enhancements by the community.what is this, joke of the month ?
what is this, joke of the month ?
You're right, and as you said, some added or reworked sprites/gfx can't be be bad for the immersion. This is for flavor and only goal of such task should be making the game more pleasant to play with, not the reverse. Nevertheless, if this is what will make the decision for more players, there is nothing to complain about it.And the need of an expansion to EU2 was never to deal with graphics or army sprites. So, if there is actually a joke of the month, it is this thread, and not the post you quoted from me. "Change the game sprites and your game has a chance". Pu-lease. There are certainly more important things to do then army sprites.
Me? Post in jest? Why I take the upmost offense to this slanderous claim.At last, I suppose there was a lot of humor in the first post. They know I created city sets and other little graphical enhancements for EU2. Btw, I recently created one with Bebro's permission here. There is certainly a reason.
Here`s rough example of my models converted to sprite size (from left to right - Muscovite Streltsy, Polish "Hungarian Style" Infantry, and Swedish Musketeer):
Unfortunately, 256 colour file format of eu2, with custom palettes to each file is quite annoying. Is there a chance that FtG would use more 'user friendly' format?
... whatever they are...Being able to move sprites on political map mode?
... whatever they are...
Here`s rough example of my models converted to sprite size (from left to right - Muscovite Streltsy, Polish "Hungarian Style" Infantry, and Swedish Musketeer):
Unfortunately, 256 colour file format of eu2, with custom palettes to each file is quite annoying. Is there a chance that FtG would use more 'user friendly' format?
It would be goddamned magnificent, man!Here`s animated sprite:
Will it be possible to have different sprites for cavalry and infantry? As far as I know eu2 engine was able to distinguish them (different sound for infantry and cavalry).
I never remember the EU2 sprites every being a problem. Infact I don't think I have ever really noticed the sprites in any paradox game. I don't think its something I really care about.
Just open TW models in some 3D software like milkshape or 3dsmax, run animation, convert rendered model frames into eu2 bmp format and it`s done.