- Jul 22, 2018
I agree that it would be very helpful to know this stuff.Not sure how feasible it is, but it would be nice if we could get some insights into the weights/AI reasoning for various hardcoded diplomatic interactions, whether in the form of actual weights or as a list of all the factors that go into it.
When/by whom was it rejected? Would be helpful if you could point me to the source of this claim.I know actually exporting those weights to the defines/making the interactions scriptable has been rejected, but for anyone that is considering reworking/replacing a hardcoded interaction it would still be quite helpful to know how it currently works so that anything that you want to keep can remain unchanged (e.g. if you want to only change the "Wants a matrilineal marriage" part of the marriage logic then knowing what else goes into it and what the weights for those things are would be very nice).
If true, this is very unfortunate since afaik even if theoretically one could replace a hard-coded diploaction with a custom targetted decision, it would be very difficult if not impossible to replicate the UI windows/elements the former make use of (for example, can you mod in the favour button to windows and actually make it usable in conjunction with a custom targetted decision?).