I'd be interested in a map mode that shows society of a province title holder; if that society is visible to the player.
Could you also make Pentarchy titles and names dynamic? Like, "AUTOCEPHALOUS_REL_HEAD_mimamsa" to allow a Mimamsa Religion to have its own titles and tooltips for its Pentarchies. (That way, they could be called Abbots for one religion and Patriarchs for others, and Matriarchs for still others, and so on.)
Allow kingdoms to have different Autocephaly religious heads based on religion: e.g., that if the ERE is Miaphysite, it answers to the Patriarch in Antioch, if Paulician, to Rome, and if Orthodox, to Ecumenical Patriarch, and so on and so forth. "K_ITALY = { MIAPHYSITE_PENTARCH = X ORTHODOX_PENTARCH = X }".
Likewise, please make it so that "SET_PENTARCHY" Comamnd can be done for only one religion, as opposed to everyone.
@Meneth
Requesting a new on_action: on_betrothal. Basically the same scopes as on_marriage, I guess?—ROOT is liege, FROM is betrothed under liege, and new_character is the other betrothed.
And I think it's already been requested, but a character scope for betrothed (basically used the same as spouse) would be awesome.
Hmm. I thought 'day = N' was valid. But I can't find it used in any vanilla files, so maybe not.While we're at dates, I just remember it would be very useful to be able to check for day in addition to month and year.
Because afaik this is currently not possible, which is insanely annoying if you want to have an event that fires at a precise date, e.g. a religious festival like Christmas that does not happen "sometime during December", but exactly on the 24th or 25th.
While we're at dates, I just remember it would be very useful to be able to check for day in addition to month and year.
Because afaik this is currently not possible, which is insanely annoying if you want to have an event that fires at a precise date, e.g. a religious festival like Christmas that does not happen "sometime during December", but exactly on the 24th or 25th.
Looking back, I've been in discussions of this before (not even that long ago), and *did* know that 'day=N' doesn't work. (Too much info in my head from too many games …)Hmm. I thought 'day = N' was valid. But I can't find it used in any vanilla files, so maybe not.
Actually I am using something quite similar for a mod I am developing currently, because I want a maintenance event to fire precisely at the start of a month, and from there in the future I could also fire delayed events to match specific dates.Looking back, I've been in discussions of this before (not even that long ago), and *did* know that 'day=N' doesn't work. (Too much info in my head from too many games …)
I came up with a kludge that can get an event on a specific day, using a chain of events.
• Create event A, with trigger = {year=X month=Y NOT={flag=global_searching}} and MTTH 1 day, to happen in the month *before* the month you want. In it set the flag global_searching, and do repeat_event={id=B days=1}. (The flag is so it only fires once in the month, otherwise it might fire twice. year=X is optional, if you want it to happen in the 1st game year.)
• Create event B. In immediate clause, if NOT={month=Y+1}, then repeat_event={id=B days=1} again, else this is your month so repeat_event={id=C days=Z} (where Z takes you from the 1st of the month to the day you want).
• Event C does the thing you want on the right date. If you want it to happen every year after that, repeat_event={id=C days=365}.
Another poster claims to have gotten precise Christmas events, altho from what I understand of game events, it *shouldn't* be reliable: https://forum.paradoxplaza.com/forum/index.php?threads/custom-yearly-pulses.990726/
altmer = {
learning = 2
martial = -1
fertility = -0.1
cannot_intermarry = { #Any traits listed here will block the AI accepting marriage proposals from characters with them.
trait = khajiit
trait = argonian
trait = sload
}
is_visible = {
NOT = { has_character_flag = racial_traits_off }
}
}
example = {
graphical_cultures = { southerngfx italiangfx }
color = { 0.58 0.06 0.06 }
male_names = {
Andrew Balthazar Calum Daniel Edward Francis George
}
female_names = {
Amelia Brienne Corinne Daniele Emma Francis Georgia
}
from_dynasty_prefix = "of "
#Won't accept marriage proposals from listed cultures
cannot_intermarry = {
example_culture_group
example_culture1
example_culture2
}
modifier = default_culture_modifier
}
Not really a modding suggestion