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flintsparc

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The Dark Ages just got a whole lot darker. Play Crusader Kings III as an immortal vampire! Not some fledgling bloodsucker--you are the Prince of the city! This mod is inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade, Vampire: the Requiem, etc...

----> Download from Paradox Plaza Now! <-----
---->
Download from Steam Workshop Now! <----

We have a Wiki that can answer a lot of questions about how to play the mod.

Development Diaries:
There is a compatibility patch for Princes of Darkness with the Community Flavor Pack, Ethniticies and Potraits Expanded, etc... it will be updated less often than Princes of Darkness Mod, and then only for specific versions of CFP, EPE, etc...

Mod updated! "Werewolves When?", Version 1.7.2, HotFix, October 2, 2022
Compatible with CK3 1.7.2 (Bastion)

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Werewolf Features:
  • Werewolf Bookmark
  • Werewolf Lifestyle Gifts: Breed, Tribe, Auspice and Planetary Gifts
  • Werewolf Breeds
  • Werewolf Reproduction Mechanics
  • Werewolf Litany Government
  • Werewolf Auspices
  • Werewolf Tribes and Camps (Religions & Faiths)
  • Werewolf Gnosis and Rage
  • Werewolf Shapechanging, including NPCs
  • Werewolf Crinos 3D model, fur shaded by hair color in homid form
  • Werewolf Glabro portrait form
  • Werewolf Duel Moves
  • Werewolf Healing
  • Werewolf Realms
  • Werewolf Dynasties
  • Werewolf Buildings
  • Werewolf pack dynamic events
  • Werewolf introduction events
  • Werewolf objective decisions
  • More than 150 Werewolf Characters
  • Werewolf lore for certain canon characters
  • Werewolf special character content for bookmarked Werewolves
  • Werewolf Artifacts
  • Expansion of the Umbra, and quests to find 56 werewolf artifacts
  • Werewolf Glyphs and Coats of Arms
  • Werewolf Tenents and Doctrines
  • Werewolf Tolerance Doctrines
  • Werewolf Men at Arms
  • Werewolf Tribal Dyansty Legacies
  • Werewolf Totem Dynasty Legacies
  • Werewolf Minor Court positions
  • Wyrm Faiths
  • Abominations

YouTube: Werewolves When? for ModCon2022

Optional content integrated with Fate of Iberia (Struggle mechanic)
Optional content integrated with Royal Court DLC.

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POD Toreador Poseur Closet: Compatibility Mod for Princes of Darkness with Community Flavor Pack and Ethnicities & Portraits and Expanded

Get it on Steam Workshop or Paradox Plaza Mods .

Change Log:
Princes of Darkness, "When Werewolves?", Version 1.7.2, Change Log, October, 2022
Its the Month of Darkness! Weretober! ModCon2022!

Please enjoy our update to the mod featuring the Garou from Werewolf: the Apocalypse

Check out our presentation on YouTube for ModCon 2022.

Wiki guide to soon be updated.

Werewolves are quite playable. See the feature list above. Hint: Werewolves (with the exception of the Warders of Men), thrive with lower development rather than higher development.

Mod Optimization:

Through compression of graphics and audio files, clean up of unfinished projects, and great efforts are reducing errors,
the size of the mod has been cut down from more than 2GBs in half to 1GB+. You may experience better loading times and
performance from this optimization. More optimization may be posslbe in the future by reworking many of our event triggers.

Vampires
  • Valeren Discipline
  • Spiritus Discipline
  • Necromancy Discipline Expansion
  • Temporis Discipline
  • Dementation Discipline
  • Melpominee Discipline
  • Added an active power that can be improved to the Celerity tree
  • Additional powers for Obfsucate Discipline
  • Added some new minor effects to the Potence tree
  • Court Seer position
  • Gehenna Omens delivered by Court Seer
  • Toreador clan bane event: Distracted by Beauty

Gargoyles
  • Ritual to create Gargoyles
  • AI Tremere create Gargoyle servants
  • Gargoyle sire create Gargoyle childer mechanics (inherit caste, disciplines)
  • Multiple Castes of Gargoyles: modifiers, disciplines, aesthetics
  • Flight trait
  • Gargoyles added to Custom Character Decision (CharGen)
  • Gargoyle Embraces
  • Gargoyle Stone/Marble Portrait Effect
  • Gargoyle Wings Attachment
  • Gargoyle Horns thanks to Lord of Kings mod
  • Gargoyle Grotesques Portraits
    -Gargoyle MAA varieties
  • Gargoyle Dynasty
  • Gargoyle Dynasty Legacy Track
  • Gargoyle Canon Characters
  • Gargoyle Coat of Arms Colored Emblems/Charges
  • Event where Gargoyle characters randomly present themselves to a landed Gargoyle's court. Most of the time, the character is what they appear and willing to serve the Gargoyle lord
    Gargoyles on 1230 War of Princes Bloodlines Sub-Bookmark for Rock Lord
  • Gargoyle Bookmark Character Special Content: Rock Lord decision to stay independent, become a vassal or return to the masters.
  • Gargoyle "clothing", or lack there of.
  • Statue form thanks to Terapass

Hunters
  • Added Holy Arts lifestyles: Sophia Patris, Sedulitas Filius and Boni Spiritus
  • Added interaction icon for Judgement of Heaven and fixed the one for Penance to match the others
  • Tweaked the "Ask Pope for Funds" decision to make the safe option less of a no-brainer
  • The Von Murnau now favor male heirs Kukul's Papal Bull XVII
  • Upped Inquisition AI building willingness values for upgraded tiers cause they need just a little bit of extra help to get to the sweet spot and AI values are my kink
  • edited 1430 Inqusition spawning characters to give them more flavour
  • Tweaked Influence Lawgivers building cause what I did with it last time was just sloppy
  • upped hunter AI willingness to do healing spells
  • boosted endowment xp rewards cause I don't see new AI having the perks
  • added faith perks to "remove hunter perks" effect
  • Fixed acre endowment file being broken
  • Applied the universal POD_is_unholy trigger to more powers to keep Inquisitors from e.g. healing demons
  • Made Theurgy turn into True Faith on SI ordination, made Sorcery disappear on SI ordination
  • Made Shadow Inquisition commoners not spawn with Theurgy
  • Made Sorcery not learnable by or teachable to Shadow Inquisition characters
  • Added Holy Arts masteries to "remove hunter traits" effect
  • Turned off hunter rebellions for hunters

Mummies
  • Slashed potion sale prices and amulet primary stat bonuses
  • Nerfed weather magic while trying to make it more flavourful
  • Increased cooldown on gold and silver conjuring to 3 years
  • Made the "Asking the Trees" county modifiers more useful
  • Boosted prowess gain from potion to make it worth mor than a primary stat point
  • Tweaked a building, nerfing gold income
  • Fixed common_effigy_ongoing referring to "mediam"_stress_gain
  • Immortals other than vampires will now also be helped about stress #This should help the very stressed unlanded mummies floating around
  • Added dynasty legacy tracks for Mummie
  • Added lore buttons for the bookmarked Mummies
  • Added Mummies to the true age script

New Cosmetics
  • Burned Decals
  • Longer ears courtesy Lord of Kings
  • Improved portrait shaders and fixed normals thanks to Buckzor

Miscellaneous
  • Many new Decision and Event illustrations with some help from AI art.
  • Found a way to trick the relation between destroy title cost and remove law cost #For the player, it basically means that destroying titles will now be at a reasonable cost
  • More work on AI changing and picking relevant lifestyles #The vampires and werewolves AI shouldn't pick focus in trees they can't finish anymore (for example a homid born WW won't focus on breed gifts if they have already finished the homid gifts tree since they can't actually finish the lupus one)
  • Added Gallant as a virtue for the honor tenet of via equitum
  • Reformatted the perks checkpoint event
  • Fixed the AI not being able to progress on lifestyle trees starting with two level one perk
  • Tweaks to Iberia setup to help the Shadow Reconquista stands up a little more to the Midnight Crescent
  • Added 14 Great Persons characters and events
  • Kiasyd characters now get Obtenebration instead of Oblivion
  • New interaction icons.
  • New Crime and Doctrine icons.
  • The bloodlines bookmark now displays dynasty houses instead of dynasty, thus telling you at a glance which bloodlines are presented
  • Added Adisa as a bookmarked character, gave her special content
  • Added a regional event for 1426 Italy
  • Ilias is now correctly bisexual
  • Reworked the Holy Grail/Grail of the Bitter Ashes for vampires.
  • Added 43 lore buttons, scripted the stats of those characters
  • Added the Sisterhood of Erinyes faith and setup support for it (CB Assamite Revised)
  • Added the Via Redemptio faith and setup support for it (France by Night)
  • Fixed Durga Syn's portrait "issue" (?)
  • Tweaked Kukul's buildings uploads to account for warder of men
  • True Brujah lost their access to the Carthage objective and gain a specific new one instead. Catubodua is an exception and has access to the two
  • AI Kuei Jin won't pick blood legacy anymore, players still can
  • The doppelganger from the vanilla mirror event now has a fixed age instead of copying the age of the player
  • Removed the script destroying memories. Instead scripted memories duration so that memories fade more organically in time, and depending on your importance (unlanded chars won't keep memories for long, landed keep for longer, players for even more etc)
  • The diablerie opinion modifier has been reduced, now that the AI actually tries to find secret
  • Added Prias' missing sword
  • Fixed vassals and lieges of attackers being able to join holy wars against their lieges and vassals
  • Nerfed prison of water. Again
  • Upped Inquisition AI building willingness values for upgraded tiers cause they need just a little bit of extra help to get to the sweet spot and AI values are my kink
  • edited 1430 Inqusition spawning characters to give them more flavour
  • Via Furores will now always convert to Anarch during the revolt (and not just "very often convert to")
  • The "Far from home" event won't pull incompatible splats together anymore
  • Solved a vendetta between the vanilla and PoD Cardona houses
  • Restructured the dna_data folder. Thanks to BDW for the command and the troubleshooting
  • Fixed a vanilla issue preventing anything above loading tip 69 to be displayed. As such, all 125 quotes are now visible.
  • Nerfed the duration of the strong bloodbound hook #It's now double the weak blood bond hook, and not10

  • Added 80 quotes from the WoD to the loading screens and main menu
  • The Eye of Hazimel won't work for characters without disciplines now
  • The AI is now less good at finishing the Banu Haqim struggle, leaving more time for players to interfere
  • The Codex Mortis now give Giovanni Necromancy instead of Oblivion
  • Royal Court events are now less frequent and give more time before timing out
  • Simplified the Persian foothold decision
  • Added another effect for Toreador primogens #Those lacking RC don't have any otherwise
  • The "footstool" event has been functionally disabled, it's just too big of a swing (it will randomly unland one of your allies to start)
  • Update POD_error_suppression_events
  • Chinese Translation
  • Typo fixes

Princes of Darkness, "Undying", Hotfix, Version 1.7.1, Change Log, September 15, 2022
  • Fixes for CK3 1.7.1
  • Removed the script destroying memories. Instead scripted memories duration so that memories fade more organically in time, and depending on your importance (unlanded chars won't keep memories for long, landed keep for longer, players for even more etc)
  • The diablerie opinion modifier has been reduced, now that the AI actually tries to find secrets
  • Added more umbra events
  • Finished adding umbra flavor events for now
  • Adding a warning about custom mummies outside of the land of faith
  • Gargoyle content re-enabled
  • Spawned gargoyles aren't underage anymore
  • Removed the additional pre requisites for Gargoyles MaA, not explained to the players and confusing
  • Started adding events for integrating Sithis' non illustrious artifacts
  • A fix for the Unbound Dynasty so they don't hate each other.
  • Logic error fix for Effigies
  • Attribute fixes for characters with two stat allocations
  • Some loading screens
  • Vanilla religions and faiths removed GUI
  • Werewolf animation fixed
  • removal of some loading screens
  • Remove unused "Road of Night" religion, "Path of Night" faith still exists for Moncada.
  • Name fix for "Marc de Barbant"
  • Chinese translation update
  • Gargoyle potrait flag fix
  • Error log cleaning
  • Additional error suppresion
  • Update to frontend_main.gui
  • Removal of werewolf, demon, etc... from ruler designer splat trait choices
  • Fix title holder with variable got instant killed in initiation
  • Fill in missing holy order loca
  • Update POD_soulmate_frenzy_events.txt
  • Update 01_prison_interactions.txt
  • Umbra restored
  • Update 00_POD_personal_character_interactions_spawn_troops.txt
  • Update portraits.gui
  • Update POD_health_effects.txt
  • Bugfix for health cost for shroud crossing
  • Update 00_POD_regiment_types_special.txt
  • Making wutian trait use cloud seal script
  • Sekhem adjustment
  • Mandate of Heaven

Princes of Darkness, "Undying", Hotfix, Version 1.7.0.1, Change Log, September 9, 2022
  • Fix to dying issues for mummies
  • added additional mummy graphics
  • Terapass statue for portrait shader fix
  • fixes in artifact creation
  • avoid perk clean by focus maintenance
  • fixed sieged events
  • remove incorrect duplicate POD_portrait_normal_eyes_trigger
  • ventrue raktasadhus name
  • Chinese translation additions

Princes of Darkness, "Undying", Version 1.7.0, Change Log, September 8, 2022

Compatible with CK3 1.7.0 (Bastion) and Friends & Foes DLC

The main aim of the update is to bring Princes of Darkness to a compatible state with CK3’s latest DLC and patch.

Besides that, it is mostly a transitional update as the big news aren’t yet ready to be shown. Still there is plenty of various new content to talk about.

First, Mummies are officially released. While some of you might know that they were already playable, they were still in a “work in progress” stage. Now they have been going through a balancing and flavorization phase. They have their own bookmark, dynasty legacies and other usual content that they missed until now.

Related to Mummies but also to a lesser extent to other creatures, the Umbra is getting expanded with more flavor and events. The Umbra is a big place however, so it’s an on going task.

There is now a sorcery trait, one of the Numina in the World of Darkness, which are a form of “low” magic. Very rare, they open a new small lifestyle tree if you can gain access to it.

On a more bloodsucky side, vampires have gained an expanded Necromancy tree with various paths. Each path is known by a specific kind of vampire (the Giovanni family knows the Giovanni necromancy for example). Mentoring is available for those trying to learn all the paths, though some of them are very rare, with very few available mentors.

A pass has also been made on forgotten disciplines, those that have been here since day 1 but were mostly passive buffs. Like Celerity

Our Inquisitors have learned new tricks to help them against their new and old foes. Holy Arts are a “refinement” of True Faith, only available to them.

As usual, you can also expect new portraits, Great Persons and character lore buttons in this update, as well as bugfixes and balance tweaks.

Princes of Darkness, "Return of Ceoris", Hotfix, Version 1.6.1.1, Change Log, June 22, 2022
  • Ceoris has been saved from PDX hostile takeover
  • Fix for the lifestyles disappearance case #For the future, the rule seems to be that if a lifestyle family has more than 3 lifestyle trees and tries to hide some of them, it must always have at least 3 visible at all time to avoid the issue
  • No changes needed to address the CK3 1.6.1.1 hotfix
  • Building Localizations so every stage is unique
  • Mummy building localizations
  • Wraith building localizations
  • 9th arcanoi: Keening
  • Mold away the old: Vicissitude now supports changing the apparent age of ghouls. It cannot, however, de-age a character below 19 years of apparent age
  • Allow ghoul rev as mortal, no more
  • shorten some random list with pick tech
  • Small Canon Adjustment Regarding Adisa
  • hunter wouldn't call hunter blood sucker... again
  • Fixed some new (but benign) error log issues post 1.6.1
Princes of Darkness mod updated for 1.6.1. "A House Divided"
[*]Updated for CK3 1.6.1 (Castle), "Stabilizing the Iberian Peninsula" update, June 21, 2022.
[*]The wiki has gotten a big update, please check it out: https://www.princesofdarknessmod.com/wiki
[*]Added "A House Divided" struggle for Banu Haqim over Alamut and Persia.
[*]Befriend scheme fixed.
[*]Added and completed Thauma's lifestyles script: The big change here is that you won't see the "exotic" disciplines trees that you don't have access for at the moment. It's a purely visual change and doesn't change how you can acquire new disciplines This will allow us to continue making new disciplines without fear of completely bloating the lifestyle screen with trees that will most likely not be relevant for you, like Abombwe if you are playing in Iceland
[*]Adds two new artifacts, Djangalbi and Set's Emasculation Artifacts, and relevant scrips for additional content
[*]Work to prevent Holy Wars firing instantly, now they'll fire in 1300 or if the big button was pressed
[*]Ghouled Pets shouldn't die, but it needs lots of actual testing in case I missed something
[*]Fix several drain famulus bug and other tweak
[*]Kuei-Jin a seperate splat from vampire, and appear as such on splat map
[*]KJ added to weight watchers
[*]Protected the newly non vampires Kuei Jin from infirmity
[*]Add kj tree missing desc
[*]kj own bulding, make kj as indepent splat trait, allow kj breed dhampyr and other fix
[*]Fix kj ai don't regenerate chi
[*]Fix kj adopt having vamp trait
[*]Kuei-Jin Wiki Guide: https://www.princesofdarknessmod.com/wiki/index.php/Ancestor's_Guide_to_the_Kuei-Jin
[*]New Game Rule allow you to choose if Patron characters exist or not
[*]Many new portraits
[*]Added a warning to the first umbra screen that you will lose access to basically everything while in the umbra
[*]vamp and umbra traveler won't be invited to feast and other fix
[*]Add an umbra event, and other fix
[*]Umbra guide added to wiki: https://www.princesofdarknessmod.com/wiki/index.php/Traveler's_Guide_to_the_Umbra
[*]The "footstool" event has been functionally disabled, it's just too big of a swing (it will randomly unland one of your allies to start)
[*]You can now control instead of destroy the relevant titles for the Faith in Shadows objective
[*]The torturer lifestyle tree has been nerfed (again)
[*]Added another effect for Toreador primogens. Those lacking RC don't have any otherwise
[*]The Brujah cadre interaction now has a cooldown and a cost
[*]Add a objective decision for east Salubri
[*]Portrait clothing and shapeshifting form improvements
[*]freestate use clan tax
[*]Custom shih faith fix
[*]Allow shih gain early acess to 6-7 Qiao when finish objective, since those perk is alredy implemented and modern bookmark is far away
[*]fix shih getting inqui faith
[*]fix imprision saying hunter is hell spwan
[*]vamp can't survive suntrial
[*]pope won't hate hunter
[*]Added two new sections to the religious screen, Supernatural Tolerances and Doctrines of the Blood.
[*]Added the incompatible splats triggers to hide some more interactions, like learn language
[*]change from religion = religion:roadofset_religion to faith = { has_doctrine = special_doctrine_set_pillars_kindred }?
[*]Change some ai value and fix non trait baron remove building bug
[*]Corrected which type of xp was required to train characters in Abombwe
[*]Don't allow buy higer level mummy craft perk with out low level one, fix a typo
[*]Unvalid weather magic interaction if don't have any option
[*]Less annoying mummy necromancy and more flavoured unmaking
[*]Fix two mummy interaction, adapt marriage modifier to multisplat
[*]Add sekhem check in most mummy interaction, shih phoenix perk now only resurrect once, remove can't resurrect without lifeforce restriction since nobody read introduction and dying asking why
[*]more inteligent sekhem vessel, added frozen to avaliable trigger and removed some duplicate trigger that already is contained in avaliable
[*]Mummy Easter Egg character for the Cabiri
[*]Mummy building loca partial
[*]Add Asekh-Sen trait for banemummy
[*]Add cabiri only ducal building
[*]Implement first level of wutian tan
[*]Make bloodgorged age increase event apply to every immortal
[*]fix for same sex fertility care
[*]Lifestyle initiation for non hunter/vamp/ghoul
[*]WereWolf model fixed
[*]WWs can now shapeshift by decision
[*]WW and Mummy dynasties added
[*]WW are now able to designate their heirs as they please
[*]WW are now especially hard to convert, as their "faiths" represent more tribes than religions
[*]WW choose heir interaction is less costly
[*]Wraith arcanoi traits, graphics and start of eight arcanoi lifestyles
[*]Wraith government added
[*]Wraith Replace potency with Pathos, add passion mechanic, two building line and sort off
[*]Added three wraith faith and other thing
[*]some weavy wraith convert to kj
[*]Implemented fetter mechanic
[*]Random spawn wraith now gain 3 random arcanoi trait, Player can learn arcanoi trait from wraith friend
[*]Wraith now convert to spectre when lose all Corpus (die), and can't be risen
[*]Allow risen acess to certain discipline
[*]Fix spirit opinion trigged as province modifer
[*]Local spirit generation fix
[*]Disabled WW and wraiths for now for Steam Workshop and Paradox Plaza Mods.
[*]Removed the house bonus for the DLC mediterranean decision #It goes crazy with the number of house members in the mod
[*]Code cleanup and optimization. Code style guided added to github and wiki: https://www.princesofdarknessmod.com/wiki/index.php/Coding_Style_Guide
[*]Improved Horus' victory localization
[*]building fix
[*]Fix via ferita icon display error
[*]Various localization fixes
[*]History files tweaks (TC1)
[*]History files tweaks (TC2)
[*]History files tweaks (TC3)
[*]Additional Chinese Translation
[/LIST]

Princes of Darkness, "Iberia By Night", Version 1.6.0, Change Log, May 31, 2022
- Update for CK3 1.6.0
- Adapted and integrated the Fate of Iberia DLC
- Added a Shadow Reconquista struggle
- Abombwe discipline. This discipline is available to Akunanse characters and - Xaviar (1510). It can also be acquired by the usual means.
- This update adds Necromancy as its own lifestyle tree. It uses a mix of existing Oblivion, Kuei Jin and Mummies mechanics. It's available by the usual disciplines acquisition means and is an in clan discipline for Giovanni and Impundulu.
- Dominate discipline can now change personalities of a target.
- Mummies have been greatly expanded and are playable.
- Take note that, since this is a steam build, the Werewolf bookmark is disabled.
- Added 23 new lore buttons, scripted the stats of those characters
- Some tweaks so that external (and bordegory) inheritances happen less often
- Various smaller fixes and loca corrections
- Added some new game concepts
- The AI will now only use swarms if they feel very weak, instead of their current neverending reliance on them
- Dark Night Sky Box thanks to Buckzor of EK2 Team
- Removed Wonder Normals
- Shadow Reconquista Patron updates
- Fixed aspect ratio of Lifestyle Backgrounds
- Added Mummy trait icons
- Added fantasy Iron Skull helmns, White Plate Armor and Ancient Greek Armor thanks to ALU.
- Further efforts to destory rare child vampires from ever spawning
- Improved mummies' localization (effects, decisions, schemes, artifacts, spirit travel, events, modifiers files)
- Renamed "Against Apophis" doctrine to "Osirian league"
- AI Hardestadt/Salianna won't give de jure vassals to AI Julia/Geoffrey anymore, since it crippled them too much
- Added lore buttons for the WW bookmarked characters and Horus
- Improved mummies buildings and character interaction loca
- Added Horus' portrait by LeSithis
- Buffed the anti dev WW building
- WW trait now give a health boost
- Fixed some __ in enochian dynasty naming
- Mummies have been landed #Hunter and WW bookmarks only
- Added the Children of Osiris faith #Mostly so that Milarepa can go along with his Stargazers pals
- Added the Sancta Mater faith
- Added 19 mummy characters #Unlanded for now
- Tweaked the egalitarian etho
- Silent strider and talmahera religion now accept mummies
- Added LeSIthis portraits
The "clan government requires alliance" issue should be fixed. Again.
- Litany government makes it so development doesn't benefit them at all now
- The option to convert to a populist faction faith isn't a thing anymore #Since it could result in WW adopting vampires faiths and vice versa
- Black Furies don't care about what happen to boys anymore
- Integrated Chilemiao's uploads
- Added LeSithis latest 4 portraits
- Fixed a localization saying you will get the amazing "MAX_RECURSIVE_DEPTH" bonus
- Completed Yvonne/Get of Fenris starting situation
- Red Talons faiths now consider being mortal as a grave sin
- Added the werewolf introduction event
- Fixed small WW issues (red talon legacy tree icon, wolves modifiers loca)
- Fixed the Kinfolk trait attribution at birth
- Small fixes to WW lifestyles presentation
- WW can now upgrade the tribe building
- WW don't care about gender for fighters anymore
- Added Tomreit latest 2 portraits
- Fixed a modifier being confused between Assamite and Banu Haqim
- Finished the WW objectives
- Added LeSithis' latest three portraits
- Added immortal trait characters (Wepauwet) to the weight and musculature control watch
- Integrated Chilemiao's upload
- Added a basic event/decision to give WW a way to get gifts xp
- Holstein is no longer a development wasteland
- Added even more unwillingness for the AI to just spam swarm MaA
- Finished scripting the WW artifacts
- Handled succession laws for WW #Should all start with primo equal, except BF with primo female only
- Added LeSithis latest four portraits
- Finished the WW wonders
- Added the WW wonders to the 1510 script removing non vampire wonders
- Added an event for Black Furies moms to deal with a potential baby boy
- Added an event for lupus rulers where one of your (off screen) cub experiences the first change and can be recruited
- Blood Sorcery is no longer criminal for Road of Heaven
- Added Tomreit latest three portraits
- Added support for the WW starting titles in the de jure script
- Finished WW auspice lifestyles
- Added 6 WW characters
- Added the 11 WW starting landed titles in the files
- Added LeSithis and Tomreit's latest portraits
- Added Necromancy for relevant canon characters and as an in clan discipline for Giovanni and Impundulu
- Added LeSithis Arishat's portrait
- Finished adding WW dynasty perks and associated MaA
- Removed a lover event giving unwanted contracts
- Added a Litany government form for WW/Kinfolks. Added it to Chilemiao's governments scripts. #Uses a mix of clan and tribal mechanics
- Added flavorization for werewolf holder ranks
- Added a simple immortal trait #Needed for Wepauwet
- Added LeSithis' portraits
- Added a rolling event giving Lupus born characters to WW courts #since we won't represent them otherwise
- Added Tomreit and LeSithis latest portraits
- Added Werewolves buildings to Chile's ducal building removal script
- Cultural acceptance is no longer a factor in diplomatic vassalization interactions...
- ...but the diplomatic court bonus to this has been reduced
- Added Tomreit's portraits
- Added 4 WW characters
- Finished the WW buildings (except wonders)
- Added Tomreit's portraits for the future bookmarked WW characters
- Via Aesigard can now rebuild Uppsala
- Integrated Chilemiao's uploads
- Bind Famulus interaction opened to ghouls and co
- Added the buy artifact claim interaction to the Chains of Loyalty and A Job Done Right perks
- The cost of buying artifact claims has been reduced
- Added WW to the can_raid trigger. Also made sure that they can always recruit wolves MaA.
- Tweaked the saucy readings court event
- Added the culture effects on the devoted trait
- Added BDW's Josef portrait and Tomreit's portrait (used for Vera)
- The AI will only declare wars for illustrious artifacts now #Vanilla limits it to famed+, but it still annoys a lot of players
- Removed the ability to freely grab artifacts from banished characters #I know this will be a controversial change, but it's just a way too easy way to grab the very powerful static artifacts in the mod
- Added Tomreit's fixed portrait back
- Added 11 WW characters
- Added 12 WW characters
- Basic Werewolf Tribes (Religions) and Camps (Faiths)
To do: more tenet diversification, Garou Nation and Wyrm tolerance doctrines, Triat leaning and dedication, custom tenets, etc..
- Added 18 WW characters
- Removed a conversion option in a royal court event
- Added 9 WW characters
- Added 15 WW characters
- Added Tomreit's portrait (used for Marbuena)
- Added a piety cost to flagellate (since it can be made free by fortitude)
- Added 13 WW characters and 2 kinfolk ones
- Added support for 14/15/16gen somehow succeeding in the ante hunt
- Ghouls and co can now use mesmerize, summon and entrance
- Hooked bloodgorged to the main vamp maintenance event
- Added a maintenance event to switch holdings from tribal to castle depending on holders, and vice versa (for future WW use)
- Added the POD_incompatible_splats_trigger to the various forms of demanding conversion
- It's now stupid expensive to convert to a religion of another splat (ex: a vampire trying to convert to black fury)
- Added 5 characters from Sins of the Sires. Tweaks to the setup to account for the new information.
- Dealt with the last torpored rulers in the 1510 bookmark.
- Fixed a bunch of missing cowed modifiers. Thanks to BDW for the detailed feedback.
- Related to the above giving now more bonus to a dread playstyle, it's now harder to terrify/intimidate characters (you need more dread)
- Fix for portrait graphics, expansion of barbers
- Removed the option in an event that makes vanilla buildings pop up
- Re activated the Inquisition ducal buildings for their startdate
- The Inquisitors wonders will now be removed after a month or two in the 1510 startdate
- Added a maintenance event to give kinfolk to kinfolk/WW babies and handle the first change to WW
- Fixed an issue in the Nosferatu dynasty tree
- Under the hood scripts for WW (WW barons initialization, WW commoners faith initialization, WW ousts non WW landholders post war, WW guests don't show up in non WW courts)
- Added the Fire and Fury custom tenet
- Added Seinia's portrait
- Added the Aphrodisiac and Saturnalia custom tenet
- Added Erianthe and Phaedyme's portraits
- The perfect world modifier is now applied county wise instead of barony wise to avoid issues
- Tweak to avoid an issue in POD_chargen.1340.option.c
- Added the POD_incompatible_splats_trigger in more relevant places
- Reworked the current bandaid effect into a starting event where unwanted splat characters are killed depending on the chosen startdate (ex: AI hunters characters are killed if playing the war of princes)
- Fixed a number of history issues related to the Premzyl and Grimaldi characters still drawing from non existing vanilla characters
- Added Karl Shreckt and Tyler's portraits
- Added custom portraits for Demetrius, Mahtiel, Cretheus, Abdalkutba, Zamra Matoub, Adisa, Drennis, Mannal, Christof Romuald, Troglodytia.
- Vampires can't get the "Garlic King" nickname anymore
- Added a maintenance event for AI ghouls/rev replacing buildings #Very experimental
- Clarified some objectives made more confusing by the de jure rework
- Fixed brokem map modes
- Fix missing scope in possesions
- Fix offer draught
- Mummy duel localization
- Hide the Spawn Army interaction if the player is unable to pay the gold cost of the cheapest option which would result in them getting an empty menu. Exception being if they have the Mother of Monsters perk or Serpentis Advanced since that allows for spawning of Typhonic Beasts which have no gold cost.
- add method to gain xp for celestial and necromancy hekau, allow rename effigy, shorten limit as unlanded can have perk
- Fix non adult can be immortal and double piety cost
- Allow draw sekhem from vessel instead
- fix non tribal ww baron giving illgal gov warning, fix mummy having princedom buidling at start, allow mummy ai heal mising leg or disease for sel
- umbra GUI fix
- Start of Werewolf Glyph Coat of Arm colored Emblems
- Spell of Life
- Fix for custom non-black hand Nagaraja not located in India not gaining any disciplines at all during char creation.
- Werewolf Spiritual Quest update and some related game concepts and placeholder localization
- Tweaked hostility doctrine
- Horus unique loca and shemsu-heru wonder and other tweak
- Allow apophis follower seem cannibal legal
- Making only amenti has neteru, making incompatible splat always want indepent from incompatible liege, and some fix
- Disable feudalization for ww
-Fixes to some localization errors
- Created scripted effects to remove and add heritage modifiers and changed chargen to use the add one instead of repeating same code everywhere.
- 1 year cap for chargen decision disspear, and implement batteground realm effect
- bugfix for char creation so Blood Gnosticism faiths are selectable.
- cadet houses retaining parts of the benefits of their original house.
- Add new soulforge outcome
- Finish Mapping and strat implementing plane effect
- all effigy perk except 10 underworld related, implemented
- Add warning icon into perk condition, Allow choose duel instead of scheme in some kj interaction
- Finish amulet hekau, and tweak celestial hekau
- Allow you soulforge bound wraith into a artifact, moved revenant baron initiation apart so it won't kill the cpu, initiate mortal neteru for mummy
- Integrate thaurma change (and removed unneed interaction condition replaced by this), no cost for wraith stay in umbra, add stress cost for maintaining wraith in skinland, remove herd relation when become childe, warning text to custom age event, fix several mummy thing, removed unused herd and ghoul list (which is replaced by scripted relation)
- Fix modifier display error, separate kj court gov
- Implement 4 mummy amulet perk
- Make court artifact having miscellaneous type for those who don't have dlc
- Fix building removed by uninitiated mortal
- Display artifact in decision and other fix
- Moved kj initiation to standalone effect, implement a mummy perk, make a great war happen when east strom has come
- add hostility and opinion malus and criminal doctrine betwen kj and anda, kj and ravnos, shensu-heru and bane mummy, wutian and wukuei.
- Disable rng when use auspex
- Removes scope:actor = { is_vampire_trigger = yes } on line 95 to fix the problem of non-vampire supernaturals being able to activate Nocturne but not turn it off. And since the following line checks if Nocturne is active it's superfluous to check for supernatural type since the character is obviously able to turn it on. It also protects against situations where a character somehow changes supernatural type to one that doesn't have vampiric blood.
- Shih player should survive now
- Localizations for natural disasters
- Implement 3 bond of fate effigy perk and other fix and tweak
- fix and move shih to own faith
- wraith fix and implement more amulet artifact and other tweak
- implement sekhem vessel

Princes of Darkness, "Night Court", Version 1.5.1.1.2, Change Log, March 23, 2022

Update for CK3 1.5.1.1
  • Fixed the Tremere objective being unclear since the de jure rework
  • Move capital is back to infinite after being broken by the update
  • Dominate: Added personal interaction to use dominate on your puppets to make it easier to keep track of your dominated people
  • Dominate: Speak throught he Blood intearction
  • Brighter Blood Bar in GUI
  • Event Option scrolling in GUI thanks to LT-Rascek with the CK3 Mod Co-op
  • New Tenets:
    • the Pyramid
    • Wild Vampires
    • Secret Cult
    • Sanctioned Diablerie
    • Noblesse Oblige
    • Knowledge Above All
    • Moments of Truth
    • Honor and Bravery
    • Community
    • Svadharma
    • Lilith: the Maid, the Mother, the Crone
  • Princedom buildings stay enabled at a lower dev cap now, to help recover post Black Death
  • Added a game rule that can disable the Black Death
  • Removed some tribal holdings
  • Blood lust now pickable by 5th generation vampires
  • 16th generation Vampries can no longer Embrace new vampires
  • Mummy splat updates: Faith icons, Effigy, reduced hostility between Via Apep and Face of Apophis
  • More Kuei-Jin discipline education
  • Fix for hunter leaders being changed randomly into vampires
  • The Wiki has migrated and been updated for MediaWiki, as well as adding new sections like a Beginner's Guide by BDW, Faiths and Cultures thanks to Reciter of Poetry | CK3Tools: https://www.princesofdarknessmod.com/wiki

Princes of Darkness, "Night Court", Version 1.5.1.1, Change Log, March 11, 2022

- Fix to Hud lower left button offset.
- Localization fixes for certain religion tenets: Pact of Athens, Intellectual Detachment, etc...
- Fix to shape shift form portraits GUI
- Fix to Indian Court 1g2
- Localization fixes: Seduce Scheme Resistance multiplier, Yi's Teachings

Princes of Darkness, "Night Court", Version 1.5.1, Change Log, March 10, 2022

- Update for Crusader Kings 3 1.5.1
- Enlightenment Virtues are now doctrines.
- New third tenets added to all faiths now that Enlightnment Virtues are now doctrines.
- Added Ashen Faith and Willing Embrace custom tenets
- Added the Black Death chain of events
- Dominate discipline expanded
- Presence Elder perks now available
- 2 new Toreador objective decisions
- add Kuei Jin/Wan Kuei option in chargen
- Fix to Nocturne power not working, because needed events were removed from vanilla
- Slight fixes to Salianna's DNA
- Fix to Obtenebration powers and 'Heart of Darkness' Serpentis power being usable only by vampires
- Added 14 characters
- Al Qasrayn is no longer a tribal holding
- Minor fixes to Razkjolna's special content
- Improved the titles rewarded by objective #Now if you, for example, create the clan malkavian title with the malkavian objective, it will become the de jure title of the titles you already own, and not just titular
- Added the missing OR to the "any kind of ghoul" trigger
- Replaced the barely working piety level impact in the road of heaven buildings
- Added 22 lore buttons. Scripted the stats of those characters.
- Bellum Justum perk set at 50% to avoid confusion
- Small fixes/tweaks to the new Toreador objectives
- De jureized the Giovanni kingdom title to avoid them making Krete their primary
- Cooperation perk gives Peace Acceptance now
- Fixed an issue in Rusenko's content
- Added 6 Great Persons
- Salianna's legacy tweaked
- Capped the AI economic aid to avoid very rich passive counts
- Detailed Ledgers (vanilla stewardship perk) now does something in the mod
- Added 3 missing canon religions (Via Aesigard, Apostles of the Third Caine, the Shattered Spear)
- Added 25 artifacts
- Eschatologists accept Mortis
- The vassal to liege contract change is no longer only one per lifetime
- Added a new (rare) Elysium event where you might buy one of the non unique weapons in the mod (Ayr's swords, Weyland's wyrcan, Dweomerian Damascene Scimitar or Iulus' Sword)
- Added the missing vanilla regional artifact pattern entry
- Fed the hungry error suppression event with more error log false positives
- Fixed Augustus Giovanni secretly being Mia Watu during the chargen event
- Tweaks to MaA values
- Fixed the left alone modifier
- Toned down the AI willingness to launch artifact wars. Way down. #Might make something more in depth later on, most notably taking into account the artifact rarity, but will wait for a potential PDX fix first
- Added a "Just kill them" option to the end of the diablerie scheme
- Rumor mill interaction cost increased
- Prestige on romance success has been nerfed
- Raiding rewards (gold, prestige, piety) have been nerfed
- Added a warning about potential murder saves when choosing a murder method
- Fixed an issue in Crimea setup since the recent changes
- Fed the error suppression event some portrait flags false positives
- fix to war declaration localisations stating once per lifetime instead of every 50 years
- change variable blood_level and masquerate_level to scrpted variable that has value depending of hunger/masquerade modifier, allow ghoul/revenant character see the bar since they has hunger/masquerade modifier too
- Changed two instances of what I believe to be typos on line 64 and 65: Changed "dared to chrage you defamation!" to "dared to charge you with defamation!"
- Mum's the word on new splat development.
- Additions to Rostylav's Court. You can support our developer in the Ukraine on Patreon. https://www.patreon.com/posts/pridvornii-63169881
- Patron Content: Baoban Sith/Aisling

- Known issues: lower left bar HUD icons offset slight higher because of position of top blood hunger bar in the same container.

Princes of Darkness, "Night Court", Version 1.5.0.2, Change Log, February 17, 2022

- Integration of Paradox gene morph and ethnicities fixes for 1.5.02
- Fix of wonder buildings causing Linux CTD. Thanks Charlie!
- Tweaks to some remaining not vampire appropriate events
- Adapted non-graphical Paradox changes for 1.5.0.2
- Web of Knives won't attack players if set to lowest strength game rule
- Vampires can't die by being "booed" to death by their jesters now
- Increased trigger protection against the head chasing monk event, vampires' most existential threat in RC
- Differentiated the Cappadocian and Tremere primogens bonus (were the same before)
- Coimbra and Portucale aren't wastelands devoid of any civilization anymore
- Artifact Map Mode (by ruler and courtier)
- Each clan now has one (or several) "traditional" faiths they can convert to for half the piety cost
- Converting to Patron only faiths as a non Patron character is now prohibitively expensive
- Various small fixes (loca, MaA balance etc)
- Some religious tenets nerfs
- Qus is Old Egyptian culture now.
- Castle/City keepers traditions don't require feudal gov anymore
- Tweaks to some buildings
- The soulmate frenzy event is less deadly
- Small fix to the grandeur objective
- Tweaked swords for hire tradition
- Fixed the gold scale cost of court amenities
- Small fixes to the last objectives
- Disabled an event making vamps convert to not appropriate faiths
- Integrated Chilemiao's uploads
- If you released a ghoul, then embraced them, they will now lose the "scorned me" modifier
- VTES art for Tapestry of Blood
- New artifacts: Tapestry of the Bone, Tapestry of Nod ("Tapisserie de Noir")
- Weapon display fixes. In duels, special Vampire and Hunter artifact weapons will be wielded without wooden frames around them.
- Added Court Traits for prey restrictions for Ventrue Clan Bane
- Darker Map
- Scrollable Interarctions
- Debug Mode Portrait Editor fixed.
- Fixed the Bellum Justum perk
- Deleted a botched sub bookmark image
- Kiasyd now have access to the Lasombra dynasty perk
- True Brujah now have access to Carthage
- Replaced the zealous people by fervent temple builders for the Greek culture
- Small prowess nerfs for random artifacts
- The scheme icons are back
- Removed the new vanilla option to convert during a stress break #Might be the cause of weird religion vampires floating around
- Added the Eternal Knowledge objective #Requires Royal Court DLC
- Removed the obsolete commander event file
- Nerfed Industrious
- Upped the gold provided by the "Prince of" building chain #To help players deal with the numerous new costs while cementing the importance of a well dev capital city
- Removed the prerequisite of the house head being of x government for cadet branches
- Some loca fixes
- The Brujah legacy track is now available to True Brujah as well
- Made some not appropriate courts events not triggering for vampires anymore (no longer pestered by dozens of Cindarella or decapited by a head chasing monk)
- Giovanni can spawn Zombu now
- Reactivated the court physician position globally #Running into an issue making it conscience only for now
- Graphical fixes for fangs, teeth. All characters should ahve teeth now rather than transparent gaping holes in reality when they open their lips.
- Fix to (REDACTED) mesh
- Fix to Mist form place holder
- Primogens events won't proc for KJ anymore
- Reactivated the Web of Knives now that the HUD is fixed
- Fixed a small consistency issue in city/castle main buildings
- Fixed some visual and costs issues in the amenities maintenance costs
- Lowered the costs of inspirations
- Fixed Catu not starting as house head of the True Brujah
- Fix to Ruler Designer crashing if starting with no splat trait
- Blood Sorcery fixes
- Various Kuei-Jin fixes
- screamer should fell good eat soul too
- devour chi fixes
- Adapt a frozen time
- fixed Dharma succesion
- fix missing kj schme icon, fix kj charater interaction and made then more understandble, nerf yangprana
- nerfing a lifestyle perk, buffing ducal building
- teleport fix
- fix demonic feature can't reset problem, add desc for them
- fixed problem of drain all your chi when have chi flow perk, fixed osmiosis that don't work, fixed various typo, implemented kj soul art perk
- added soul eating, ritual murder as execution, added send to oblivion as wraith execution meanwhile ban other one for wraith
- Various Shih fixes:
- fix shih make prayer duplicate effect, move wall decision into one
- Duel move for shih
- Organizer trait and no more show legacy reward and no more too long opposition
- changed the condition to make vamp no gain dread or murder secret when murder mortal
- the cap on herd based on diplomacy
- the cap on ghouls based on stewardship
- block vamp convert to innocent faith, in interaction
- Dynasty window layout changes
- Additional Chinese Translation
- Revised Patron Carnal Desire additions
- Patron character Aisling Leanhaun

Princes of Darkness, "Night Court", Version 1.5.0, Change Log, February 8, 2022

Royal Court Integration:

- 121 Artifacts from the World of Darkness, Dark Ages Vampire and Vampire the Masquerade.
A list of all 121 artifacts available in the mod today at the
Princes of Darkness Mod Wiki: Artifacts :
https://github.com/PrincesOfDarknessMod/POD-for-CK3-Wiki/wiki/Artifacts

- Darker Courts: All royal court scenes adapted to a night time look:
- no sunlight
- extensive use of chandeliers, fireplaces, candelabras and floor lamps.
- Shadows intensified.

- Primogen Court Positions. A member of each clan can be appointed to the position of Primogen.
What constitutes aptitude varies by clan. A poor or terrible Primogen gives a malus, while
good and excellent primogen provide bonuses. Clans expect to have a Primogen, and will be displeased
if they do not have one. Each 5 years, a mood of the clan event will proc to give a
ruler where they stand in regards to clans and their representation.

- Ancient Cultures: Enochian, Punic, Old Egyptian and Coptic. Each of these cultures have languages.
Ghemalish is also an available language. Canon characters and Royal Courts will have such cultures and
languages as appropriate.

- Great Persons and their Inspirations
The Great Persons system has been reworked : If no player is eligible for a Great Person spawn, it's
now much more likely that a powerful, higher tier, AI will grab them, instead of a random one. If a
player is eligible for a Great Person spawn, but refuses it, the Great Person will end up embraced by
a nearby AI ruler instead of wandering off. If the player acquires a Great Person, there is now a
risk that a competitor will interfere, making the player having to deal with them. The Great Person
wiki page has been reformatted, now showing Great Persons per region and dates of spawn,
allowing for a better view of who will be available and when in your campaigns. Many great person
characters will spawn with an inspiration to create an artifact.

- Special Toreador Decision: Dazzling Grandeur
- Independent Ruler with Kingdom or Empire title
- All your available primogen court positions filled with primogen of at least good aptitude
- court Grandeur level of 10 (or 150000 prestige if you do not have the Royal Court DLC).


New Sound Track from Serial Symphony!
We are pleased to share with you a new sound track to the mod graciously provided by Serial Symphony!
Track listing:
- "Kingdom of Darkness"
- "Carthago Delenda Est"
- "Cathay in Red"
- "Discordant"
- "Dreaming"
- "How to Kill a City"
- "In Search of Iniquity"
- "Many-Faces"
- "The Samaritan"
- "The Unseen World"
- "White Curtain"

You can hear more of Serial Symphony’s music at:: https://www.youtube.com/channel/UCsKWuWzJ274gHurgbAuTS7A
https://soundcloud.com/serialsymphony

1500 Bookmark:
- Camarilla vs. Sabbat
- Cappadocian Purge event
- Treaty of Tyre event: Assamites can't attack Camarilla characters as long as it's active
- Tremere blood curse event: So far represented as a stress modifier, to be expanded
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added objective to get rid of Tremere Curse
- Hundreds of Canon Characters Added
- 7 houses added
- Introductory lore, bookmarked characters special content, regional introduction events
- Path of Harmony and Camarilla Anarchs faiths
- Sect Mechanics Work in Progress

DeJure Realms rework

New Paper Map

New Wonder Models
- Castle d’Ombro
- Ceoris
- Pit of Malkav
- Founding Temple of Ombos

New Map Layers
- Clans
- Splats
- Masquerade Exposure
- Special Buildings

Murder Scheme expansion

Traditions Contract
- Blood Tithe
- Animal Herd Tithes
- Animalism Herd Automation
- Progeny Rights

Kuei-Jin
- Yin & Yang Meters

Sub-Bookmarks
- Ghouls
- Revenants
- Zadruga

Patrons
- Patron Lore
- Patron Clan Sub-Bookmarks

Git-Hub change log udpates in chronlogical order:

- Telyavel don't hate each other as much now
- Nerfed Legacy of the Unnamed to not have a potential piety overflow
- Added lore for 19 characters
- Scripted the stats for those characters
- Rosamund now can only achieve her decision once
- Added 9 characters
- The Shepherds of Islam faith can now recreate the Ashirra title
- Integrated Thauma's Fortitude improvements, added more tooltips and loca to them
- Put a big red warning on some game rules that shouldn't be messed with
- Kuei Jin can't be ritually murdered to become wraiths anymore
- Small nerf of Natalya's legacy
- A new doctrine, Ashirra Pillars, has been added. All Ashirra founding faiths + the Road of Blood/Tariq El Haqim now consider themselves righteous to one another
- Added Castle Hardestadt as a wonder
- Hardestadt bossing his childer won't result in them rivaling Maatkare anymore
- If Hardestadt dies, his legacy will now live on in one of his childer
- Added 9 characters
- Small setup tweaks for hunters bookmark
- Tweak to Hardy's takeover
- Nerfed Qabilat's house modifier
- Changed the druidic faith name to avoid stretching the county window
- Commented out the Crusade decisions #Crusades are already unlocked by Catholicism and these decisions linger on after with no effect
- The bloodbond scheme is harder to pull off. The victim will now hate your guts if you failed.
- Added a Drain Animal automation
- Added 6 characters
- Disabled a chain of genetic events for vampires
- Reduced the vanilla chance of "everyone can die in a battle, no matter the prowess" from 10% to 1%
- Nerfed MaA's reduction of forced conscription building #With other modifiers, could lead to free MaA
- Overseer changed to +0.5 control instead of control mult to avoid an issue when negative control
- Added 3 characters
- In their unending war against the equine menace, the vampires have won a victory and shouldn't die by "horse accidents" anymore
- Added 5 GPs
- You can't put a bounty on torpid characters anymore
- Fixed the Byzantine community modifier only being partially active
- Added 5 GPs #The Byzantine area is complete
- Added 2 regional events # I created a wiki page to reference major and minor chain of events
- Added 15 characters
- Various changes to Iberia's setup
- Improved the stats of the three vampire adventurers
- Various nerfs to the WoK potency and aggressiveness
- Old vampires now have a negative to marriage acceptance (except if soulmates)
- The Gangrel challenge interaction now has a cooldown and a cost
- Vampires shouldn't catch diseases in prisons anymore
- Whether you succeed or fail, a summon target will now have a negative modifier opinion of you #Summoning someone to you without their consent isn't a friendly thing to do
- Fixed a void in the diablerie secret logic. Diablerist can now be fully exposed with serious consequences.
- Added 5 new murders types specifically for vampires
- The immurment, poison, thugs and animals murder types have been removed for vampires
- You can't invite torpored characters to your court anymore
- The kill them all option in the cover masquerade interaction doesn't give stress to sadistic characters anymore
- Removed vampires from the sinful theocrat loop
- Fixed misleading cultist predator type tooltip
- Hedeon should now correctly receive bonus for torturing prisoners
- Nerfed Militarized Experiments from the Tzimisce objective
- Clarified the Lamia Bodyguard prestige requirement
- The control modifiers from survey capital now apply to the county and not the holdings
- Clarified a misleading tooltip in mortal hunt - Added a placeholder effect to the so far useless Caitiff 4 legacy
- Replaced the Szlachta bonus in the vicissitude tree (not working)
- Fixed missing or wrong stuff in the Patron files
- Added 19 characters
- Integrated Chilemiao's upload
- Removed vanilla entries for history/titles
- Tweaks to historical humans present in the files (no claims, no two Anna Komnena etc)
- Added new titles for the future bookmark
- The Giovanni objective now gives an empire title
- Added the Sabbat religions descriptions
- Added the Path of Harmony and Camarilla Anarchs religions
- Prepared the existing characters for the future bookmark
- Clarified the Assamite objective prerequisite
- Integrated FreeRodomontade's grammar fixes
- Added 101 characters for the future bookmark
- Added 7 Houses for the future bookmark
- Prepared the objectives and title restoration files for the future bookmark
- Work on the future bookmark
- Integrated Thauma's Blood Sorcery work
- Work for the future bookmark
- Added a third missing personality trait to some characters (thanks to Faol for the detailed report)
- Integrated Chilemiao's changes
- More future bookmark work
- More faith icons from Hastur.
- Updated Tariq el-Tanaqud holy sites and added Ashirra Pillars tolerance doctrine.
- Integrated FreeRodomontade's newest proofreading
- First rough iteration of the 1510 bookmark
- Vampire Wonder Models: Ceoris, Castel d'Ombro, Ombos and Pit of Malkav, Thanks to the efforts of Amducious, EnumaEllis and ar'kus!
- Various fixes to 1510 setup
- Adapted the "world and its lore" part of the intro event for the 1510 bookmark
- Added around half of the regional intro events for 1510
- Finsihed the regional introductions for 1510
- Moldavia isn't required to recreate the house of Tremere anymore
- Added investigate lore to the 1510 bookmarked characters
- Summoning a non vampire doesn't give an opinion malus to the victim anymore
- Deactivated the script controlled by the generate family game rule #Meaning that even with this rule on, nothing will happen in the mod now
- Destroying a title is no longer prohibitively expensive #Removing the elective law still is though, that's by design
- Removal of the smallest, more inconsequential, vanilla opinion modifiers to reduce opinion bloat
- Sanitized houses Plague and Nefertiti prestige per dread gain
- Tweak to the maintenance event to help AI landed vamps in prestige death spiral get out of it
- A try to make the AI more willing to buy higher quality MaA than swarm MaA #The tendency of the AI to value numbers above all else is why Gangrel and Setites dominate right now with their swarm MaA
- The Ur-Shulgi legacy perk has been changed to no longer imply that Ur Shulgi is a friendly and tolerant person
- Incorporeal form has been nerfed
- The Byzantine community modifier should now finally completely work #Probably
- Scripted the stats of the 1510 bookmarked characters
- Bran castle has been added as a wonder
- Mukhtar Bey now has his own, properly Caitiff, dynasty
- The AI logic for revoking titles has been changed to make more sense in the mod's context
- Patrons characters have been rebalanced and allowed to live in 1510 #Still unlanded
- Added a workaround to the AI never upgrades ducal building vanilla and mod issues #It's a complex script, but the end result should be that you will see the AI having appropriate princedom levels now
- Added a game rule to control the Web of Knives' 'difficulty level'
- Added a 1510 event for the Treaty of Tyre #Assamites can't attack Camarilla characters as long as it's active
- Added a 1510 event for the Tremere blood curse #So far represented as a stress modifier, will be expanded upon
- Added an objective to get rid of the Tremere Blood Curse
- Removed Three Pillars from Path of Night
- Added 5 characters
- You can now create a cadet branch without killing your ancestors now, but it requires prestige and dynasty renown instead
- Reworked some of the earlier cultural innovations
- Added the Dark Fantastic (roughly 1500/1800) cultural innovations
- Added a Musketmen MaA
- Tweaks to the new innovations
- Nerfed the fearful troops lifestyle perk
- Added 11 characters (going past the 2300 mark now)
- Tweaked the CURRENT_DYNAST_EXTRA_POWER define entry #To alleviate some of the bouncy back and forth between dynasty heads
- Tweaks to help the AI cope with new costs (increased army costs, WoK contracts)
- The Great Persons system has been reworked :
- If no player is eligible for a GP spawn, it's now much more likely that a powerful, higher tier, AI will grab them, instead of a random one
- If a player is eligible for a GP spawn, but refuses it, the GP will end up Embraced by a nearby AI ruler instead of wandering of
- If the player acquires a GP, there is now a risk that a competitor will interfere, making the player having to deal with them
- The GPs wiki page has been reformatted, now showing GPs per region and dates of spawn, allowing for a better view of who will be available and when in your campaigns
- Added 13 characters
- Re enabled the ghouls submark (fixed issues in it changing the cast, completed the localization) #There is a known weird issue of strange portraits movements in this specific bookmark, but I have no clues how to fix it and it's purely visual
- Fixed Sernog being in two different places holy site and wonder wise
- Added a 7th ghoul submark character #Because PDX, in their infinite wisdom, decreed that there shall not be two bookmarks with 6 characters at the same time or the space time continuum would break
- Enabled the intro event for ghouls and revenants. Tweaked it to talk specifically about mechanics and changes relevant to those if you are playing them.
- Von Murnau hunters can now ordinate unlanded members of their close family regardless of distance
- Fixed a token in frontend_main gui
- Added lore buttons info for the bookmarked ghouls
- Fixed some missing or misplaced perk localizations
- Increased the cooldown on sending poems to the same person so that it's less spammy
- Removed some duplicates characters (history files and GPs)
- Added 4 characters
- Fixed two counties modifiers not working, thanks to Mafontti for the report and solution
- The sanctuary of flesh now only requires vicissitude base, not advanced
- Merchant Influence 2 is now properly disabled if held by a non vampire
- Started a title flavorization and de jure project
- Finished the bulk of de jure Empire flavorization
- Re scripted the de jure setup differently
- Added an Egyptian de jure empire (Followers of Set if Setite held, Kemet otherwise)
- fix the error with Traditions Contracts not properly evaluating obligation levels in determining tyranny and hook usage. Thanks to @philosophergamer for pointing out the issue.
- Optimized the starting de jure event, added support for titles bouncing back to their original owner types
- The wise man/mystic repeatable decision has been nerfed
- AI vamps shouldn't be able to heal their one eye or scars if they are from their life anymore (so AI Valbjorg should keep her crooked eye now)
- Integrated Thauma's uploads
- Some tweaks to the vanilla Torturer lifestyle tree to slow down the rule by fear playstyle a little
- Added more dynasty renown as reward for objectives giving you dynasty perks to not be a net negative
- Added the de jure Kingdom level setup and flavorization scripts #That concludes the "priority" pass on De Jure setup
- Added 9 characters
- Tweaks to the Dream objective
- Tweaks to the stress/chaplain council event
- flavorization of Tibet+Khotan
- Holy wars now cost more piety #Piety tend to be too plentiful for non diablerist, and it could help the AI switches focus for eternal holy wars to de jure wars
- The localization for kingdom holy wars and invasions now correctly refer to per 50/100 years instead of once a lifetime
- The localization for hedonistic now says that elysium gives piety (which it already did before, only a loca issue
- Added the Cappadocian Purge as a 1510 setup event
- Various small fixes (loca, Carthage CoA not appearing, Von Murnau objectives)
- Added 22 lore buttons. Scripted the stats of those characters.
- Reduced the AI risk of committing suicide (the decision kind, not the "hopeless attack on the player" kind)
- The first level of Inquisition buildings don't require control anymore #This was often confusing players
- Nerfed some sources of new faith creation cost to avoid creating a faith actually giving you piety if stacked
- Disabled the AI's ability to create head of faith titles
- Flavorized the wendish empire into vinsaule
- The prerequisites for leveling up your fame and devotion have been increased #There a lot of per fame and per devotion level bonus in the mod, and those two stats are too easy to grind as a longer living/immortal being
- Added 6 Great Works/Wonders
- new mapmodes to show the new special buildings on the map.
- Small buildings inconsistencies fixed
- Added being nemesis as a valid reason to not accept an alliance (vanilla only cares about rivalries)
- Added a new script to show the "true" age of pre BC vampires
- Tweaked the forced conscription building
- Tweaked the Shadow Reconquista flavorization
- Disabled the set_age event. PDX won this round
- Plood tithes
- AI now respect Traditions Contract Progeny Rights
- Nerfed opinion bonus from new contracts #Sparc is way too nice with players as usual, +15 opinion for the default contract? nah, it's the default contract, they expect it, so 0, anything else is a malus
- Fix to signature weapon custom localization }}
- Fixed name of zadruga bookmark images, names and portraits
- Fix to console portrait editor
- Brought back the 1510 bookmark
- Correction to mist form, bringing back the mist shield until I do SprenTech
- Correction to Dracul form
- France by Night Sub Bookmark Map for Toreador, Ventrue, Brujah, Nosferatu, Cappadocians and Lasombra.
- Tzimisce Sub Bookmark Map form Zadruga Sub Bookmark Map
- Zadragu bookmark localization, blood oaths, alliances and dress up.
- POD Toreador Poseur Closet update for the hunting trip surprise
- Added two more requested fixes (less siege capture chance, and fixed a court chaplain context switch flooding the error log)
- Dread will drift faster towards natural dread now, to take into account the many new ways of stacking dread in the mod
- Reworked the wonders setup in France #Notre Dame has been replaced by a more suitable wonder, Vigiles Francia has been replaced and two new wonders have been added
- Various small fixes (Shih starting position, AI economic help more staggered)
- Small fixes for the 1510 setup
- New try to make the AI prioritize higher quality MaA instead of swarms
- Added a warning event if you are using the Fullscreen Barbershop mod
- Removed a lingering torpor event
- Added a 5th Einherjar Holy Site
- Fixed a failed context switch in the alliance file
- More revenant localization, plus spelling, grammar and typo fixes for the entire file.
- Patron character editions
- Patron lore fixes
- Patron bookmark fixex
- Patron thank you loading screens updated


Princes of Darkness, "Lore of the Clans" Hotfix, Version 1.4.4.2, Change Log, October 7, 2021

- Memory leak hotfix in Duel Moves. - Wata, special thanks to Charlie for finding on Linux
- Memory leak hotfix in Decrease Chi effect. - Chilemiao
- AI can't find lair of vampire players. - Wata
- Telyavel don't hate each other as much now. - Karde
- Nerfed Legacy of the Unnamed to not have a potential piety overflow. - Karde

Princes of Darkness, "Lore of the Clans" update, Version 1.4.4.1, Change Log, October 4, 2021

Happy #Vamptober!

- Sub-Bookmarks. - Karde and Wata
- Lore button. Wata
- Lore and Custom Content for Sub-Bookmark Charactgers. - Karde
- Survey Capital. - Karde
- Expanded Introduction Events. - Karde
- Improved Game Concepts. - Karde
- Disciplne Duel Moves. - Wata
- Web of Knives assassinations. - Thaumaturge
- Serptentis Discipline. - Wata
- Daimonion Discipline. - Thaumaturge
- Fortitude Discipline improvements. - Thaumaturge
- Kuei-Jin improvements. - Chilemiao
- CFP-EPE compatability submod patch. - Sparc
- New portraits for characters. - Wata, Hastur, Kukul
- Various Coats of Arm and faith icons. - Sparc & Hastur
- Patron Content. - Sparc
- Moved the AI maintenance for heal and hunger from 5 to 3 years so that the AI should feed and heal more often. - Karde
- Added 72 characters. - Karde
- Maniacs don't require a specific predator type to spawn without saying you anymore. - Karde
- More aggressive stress relief event for the AI vampires. - Karde
- Fixed find lair not working and high conviction xp rewards. - Karde
- Disabled the Azure wrathful special "duel criminals" interaction since everyone is a criminal in the mod really. - Karde
- It's now harder to capture high intrigue or prowess captives after a successful siege. - Karde
- Shadow twin is harder to pull off, it's also less all around good. - Karde
- Possession by wraiths is harder to pull off. - Karde
- The AI is less blinding and castration happy on prisoners. - Karde
- Vicissitude's shaping gives less prowess. - Karde
- Fixed Shaagra's investigation being linked to Urdo. - Karde
- Disabled shapeshift interaction for the AI, it causes too many graphical and gameplay issues right now. - Karde
- Another safeguard against vampires becoming thin. - Karde
- Disabled the vanilla decision for gaining and losing weight for vampires (which do nothing). - Karde
- Commented out the house tooltips that don't work right now. - Karde
- Tweaked some specific spawned vanilla characters stats. - Karde
- The court chaplain position isn't auto filled by a randomly generated character at start anymore. - Karde
- A brute force attempt to make the AI prioritizes building Princedom over everything else (which seems to work). - Karde
- You should be able to fill up the court chaplain position at will now. - Karde
- Added 14 new wonders. - Karde
- Some changes to holy sites to account for the new wonders. - Karde
- Added a heal part to the AI stress maintenance so that unlanded vampires (who don't have access to char interaction) can heal themselves
- You will be less often notified about the fervor or scandalous religious behavior of your family members (vanilla was informing you of such for all your family and families in PoD are huge, hence the spam of this event). - Karde
- Various tweaks to health events (more safeguards against sick vampires, easier recovery from wounds for AI vamps). - Karde
- Tentative fix to a potential block to vassal contracts, thanks to Mjobif for the thorough testing. - Karde
- Various improvement to the diablerie scheme :
- The AI has now more options to choose from to stop you initially. - Karde
- The diablerie scheme will always ends up in a full fledged duel now. - Karde
- The AI will use its blood surge more wisely to give it an edge during the scheme. - Karde
- The AI will now hate your guts if the diablerie ends up with neither of you dead. - Karde
- You can now see which option the AI chooses and the probabilities of the relevant duel. - Karde
- Duels numbers have been reworked to avoid overflow edge cases. - Karde
- More toasts to inform you of what is happening during the scheme. - Karde
- Tentative fix to the "Diablerie scheme gets stuck" issue. - Karde
- Durga Syn can now recover her lost youth. - Karde
- Malady's curse now applies a stronger modifier but no actual maladies, as it screwed with a lot of diseases related stuff for vampires. - Karde
- Nerfed ghoul/revenant buildings as a stopgap. - Karde
- If a character refuses a demand for conversion, they are now less likely to try to bargain for it, of if they do, they will ask for much more. - Karde
- Fixed Liliana's name. - Karde
- Started grinding through the error log. Added a new "error suppression" file to get rid of some false positives in it (which is, funnily, also something used by PDX). - Karde
- Vampires can't die from heart attacks during a literalist debate anymore (you are welcome, Tremere). - Karde
- Removed the Sabbat founder different religion malus, since there is now different Sabbat faiths. - Karde
- Fixed Typhonic beasts being recrutable by everyone. - Karde
- Fixed Inquisitors complaining about clan alliances. - Karde
- If you had the pseudo third modifier per the Giovanni objective before successfully hunting an Ante to become a true third, you will now lose it. - Karde
- Created court physicians will now spawn with the mortal trait, to make them suitable for both Vampires and Inquisitors. - Karde
- If you complete the Giovanni objective post successful Ante Hunt, you won't have both pseudo and young third modifiers anymore. - Karde
- Lucita's starting modifier is less punishing. - Karde
- Worked around the weirdest loca issue ever. - Karde
- Commented out the join ghoulbros decision that was available to any revenant and ghoul character. - Karde
- Tried a fix to avoid characters like Etrius having a crown with the NL DLC. Since I don't have it myself, I can't really be sure of the success of the fix though. - Karde
- Qarakh has his beard again. This deserved a changelog spot. - Karde

Princes of Darkness, "Garrison Hotfix", Version 1.4.0.1, June 8, 2021, Change Log
- Added garrison_reinforcement_factor to castle, temple and city buildings. - Creed

Princes of Darkness, "Blood Cults & Silk", Version 1.4.0, June 8, 2021, ChangeLog

- Patch for CK3 1.4 Azure. - Karde, Wata

# Kuei-Jin
- Kuei-Jin overhaul. - Chilemiao
- Kuei-Jin use Shintai not Disciplines. - Chilemiao
- Kuei-Jin: Chi Mechanic. - Chilemiao
- Kuei-Jin: Adoption Rework. - Chilemiao
- You can no longer diablerize KJ. - Karde
- Kuei Jin prospects now get personality traits in the new system. - Karde
- Kuei Jin don't get the predator type event anymore. - Karde
- Fixed an issue with the KJ adoption event for female characters. - Karde

# Cults of the Blood Gods
- Added Dastur Anosh and Baba Yaga's cults as faiths. Adapted the setup to account for them. - Karde
- Added the Red Temptation, Consumptionism, Divisionism, Deimosianism, Via Primordia, Daughters of the Sun and Shepherds of Islam faiths. - Karde
- Added the Daughters of Gorgo, Amaranthans, Cleopatrans, Eyes of Malakai and Servitors of Irad faiths. - Karde
- Adapted the setup and added new characters for these faiths. - Karde
- Via Yasaq doesn't care about diablerie anymore, as Anda don't shun on diablerie in the lore. - Karde
- The religious opinion malus from non hostile religions has been reduced... - Karde
- ...but it's considerably harder to convert vampires. - Karde
- More innocent feeding stock. - Sparc

# New Legacies
- Ashen Dynasty Legacies - Wata
- Added the new education events unlocked by the Ashen dynasty legacies. - Karde

# New Lifestyles
- Added Obtenebration discipline. - Wata
- Additional Inquisitor Lifestyles: Endowments. - Kukul
- Various nerfs of vanilla lifestyle perks to reduce stat bloat, knight and domain limit. - Karde

# Events
- Added Lasombra and Set as a possible targets for the antediluvian hunt. - Karde
- Added Tzimisce as a potential Ante hunt target
- Lasombra events. - Creed
- Added 21 new custom investigations. Scripted the stats of these characters. - Karde
- Added 57 new Great Persons, making it a total of 142 (up from 85). - Karde
- Retooled the Echidna event towards a more regional one instead of global. - Karde
- Silvester de Ruiz now starts with event troops to be more threatening in Iberia (and because Madrid isn't a duchy capital). - Karde
- Granada (Badr) starts with the corresponding prince of a city building to help compensate. - Karde

# Decisions & Interactions
- The AI will now crash civilization only if it controls Krakow, Novgorod or Byzantium. - Karde
- The feast decision is no longer available to vampires... - Karde
- ...replaced by a "Host Elysium and Council Meeting" one. - Karde
- Players can now use the holy war CB even if under a liege of another religion. - Karde
- You can now only use mass conversion if independent. - Karde
- The King of Kings decision now gives you the dynasty prestige to pay for the custom legacy perk. - Karde
- The Malkavian Thorns' representative will no longer claim to have founded the Camarilla if he chooses the opposition. - Karde
- Added ability to change herd resonance flavor and intensity. - Sparc
- Added ability to release herd. - Sparc
- Default Traditions Contract now allows revocation if Crown Authority is high enough. - Sparc
- Which means Baronies can now be revoked for free with Limited Crown Authority (2). - Sparc
- Levies were added to Traditions Contract, so now lieges can gain levies from their vassals. - Sparc
- The AI won't use spawn armies and call animals anymore, at it stresses it way too much. This should also nerf Gangrel quite a lot. - Karde
- Nerfed the TF xp gain for the Cainite only decision. - Karde
- The find mortals resulting event now tells you that you still have to hunt the mortals to get blood. - Karde
- Fixed a missing bracket in character_interaction_triggers. - Karde
- Fixed an unexisting command in Cappadocian powers. - Karde

# Miscellaenous

- Added the revenants buildings to the replace building maintenance event (experimental). - Karde
- Added 101 characters. - Karde
- Added 8 new patron characters: Elder Diego, Marcus Mortifier, Nichoals D'Avry, Abe no Seimei, Martinus, Morgano Murchadh, Jimeno Fitzroy, and Brand de Draeck. - Sparc
- 4 new kingdoms to Patron War bookmark: Land of Whispers, Court of Crows, Covenant of Shadows and the Mortifiers. -Sparc
- Vampires have less opinion bonus for "familial" relationships. - Karde
- Powerful vassals have a bigger opinion malus if they aren't in the council. - Karde
- Too many held duchies opinion malus is now bigger. - Karde
- Building tweaks. - Kukul
- Fixed the Kairouan/Rawan house modifiers issue. - Karde
- Some tweaks to some characters. - Karde
- Fixed an issue in the Patreon's file. - Karde
- Some minor fixes and localizations improvement on it. - Karde
- Prowess changes. - Wata
- Wraiths can't be embraced or ghouled anymore. - Karde
- Added the new traits on the relevant characters. - Karde
- Nerfed the prowess from wraith potency. - Karde
- Prison of Water has been made harder to pull off. - Karde
- The AI is less likely to start feasts. - Karde
- Revenants and ghouls won't become overweight anymore. - Karde
- Andeleon now has vicissitude advanced. - Karde
- Innovations that gave domain limit have had their effects replaced by something else. - Karde
- Spouse assistance's task is less strong stat wise. - Karde
- Age obfuscated for ancients. - Wata
- HUD changes. - Kukul
- Added a new option to the Masquerade Spymaster plan if you already are at 0 exposure. - Karde
- The Gods and Monsters legacy tree isn't shown to non vampires anymore. - Karde
- Made sure that the assassins will spawn with an education trait. - Karde
- The AI is more reluctant of "marrying down". - Karde
- Buffed House Callisti. - Karde
- The Abduct scheme is a little harder to pull off. - Karde
- Small ghoul nerfs (no innate prowess, cost prestige to ghoul). - Karde
- Added a safety check to avoid the predator type event triggering twice in rare circumstances. - Karde
- Revenants will lose the vampire elective law if they acquire a duchy+ title. - Karde
- Training your ghouls in disciplines is now more stressful. - Karde
- Ghouls start with a less generous amount of disciplines in average now. - Karde
- The diablerize effect doesn't try to change your generation if you are 3rd gen. There is no way up when you already are at the top. - Karde
- Fleshed out Summoning localization. - Karde
- Removed a duchy capital building in a non duchy capital. - Karde
- Another round of tweaks to the world initialization events that should now, really, trigger at start and not somewhere during the first year of play. Hopefully. Cross your fingers. - Karde
- Upped the cost of removing the vampire elective law. - Karde
- Additional Chinese Translation. - Chilemiao
- Additional Spanish Translation. - Mikelvamp and Nikuzo

# Known issues.
- Kuei-Jin Canon characters need some disciplines completed at bookmark start.
- Kuei-Jin need their own "clan" dynasty legacy
- Kuei-Jin need to be added to Custom Character decision
- Removed incomplete translations, and fake translations that were just English (and now incomplete)



Princes of Darkness, Version 1.3.0.1, "Herd Automation", Change Log, March 21, 2021

- Herd automation. - Thaumaturge
- Spanish translation. - Nikuzo
- "¡El mod Princes of Darkness llega finalmente al español! Es una traducción MUY temprana.
Habrá muchos bugs (Corrigiéndose y otros desconocidos) Pero debería ser suficiente para disfrutar del juego.
¡Si encuentras alguno, repórtalo para que pueda corregirlos! Toda ayuda es bienvenida.
¡A través de las sombras perseveramos!"
- Chinese translation updates. - Chilemiao
- Fixed the missing culture and religion of new provinces. - Karde
- Fixed the missing Kukul's portraits. - Karde
- Added the Poet trait to some more characters. - Karde
- Fix vassal contract GUI. - Thaumaturge
- Hair and beards fixes for canon characters and easter eggs. - Sparc
- Survey loading screen. - Sparc
- Fixed the lifestyles initialization event trying to give perks to unlanded chars (which is illegal). - Karde
- Fixed a wrong trigger in Gehenna_omen (looking from is_vampire from an empty event). - Karde
- Tweaks to the last Glycon and Witches of Echidna to have less one sided stats, but overall better ones. - Karde
- Fixed the last witch of echidna spawning in "Calabria straits" a non existing province. - Karde
- Fixes for c_trent, k_mali and k_sardinia. - Karde
- Fixed the last Glycon and Witches of Echidna not getting blood potency. - Karde
- Baali houses modifiers tweaked so that they hate their own house less
- Marriage fixes. - Kukul
- The marriage window now defaults to "all" and not "fertile" to propose candidates. - Kukul
- New, legacy track for hunters. - Kukul
- Some fixes to the Antediluvian hunt quest. - Karde
- ^ Yes, you read that correctly. Surprise! It was in the 1.3.0 update! ^

Princes of Darkness, Version 1.3.0, "Corvinus", Change Log, March 17, 2021
- Updated for CK3 1.3.0 "Corvus" Update

- 1.3 compatibility. - Sparc
- Einherjar have Gruesome Festivals with Northern Lords Flavor Pack. - Sparc
- Gangrel Dynasty has access to Adventurer and Pillage Legacies. - Sparc
- Ravnos Dyansty has access to Adventurer legacy. - Sparc
- Added 21 new custom investigations. - Karde
- Added 16 characters. - Karde
- Added 7 Great Persons, bringing us to 85 Great Persons in the mod right now. - Karde
- Added Kemintiri's investigation. - Karde
- Bald canon character fix. - Sparc, Wata, Karde and Kukul
- Show more Traits GUI fix. - Wata
- Show prowess in character attribute lists. - Redguard
- Random Toreador, Malkavians and Einherjar may be poets. - Sparc
- Poet is a virtue for Conscience and Devoted to Michael doctrines. - Sparc
- Berserker is a virtue to Road of the Beast. - Sparc
- Izhim ur Baal, Rhys the Rhymer, Guillaume de Lorris, Aighar akhu Quzmanand and Ki Yuen are poets. - Sparc

Princes of Darkness, Version 1.2.2, Hot Fix for "Inquisition" Update, Change Log, March 8, 2021

- Being a hunter is now a valid criminal reason for a vampire faith to revoke titles, imprison and excute without incurring tyranny. - Sparc
- The house modifiers for ALL houses will now appear at 1375 bookmark. - Sparc
- Bloodgorged can now create more ghouls with a prisoner vampire. - Sparc
- Daughters, Kiasyd and Impundulu issues with inheriting disciplines. - Sparc
- Disable Patron Religious Head Duchies for 1230 bookmarks. - Sparc, Karde
- Caitiff custom bloodline decision does alter coat of arms potentially for dynasty and realm. - Sparc
- Make “The Dream” empire have a Tyrian Purple map color. - Sparc
- Egyptian/Nubian Alexandrites, Panehesy and Nefer-mer-Isis houses get Ancient Egyptian clothing. - Sparc
- revenant children will start with faith of their children, unless that is ignorance. - Sparc
- Ghoul and Revenant vassal contracts on Traditions contract get all the options that vampire vassals do, displayed. - Sparc
- Indulgences and Execommunication enabled for blood communion tenet. - Sparc
- Fixed the childer of Enoch and Irad in Custom Character Decision. - Sparc
- Frenzy event typos. - Sparc
- Fixed transmogrification of clubfeet and male genitals. - Sparc
- Include canon order legitimized bastards in an AI ordination event. - Kukul
- Fix Ask Pope option names being too long. - Kukul
- Make Meritocracy legacy track descriptions more explicit. - Kukul
- Fixed Rostislav’s Patron War bookmark name. - Sparc
- Tabitha can only accomplish her special decision once now. - Karde
- The Gantebein no longer wipe out their realms of vampires and ghouls after each war like other hunters. - Karde
- Correcting a case where education events could fire for dead childer. - Karde
- The wounded vampire goes into torpor event has been disabled. - Karde
- The bored vampire goes into torpor event has been shifted to target unlanded head of faith (to solve the issue of them being untargettable). - Wata
- The "Exit from torpor if you are landed" AI decision doesn't cost prestige anymore. - Karde
- Corrected the typo on find lair by prowess reward. - Karde
- Added more of Vic's corrections in loca. - Karde
- Great Persons stats have been scripted, resulting in overall better stats and less one sided. - Karde

Princes of Darkness, Version 1.2.1.4, "Inquisition" Update, Change Log, February 28, 2021

# Inquisition! - Karde, Kukul, Sparc, Wata and Khorvale
- Added a game rule for the Endgame Inquisitors difficulty. - Karde
- Added the Holy Heal perk. - Karde
- Ask the Pope decision. - Kukul and Karde
- Invite Prospect decision. - Kukul and Karde
- AI Inquisition heir creation events and templates - Karde and Kukul
- Inquisition dynasties house modifiers - Kukul
- 3 Inquisition lifestyle events - Kukul
- Characters for Sisters of St John, Red Order, St James - Kukul
- Added the Conversion perk of the True Faith Lifestyle tree. - Karde
- Small history changes (Louhi, Rodrigue, Gauthier). - Karde
- Scripted the Penance perk of the true faith tree. - Karde
- Also added a maintenance event for vampires to come back from the Shadow Inquisition religion, they were not invited. - Karde
- Vampires looking for jobs in Inquisitors courts will now be politely shown the door. - Karde
- The True Faith lifestyle is done (although the graphics aren't as pretty as the others). - Karde
- True faith and medicine perks added to the auto assign perks script for vampires. - Karde
- Added True Faith lifestyle xp for successful find the lair scheme. Higher gain if the vampire killed was lower generation. - Karde
- Ordinated characters have a 10% chance of gaining True Faith on ordination. Same for Von Murnau becoming hunters. - Karde
- Added True Faith or Beatific traits to Inquisitors characters. - Karde
- Also added it to the few vampires that qualify for it, even though they can't earn xp in this tree for now. - Karde
- Added rewards to "Pyrrhic victories" in the find lair scheme. - Karde
- Inquisitors will now get their lifestyle trees filled at the start like vampire do. - Karde
- Tweaked find lair duels to be more interesting and understandable. - Karde
- Added the lore introduction events for Inquisitors. - Karde
- Added Independnet Hunters faith for lapsed Inquisitors and independent non-Inquisitorial hunters. - Sparc
- Random Shadow Inquisitors and Indpendent Hunters Coats of Arms. - Sparc
- Inquisitors spawned by the endgame crisis will now always accept a vassalization offer from a player inquisitor. - Karde
- This behavior is forewarned to players in the main Inquisition warning event of 1420. - Karde
- The Inquisition warning event will actually show up to warn you about the Inquisition. - Karde
- Added a post war maintenance event that makes vampires holder go away when a war is won by an inquisitor. - Karde
- Scripted oculi dei recruits are now order member. - Karde
- Rodrigue now starts with the duchy of Viscaya. - Karde
- You can demand conversion of independent inquisitors. - Karde
- Added a check to avoid inquisitors being proposed as knights for the invite champions decision, although I couldn't reproduce this error in the first place. - Karde
- Hunters can now be embraced. True Faith characters still can't. - Karde
- Same for the exsanguination execution method. - Karde
- Tweaked the masquerade exposure maintenance event to have it not fire for non vampires. - Karde
- Fixed the control the townfolk building. - Karde
- Embraced characters lose the order_member trait during the embrace. - Karde
- Added a Karl Schrekt chain of events. - Karde
- Inquisition event type theme icons. - Hastur
- Society of Saint George dynasty. - Sparc
- Turn Hunter event. - Khorvale and Kukul
- Knights of Santiago tabbard. - Sparc
- Shadow Inquisition Nuns in Habits. - Sparc
- Red Order wears Red. - Sparc
- Added renown gain for Hunters executing vampires. - Sparc
- Added renown gain for Hunters finding the lair of vampires and destorying them. - Sparc
- Added renown gains for dynasty modifiers for canon Shadow Inquisition dynasties. - Sparc
- Added Oculi Dei to the von Murnau "ruler always hunter" maintenance event. - Karde
- Nerfed the leaders of the rebel Inquisition cell. - Karde
- The great prospects given by the various Inquisition objective now start with mortal trait and not hunter, so you can ordinate them as your heir. - Karde
- "East Francia" renamed to "Germany" in the von Murnau objective. - Karde
- Integrated Kukul's tweaks for non canon Inqui playthrough. - Karde
- Invite prospects decision is less costly overall. - Kukul
- New Legacy Track for Shadow Inqusition orders. - Kukul
- Inquisition/Vampire diplomatic relations fix - Kukul
- Inquisition alternative to release for hooks - Kukul
- Learn True Faith from a friend. - Wata
- Added additional Sword of St. James characters. - Karde

# Blood Sorcery - Thaumaturge
- Blood Sorcery GUI! - Thaumaturge
- Blood Sorcery: Path of Blood, Mars, Curses, Neptune's Might and Focus of the Mind. - Thaumaturge

# Oblivion
- Added Haunting Crime Doctrine, criminalizing wraiths, shunning oblivion and possession. - Sparc
- Added missing wraith effects. - Sparc
- A necromancer must now be in the same location as the victim to ritually murder them and transform them into a wraith. Etrius has to physically grab Ponticulus' junk at Ceoris. - Sparc
- Skuld oblivion discipline power can strip ghouls and revenants of vampire blood, potentially killing them. - Wata
- Ashes to Ashes localization. - Wata

# Camarilla vs. Sabbat
- Camarilla and Sabbat buildings. - Kukul
- Camarilla and Sabbat Gangrel will stop collapsing civilization for funzies as soon as they convert. - Karde
- Added Sabbat Paths of Enlightenment faiths, holy sites, Coat of Arms charge. - Sparc
- Fixed and moved the Sernog Monastary location. - Sparc
- New Coats of Arms for various holy sites: Ceoris, Hunedoara and Sernog Monastery. - Sparc
- Small fixes for the new Sabbat religion. - Karde
- Camarilla, Sabbat and new Tzimisce event type theme icons. - Hastur
- Added Gangrel COA event theme. Fixed broken Banu Haqim COA event theme in Thorns events. - Sparc
- New Camarila and Sabbat Faith Buildings. - Khorvale

# Ghouls & Revenants
- Revenant/ghoul buildings - Kukul
- Revenant Bloodgorged objective decision: "Steal the Secrets of Vitae". - Kukul
- Revenants can now targeted with a blood bond scheme. - Sparc
- Released ghouls will now lose their blood bond hooks and positive opinion of their domitor. - Sparc
- Khazi revenants are now scaly. Khazi motto fixed. - Sparc
- 18+ immortal age for revenants set. - Sparc
- Fixed a bug in transmogrification that was preventing really beautiful or really ugly domitors from making their ghoul thralls ugly or beautiful. - Sparc
- Calomena Forsaken's buildings. - Kukul
- Ghouls can use a vampire prisoner to create a ghoul - Kukul
- Vampire Dukes and higher tier tiles will create a single ghoul thrall depending upon their faith restrictions. - Sparc

# New Events - Karde
- Vampire childer education events. - Karde
- Added an event for your childe to try to eat you as soon as you embrace him. - Karde
- Added 21 new custom investigations. - Karde
- Included an event chain around Ulf's Hall. - Karde
- Added 8 events regarding your unlanded knights. - Karde
- Knights events can't happen with your childer now. - Karde
- New regional person events. - Karde
- Added the tier 3 of education events : presenting your childe to the court. - Karde
- Canon Character Content for Mithras, Helena, Absalon. - Karde
- Kuei Jin invasion of Anda. - Karde

# 3D Portraits
- Community Flavor Pack Compatibility Submod. - Sparc
- Fixed nudity bug in ruler designer. - Sparc
- Fixed weight slider and muscle slider in ruler designer. - Sparc
- Adjusted portrait environment for more dramatic lighting. - Sparc
- Added Ancient Egyptian Clothing for Egyptian Setites, models courtesy of Owlcoholic. - Sparc
- Mithrasist hats are now red. - Sparc
- Blood Gorged Eyes. - Wata
- Frenzy Eyes. - Wata
- Sanitized some DNA that was causing vampiric childer to grown horns. - Sparc
- Knights of Shadow Reconquista tabbard. - Sparc
- 44 new portraits:
Wata: Theodora Anna Romanovich, Calida, Dieter von Karlach, Tautginas, Trajan, Alacrinis, Iontius, Maatkare, Usama, Alaric the Younger, Eileen, Julia Antasia(redone). Made Caine, Zilah, Irad, Enoch look younger
kukul: Tanith, Irad, Enoch, Zilah, Caine, Annazir, Marcellus of Alexandria, Bezprym Slatikov, Adrian Szantovich, Lucretia von Hardtz, Lotta of East Kiilt, Hrothgar of Nordreyjar, Camille Duchesne, Hippolyta, Mireia Subira, Nefertiti, Lacplesis, Tomislav of Bulgaria, Periander, Marcus Licinius, Olugbenga, Jhunakhai, Dominus the Warmaster, Arjan of Utrecht, Agnethe of Skane, Al-Ashrad, Armin Brenner, Demdemeh, Borovich of Pomerania, Nova Arpad, Razkoljna, Raiya of Oghuz, Florescu of Bukovina, Zdarvka of Chornobyl, Landuff of Palemero, Nicodemus of Reims.

# Various
- Vampire building update and AI prioritization - Kukul
- Blood Hunger and Masquerade meter GUIs. - Thaumaturge and Sparc
- Caitiff objective decision: establish your own bloodline! - Wata, Hastur and Sparc
- Duel when attempting to imprison vampires. - Wata
- Train childer disciplines. - Wata
- The localization for disciplines perks is now accurate and complete. - Karde
- Added flavour localization to most discipline trees. - Khorvale
- Reworked a number a number of discipline perks to fit lore/game limitations better. - Khorvale
- Corrected some spelling. - Khorvale
- Elders from the Assamite, Baali and Brujah now have their full disciplines list. - Karde
- Elders from the Cappadocian, Gangrel and Lasombra now have their full disciplines lists. - Karde
- Elders from the Malkavian, Nosferatu, Ravnos, Salubri and Setites now have their full disciplines list. - Karde
- Elders of the last four clans (Tremere, Tzimisce, Toreador and Ventrue) have their full disciplines list - Karde
- Torpor and blood potency improvements. - Wata
- Vampires won't create cadets houses anymore. - Karde
- Insults for vampires based on clan. - Sparc
- Same for the disciplines page on the wiki. - Karde
- Nerfed (finally) the +knight effectiveness of the martial lifestyle tree. - Karde
- Reworked opinion from defines. Characters don't care as much about culture and parent/child relationship. They care much more about being in the council if they are powerful. - Karde
- Integrated PDX nerf of diplomacy skill into character opinion. - Karde
- Tentative fix of the vassal contract being blocked if an AI ruler changes a thing before you got this vassal. - Karde
- Fix for the London Mithraeum that Sparc made only buildable for Via Diabolis and Tartaros, thus proving that he is truly a Baali. - Karde
- Brujah are now opposite of Assamites. - Sparc
- Added the most convoluted maintenance event ever to have the AI actually replace buildings. - Karde
- To make it work, some changes to province files. - Karde
- Added Game Rule for chosing between DAV20 and V5 rules: this impacts disciplines and trait icons, more to come. - Sparc
- Vampire Coats of Arms updated for V:TM V5 Symbols. - Sparc
- Random Ravnos now get appropriate Coats of Arms, not just Indian COAs. - Sparc
- Unquartering. Random cadet dynasties will no longer default to quartered shields. - Sparc
- Fix to needs new dynasty effect for generating coats of arms and non-lowborn random splat courtiers. - Sparc
- Started creating a few Temporaral Heads or Religions: Cainite Hersey/See of Nod and Calomena's Forsaken. - Sparc
- Integrated PDS hotfix changes. - Karde
- Continued fixing the world initialization events quirks. - Karde
- Fixed some initialization events being character events where they shouldn't. - Karde
- Changed the holy war for kingdom localization to say that it's per 50 years and not lifetime. - Karde
- Added an "empty" tag to our maintenance events, which seems to improve their triggering reliability. - Karde
- With this, the initialization event finally triggers on game start, meaning you have blood potency and masquerade exposure at the beginning. - Karde
- Tweaked the replace building script to more aggressively trigger. - Karde
- Chimerstry localization doesn't reference technology from the future anymore. - Karde
- Tweaked the replace buildings script to be less aggressive to players. - Karde
- The cover up Masquerade decision now tells you when your religion doesn't care about the Masquerade. - Karde
- Ordos faiths added as an option for Malkavian characters in Custom Character Creator. - Sparc
- Added an objective for Tal'mahe'Ra religion characters. - Karde
- Unified the Naktanchara with the underworld realm of the Naga: Patala. - Sparc
- New Faith Buildings. - Khorvale
- Moved Szlachta creation to perk Transmogrify the mortal clay to prevent it being useless (formerly giving bonus to Szlactha troops that only become available after getting the next perk). - Khorvale
- Gave Tzimisce shapes fixed Prowess bonuses and bigger attraction debuffs (maybe too much). - Khorvale
- Added instant dread gains to Vicissitude transformations. - Khorvale
- Attempted to standardize some code, probably to karde's great consternation. - Khorvale
- Added silly easter egg. - Khorvale
- Added another safeguard against ill vampires. - Karde
- Lacplesis is now Latgalian. - Karde
- Fixed a broken effect in the shapeshift modifier. - Karde
- Diversified NPC predator type allocation. - Sparc
- Religion of Ignorance and Faith of Innocence for hapless mortals. - Sparc
- Some mortals know about and support the Shadow Inquisition, without being hunters. - Sparc
- More hunters and vampires will spawn as random courtiers. - Sparc
- Player decision to start Crusades/Great Holy Wars by faiths with appropriate tenets, max piety level and 1000 piety. - Sparc
- Nagaraja can no longer exsanguinate prisoners, but they can devour them which also satisfies their blood hunger. - Sparc
- Innocent mortals will be sacrificed less by Hunters and some Vampires for being heretics. - Sparc
- Nakurtum and her childe are now Road of Ahura Mazda following new information. - Karde
- Fix for African Duchy Capitals. - FaolDeTeine
- Update for Sèitheach, now a revenant. - FaolDeTeine
- Fix for random barons. - Sparc

# Integrated Mods
- Integrated Show More Traits Mod. Thanks to FunGaming44. Further modified by Wata.
- Integrated More Realm Capital Mod. Thanks to Myrianne.
- Integrated Window Dynasty scrollable by Samdy.

# Patrons
- Head of Faith titles for Antediluvian Patron Faiths. - Sparc
- Added Antediluvian Patron Faith to primary kingdoms for Patron War Bookmark. - Sparc
- Revised Patron Faiths: tenets, coats of arms, icons, holy sites. - Sparc
- Added Patron Antediluvian Coat of Arms. - Sparc
- Patron Characters: Patrick Ramos, Gabriel Felipe de la Casta, Lilian Szantovich, Stoffer Ravensburg, Miguel Barbaneagra, Mokano, Bjorik, Lucius Salinas, Abaddon Natasson, Faustus, Lael O'Ruairc, Hakon Fystond, Bimbee, Anatolios Tenebris, Eridanus, Xenephon, Wilhelm Shelborne, Rotislav Vovkulaka, Antariksha-Chandra Hastur, Mathieu, Gorm, Hannibal Barcid - Sparc
- Patron character nerfing. - Karde

Princes of Darkness, Version 1.2.1 "Metamorphosis" Update Changelog, November 27th, 2020
- Compatibility patching with CK3 version 1.2.1 "Argent" update, including Ruler Designer. - Sparc
- Chinese translation. - 尽点
- French translation. - Al3xell
- Reworked Eastern Europe Map to match canon locations. Added Council of Ashes, moved Obertus, reworked Voivodate, Tremere, Hungary, Transylvania, Wallachia, Moldavia, Poland, Silesia and Pinsk. Landed revenants appropriately. - Sparc
- Herds! Herd scheme, herd event for the scheme, herd for certain predator types, attuning the herd for Ventrue banes, Interaction to drink from a herd member, Personal Interaction to choose a herd member to feed from out of a list, herd character templates, dynamic blood loss for both mortals and vampires, little fixes. - Thaumaturge
- Resonance changed! Victims now have four types of resonance quality: neglible, fleeting, intense and accute. Healthy victims with good traits are more likely to have high quality resonance (and thus more experience gain), while victims with bad health will have lower quality resonance. Vampires will have lower resonance quality. Elder vampires even lower resonance quality. Though great persons will have higher quality resonance. You might want high quality resonance victims to be your herd, rather than quickly drained. - Sparc
- Ghouls! Ghoul scheme. Maninpulate you ghoul for fun and profit. Train, Transmorgify, Heal, Reward Gold, Demand Gold and Give Blood. - Sparc
- Breed your ghouls to create revenants. - Sparc
- Wraiths! Ritually murder people, causing their souls to transform into wraiths after death. Bind those wraiths to your will. Send your bound wraiths out to spy, haunt and possess others! - Thaumaturge
- Added Canon revenant families: Bratovitch, Grimaldi, Obertus, Szantovich, Premsylid, Vlaszy, Danislav, Khazi, Krevcheski, Narov, Rusovitchi, Ruthvenski, Basarab, Slatikov, Enrathi, Marijava, Rafastio, D'habi, Keskinen, Rosselini, Rawan, Kairouan Brotherhood, Bomkazi and Dimitriou (Prias). - Sparc
- Added some Requiem ghoul families so that all clans can play the breeding game: Nirriti, Crassus, Gravenor and Angustri. - Sparc
- Added some fanon revenant families so that all clans can play the breeding game: Kurulas, Qarnaim. - Sparc
- Added fanon revenant patriarch characters for all revenant families for 1230 Bookmark start. - Sparc
- Transmogrify your ghouls with the power of vicissitude. - Sparc
- Revenants! Many, many houses of revenants. Revenant mechanics. - Sparc
- Added Dragomir Basarab and Florescu to the Tzimisce. - Sparc
- Added Vicissitude/Tzimisce Zulo form. - jimtalksdata
- Added Vicissitude/Tzimisce Dracul form. - jimtalksdata
- Added Salubri Third Eye. - emeryville
- Added blood smears. - emeryville
- Added Vicissitude/Tzimisce Head blendshapes. - emeryville
- Added Wide open mouth animation. - emeryville
- Added Portraits for Bayezid Gantenbein, Basil Gantenbein, Radu Bistri, Kara Vlaszy Lupescu, Rodrigue de Navarre, Vittoria Santini di Parma, Michael. - Wata
- Added Portratis for Patrons: Seitheach, Jose de'Calamar, Cyrus, Izalda Kishlovsky, Zethraeus Faust, Nicholas Masteron. - Wata
- Added a character interaction that let you learn, at a cost, a discipline that a friend, lover or soulmate of yours know. - Karde
- Added the "engdame" for 1230 : Age of Inquisition / Anarch Revolt / Birth of the Sects. - Karde
- Added a Camarilla and Sabbat religious family, and Camarilla (humanity) and Path of the Honorable Accord as faiths under it. - Karde
- Added an Anarch religious family, with Free Anarch as a faith under it. - Karde
- Added an "Anarch Revolt" phase of events starting in 1450. - Karde
- Added the Convention of Thorns starting in 1493. - Karde
- Added the Birth of the Sabbat in 1495. - Karde
- Added an "Age of Inquisition" phase of events starting in 1430, spawning Inquisitors around the world. - Karde
- Added an hunter religious family and a Shadow Inquisition faith. - Karde
- Populist and peasants revolts should be almost non existent for vampires now... - Karde
- ...but added an Hunter revolt, more likely to show up at high masquerade exposure level. - Karde
- Added 21 new custom investigations. - Karde
- Added an Inquisitor governement form, it's a copy of vanilla clan governement so far. - Karde
- Inquisitors can now always revoke titles. - Karde
- Added and landed 17 new Inquisitors in their startdate to polish the setup. - Karde
- The intro events (mechanics and lore) will only trigger for vampire rulers in 1230 now. It's to make room for Inqui intro events in the future. - Karde
- Added 3 Inquisitors buildings and 6 Inquisitors wonders. - Karde
- Shadow Inquisition characters are now very reluctant to be converted. - Karde
- You can't ask an inquisitor to convert religion anymore. - Karde
- Vampires won't accept conversion to the shadow inquisition. - Karde
- Added 6 Inquisitor objectives. - Karde
- Added the characters and localization for the Inquisitor bookmark. Still disabled by default for now. - Karde
- Started landing the Inquisitors for their bookmark. - Karde
- Shadow Inquisition orders Coats of Arms. - Sparc
- Gave Inquisitor appropriate clothing. - Sparc
- Added Calomena's Forsaken faith. - Sparc
- Added Calomena's Forsaken Kingdom to Bosnia in Dark Age Inquisitor Bookmark. - Sparc
- Added Calomena's Chosen faith. - Sparc
- Created Blood Gnosticism Religion: Via Cain, Via Pura, Calomena's Chosen and Calomena's Forsaken. - Sparc
- Added Blood Gnosticism to Chargen. - Sparc
- Fixed hostility doctrine for Blood Gnosticism so they stopped seeing everyone but themselves as righteous. - Karde
- Added Church of the Church of the Black Magdalene, Eschatologists of Cappadocius and the Swarm of Samael to the Blood Gnostics. - Sparc
- Added Bayezid and Basil Gantebein ghoul hunters to Dark Age Inquisitor Bookmark. - Sparc
- Added an AI maintenance event to make gender appropriate heirs pop for Inquisitors characters (except the von Murnau, who make heirs the old fashioned way). - Karde
- Added a background event to make members of the von Murnau dynasty have a chance of becoming hunters sometimes during their adult life. - Karde
- Added around 20 inquisitors characters for the future bookmark. - Karde
- Added an immediate clause in the 1230 vampire bookmark intro event killing the hunters so that they do not interfere. - Karde
- Modified the vanilla monk/nun and order member traits to not disallow inheritance anymore (important for Inquisitors). - Karde
- Added an "Ordination" interaction for each Inquisitor order. - Karde
- Added a skeleton for the True Faith lifestyle tree. No perks actually work right now, but you can still see the effects with Gauthier (who has true faith as a trait now). - Karde
- The Inquisitor objectives now only require the titles to be held by someone of the Shadow Inquisition faith. - Karde
- Secret exposure fixes. Crime, Execution and Revoke Title Justifications for predator types. - Tsundere Saph (Definitely a Hat)
- True Brujah double dipping disicplines fixed. - Tsundere Saph (Definitely a Hat)
- Nerfed Artemis Orthia house bonus. - Karde
- Yael is now Greek. - Karde
- Vampires are now less likely to form a cadet house. - Karde
- Added 6 new Great Persons. - Karde
- Harbingers not Harbringers. - Sparc
- Hunger Rouse and Willpower check set to 50% rather than 40%. - Sparc (thanks Lord Zaitan)
- Removed the always heavy feral frenzy modifier from all new gangrel created. - Sparc
- Stained Glass Bookmark Buttons. - Hastur
- Github Discord Webhook. - Sparc
- Made sure that each cultural innovation saying "unlock a building" actually does for vampires. - Karde
- As such, added 6 new buildings. - Karde
- Script : Re enabled vanilla buildings in the mod for Sparc's use. Still disabled for vampires. - Karde
- Adapted PDX forum user Fybb's work to have the starting 1230 characters have their lifestyles completed automatically during the first months (a vampire with potence advanced will have the potence tree fully unlocked for example). Thanks to him for the script! - Karde
- Fixed missing Inquisition troops localization. - Karde
- Script : Fixed faulty context switch for the Hunter revolt. - Karde
- Nerfed the knight effectiveness from Draught. - Karde
- Nerfed Eigermann's house. - Karde
- Fixed temple and city building graphic mesh bugs. - Sparc
- Via Entelechia icon revision. - Hastur
- Added House Valerius, Motto and canon Coat of Arms. - Sparc
- Custom Coats of Arms for Tlemcen, Thessalonika, Badajoz, White Rus. - Sparc
- Reduced Diablerie Crime Doctrine Localization to allow Diablerie Crime to be modified when creating new faith. - Sparc
- Localized the new 1230 bookmark. And slightly improved 867's. - Karde
- Tariq el-Haqim characters can now pursue the Iberia after Midnight objective. - Karde
- Made Vladimir Rustovitch a tall boy. - Sparc
- Added third tenet to every faith (Dharmas). - Sparc
- Naked priests for Thrashing Dragons. - Sparc
- Changes to Masquerade and virtue tenets. - Sparc
- Fixed the torpor in the hunter revolt. - Karde
- Fixed the herd scheme, predator types and generation file encoding. - Karde
- Fixed herd, chargen, various schemes missing localization. - Karde
- Fixed two instances of the herd scheme looking for an herd character when there isn't. - Karde
- Fixed the road of Zarathustra religious building. - Karde
- Fixed Indian Setites trait custom localization. - Karde
- Localized the new 1230 bookmark screen. And slightly improved 867's. - Karde
- Tariq el-Haqim characters can now pursue the Iberia after Midnight objective.
- Merged faith_religion_events and faith_creation from vanilla. - Karde
- Fixed "Fortitude" being misspelled creating issues in the vampire embrace event. - Karde
- Added around 15 new Patreon characters. - Karde
- Rebalanced some of the existing ones. - Karde
- The new patreon characters are now landed in 1230 when applicable. - Karde
- Added werewolf kinfolk trait and icon. Don't get too excited yet. - Sparc
- Landed revenant families that are not in Transylvania. - Sparc
- Bylebog the White God is now a Duke. - Sparc
- Three Zadruga families in Lesser Poland. - Sparc
- Helena is duchess of Sardina, with Prias as her vassal lover. - Sparc
- Menele controls most of the counties on Sardina, however. - Sparc
- Dondinni evicted by the Grimaldi. He's still in Genoa though for a job. - Sparc
- Initial barons will now have the faith of their liege. If they are a vampire, they may even share a clan with their liege. - Sparc
- All faiths in PoD are now set to temporaral lay clergy, meaning you can easily replace your court chaplain with a more appropriate character. - Sparc
- Unconquered soul improved: The unconquered soul will force the diablerist to take on the name of the unconquered soul. - Sparc
- If either the diablerist or unconquered soul has vicissitude, then the unconquered soul will change the appearance of the diablerist to that of the unconquered soul. - Sparc
- The diablerist gains the nickname "the Unconquered Soul". - Sparc
- 50 year cool down on declaring major religious war, subjucation war and invasion war. - Sparc
- Fixed mixing dynasty legacy track image for "Gods & Monsters". - Sparc
- Integrated Foxel's Inquisition titles re creation decisions. - Karde
- Intercession, the second true faith lifestyle power, is now functional. - Karde
- Scripted and localized revenants houses modifiers. - Karde
- Added Daniel's character investigation (and changed one trait). - Karde
- Additional Patrons Coats of Arms: Ua Gemred, Hawk, Helid, Shadovie, Varten, Lvcivs, de Calamar and Lividus. - Sparc & Hastur
- Holy Bulwark, true faith lifestyle perk, is done. - Karde
- AIs won't ask you to come to a witch ritual every time the moon looks funny anymore. - Karde
- Fixed Jose's placement messing Iberia's setup. - Karde
- Re landed most canon characters evicted by revenants (without evicting the revenants back). - Karde
- Added two adult children to all revenant patriarch families. - Sparc
- Added bonus to vampiric discipline lifestyle learning for revennants since they can not hunt mortals for their blood. - Sparc
- Added additional benefit to a single vampiric discipline lifestyle learning for canon revenant house modifiers. - Sparc
- Fixed some on_action death issues with wraiths. - Sparc
- Fix for on_action death from Wraith changes. - Sparc
- Ruler Designer vampires will now get immunity to diease. - Sparc
- Vampire blood heal disfigurement. - Sparc

Princes of Darkness, Version 1.2.1.1 "Metamorphosis" Update Changelog, November 27th, 2020
- Fix for Advanced Discipline Traits not being awared for completing resonance tree. - Sparc
- Ruler designer fixes. - Sparc
- More Chinese translation. - https://paratranz.cn/projects/1534/leaderboard

Princes of Darkness, Version 1.1, October 3, 2020
- Nosferatu Portraits: Blendshapes and Animations. - emeryville
- Female Elf Ear Blendshape. - Amish Cyborg
- All vampires can now drain animals and get animal resonance. Blood potency and animal succulence impact whether or not draining animals can reduce hunger. - Sparc
- In 1258, Baghdad will be sacked. - Sparc
- Chance to learn a basic discipline from a diablerie victim with the basic or advanced discipline has been modified to 5% to 10% respectively. - Sparc
- Reduced chance of transforming into a wight. - Sparc
- Conscience, Self-Control, Instinct and Conviction virtues combined. Additional tenents added to all faiths. - Sparc
- All faiths set to: no head, gender equality, lay clergy, clerical gender equality, clerical marriage allowed, clerical temporal appointment. Pluralism and clerical fuctions modified. - Sparc
- Holy sites and localization changes for Kuei-Jin Dharmas. - Savvij (check out his twitch where he explains the changes he wanted to see with PoD: savvij
- Via Ossium added to Three Pillars Doctrine, Tariq el-Atham have joined the Ashirra. - Sparc
- Obfufscate and Presence basic discipline trait localization fixes. - Sparc
- Fixes to some Patron characters. - Sparc
- Fixed Naktanchara religion/faith localization. - Sparc
- Added Resonance Experience Bars. - Sparc (thanks vzell!)
- Health events updated to eliminate obsesity for vampires. - Karde
- Fixed some objectives being completable multiple times. - Karde
- As you can only have one special building per province, the Tunis Well of Sacrifice has been moved to Kairouan, to make Carthage buildable again. - Karde
- Eileen of Ulidh now has three personality traits like everyone else. - Karde
- Reduced the AI willingness to build Rabble and Thugs buildings, which should result in less levies for AI characters, so less wars. - Karde
- Doubled the Truce Timer for the Attacking side in case of a white peace or a lose. This should result in more controllable "dogpile". - Karde
- Nerfed the Night Terror building. - Karde
- Tremere clan bane (both of them) and Ventrue clan bane. - Thaumaturge
- Added default localization in English for mod for French, German, Korean, Russian, Simplified Chinese and Spanish. We welcome any translation efforts. - Sparc (thanks Lord_Viper)
- Added set_resonance effect to many create character commands and maintenance events so that characters always have resonance appear in charcter interaction window during exsanguination/diablerie executions. - Sparc
- Added return_to_court for find mortals interaction and summon scheme. - Sparc
- Added doctrine icons for 1230 objective faith doctrine awards. - Sparc
- Adapting set_mother command for embracing vampiric childer. - Sparc
- Gangrel may have feral looks from frenzies: pointy ears and/or gnarly teeth. - Sparc
- Tentatively deleted the faction_effects file in our mod. I don't know what it did, and the vanilla one has changed almost completely, hence many incompatibilities. - Karde
- Fixed the create title command in the decisions_effects file. - Karde
- Adapted the religious/cultural mod setup to PDX many changes in Bohemia/Scandinavia/Nubia/Arabia/Maghreb. - Karde
- Henbane_addict isn't a trait in vanilla anymore. So it has been deleted from our Patron characters (was messing the whole file). - Karde
- Adapted our Magyar cultural file to match PDX's new one. - Karde
- Made the dynasty of many crowns decision harder to achieve. It was previously a day one decision for some clans. - Karde
- Vampires don't get a -5 domain limit modifier anymore... - Karde
- ... but they also don't get bonus domain limit from ranking up. It also require now more Stewardship to gain bonus domain. - Karde
- Ranking up now awards more bonus Knights than before. - Karde
- Mithras has changed out of sackcloth clothing. His pentience is done. He still can't find his red hat, though. - Sparc
- Subjucation, Invasion and Holy Wars for Kingdoms now allowed once a century, rather than once a lifestime. - Sparc
- Befriend scheme only available if you have less than five friends. - Sparc
- Lots of localization fixes. - Sparc
- Known Issue: vampire elective succession error message in error log. This does not seem to impact vampire elective succession working. - Karde
- Merged marriage_scripted effects. - Karde
- Fixed some missing localization. - Karde
- The marshal "train knights" task can now only increase prowess up to 30. - Karde
- Vampires are immune to the worst effects of prison (disease, instant death). - Karde
- Merged the new health events (and promptly disabled them for vampires). - Karde
- Scroll bar added to Dynasty Legacies selection. Thanks to Zarathustra_the_Godless. - Sparc
- New Portraits: Catubodua (revision), Ciarán, Diederik, Portia, Dark Raven, Helena (revision). - Wata
- Fix for Steppe Clothing and Western Bedchamber. - Sparc

Princes of Darkness, Version 1.0.3.8, September 21, 2020
- Fangs! More to come! - emeryville
- Wight event: This is a level 3 potential stress outcome. Factors that make it more likely: negative piety, maximum hunger, diablerist, wrathful and Brujah. - thaumaturge
- Frenzy events. - thaumaturge
- Gangrel and Brujah clan banes. - thaumaturge
- Localization reviewed and improved for buildings, religions, events, great people and objectives. - drstevebrule
- Eyes of he Abyss game rule. Lasombra with Oblivion's Sight can have black eyes. - Sparc
- Auspex perk of Scry the Soul or Advanced Auspex allow Find Mortals to detect mortals with particular resonance humors in their blood. - Sparc
- Diablerized Kuei-jin victims will no longer lower generation of the diablerist. - Sparc
- Kuei-jin can no longer diablerize. - Sparc
- Kuei-jin no longer see the embrace scheme as an option. They can adopt other Kuei-jin vampires into their houseses and dynasties. - Sparc
- Opinion penalty for diablerist and infernalist crimes and shunning have been increased. - Sparc
- Disabled diablerie scheme raising generation to 3rd for now. - Sparc
- Diablerizing victims with adavanced disciplines increases the chance of learning the basic discipline trait if the diablerist does not have it. - Sparc
- Diablerists can no longer gain advanced discipline traits through diablerie. - Sparc
- Added to Character Generator that Caitiff get the Blood Potency, Masquerade, Religion/Faith choice and Predator Type screens. While they were getting this with an event just after CharGen, this will let you pick from a variety of religion and faiths. - Sparc
- Increased the frequency and number of childer that NPC landed vampires will create. - Sparc
- Additional change to raiding. - Sparc
- Adapted PDX forum user Fybb's work for our marriage acceptance. It should now make a lot more sense (and Julia Antasia won't accept any petty count's offer anymore). Thanks to him for the base work! - Karde
- Fixed Carthage's objective localization. - Karde
- Fixed Vlad_Tepes localization. - Karde
- Fixed Night Terror 3 not being very terrifying. - Karde
- Drastically reduced the likelihood of Populist factions, which should result in less pointless wars killing your levies (which make you appear weak and cause more pointless wars). - Karde
- Vampires shouldn't get the obese modifier anymore. - Karde
- Artemis Orthia and Eirik Eigermann houses modifiers nerfed. - Karde
- Vampire/feudal elective no longer reduce domain limit... - Karde
- ...but the vampire trait now has an innate -5 domain limit. This should make things clearer and less prone to exploits. - Karde
- The stewardship task "Develop county" has been disabled... - Karde
- ...but the "Prince of X" building chain now give a (subject to balance) +dev growth. Centers of population should now grow and then spread to their neighbors. - Karde
- The Erciyes titles is now recreatable if destroyed, like the other custom titles. - Karde
- Added 5 new wonders : London Mithraeum, Giovanni Mausoleum (Veneto), Shrine of Telyavel (Kernave), Pit of Malkav (Jerusalem), Well of Sacrifice (Mosul, Chorazin, Damascus, Tunis). - Karde
- Unique religion buildings are now buildable in every holding. - Karde
- Added 6 events that you don't want to see. They are dealing with the consequences of high masquerade exposure. - Karde
- Lucita is now bisexual. - Karde
- Clothing trigger fix. - Sparc
- Fix for has_character_modifiers for 81_escape_from_prison.txt. - Sparc
- Adjusted Nosferatu visual effects to now vary by geographic region. Some Nosfeartu will also now have disease scarring. - Sparc
- Fixed issue with permanent scarring. - Sparc
- Draught duration extended to a year. - Sparc
- Satiated and other localization fixes. - Sparc
- Custom vampire decision. - NatasKhan (with a little help from Sparc).
- New Portraits:
Sparc: Byeleobog
Wata: Macario, Tyler, Vlad Tepes, Giangaleazzo, Gersakkun, Hannibal, Losario, Natasia, Philogos, Sarapion, Altamira, Critias, Catudouba, Amaran, Sinthgunt, Homa, Gwen Llianarwyn, Zamra, Procet, Alypius, Azif, Dysos, Dominic, Macario, Luicius Scipio, Cocceius, Losario
bickando: Camilla Banes
- Patron Characters: Cecil Powódź, Lvcivs Fvria Imperiosa, Sèitheach na Ceàrda, Chrysantha Pastelos, Ciarán Mincéirí, Petronia

Princes of Darkness, Version 1.0.3.7, 9/15/2020
We didn't want to push a new update so soon, but there were isolated reports of the diablerie scheme hanging so we:
- Added end_scheme maintenance event for instances in which diablerie scheme gets stuck. Added 7 day delays to all events triggered by diablerie scheme. - Sparc
- Characters are now limited to persuing only one Diablerie, Embrace and Hunt mortal scheme at a time. - Sparc
- Entrance, Summon, Rationalize and Telepathy schemes updated for Presence, Dominate and Auspex themes respectively. Added Dominate theme to Diablerie: Mesmerism event. - Sparc
- Scripted the stats of a lot more characters, which should result in higher stats across the board. - Karde
- Fixed Rutor's portrait. He no longer looks like a snarky 9 year old boy. - Sparc
- Most canon vampires no longer wear hats because they don't like they do not wear them in canon illustrations in Dark Ages Vampire, etc... - Sparc
- Moncada and Jervais are now obsese visually. - Sparc
- Vampires can be muscular again. - Sparc
- Fix to exsanguination of mortal prisoners and diablerie of vampire prisoners. - Sparc
- Road of the Beast, Road of Metamorphosis and Warmongers can raid. - Neece
- Revision of prison escape for shapeshifting. - Neece

Princes of Darkness, Version 1.0.3.6, September 14, 2020
- Diablerie scheme has been massively reworked and expanded. Scheme targets will now try to avoid the diablerie through use of fleeing, hiding, mesmerism or entrancement (this is not even the final form!) Failing that, they will fight their attacker. Risks are much greater now, and failure more likely than not. This was a highly requested feature. Torpor vampires can no longered be diablerized, we will write a separate event chain for that. - Sparc
- Added a telepathy power to discover a secret from target. - thaumaturge
- Added an interaction to blood bond prisoner. - thaumaturge
- Improved blood bonds with a flag to determine if you already have a full bond with someone else and piety costs for religions that are against bonding . Plus an extremely minor event in which you get stress. - thaumaturge
- Added a personal interaction to reduce masquerade exposure, has several options. - thaumaturge
- Rough fix for female player characters embracing childer and being regarded as potential heris. - Jernfalk
- Huge update to localizaiton - FaolDeTeine
- Fix for missing 10th generation secret assignment for Unclear lines of descent for independent Dynasties in Character Generator. - Sparc
- Canon vampires at 1230 will be at least 16 years old. - Sparc
- The ratio of random unlanded characters being mortals vs. vampires has greatly increased in favor of mortals. - Sparc
- Blood Surges now last one year with a three year cooldown. - Sparc
- All vampires may now spawn armies with mass ghouls and mass embraced vampires. - Sparc
- Shapeshifted forms no longer have a duration. A character is in a shifted form until they make a decision to revert to 'human'. Characters must return to human before taking on another non-humanoid form. If you are a 3D modeller who is reading this change log, we could use your help with some shapeshift forms. Yes, you. - Sparc
- Diablerie, Summon, Entrance, Rationalize, Bloodbond schemes no longer can target vampires in torpor. - Sparc
- Added Nagaraja, Kiasyd, Maeghar, Gargoyle, True Brujah, Old Clan Tzimisce, Harbringer of Skulls and Cacophony to inherit clan effect. - Sparc
- Unlimited Vassal Contract Modification. - iCECORE https://steamcommunity.com/sharedfiles/filedetails/?id=2224813245
- Found mortals now has a more accurate representation of what sort of people you would find randomly at night on the medieval era. - Karde
- Peasant leaders are no longer all reincarnations of Alexander giving you an easy 30+ martial prisoner whenever you want. Goes into common/scripted_character_templates. - Karde
- Reduced the likelihood of peasant faction spawning to make room for other, more threatening ones. - Karde
- Fix for Vlad, Tyler and Giangaleazzo not actually adventuring after spawning. - Karde
- Fix for the dynasty legacy unlocking part of the objectives. - Karde
- Fix for broken Werter DNA. - Karde
- Greatly boosted our Adventurers (+Izhim) event armies, notably with men at arms. - Karde
- Fix for the titles objectives not having vamp elective. - Karde
- Fixed Aksum and Golconda mismatched realms. - Karde
- Fixed Izydor and Zamra Matoub localized names. - Karde
- Fixed Serbia's orthodox provinces. - Karde
- Expanded Via Liberatio's description. - Karde
- Fixed localization bug with presence. - Sparc
- Did a little fix in the masquerade increase scripted effect. - thaumaturge
- Added event type icons for auspex, dominate and presence. - hastur
- Added event themes for auspex, dominate and presence. - Sparc
- Road of Night now has conviction rather than conscience virtue tenet. - Sparc
- Vampires can now hunt mortals while at war. - Sparc
- Added interaction icons for Coverup Masquerade and Telepathy Spying. - Sparc
- Spawn Army and Call Animals now have a 12 month cool down. - Sparc
- You can no longer have a private herd of ghouled horses of variable quality. - Sparc
- One Hundred New Portraits!:
FaolDeTeine: Gratiano
Wata: John DeYork, Saint Regis, Viktor, Geoffrey du Temple, Goratrix, Matasuntha, Chinkhai, Thetmes, Sejanus, Isouda, Vencel Rikard, Magda, Hektor, Niktia, Aconia, Melusine, Hukros, Vola the Red, Antinous the Boy-King, Mithras (revision, now less "dweeby"), Morrow, Fabrizo Ulfilia, Roque, Arnulf Jörmungandrsson, Darvag, Marconius, Shaagra, Etienne De Poitiers, Petaniqu, Celestyn, Bindusara, Cretheus, Xavier de Cincao, Azaneal, Wulfgar, Milov Petrenkov, Norbert Von Xanten, Albin, Ardan Lane, Adana De Sforza, Antara, Montano (revision), Sophoniba, Jamal, Jerek Slobodny, Mandiraili Sotko, Titus Brutus, Jolanta, Eshumnazar, Geidas, Horst De Novara, Edward De Warene, Valdur, Guthur, Mikkel, Andreal, Gunnar Jacobson, Anatole, L'Enfant Perdu, Marcellus Rufus, Bela Rusenko, Dionysius, Fatima al-Faqadi, Fortinbras, Hilderic, Karmenita Yoryari, Leopold Valdemar, Rutor, Ismael
Jernfalk: Qarakh, Josephus
Miskatonic81: Anna Komnene
Tyronis: Callisti Y Castillo, Ambrosio Luis Mondcado, Natalya Syatoslav, Zamra Matoub, Alferic of Szatmar, Filaereus of Freistadt, Biturges, Divino, Karl the Blue, Lotharius, Mendacamina, Badr, Jurgen von Verden, Andreas Aegyptus, Erik Longtooth, Juliote De Sost, Veronique d'Orelans, Malgorzata, Constancia, Jarvais Bani, Tabitha al Masri
bickando: Fan Wan Kuei (revision), Chuang Tzu, Esclarmonde la Noire
Albin: Noriz, Velya the Flayer, Gorchist, Yorak, Tabak, Szechenyi Jolan

Princes of Darkness, Version 1.0.3.5, September 9, 2020
- Fix for the spawning of feudal/clan government during the game. - Karde
- Several events and script files modified in a frontal assault against the vampire babies. - Karde
- Event Type Icons: Necromancy and Protean. - Hastur
- Basic Portrait Modding Tutorial for Discord and the Forums. - Sparc
- New Portraits:
Sparc: Vladimir Rustovitch, Qawiyya el-Ghaduba
Albin: Hedeon Yaroslavich, Alexander, Augustus Giovanni, Mykas Vykos, Julia Anatasia and Silvester de Ruiz
FaolDeTeine: Mithras, Camilla, Guillaume
Derenoc: Werter
Wata: Hardestadt, Meerlinda, Tinia, Robin Leeland, Brunhilde, Valborg, Menele, Helena, Baba Yaga, Suleiman ibn Abdullah
Jernfalk: Salianna
Tyronis: Etrius, Lucita de Aragon, Marcus Verus, Bjorn Garisson
bickando: Fan Wan Kuei

Princes of Darkness, Version 1.0.3.4.1, September 8, 2020
- Traditions Contract Opinion Fix. - Sparc
- Traditions Contract Kine Blood Oath Localization Fix. - Sparc
- Traditions Contract changed normal taxation to default, because contract can currently only be changed once per lifetime. - Sparc


Princes of Darkness, Version 1.0.3.4.1, September 7, 2020
- Traditions Contract Opinion Fix. - Sparc
- Traditions Contract Kine Blood Oath Localization Fix. - Sparc
- Traditions Contract changed normal taxation to default, because contract can currently only be changed once per lifetime. - Sparc

Princes of Darkness, Version 1.0.3.4, September 7, 2020
- Fixed issue with 10th generation vampires committing diablerie. - Sparc
- Added trigger restriction to summon to ban use on rulers. - Sparc
- Adjusted Drain Animal "My War Horse" to reduce remove modifier clutter. - Sparc
- House Zych and its founder . - Sparc
- Default values for Traditions Feudal Contract have been altered to give lords something to trade for increased taxes. - Sparc
- Nerfed find mortals. - Karde
- Fix for Character Generator for forming cadet houses. - Sparc

Princes of Darkness, Version 1.0.3.3, September 6, 2020
- We heard you like Masquerade, so we put some Masquerade in your Masquerade.
- EIGHT Masquerade related events. - Karde
- Masquerade Breach event from CK2 converted. - thaumaturge/Sparc
- Mithras and some of his cultists are wearing a Phrygian Caps again. One night, they will be red again. Red in the blood of their victims! Muahahaha! - Sparc
- Fixed issue with blood potency increases from 0 and 1. - Sparc
- Fix of Character Generator for some Clans/Bloodlines not giving generation secret when creating a cadet house. - Sparc
- Fix for Character Generator, Tzimisce will now get Vicissitude not Protean. - Sparc
- Fix for Character Generator, Baali now choosing Via Hyron as a path will get it. No more screaming. Well, not as much. - Sparc
- Fix for Character Generator, Tremere localization. Removed Tremere geographic restriction for Europe. They can be found everywhere. You find them in the CharGen under Tzimisce. The usurpers stole the blood of the Dracul. - Sparc
- Fix for Character Generator, removed redudant Code of Tremere options. - Sparc
- Fixed Yaşamayanlar dynasty localization. - Sparc
- Fixed Reinaldo deRubio localization. - Sparc
- No Marriages and Only Concubines doctrine localization. - Sparc
- Removed Monomacy from possible tenents for now. - Sparc
- Updated and revised event themes for Vampires, Masquerade and Great Persons. Applied to respective events. - Sparc
- Replaced some #BLOODRED Beast text with #R red Beast text for legibility. - Sparc
- Fixed Ventrue Event Type Icon. - Sparc

Princes of Darkness, Version 1.0.3.2, September 5, 2020
- Fix for the Scepter and the Sun objective. - Karde
- Another attempt to end the terrible plague of vampire babies. - Karde
- Fix for embraces. - Sparc
- Characters must now have the "mortal" trait to be embraced. - Sparc
- Character Generator fix for former Antediluvian founder joining your cadet house. - Sparc
- Added Obeah/Valeren localization for Blood Sorcery for Salubri - Sparc
- Fix for Scry the Soul Perk. - Sparc
- Fix for Unswayable Mind Perk. - Sparc
- Start of Portuguese Translation. - Jernfalk
- New Coat of Arms for Shadow Reconquista, Ferals of Livonia and House Caledron. - Sparc

Princes of Darkness, Version 1.0.3.1, September 4, 2020

- Optional Game rule added that will allow NPC vampire rulers to learn lifestyle perks after startup. Choose it for a harder mid-game. - Sparc
- Adjust CharGen to remove relationship to old relatives. - Sparc
- Fixed CharGen issue with Road of Set misdirect to Road of Metamorphosis. - ParametersOfAName/Sparc
- CharGen will now set immortal age appearance to 30. We'll add an event to allow player to choose their age appearance later. - Sparc
- Fixed monthly income on ducal buildings - Gworn
- It's now, as intended, excessively expensive to switch off vampire_elective succession law. The more titles you have, the less domain you can hold. - Karde
- Fixed forced conscription 03 giving 150% reduced maintenance instead of 15%. - Karde
- Added the Ordos religions in the fallback for traditions_governments. - Karde
- Localization fixes for cultural modifiers, government modifiers and POD scheme modifiers. - FaolDeTeine
- New Ordo Aenigmatis, Via Divinitatis faith symbols. - Hastur
- New event window type icons for quietus, serptentis and vicissitude. - Hastur
- Redone ce_skeleton_01 and ce_skeleton_02 coat of arms coat of arms colored emblems. New ce_skeleton_03 and ce_nosferatu_helm_03 coat of arms colored emblems. - Hastur

Princes of Darkness, Version 1.0.3, September 3, 2020

Compatible with Crusader Kings III version 1.0.3
- Fixes to Nosferatu, Gangrel objective decisions so that they no longer include liege's realm to be achieved. This should greatly reduce the Gangrel event "Crash of Civilization". - Karde
- Presence: Summon, Presence: Entrancement schemes are now locked to the relevant Presence perks or the Advanced Presence trait. - Sparc
- Dominate: Rationalize scheme is now locked to the relevant Dominate perks or the Advanced Dominate trait. - Sparc
- Disabled picking "mortal" as a splat in Character Generator, for now. - Sparc
- Disabled all "World of" Game Rules except "World of Monsters", for now. - Sparc
- Embraces now happen in a "secluded" place. - Sparc

Princes of Darkness, Version 1.0.1 , September 2, 2020.

- POD_patron.txt file added! We love hour patrons! Thank you for your support! - Sparc
- Fixed Discipline Perks picking to allow you to choose if you have the advanced trait. - Sparc
- Fixed diablerie to move one generation lower at a time. - Sparc
- Removed our cool Dark Ages font because not compatible with all systems. - Sparc
- Rome's control malus has been nerfed. - Karde
- Added the Shadow Reconquista (De Ruiz) and Ferals of Livonia (Qarakh) realms. They are also recreatable if destroyed. - Karde
- Corrected the Lhiannan dynasty motto. Again. - Karde
- Sybil won't tank the renown of the whole Lasombra clan by her mere existence any longer. - Karde
- Localization fixes: prey restrictions, death reasons, scheme modifiers, perks, Code of Tremere, Raktasadhus and Ordos. - FaolDeTeine
- Typo fix for Izhim ur-Baal's "one true love" event. - Sparc
- Hungry Montano getting pale is not a bug, its a feature! Vampires should #GetPink by being reguarly fed! - Sparc

Princes of Darkness, Version 1.0 , September 1, 2020.
- Initial release.

You can support us on Patreon (which includes access to the developer build of the mod.)

You also are welcome to join us on Discord. We are also on Twitter. We are also on Reddit.

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.worldofdarkness.com/dark-pack

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Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit https://worldofdarkness.com.

Legal disclaimer:
Notice: This Mod is Princes of Darkness Mod Team material and is not official World of Darkness material.

Both White Wolf and Paradox Interactive have explicitly granted permission for this Mod. The Dark Pack license was expanded with this particular Mod in mind:

"Mods to Paradox Interactive games: any mods you create using World of Darkness IP shall be governed by the Paradox Mod policy, which you can find here https://www.paradoxplaza.com/mod-static-info-ca.html

"Please notice that Paradox is not always the owner of the intellectual property for a game that we publish, and therefore, Paradox cannot unconditionally allow modding to all games published by us. This also means that modding is only allowed for strictly non-commercial purposes. In case of a discrepancy between the mod policy and this Agreement, the mod policy shall take precedence.
"

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...

1230-bookmark-15-characters.png


1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Princes of Darkness Mod Team and credits:
Princes of Darkness Mod team: Sparc, Karde, Hastur, emeryville, Thaumaturge, Wata, Kukul, chilemiao, jimtalksdata, Neece, Creed, FaolDeTeine, Hanzo, Jernfalk, drstevebrule, Tyronis, Albin, Derenoc, bickando, Miskatonic81, Tsundere Saph, Morda, Al3xell, Khorvalle

Lead Developers: Sparc, Karde
Lead 3D Artist: emeryville
Lead 2D Artist: Hastur
Lead Portrait Artist: Wata

Bookmarks:

War of Princes, 1230: Karde
Dark Ages: Inquisitor: Karde and Kukul
Patron War, 1375: Sparc and our patrons!

History:
History/Characters: Karde
History/Titles: Karde
History/Provinces: Karde

Buildings: Karde, Kukul

Religions/Faiths/Tenets/Doctrines: Sparc, Karde

Character Interactions:
Investigate Scheme: Sparc & Karde
Vampire Discipline Powers/Schemes: Sparc
Vampire Blood Healing/Blood Surge: Sparc
Telepathy scheme: Thaumaturge
Bloodbond Prisoner: Thaumaturge
Herds: Thaumaturge and Sparc
Ghouls: Sparc
Transmogrification: Sparc
Wraiths: Thaumaturge
Blood Sorcery rituals: Thaumaturge
Obtenebration: Wata
Kuei-Jin disciplines and mechanics: chilemiao


Decisions:
Mid-Game Objectives: Karde

Events:
Random Character Initialization Events: Sparc
Player Character Generation Events: Sparc
Player Character Introduction Events: Karde
Great Person Events: Karde
Great Adventurer Events: Karde
Gehenna Events: Sparc
Gehenna Seer Events: Sparc
Frenzy: Thaumaturge
Wight: Thaumaturge
Turned hunter: Khorvale
Torpor: Wata
Vampire Childer Education: Karde
Inquisition Holy Seal: Kukul

Traditions Feudal Contract: Sparc
Secrets: Sparc
Hunger Mechanics: Sparc
Masquerade Mechanics: Sparc
Blood Potency Mechanics: Sparc, Wata
Men At Arms: Sparc, Karde
Lifestyle Perks: Neece, Sparc, Karde
Defines Combat Rebalance: Neece
Clan Banes: Thaumaturge
Revenants: Sparc
Hunters: Karde, Kukul, Sparc
Kuei-Jin: Chilemiao

Localization: Sparc, Karde, FaolDeTeine, drstevebrule

Translation:
Chinese: 尽点/Chilemiao
Russian: Morda https://steamcommunity.com/sharedfiles/filedetails/?id=2286765384
French: Al3xell
Spanish: Nikuzo, Mikelvamp

Graphics:
3D modelling: emeryville, jimtalksdata, Owlcoholic, El Tyranos

Coats of Arms: Sparc, Hastur
Religion/Faith Icons: Sparc, Hastur
Trait Icons: Sparc, Hastur
Event Window Icons: Hastur
GUI modifications: Sparc
Men At Arms Illustrations/Icons: Sparc

Event Theme Backgrounds/Character View/Front End/Main Menu/Holding Types/Terrain Types: Sparc, Lanjane

Map Environment: Sparc

Integrated Mods:
Always move Realm Capital Mod by Myrianne. https://steamcommunity.com/sharedfiles/filedetails/?id=2259210465
Show More Traits Mod Compatible Version by FunGaming44. https://steamcommunity.com/sharedfiles/filedetails/?id=2221307044
Window Dynasty by Samdy. https://steamcommunity.com/sharedfiles/filedetails/?id=2297162987
Ancient Egyptian clothing from Owlholic used with permission, first appearing in The Bronze Age: Maryannu mod by Svanley.

Renaissance Order of Santiago Cross from El Tyranos. Other great clothing and headgear available as part of the Community Flavor Pack mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2220098919


See POD_art_sources.txt for Art Source Credits, Licenses and URLs.

We love our Patrons! Thank you so much for your support!
[h1]Antediluvians[/h1]
  • Valeero
  • Cecile Ropke
  • Lvcivs Fvrivs Imperiosvs
  • Allluvian Est-Endrati
  • Faust Felix
  • Stannis the Mannis
  • Sennen
  • Amducious
  • Something Completely Different
  • Großadmiral
  • Overlord-General Gasper
  • JB
  • Piraka
  • Enblighten
  • 玖璃梦

[h1]Methuselahs[/h1]
  • Justicar333
  • FaolDeTeine
  • Pastelos
  • Palimpsest
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Thank you for your interest and support!
 

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flintsparc

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First, some eye candy to lure you in.

We used more saturated and darker color palette for vampire fashion. Start of our custom textures with the Knights of the Black Cross and our Nosferatu and Cappadocian portraits.

1598980951797.png


We also customized the event backgrounds for a perpetual night time setting:

1598999265979.png


We darkened the map and added a lot more mist for the spooky terrain effect:

1598981122604.png


The map at 1230 AD Bookmark, "The War of Princes":

1598981401383.png
 
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Since there is no links on character portraits to biographies of canon characters from the White Wolf Wiki, we took a different approach that allows a character to use learning to delve into the past of the ancients and perhaps come away with some secrets.

1598993559161.png


At the minimal level, clans are represented by traits. However, there is a great Jyhad among the clans. An Eternal Struggle by the Methuselah offspring of the Antediluvians conspire to make their houses the dominant in the clan (dynasty). Nearly all large domains on the map are divided among our more than a thousand canon characters that can trace their bloodlines back to the Methuselah founders and thus all the way back to the mythical first vampire--Caine.

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Houses have modifiers that provide bonuses and maluses. Every house has a different combination.

1599003665528.png


We have a lot of houses, each has their own custom Coat of Arms:

newcoa-revenant-inquisition.png


Larger image here.

Vampires can expand their power by embracing other mortals into their state of damnation. Their undead childer are recognized as their heirs by kindred society.

1598994330040.png

Not all mortals are equal. Every so often, an extraordinary figure strides out of history and attracts the attention of the Kindred. Great rebels, great scholars, great warriors, great lovers and great monsters are among those great people who will make excellent childer or particularly tasty snacks!

1598994419351.png


Vampires have powers! Vampires feed on human blood which contains resonance based on their personalities. Blood fuels discipline usage, but resonance allows the development of greater powers in a discipline. If you want to develop certain powers, you must hunt for certain resonances.

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Once you've developed a discipline, then you can start using its powers as character interactions:

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Our Lifestyle Perks for disciplines give a variety of bonuses. That said, we have been able to add some powers:. So far:
  • Presence: Summon : Bring a character to your court
  • Presence: Entrancement : Gives a temporary opinion bonus from the target
  • Dominate: Rationalize : Get a hook on the target
  • Animalism: Bond Famulus : Get a pet or a war horse
  • Animalism: Animal Dominion : Summon Animals : spawn an army of creatures
  • Protean/Vicissitude/Blood Sorcery/Oblivion: Shapeshift (various forms) : various bonuses and maluses.
  • Oblivion: Spawn Zombu and Shades : spawned army
  • Vicissitue: Spawn Szlatcha and Vozhd : spawn army
  • Celerity/Fortitude/Potence: Offer Draught : bonus bestowed on your vassals or courtiers. Perfect to give your champions a bigger edge.

    1599002856109.png

    We also have a variety of Schemes and Personal Character Interactions available to all vampires.

  • Blood Heal : recover from various wounds
  • Blood Surge : temporary stat boost
  • Find Mortals : spawn mortals in your court that can be eaten or recruited
  • Hunt Mortal : hunt a mortal for blood. Blood fuels discipline powers and provides resonance (lifestyle XP) for discipline advancement.
  • Drain Animal: if your blood potency is low enough, get blood from animals rather than hunting humans.
  • Embrace Mortal: turn a mortal into your vampiric childer and heir.
  • Investigate: Get a biography on a canon character (145 so far), potentially discover some secrets about them
  • Blood Bond : get a weak or strong hook on the target
  • Diablerize : lower generation, increase blood potency, acquire a discipline. Be branded a criminal. Be hated by others. Have s struggle with the soul of your victim over control of your own body. Potentially lose some of your own personality to have it replaced by personality traits of the victim.

    1599002880335.png


    There is still a lot more to do. We've made a very good start!

    You can also exsanguinate mortal prisoners, and diablerize vampire prisoners.

    1599002915519.png


    1599002935687.png
 
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1598997279180.png

Kindred have their own method of governance. While it is similar to feudalism, they claim their Traditions date back to Caine himself and the first city of Enoch. Since ancient times, princes and vassals are often looking for "creative" interpretations of the rules for their own advantage.

1598997296675.png


Vampire society is not only governed by contract, but also by the Roads of Enlightenment (religion) and their many Paths (faith):

1598997358094.png


Which also define the range of acceptable behavior: what is permitted, what is shunned and what warrants destruction of the inhuman monsters that vampires inevitably become.

1598997417662.png


No matter how humanely the Kindred may struggle to hold onto morality, in the end it will not save them from Gehenna, the final nights and the end of everything. The omens are everywhere.

1599006948870.png


1598997491321.png


Gehenna is at hand.

1598997517446.png
 
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yundakkor

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Amazing job lads will try it out soon
 
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Wow, either you work fast, or you had early access, lol. Regardless, it all looks impressive and is a testament to how user-friendly CKIII modding is at launch.
 
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Lord Asgar

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This is quite impressive. I am glad to see this being realized in CK3, and so early, too.

That said, do you have a version number, a changelog, or some other kind of overview which features are already in and which are not? If you'll eventually be able to, for instance, use disciplines as a decision against other vampires, but that's not in yet, I'd rather wait till that's completed.
 

flintsparc

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This is quite impressive. I am glad to see this being realized in CK3, and so early, too.

That said, do you have a version number, a changelog, or some other kind of overview which features are already in and which are not? If you'll eventually be able to, for instance, use disciplines as a decision against other vampires, but that's not in yet, I'd rather wait till that's completed.

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Our Lifestyle Perks for disciplines give a variety of bonuses. That said, we have been able to add some powers:. So far:
  • Presence: Summon : Bring a character to your court
  • Presence: Entrancement : Gives a temporary opinion bonus from the target
  • Dominate: Rationalize : Get a hook on the target
  • Animalism: Bond Famulus : Get a pet or a war horse
  • Animalism: Animal Dominion : Summon Animals : spawn an army of creatures
  • Protean/Vicissitude/Blood Sorcery/Oblivion: Shapeshift (various forms) : various bonuses and maluses.
  • Oblivion: Spawn Zombu and Shades : spawned army
  • Vicissitue: Spawn Szlatcha and Vozhd : spawn army
  • Celerity/Fortitude/Potence: Offer Draught : bonus bestowed on your wounds

    We also have a variety of Schemes and Personal Character Interactions available to all vampires.

    1599001813888.png

  • Blood Heal : recover from various wounds
  • Blood Surge : temporary stat boost
  • Find Mortals : spawn mortals in your court that can be eaten or recruited
  • Hunt Mortal : hunt a mortal for blood. Blood fuels discipline powers and provides resonance (lifestyle XP) for discipline advancement.
  • Drain Animal: if your blood potency is low enough, get blood from animals rather than hunting humans.
  • Embrace Mortal: turn a mortal into your vampiric childer and heir.
  • Investigate: Get a biography on a canon character (145 so far), potentially discover some secrets about them
  • Blood Bond : get a weak or strong hook on the target
  • Diablerize : lower generation, increase blood potency, acquire a discipline. Be branded a criminal. Be hated by others. Have s struggle with the soul of your victim over control of your own body. Potentially lose some of your own personality to have it replaced by personality traits of the victim.

    1599001983310.png

    There is still a lot more to do. We've made a very good start!

    You can also exsanguinate mortal prisoners, and diablerize vampire prisoners.

    1599001747806.png


    1599001767632.png
 
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flintsparc

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If folks would like to support us, we have setup a Patreon at https://www.patreon.com/princesofdarkness

Seven tiers, fist starts at $1/month and it includes voting rights. Our Patreon polling will replace the surveys we used to do to determine the direction of mod development.

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and the top tier:

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We think many patrons will find a good place for themselves with interesting perks between these two extremes. We already have two Methuselahs!

1599019979872.png


Whether you donate or not, we appreciate your interest and support! Enjoy the mod!
 
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This mod is fantastic!
After the embrace, someone is of my house but not my child/e or attached to anyone on the tree, is this intended and there's something to take them into your family later?
 
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This mod is fantastic!
After the embrace, someone is of my house but not my child/e or attached to anyone on the tree, is this intended and there's something to take them into your family later?
If you are playing a female character, that's sadly "intended" right now. Set_mother doesn't exist as a command so we can't do anything about it. The good news is that it should be added by PDX in an upcoming patch.
 
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If you are playing a female character, that's sadly "intended" right now. Set_mother doesn't exist as a command so we can't do anything about it. The good news is that it should be added by PDX in an upcoming patch.
Also, since they are in your house, they should be available as an heir for succession so you won't "Game Over".
 

flintsparc

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Princes of Darkness, Version 1.0.1 , September 2, 2020.

- POD_patron.txt file added! We love hour patrons! Thank you for your support! - Sparc
- Fixed Discipline Perks picking to allow you to choose if you have the advanced trait. - Sparc
- Fixed diablerie to move one generation lower at a time. - Sparc
- Removed our cool Dark Ages font because not compatible with all systems. - Sparc
- Rome's control malus has been nerfed. - Karde
- Added the Shadow Reconquista (De Ruiz) and Ferals of Livonia (Qarakh) realms. They are also recreatable if destroyed. - Karde
- Corrected the Lhiannan dynasty motto. Again. - Karde
- Sybil won't tank the renown of the whole Lasombra clan by her mere existence any longer. - Karde
- Localization fixes: prey restrictions, death reasons, scheme modifiers, perks, Code of Tremere, Raktasadhus and Ordos. - FaolDeTeine
- Typo fix for Izhim ur-Baal's "one true love" event. - Sparc
- Hungry Montano getting pale is not a bug, its a feature! Vampires should #GetPink by being reguarly fed! - Sparc
 
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Nice.