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  • Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

flintsparc

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Jul 21, 2013
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The Dark Ages just got a whole lot darker. Play Crusader Kings III as an immortal vampire! Not some fledgling bloodsucker--you are the Prince of the city! This mod is inspired by the World of Darkness, Dark Ages: Vampire, Vampire: the Masquerade, Vampire: the Requiem, etc...

----> Download from Paradox Plaza Now! <-----
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Download from Steam Workshop Now! <----

Princes of Darkness, Version 1.2.1 "Metamorphosis" Update Changelog, November 27th, 2020
Updated for CK3 1.2.1
Ruler Designer compatible! Herds, Ghouls, Revenants, Transmogrification, new Vicissitude 3D portraits, Oblivion Wraith binding, Anarch revolts, Inquisition uprisings, Camarilla and Sabbat formation.

Change Log:
Princes of Darkness, Version 1.2.1 "Metamorphosis" Update Changelog, November 27th, 2020
- Compatibility patching with CK3 version 1.2.1 "Argent" update, including Ruler Designer. - Sparc
- Chinese translation. - 尽点
- French translation. - Al3xell
- Reworked Eastern Europe Map to match canon locations. Added Council of Ashes, moved Obertus, reworked Voivodate, Tremere, Hungary, Transylvania, Wallachia, Moldavia, Poland, Silesia and Pinsk. Landed revenants appropriately. - Sparc
- Herds! Herd scheme, herd event for the scheme, herd for certain predator types, attuning the herd for Ventrue banes, Interaction to drink from a herd member, Personal Interaction to choose a herd member to feed from out of a list, herd character templates, dynamic blood loss for both mortals and vampires, little fixes. - Thaumaturge
- Resonance changed! Victims now have four types of resonance quality: neglible, fleeting, intense and accute. Healthy victims with good traits are more likely to have high quality resonance (and thus more experience gain), while victims with bad health will have lower quality resonance. Vampires will have lower resonance quality. Elder vampires even lower resonance quality. Though great persons will have higher quality resonance. You might want high quality resonance victims to be your herd, rather than quickly drained. - Sparc
- Ghouls! Ghoul scheme. Maninpulate you ghoul for fun and profit. Train, Transmorgify, Heal, Reward Gold, Demand Gold and Give Blood. - Sparc
- Breed your ghouls to create revenants. - Sparc
- Wraiths! Ritually murder people, causing their souls to transform into wraiths after death. Bind those wraiths to your will. Send your bound wraiths out to spy, haunt and possess others! - Thaumaturge
- Added Canon revenant families: Bratovitch, Grimaldi, Obertus, Szantovich, Premsylid, Vlaszy, Danislav, Khazi, Krevcheski, Narov, Rusovitchi, Ruthvenski, Basarab, Slatikov, Enrathi, Marijava, Rafastio, D'habi, Keskinen, Rosselini, Rawan, Kairouan Brotherhood, Bomkazi and Dimitriou (Prias). - Sparc
- Added some Requiem ghoul families so that all clans can play the breeding game: Nirriti, Crassus, Gravenor and Angustri. - Sparc
- Added some fanon revenant families so that all clans can play the breeding game: Kurulas, Qarnaim. - Sparc
- Added fanon revenant patriarch characters for all revenant families for 1230 Bookmark start. - Sparc
- Transmogrify your ghouls with the power of vicissitude. - Sparc
- Revenants! Many, many houses of revenants. Revenant mechanics. - Sparc
- Added Dragomir Basarab and Florescu to the Tzimisce. - Sparc
- Added Vicissitude/Tzimisce Zulo form. - jimtalksdata
- Added Vicissitude/Tzimisce Dracul form. - jimtalksdata
- Added Salubri Third Eye. - emeryville
- Added blood smears. - emeryville
- Added Vicissitude/Tzimisce Head blendshapes. - emeryville
- Added Wide open mouth animation. - emeryville
- Added Portraits for Bayezid Gantenbein, Basil Gantenbein, Radu Bistri, Kara Vlaszy Lupescu, Rodrigue de Navarre, Vittoria Santini di Parma, Michael. - Wata
- Added Portratis for Patrons: Seitheach, Jose de'Calamar, Cyrus, Izalda Kishlovsky, Zethraeus Faust, Nicholas Masteron. - Wata
- Added a character interaction that let you learn, at a cost, a discipline that a friend, lover or soulmate of yours know. - Karde
- Added the "engdame" for 1230 : Age of Inquisition / Anarch Revolt / Birth of the Sects. - Karde
- Added a Camarilla and Sabbat religious family, and Camarilla (humanity) and Path of the Honorable Accord as faiths under it. - Karde
- Added an Anarch religious family, with Free Anarch as a faith under it. - Karde
- Added an "Anarch Revolt" phase of events starting in 1450. - Karde
- Added the Convention of Thorns starting in 1493. - Karde
- Added the Birth of the Sabbat in 1495. - Karde
- Added an "Age of Inquisition" phase of events starting in 1430, spawning Inquisitors around the world. - Karde
- Added an hunter religious family and a Shadow Inquisition faith. - Karde
- Populist and peasants revolts should be almost non existent for vampires now... - Karde
- ...but added an Hunter revolt, more likely to show up at high masquerade exposure level. - Karde
- Added 21 new custom investigations. - Karde
- Added an Inquisitor governement form, it's a copy of vanilla clan governement so far. - Karde
- Inquisitors can now always revoke titles. - Karde
- Added and landed 17 new Inquisitors in their startdate to polish the setup. - Karde
- The intro events (mechanics and lore) will only trigger for vampire rulers in 1230 now. It's to make room for Inqui intro events in the future. - Karde
- Added 3 Inquisitors buildings and 6 Inquisitors wonders. - Karde
- Shadow Inquisition characters are now very reluctant to be converted. - Karde
- You can't ask an inquisitor to convert religion anymore. - Karde
- Vampires won't accept conversion to the shadow inquisition. - Karde
- Added 6 Inquisitor objectives. - Karde
- Added the characters and localization for the Inquisitor bookmark. Still disabled by default for now. - Karde
- Started landing the Inquisitors for their bookmark. - Karde
- Shadow Inquisition orders Coats of Arms. - Sparc
- Gave Inquisitor appropriate clothing. - Sparc
- Added Calomena's Forsaken faith. - Sparc
- Added Calomena's Forsaken Kingdom to Bosnia in Dark Age Inquisitor Bookmark. - Sparc
- Added Calomena's Chosen faith. - Sparc
- Created Blood Gnosticism Religion: Via Cain, Via Pura, Calomena's Chosen and Calomena's Forsaken. - Sparc
- Added Blood Gnosticism to Chargen. - Sparc
- Fixed hostility doctrine for Blood Gnosticism so they stopped seeing everyone but themselves as righteous. - Karde
- Added Church of the Church of the Black Magdalene, Eschatologists of Cappadocius and the Swarm of Samael to the Blood Gnostics. - Sparc
- Added Bayezid and Basil Gantebein ghoul hunters to Dark Age Inquisitor Bookmark. - Sparc
- Added an AI maintenance event to make gender appropriate heirs pop for Inquisitors characters (except the von Murnau, who make heirs the old fashioned way). - Karde
- Added a background event to make members of the von Murnau dynasty have a chance of becoming hunters sometimes during their adult life. - Karde
- Added around 20 inquisitors characters for the future bookmark. - Karde
- Added an immediate clause in the 1230 vampire bookmark intro event killing the hunters so that they do not interfere. - Karde
- Modified the vanilla monk/nun and order member traits to not disallow inheritance anymore (important for Inquisitors). - Karde
- Added an "Ordination" interaction for each Inquisitor order. - Karde
- Added a skeleton for the True Faith lifestyle tree. No perks actually work right now, but you can still see the effects with Gauthier (who has true faith as a trait now). - Karde
- The Inquisitor objectives now only require the titles to be held by someone of the Shadow Inquisition faith. - Karde
- Secret exposure fixes. Crime, Execution and Revoke Title Justifications for predator types. - Tsundere Saph (Definitely a Hat)
- True Brujah double dipping disicplines fixed. - Tsundere Saph (Definitely a Hat)
- Nerfed Artemis Orthia house bonus. - Karde
- Yael is now Greek. - Karde
- Vampires are now less likely to form a cadet house. - Karde
- Added 6 new Great Persons. - Karde
- Harbingers not Harbringers. - Sparc
- Hunger Rouse and Willpower check set to 50% rather than 40%. - Sparc (thanks Lord Zaitan)
- Removed the always heavy feral frenzy modifier from all new gangrel created. - Sparc
- Stained Glass Bookmark Buttons. - Hastur
- Github Discord Webhook. - Sparc
- Made sure that each cultural innovation saying "unlock a building" actually does for vampires. - Karde
- As such, added 6 new buildings. - Karde
- Script : Re enabled vanilla buildings in the mod for Sparc's use. Still disabled for vampires. - Karde
- Adapted PDX forum user Fybb's work to have the starting 1230 characters have their lifestyles completed automatically during the first months (a vampire with potence advanced will have the potence tree fully unlocked for example). Thanks to him for the script! - Karde
- Fixed missing Inquisition troops localization. - Karde
- Script : Fixed faulty context switch for the Hunter revolt. - Karde
- Nerfed the knight effectiveness from Draught. - Karde
- Nerfed Eigermann's house. - Karde
- Fixed temple and city building graphic mesh bugs. - Sparc
- Via Entelechia icon revision. - Hastur
- Added House Valerius, Motto and canon Coat of Arms. - Sparc
- Custom Coats of Arms for Tlemcen, Thessalonika, Badajoz, White Rus. - Sparc
- Reduced Diablerie Crime Doctrine Localization to allow Diablerie Crime to be modified when creating new faith. - Sparc
- Localized the new 1230 bookmark. And slightly improved 867's. - Karde
- Tariq el-Haqim characters can now pursue the Iberia after Midnight objective. - Karde
- Made Vladimir Rustovitch a tall boy. - Sparc
- Added third tenet to every faith (Dharmas). - Sparc
- Naked priests for Thrashing Dragons. - Sparc
- Changes to Masquerade and virtue tenets. - Sparc
- Fixed the torpor in the hunter revolt. - Karde
- Fixed the herd scheme, predator types and generation file encoding. - Karde
- Fixed herd, chargen, various schemes missing localization. - Karde
- Fixed two instances of the herd scheme looking for an herd character when there isn't. - Karde
- Fixed the road of Zarathustra religious building. - Karde
- Fixed Indian Setites trait custom localization. - Karde
- Localized the new 1230 bookmark screen. And slightly improved 867's. - Karde
- Tariq el-Haqim characters can now pursue the Iberia after Midnight objective.
- Merged faith_religion_events and faith_creation from vanilla. - Karde
- Fixed "Fortitude" being misspelled creating issues in the vampire embrace event. - Karde
- Added around 15 new Patreon characters. - Karde
- Rebalanced some of the existing ones. - Karde
- The new patreon characters are now landed in 1230 when applicable. - Karde
- Added werewolf kinfolk trait and icon. Don't get too excited yet. - Sparc
- Landed revenant families that are not in Transylvania. - Sparc
- Bylebog the White God is now a Duke. - Sparc
- Three Zadruga families in Lesser Poland. - Sparc
- Helena is duchess of Sardina, with Prias as her vassal lover. - Sparc
- Menele controls most of the counties on Sardina, however. - Sparc
- Dondinni evicted by the Grimaldi. He's still in Genoa though for a job. - Sparc
- Initial barons will now have the faith of their liege. If they are a vampire, they may even share a clan with their liege. - Sparc
- All faiths in PoD are now set to temporaral lay clergy, meaning you can easily replace your court chaplain with a more appropriate character. - Sparc
- Unconquered soul improved: The unconquered soul will force the diablerist to take on the name of the unconquered soul. - Sparc
- If either the diablerist or unconquered soul has vicissitude, then the unconquered soul will change the appearance of the diablerist to that of the unconquered soul. - Sparc
- The diablerist gains the nickname "the Unconquered Soul". - Sparc
- 50 year cool down on declaring major religious war, subjucation war and invasion war. - Sparc
- Fixed mixing dynasty legacy track image for "Gods & Monsters". - Sparc
- Integrated Foxel's Inquisition titles re creation decisions. - Karde
- Intercession, the second true faith lifestyle power, is now functional. - Karde
- Scripted and localized revenants houses modifiers. - Karde
- Added Daniel's character investigation (and changed one trait). - Karde
- Additional Patrons Coats of Arms: Ua Gemred, Hawk, Helid, Shadovie, Varten, Lvcivs, de Calamar and Lividus. - Sparc & Hastur
- Holy Bulwark, true faith lifestyle perk, is done. - Karde
- AIs won't ask you to come to a witch ritual every time the moon looks funny anymore. - Karde
- Fixed Jose's placement messing Iberia's setup. - Karde
- Re landed most canon characters evicted by revenants (without evicting the revenants back). - Karde
- Added two adult children to all revenant patriarch families. - Sparc
- Added bonus to vampiric discipline lifestyle learning for revennants since they can not hunt mortals for their blood. - Sparc
- Added additional benefit to a single vampiric discipline lifestyle learning for canon revenant house modifiers. - Sparc
- Fixed some on_action death issues with wraiths. - Sparc
- Fix for on_action death from Wraith changes. - Sparc
- Ruler Designer vampires will now get immunity to diease. - Sparc
- Vampire blood heal disfigurement. - Sparc

Princes of Darkness, Version 1.2.1.1 "Metamorphosis" Update Changelog, November 27th, 2020
- Fix for Advanced Discipline Traits not being awared for completing resonance tree. - Sparc
- Ruler designer fixes. - Sparc
- More Chinese translation. - https://paratranz.cn/projects/1534/leaderboard

Princes of Darkness, Version 1.1, October 3, 2020
- Nosferatu Portraits: Blendshapes and Animations. - emeryville
- Female Elf Ear Blendshape. - Amish Cyborg
- All vampires can now drain animals and get animal resonance. Blood potency and animal succulence impact whether or not draining animals can reduce hunger. - Sparc
- In 1258, Baghdad will be sacked. - Sparc
- Chance to learn a basic discipline from a diablerie victim with the basic or advanced discipline has been modified to 5% to 10% respectively. - Sparc
- Reduced chance of transforming into a wight. - Sparc
- Conscience, Self-Control, Instinct and Conviction virtues combined. Additional tenents added to all faiths. - Sparc
- All faiths set to: no head, gender equality, lay clergy, clerical gender equality, clerical marriage allowed, clerical temporal appointment. Pluralism and clerical fuctions modified. - Sparc
- Holy sites and localization changes for Kuei-Jin Dharmas. - Savvij (check out his twitch where he explains the changes he wanted to see with PoD: savvij
- Via Ossium added to Three Pillars Doctrine, Tariq el-Atham have joined the Ashirra. - Sparc
- Obfufscate and Presence basic discipline trait localization fixes. - Sparc
- Fixes to some Patron characters. - Sparc
- Fixed Naktanchara religion/faith localization. - Sparc
- Added Resonance Experience Bars. - Sparc (thanks vzell!)
- Health events updated to eliminate obsesity for vampires. - Karde
- Fixed some objectives being completable multiple times. - Karde
- As you can only have one special building per province, the Tunis Well of Sacrifice has been moved to Kairouan, to make Carthage buildable again. - Karde
- Eileen of Ulidh now has three personality traits like everyone else. - Karde
- Reduced the AI willingness to build Rabble and Thugs buildings, which should result in less levies for AI characters, so less wars. - Karde
- Doubled the Truce Timer for the Attacking side in case of a white peace or a lose. This should result in more controllable "dogpile". - Karde
- Nerfed the Night Terror building. - Karde
- Tremere clan bane (both of them) and Ventrue clan bane. - Thaumaturge
- Added default localization in English for mod for French, German, Korean, Russian, Simplified Chinese and Spanish. We welcome any translation efforts. - Sparc (thanks Lord_Viper)
- Added set_resonance effect to many create character commands and maintenance events so that characters always have resonance appear in charcter interaction window during exsanguination/diablerie executions. - Sparc
- Added return_to_court for find mortals interaction and summon scheme. - Sparc
- Added doctrine icons for 1230 objective faith doctrine awards. - Sparc
- Adapting set_mother command for embracing vampiric childer. - Sparc
- Gangrel may have feral looks from frenzies: pointy ears and/or gnarly teeth. - Sparc
- Tentatively deleted the faction_effects file in our mod. I don't know what it did, and the vanilla one has changed almost completely, hence many incompatibilities. - Karde
- Fixed the create title command in the decisions_effects file. - Karde
- Adapted the religious/cultural mod setup to PDX many changes in Bohemia/Scandinavia/Nubia/Arabia/Maghreb. - Karde
- Henbane_addict isn't a trait in vanilla anymore. So it has been deleted from our Patron characters (was messing the whole file). - Karde
- Adapted our Magyar cultural file to match PDX's new one. - Karde
- Made the dynasty of many crowns decision harder to achieve. It was previously a day one decision for some clans. - Karde
- Vampires don't get a -5 domain limit modifier anymore... - Karde
- ... but they also don't get bonus domain limit from ranking up. It also require now more Stewardship to gain bonus domain. - Karde
- Ranking up now awards more bonus Knights than before. - Karde
- Mithras has changed out of sackcloth clothing. His pentience is done. He still can't find his red hat, though. - Sparc
- Subjucation, Invasion and Holy Wars for Kingdoms now allowed once a century, rather than once a lifestime. - Sparc
- Befriend scheme only available if you have less than five friends. - Sparc
- Lots of localization fixes. - Sparc
- Known Issue: vampire elective succession error message in error log. This does not seem to impact vampire elective succession working. - Karde
- Merged marriage_scripted effects. - Karde
- Fixed some missing localization. - Karde
- The marshal "train knights" task can now only increase prowess up to 30. - Karde
- Vampires are immune to the worst effects of prison (disease, instant death). - Karde
- Merged the new health events (and promptly disabled them for vampires). - Karde
- Scroll bar added to Dynasty Legacies selection. Thanks to Zarathustra_the_Godless. - Sparc
- New Portraits: Catubodua (revision), Ciarán, Diederik, Portia, Dark Raven, Helena (revision). - Wata
- Fix for Steppe Clothing and Western Bedchamber. - Sparc

Princes of Darkness, Version 1.0.3.8, September 21, 2020
- Fangs! More to come! - emeryville
- Wight event: This is a level 3 potential stress outcome. Factors that make it more likely: negative piety, maximum hunger, diablerist, wrathful and Brujah. - thaumaturge
- Frenzy events. - thaumaturge
- Gangrel and Brujah clan banes. - thaumaturge
- Localization reviewed and improved for buildings, religions, events, great people and objectives. - drstevebrule
- Eyes of he Abyss game rule. Lasombra with Oblivion's Sight can have black eyes. - Sparc
- Auspex perk of Scry the Soul or Advanced Auspex allow Find Mortals to detect mortals with particular resonance humors in their blood. - Sparc
- Diablerized Kuei-jin victims will no longer lower generation of the diablerist. - Sparc
- Kuei-jin can no longer diablerize. - Sparc
- Kuei-jin no longer see the embrace scheme as an option. They can adopt other Kuei-jin vampires into their houseses and dynasties. - Sparc
- Opinion penalty for diablerist and infernalist crimes and shunning have been increased. - Sparc
- Disabled diablerie scheme raising generation to 3rd for now. - Sparc
- Diablerizing victims with adavanced disciplines increases the chance of learning the basic discipline trait if the diablerist does not have it. - Sparc
- Diablerists can no longer gain advanced discipline traits through diablerie. - Sparc
- Added to Character Generator that Caitiff get the Blood Potency, Masquerade, Religion/Faith choice and Predator Type screens. While they were getting this with an event just after CharGen, this will let you pick from a variety of religion and faiths. - Sparc
- Increased the frequency and number of childer that NPC landed vampires will create. - Sparc
- Additional change to raiding. - Sparc
- Adapted PDX forum user Fybb's work for our marriage acceptance. It should now make a lot more sense (and Julia Antasia won't accept any petty count's offer anymore). Thanks to him for the base work! - Karde
- Fixed Carthage's objective localization. - Karde
- Fixed Vlad_Tepes localization. - Karde
- Fixed Night Terror 3 not being very terrifying. - Karde
- Drastically reduced the likelihood of Populist factions, which should result in less pointless wars killing your levies (which make you appear weak and cause more pointless wars). - Karde
- Vampires shouldn't get the obese modifier anymore. - Karde
- Artemis Orthia and Eirik Eigermann houses modifiers nerfed. - Karde
- Vampire/feudal elective no longer reduce domain limit... - Karde
- ...but the vampire trait now has an innate -5 domain limit. This should make things clearer and less prone to exploits. - Karde
- The stewardship task "Develop county" has been disabled... - Karde
- ...but the "Prince of X" building chain now give a (subject to balance) +dev growth. Centers of population should now grow and then spread to their neighbors. - Karde
- The Erciyes titles is now recreatable if destroyed, like the other custom titles. - Karde
- Added 5 new wonders : London Mithraeum, Giovanni Mausoleum (Veneto), Shrine of Telyavel (Kernave), Pit of Malkav (Jerusalem), Well of Sacrifice (Mosul, Chorazin, Damascus, Tunis). - Karde
- Unique religion buildings are now buildable in every holding. - Karde
- Added 6 events that you don't want to see. They are dealing with the consequences of high masquerade exposure. - Karde
- Lucita is now bisexual. - Karde
- Clothing trigger fix. - Sparc
- Fix for has_character_modifiers for 81_escape_from_prison.txt. - Sparc
- Adjusted Nosferatu visual effects to now vary by geographic region. Some Nosfeartu will also now have disease scarring. - Sparc
- Fixed issue with permanent scarring. - Sparc
- Draught duration extended to a year. - Sparc
- Satiated and other localization fixes. - Sparc
- Custom vampire decision. - NatasKhan (with a little help from Sparc).
- New Portraits:
Sparc: Byeleobog
Wata: Macario, Tyler, Vlad Tepes, Giangaleazzo, Gersakkun, Hannibal, Losario, Natasia, Philogos, Sarapion, Altamira, Critias, Catudouba, Amaran, Sinthgunt, Homa, Gwen Llianarwyn, Zamra, Procet, Alypius, Azif, Dysos, Dominic, Macario, Luicius Scipio, Cocceius, Losario
bickando: Camilla Banes
- Patron Characters: Cecil Powódź, Lvcivs Fvria Imperiosa, Sèitheach na Ceàrda, Chrysantha Pastelos, Ciarán Mincéirí, Petronia

Princes of Darkness, Version 1.0.3.7, 9/15/2020
We didn't want to push a new update so soon, but there were isolated reports of the diablerie scheme hanging so we:
- Added end_scheme maintenance event for instances in which diablerie scheme gets stuck. Added 7 day delays to all events triggered by diablerie scheme. - Sparc
- Characters are now limited to persuing only one Diablerie, Embrace and Hunt mortal scheme at a time. - Sparc
- Entrance, Summon, Rationalize and Telepathy schemes updated for Presence, Dominate and Auspex themes respectively. Added Dominate theme to Diablerie: Mesmerism event. - Sparc
- Scripted the stats of a lot more characters, which should result in higher stats across the board. - Karde
- Fixed Rutor's portrait. He no longer looks like a snarky 9 year old boy. - Sparc
- Most canon vampires no longer wear hats because they don't like they do not wear them in canon illustrations in Dark Ages Vampire, etc... - Sparc
- Moncada and Jervais are now obsese visually. - Sparc
- Vampires can be muscular again. - Sparc
- Fix to exsanguination of mortal prisoners and diablerie of vampire prisoners. - Sparc
- Road of the Beast, Road of Metamorphosis and Warmongers can raid. - Neece
- Revision of prison escape for shapeshifting. - Neece

Princes of Darkness, Version 1.0.3.6, September 14, 2020
- Diablerie scheme has been massively reworked and expanded. Scheme targets will now try to avoid the diablerie through use of fleeing, hiding, mesmerism or entrancement (this is not even the final form!) Failing that, they will fight their attacker. Risks are much greater now, and failure more likely than not. This was a highly requested feature. Torpor vampires can no longered be diablerized, we will write a separate event chain for that. - Sparc
- Added a telepathy power to discover a secret from target. - thaumaturge
- Added an interaction to blood bond prisoner. - thaumaturge
- Improved blood bonds with a flag to determine if you already have a full bond with someone else and piety costs for religions that are against bonding . Plus an extremely minor event in which you get stress. - thaumaturge
- Added a personal interaction to reduce masquerade exposure, has several options. - thaumaturge
- Rough fix for female player characters embracing childer and being regarded as potential heris. - Jernfalk
- Huge update to localizaiton - FaolDeTeine
- Fix for missing 10th generation secret assignment for Unclear lines of descent for independent Dynasties in Character Generator. - Sparc
- Canon vampires at 1230 will be at least 16 years old. - Sparc
- The ratio of random unlanded characters being mortals vs. vampires has greatly increased in favor of mortals. - Sparc
- Blood Surges now last one year with a three year cooldown. - Sparc
- All vampires may now spawn armies with mass ghouls and mass embraced vampires. - Sparc
- Shapeshifted forms no longer have a duration. A character is in a shifted form until they make a decision to revert to 'human'. Characters must return to human before taking on another non-humanoid form. If you are a 3D modeller who is reading this change log, we could use your help with some shapeshift forms. Yes, you. - Sparc
- Diablerie, Summon, Entrance, Rationalize, Bloodbond schemes no longer can target vampires in torpor. - Sparc
- Added Nagaraja, Kiasyd, Maeghar, Gargoyle, True Brujah, Old Clan Tzimisce, Harbringer of Skulls and Cacophony to inherit clan effect. - Sparc
- Unlimited Vassal Contract Modification. - iCECORE https://steamcommunity.com/sharedfiles/filedetails/?id=2224813245
- Found mortals now has a more accurate representation of what sort of people you would find randomly at night on the medieval era. - Karde
- Peasant leaders are no longer all reincarnations of Alexander giving you an easy 30+ martial prisoner whenever you want. Goes into common/scripted_character_templates. - Karde
- Reduced the likelihood of peasant faction spawning to make room for other, more threatening ones. - Karde
- Fix for Vlad, Tyler and Giangaleazzo not actually adventuring after spawning. - Karde
- Fix for the dynasty legacy unlocking part of the objectives. - Karde
- Fix for broken Werter DNA. - Karde
- Greatly boosted our Adventurers (+Izhim) event armies, notably with men at arms. - Karde
- Fix for the titles objectives not having vamp elective. - Karde
- Fixed Aksum and Golconda mismatched realms. - Karde
- Fixed Izydor and Zamra Matoub localized names. - Karde
- Fixed Serbia's orthodox provinces. - Karde
- Expanded Via Liberatio's description. - Karde
- Fixed localization bug with presence. - Sparc
- Did a little fix in the masquerade increase scripted effect. - thaumaturge
- Added event type icons for auspex, dominate and presence. - hastur
- Added event themes for auspex, dominate and presence. - Sparc
- Road of Night now has conviction rather than conscience virtue tenet. - Sparc
- Vampires can now hunt mortals while at war. - Sparc
- Added interaction icons for Coverup Masquerade and Telepathy Spying. - Sparc
- Spawn Army and Call Animals now have a 12 month cool down. - Sparc
- You can no longer have a private herd of ghouled horses of variable quality. - Sparc
- One Hundred New Portraits!:
FaolDeTeine: Gratiano
Wata: John DeYork, Saint Regis, Viktor, Geoffrey du Temple, Goratrix, Matasuntha, Chinkhai, Thetmes, Sejanus, Isouda, Vencel Rikard, Magda, Hektor, Niktia, Aconia, Melusine, Hukros, Vola the Red, Antinous the Boy-King, Mithras (revision, now less "dweeby"), Morrow, Fabrizo Ulfilia, Roque, Arnulf Jörmungandrsson, Darvag, Marconius, Shaagra, Etienne De Poitiers, Petaniqu, Celestyn, Bindusara, Cretheus, Xavier de Cincao, Azaneal, Wulfgar, Milov Petrenkov, Norbert Von Xanten, Albin, Ardan Lane, Adana De Sforza, Antara, Montano (revision), Sophoniba, Jamal, Jerek Slobodny, Mandiraili Sotko, Titus Brutus, Jolanta, Eshumnazar, Geidas, Horst De Novara, Edward De Warene, Valdur, Guthur, Mikkel, Andreal, Gunnar Jacobson, Anatole, L'Enfant Perdu, Marcellus Rufus, Bela Rusenko, Dionysius, Fatima al-Faqadi, Fortinbras, Hilderic, Karmenita Yoryari, Leopold Valdemar, Rutor, Ismael
Jernfalk: Qarakh, Josephus
Miskatonic81: Anna Komnene
Tyronis: Callisti Y Castillo, Ambrosio Luis Mondcado, Natalya Syatoslav, Zamra Matoub, Alferic of Szatmar, Filaereus of Freistadt, Biturges, Divino, Karl the Blue, Lotharius, Mendacamina, Badr, Jurgen von Verden, Andreas Aegyptus, Erik Longtooth, Juliote De Sost, Veronique d'Orelans, Malgorzata, Constancia, Jarvais Bani, Tabitha al Masri
bickando: Fan Wan Kuei (revision), Chuang Tzu, Esclarmonde la Noire
Albin: Noriz, Velya the Flayer, Gorchist, Yorak, Tabak, Szechenyi Jolan

Princes of Darkness, Version 1.0.3.5, September 9, 2020
- Fix for the spawning of feudal/clan government during the game. - Karde
- Several events and script files modified in a frontal assault against the vampire babies. - Karde
- Event Type Icons: Necromancy and Protean. - Hastur
- Basic Portrait Modding Tutorial for Discord and the Forums. - Sparc
- New Portraits:
Sparc: Vladimir Rustovitch, Qawiyya el-Ghaduba
Albin: Hedeon Yaroslavich, Alexander, Augustus Giovanni, Mykas Vykos, Julia Anatasia and Silvester de Ruiz
FaolDeTeine: Mithras, Camilla, Guillaume
Derenoc: Werter
Wata: Hardestadt, Meerlinda, Tinia, Robin Leeland, Brunhilde, Valborg, Menele, Helena, Baba Yaga, Suleiman ibn Abdullah
Jernfalk: Salianna
Tyronis: Etrius, Lucita de Aragon, Marcus Verus, Bjorn Garisson
bickando: Fan Wan Kuei

Princes of Darkness, Version 1.0.3.4.1, September 8, 2020
- Traditions Contract Opinion Fix. - Sparc
- Traditions Contract Kine Blood Oath Localization Fix. - Sparc
- Traditions Contract changed normal taxation to default, because contract can currently only be changed once per lifetime. - Sparc


Princes of Darkness, Version 1.0.3.4.1, September 7, 2020
- Traditions Contract Opinion Fix. - Sparc
- Traditions Contract Kine Blood Oath Localization Fix. - Sparc
- Traditions Contract changed normal taxation to default, because contract can currently only be changed once per lifetime. - Sparc

Princes of Darkness, Version 1.0.3.4, September 7, 2020
- Fixed issue with 10th generation vampires committing diablerie. - Sparc
- Added trigger restriction to summon to ban use on rulers. - Sparc
- Adjusted Drain Animal "My War Horse" to reduce remove modifier clutter. - Sparc
- House Zych and its founder . - Sparc
- Default values for Traditions Feudal Contract have been altered to give lords something to trade for increased taxes. - Sparc
- Nerfed find mortals. - Karde
- Fix for Character Generator for forming cadet houses. - Sparc

Princes of Darkness, Version 1.0.3.3, September 6, 2020
- We heard you like Masquerade, so we put some Masquerade in your Masquerade.
- EIGHT Masquerade related events. - Karde
- Masquerade Breach event from CK2 converted. - thaumaturge/Sparc
- Mithras and some of his cultists are wearing a Phrygian Caps again. One night, they will be red again. Red in the blood of their victims! Muahahaha! - Sparc
- Fixed issue with blood potency increases from 0 and 1. - Sparc
- Fix of Character Generator for some Clans/Bloodlines not giving generation secret when creating a cadet house. - Sparc
- Fix for Character Generator, Tzimisce will now get Vicissitude not Protean. - Sparc
- Fix for Character Generator, Baali now choosing Via Hyron as a path will get it. No more screaming. Well, not as much. - Sparc
- Fix for Character Generator, Tremere localization. Removed Tremere geographic restriction for Europe. They can be found everywhere. You find them in the CharGen under Tzimisce. The usurpers stole the blood of the Dracul. - Sparc
- Fix for Character Generator, removed redudant Code of Tremere options. - Sparc
- Fixed Yaşamayanlar dynasty localization. - Sparc
- Fixed Reinaldo deRubio localization. - Sparc
- No Marriages and Only Concubines doctrine localization. - Sparc
- Removed Monomacy from possible tenents for now. - Sparc
- Updated and revised event themes for Vampires, Masquerade and Great Persons. Applied to respective events. - Sparc
- Replaced some #BLOODRED Beast text with #R red Beast text for legibility. - Sparc
- Fixed Ventrue Event Type Icon. - Sparc

Princes of Darkness, Version 1.0.3.2, September 5, 2020
- Fix for the Scepter and the Sun objective. - Karde
- Another attempt to end the terrible plague of vampire babies. - Karde
- Fix for embraces. - Sparc
- Characters must now have the "mortal" trait to be embraced. - Sparc
- Character Generator fix for former Antediluvian founder joining your cadet house. - Sparc
- Added Obeah/Valeren localization for Blood Sorcery for Salubri - Sparc
- Fix for Scry the Soul Perk. - Sparc
- Fix for Unswayable Mind Perk. - Sparc
- Start of Portuguese Translation. - Jernfalk
- New Coat of Arms for Shadow Reconquista, Ferals of Livonia and House Caledron. - Sparc

Princes of Darkness, Version 1.0.3.1, September 4, 2020

- Optional Game rule added that will allow NPC vampire rulers to learn lifestyle perks after startup. Choose it for a harder mid-game. - Sparc
- Adjust CharGen to remove relationship to old relatives. - Sparc
- Fixed CharGen issue with Road of Set misdirect to Road of Metamorphosis. - ParametersOfAName/Sparc
- CharGen will now set immortal age appearance to 30. We'll add an event to allow player to choose their age appearance later. - Sparc
- Fixed monthly income on ducal buildings - Gworn
- It's now, as intended, excessively expensive to switch off vampire_elective succession law. The more titles you have, the less domain you can hold. - Karde
- Fixed forced conscription 03 giving 150% reduced maintenance instead of 15%. - Karde
- Added the Ordos religions in the fallback for traditions_governments. - Karde
- Localization fixes for cultural modifiers, government modifiers and POD scheme modifiers. - FaolDeTeine
- New Ordo Aenigmatis, Via Divinitatis faith symbols. - Hastur
- New event window type icons for quietus, serptentis and vicissitude. - Hastur
- Redone ce_skeleton_01 and ce_skeleton_02 coat of arms coat of arms colored emblems. New ce_skeleton_03 and ce_nosferatu_helm_03 coat of arms colored emblems. - Hastur

Princes of Darkness, Version 1.0.3, September 3, 2020

Compatible with Crusader Kings III version 1.0.3
- Fixes to Nosferatu, Gangrel objective decisions so that they no longer include liege's realm to be achieved. This should greatly reduce the Gangrel event "Crash of Civilization". - Karde
- Presence: Summon, Presence: Entrancement schemes are now locked to the relevant Presence perks or the Advanced Presence trait. - Sparc
- Dominate: Rationalize scheme is now locked to the relevant Dominate perks or the Advanced Dominate trait. - Sparc
- Disabled picking "mortal" as a splat in Character Generator, for now. - Sparc
- Disabled all "World of" Game Rules except "World of Monsters", for now. - Sparc
- Embraces now happen in a "secluded" place. - Sparc

Princes of Darkness, Version 1.0.1 , September 2, 2020.

- POD_patron.txt file added! We love hour patrons! Thank you for your support! - Sparc
- Fixed Discipline Perks picking to allow you to choose if you have the advanced trait. - Sparc
- Fixed diablerie to move one generation lower at a time. - Sparc
- Removed our cool Dark Ages font because not compatible with all systems. - Sparc
- Rome's control malus has been nerfed. - Karde
- Added the Shadow Reconquista (De Ruiz) and Ferals of Livonia (Qarakh) realms. They are also recreatable if destroyed. - Karde
- Corrected the Lhiannan dynasty motto. Again. - Karde
- Sybil won't tank the renown of the whole Lasombra clan by her mere existence any longer. - Karde
- Localization fixes: prey restrictions, death reasons, scheme modifiers, perks, Code of Tremere, Raktasadhus and Ordos. - FaolDeTeine
- Typo fix for Izhim ur-Baal's "one true love" event. - Sparc
- Hungry Montano getting pale is not a bug, its a feature! Vampires should #GetPink by being reguarly fed! - Sparc

Princes of Darkness, Version 1.0 , September 1, 2020.
- Initial release.

You can support us on Patreon (which includes access to the developer build of the mod.)

You also are welcome to join us on Discord. We are also on Twitter.

Princes of Darkness Mod is part of the Dark Pack, officially sanctioned World of Darkness Fan Activity. See: https://www.worldofdarkness.com/dark-pack

1598977640568.png

Portions of the materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit https://worldofdarkness.com.

Legal disclaimer:
Notice: This Mod is Princes of Darkness Mod Team material and is not official World of Darkness material.

Both White Wolf and Paradox Interactive have explicitly granted permission for this Mod. The Dark Pack license was expanded with this particular Mod in mind:

"Mods to Paradox Interactive games: any mods you create using World of Darkness IP shall be governed by the Paradox Mod policy, which you can find here https://www.paradoxplaza.com/mod-static-info-ca.h...

"Please notice that Paradox is not always the owner of the intellectual property for a game that we publish, and therefore, Paradox cannot unconditionally allow modding to all games published by us. This also means that modding is only allowed for strictly non-commercial purposes. In case of a discrepancy between the mod policy and this Agreement, the mod policy shall take precedence.
"

Princes of Darkness is an overhaul of the base game, aimed at bringing the World of Darkness into life in Crusader Kings 3. As such, it has many gameplay concepts altered, and use the extensive lore of its world to propose a different experience all around.

The first thing to note is that, as a Vampire, you are immortal... sort of. You won't die of old age or disease, but being put to the torch or decapitated will still end your unlife. As such, succession is a lesser, but still present, concern for you. In the same vein, Marriages can't produce children, so they are mostly a political tool available to a select few religions. Religions are a core part of the gameplay, even more than in CK3. Here, it represents the core philosophical tenets of your character, which help him not fall to the Beast. Indeed, the Beast -a literal manifestation of your inner monstrosity- is one of your worst foes, and managing your stress is paramount to not fall prey to it, as it would mean your character has become a feral wight, resulting in his abdication.Take notice of your hunger, a core modifier representing your need for blood. Hunger is used for many schemes and powers, and replenish slowly or with active hunting.

Vampires are slow at learning new things. As such, you still have access to the base lifestyles, but at a lower rate of progression. You can instead choose to invest your time into the disciplines, opening the powers of the damned for your use. Buildings represent your influence over the mortal populace. Most are capped by a stat like control and you will have to choose how to balance these. Note that major centers of populations, represented by high development duchy capitals are the biggest asset any Prince can dream of. Warfare is sensibly altered, with a bigger emphasis on knights. The prowess of your knights can easily overcome a much more numerous foe, especially if mostly composed of levies. As such, be very wary of high prowess hostile Vampires. In a world full of deceit and tricks, intrigue plays a bigger role. There are new schemes to discover, some linked to your powers, and most of the characters have secrets better left untold... or used for blackmail if their religion allows it.

The World of Darkness is an universe running for more than 30 years now, with hundred of books and other medias covering it. The main idea is that, in our world, several factions of supernaturals creatures are interacting below the surface, creating an underworld full of intrigues and stories. The Vampires of the WoD are mainly the result of the biblical curse against Caine, the first murderer, and most are tracing back their lineage to him in a system they call 'generations'. This dynasty tree of the undeath has branched into several factions, the clans, each with its strength, weakness and geographical power base. In Dark Ages : Vampires, which you are playing now, we are following the undead world at the crossroad of several major crisis. The sack of Constantinople has happened, and broken the major Cainite Empire of the time, having a ripple effect as far as France and Persia. Meanwhile, the Church Inquisition is gathering support and information, almost ready to usher the age of retribution on the cursed bloodsuckers...

1230-bookmark-15-characters.png


1230 AD: "The War of Princes" is the period of conflict in Cainite history that began shortly after the fall of Constantinople to the Fourth Crusade in 1204. The term refers to the conflicts over territory that the various princes of Europe fought after the end of the Long Night. The War of Princes began shortly before the Inquisition was formed. Although the Inquisitors were initially used as tools by the elders, they soon became a greater threat to the Cainites than the Cainites were to one another. Although it is not clear exactly when the War of Princes ended, it would have likely been forced to a conclusion with the advent of the Anarch Revolt, if not sooner. Will you be able to win conclusively the War before the mortals start their uprising against their rightful masters?

This is the successor mod to Princes of Darkness for Crusader Kings II. Same team has developed both mods.

Princes of Darkness Mod Team and credits:
Princes of Darkness Mod team: Sparc, Karde, Hastur, emeryville, jimtalksdata, Neece, FaolDeTeine, thaumaturge, Wata, Jernfalk, drstevebrule, kukul, Tyronis, Albin, Derenoc, bickando, Miskatonic81, kukul, Tsundere Saph, 尽点, Morda, Al3xell


Bookmarks:

War of Princes, 1230: Karde


History:

History/Characters: Karde

History/Titles: Karde

History/Provinces: Karde


Buildings: Karde, kukul


Religions/Faiths/Tenents/Doctrines: Sparc


Character Interactions:

Investigate Scheme: Sparc & Karde
Vampire Discipline Powers/Schemes: Sparc
Vampire Blood Healing/Blood Surge: Sparc
Telepathy scheme: thaumaturge
Bloodbond Prisoner: thaumaturge
Herds: thaumaturge
Ghouls: Sparc
Transmogrification: Sparc
Wraiths: thaumaturge

Decisions:

Mid-Game Objectives: Karde


Events:

Random Character Initialization Events: Sparc

Player Character Generation Events: Sparc

Player Character Introduction Events: Karde

Great Person Events: Karde

Great Adventurer Events: Karde

Gehenna Events: Sparc

Frenzy: thaumaturge
Wight: thaumaturge


Traditions Feudal Contract: Sparc

Secrets: Sparc

Hunger Mechanics: Sparc

Masquerade Mechanics: Sparc

Men At Arms: Sparc, Karde

Lifestyle Perks: Neece, Sparc

Defines Combat Rebalance: Neece
Clan Banes: thaumaturge


Localization: Sparc, Karde, FaolDeTeine, drstevebrule

Translation:
Chinese: 尽点
Russian: Morda https://steamcommunity.com/sharedfiles/filedetails/?id=2286765384
French: Al3xell

Graphics:
3D modelling: emeryville, jimtalksdata

Coats of Arms: Sparc, Hastur

Religion/Faith Icons: Sparc, Hastur

Trait Icons: Sparc, Hastur

Event Window Icons: Hastur

GUI modifications: Sparc

Men At Arms Illustrations/Icons: Sparc

Event Theme Backgrounds/Character View/Front End/Main Menu/Holding Types/Terrain Types: Sparc

Map Environment: Sparc

See the POD_art_sources.txt inside the mod to see Credits for licensed art sources used in the mod. Paradox Forum rules prevent sharing of the links.

We love our Patrons! Thank you so much for your support!
Antediluvians
  • Valeero
  • Cecil Ropke
  • Lvcivs Fvrivs Imperiosvs
  • Alluvian Est-Endrati
  • Faust Whale

Methuselahs
  • Justicar Nicholas Masterson
  • FaolDeTeine
  • Pastelos
  • Palimpsest
  • Sybreal
  • Foxel
  • KylarZ
  • Maze
  • Dio
  • -shadow
  • LuciaCane
Ancients
  • Acfun Satoshi 敏 方
  • Lavatory Load
  • PieRatKing
  • Space-Kin-Shadow
  • Savvij
  • "The Failure"
  • Devin the GM
  • Dunnlang
Elders
  • Brendan Wilson
  • Dan Gavriliouk
  • Games and Ink
  • Descardion
  • Tykado
  • Vzell - Ars Magica Mod
  • Godric
  • Coronathus
  • Mihajlo Roscic
  • Cynic
  • Mateusz Kuleta
  • Maledicta
  • Luiz Eduardo Freire
  • Pedro Bello
  • Siao
  • Skullever
  • Andrea Uhde
Ancilla
  • CW
  • Tyronis
  • TheHealthInspector
  • somebody nameless
  • 123123
  • caged4princess
  • jeanette shaw
  • VoodooMumvo
  • Kammerer
  • nevermindthemess
  • Alexand Titov
  • NPB
  • NatasKhan
  • Low the Parasite
  • Tyronis
Neonates
  • Jernfalk
  • Frank Oksanen
  • Lord Zaitan
  • M. Rakestraw
  • Bjorik
  • Luke Salinas
  • usynatx
Thin-Bloods
  • Rix
  • Universus8
  • morcant
  • wolfer69
  • Tom Brunton
  • Nichtschwert
  • Nifsara Rexx
  • Alex Bellings
  • Sypheros DOU
  • illuminatiprimus
  • BIllBill
  • Ratko
  • Aookeadat
  • Nomeade
  • Ali Bushell
  • Asher Holy
  • Can Rafael Savastürk
  • Cryden11
  • Daniel Jordan
  • Forkis
  • Funtkase
  • JL
  • James Brown
  • Johnathan Leary
  • Kevin Wrong
  • Lhairn Mhaim
  • Mantas Paliukas
  • Miyokari
  • Ryley Reishus
  • Superuwe
  • jon boulo
  • patrick kulfan
  • Zephyar
  • selex
  • Jon Grant
  • dirksteele90
  • Sir Dhyne
  • 尽点


Thank you for your interest and support!
 
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First, some eye candy to lure you in.

We used more saturated and darker color palette for vampire fashion. Start of our custom textures with the Knights of the Black Cross and our Nosferatu and Cappadocian portraits.

1598980951797.png


We also customized the event backgrounds for a perpetual night time setting:

1598999265979.png


We darkened the map and added a lot more mist for the spooky terrain effect:

1598981122604.png


The map at 1230 AD Bookmark, "The War of Princes":

1598981401383.png
 
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  • Crusader Kings II: Conclave
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Since there is no links on character portraits to biographies of canon characters from the White Wolf Wiki, we took a different approach that allows a character to use learning to delve into the past of the ancients and perhaps come away with some secrets.

1598993559161.png


At the minimal level, clans are represented by traits. However, there is a great Jyhad among the clans. An Eternal Struggle by the Methuselah offspring of the Antediluvians conspire to make their houses the dominant in the clan (dynasty). Nearly all large domains on the map are divided among our more than a thousand canon characters that can trace their bloodlines back to the Methuselah founders and thus all the way back to the mythical first vampire--Caine.

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1598994226613.png


Houses have modifiers that provide bonuses and maluses. Every house has a different combination.

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We have a lot of houses, each has their own custom Coat of Arms:

newcoa-revenant-inquisition.png


Larger image here.

Vampires can expand their power by embracing other mortals into their state of damnation. Their undead childer are recognized as their heirs by kindred society.

1598994330040.png

Not all mortals are equal. Every so often, an extraordinary figure strides out of history and attracts the attention of the Kindred. Great rebels, great scholars, great warriors, great lovers and great monsters are among those great people who will make excellent childer or particularly tasty snacks!

1598994419351.png


Vampires have powers! Vampires feed on human blood which contains resonance based on their personalities. Blood fuels discipline usage, but resonance allows the development of greater powers in a discipline. If you want to develop certain powers, you must hunt for certain resonances.

1599003149336.png


1599003190277.png


Once you've developed a discipline, then you can start using its powers as character interactions:

1599002801961.png


1599002764498.png


1599002824565.png

Our Lifestyle Perks for disciplines give a variety of bonuses. That said, we have been able to add some powers:. So far:
  • Presence: Summon : Bring a character to your court
  • Presence: Entrancement : Gives a temporary opinion bonus from the target
  • Dominate: Rationalize : Get a hook on the target
  • Animalism: Bond Famulus : Get a pet or a war horse
  • Animalism: Animal Dominion : Summon Animals : spawn an army of creatures
  • Protean/Vicissitude/Blood Sorcery/Oblivion: Shapeshift (various forms) : various bonuses and maluses.
  • Oblivion: Spawn Zombu and Shades : spawned army
  • Vicissitue: Spawn Szlatcha and Vozhd : spawn army
  • Celerity/Fortitude/Potence: Offer Draught : bonus bestowed on your vassals or courtiers. Perfect to give your champions a bigger edge.

    1599002856109.png

    We also have a variety of Schemes and Personal Character Interactions available to all vampires.

  • Blood Heal : recover from various wounds
  • Blood Surge : temporary stat boost
  • Find Mortals : spawn mortals in your court that can be eaten or recruited
  • Hunt Mortal : hunt a mortal for blood. Blood fuels discipline powers and provides resonance (lifestyle XP) for discipline advancement.
  • Drain Animal: if your blood potency is low enough, get blood from animals rather than hunting humans.
  • Embrace Mortal: turn a mortal into your vampiric childer and heir.
  • Investigate: Get a biography on a canon character (145 so far), potentially discover some secrets about them
  • Blood Bond : get a weak or strong hook on the target
  • Diablerize : lower generation, increase blood potency, acquire a discipline. Be branded a criminal. Be hated by others. Have s struggle with the soul of your victim over control of your own body. Potentially lose some of your own personality to have it replaced by personality traits of the victim.

    1599002880335.png


    There is still a lot more to do. We've made a very good start!

    You can also exsanguinate mortal prisoners, and diablerize vampire prisoners.

    1599002915519.png


    1599002935687.png
 
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1598997279180.png

Kindred have their own method of governance. While it is similar to feudalism, they claim their Traditions date back to Caine himself and the first city of Enoch. Since ancient times, princes and vassals are often looking for "creative" interpretations of the rules for their own advantage.

1598997296675.png


Vampire society is not only governed by contract, but also by the Roads of Enlightenment (religion) and their many Paths (faith):

1598997358094.png


Which also define the range of acceptable behavior: what is permitted, what is shunned and what warrants destruction of the inhuman monsters that vampires inevitably become.

1598997417662.png


No matter how humanely the Kindred may struggle to hold onto morality, in the end it will not save them from Gehenna, the final nights and the end of everything. The omens are everywhere.

1599006948870.png


1598997491321.png


Gehenna is at hand.

1598997517446.png
 
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yundakkor

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Amazing job lads will try it out soon
 
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RelVleDy

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Wow, either you work fast, or you had early access, lol. Regardless, it all looks impressive and is a testament to how user-friendly CKIII modding is at launch.
 
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Lord Asgar

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This is quite impressive. I am glad to see this being realized in CK3, and so early, too.

That said, do you have a version number, a changelog, or some other kind of overview which features are already in and which are not? If you'll eventually be able to, for instance, use disciplines as a decision against other vampires, but that's not in yet, I'd rather wait till that's completed.
 

flintsparc

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This is quite impressive. I am glad to see this being realized in CK3, and so early, too.

That said, do you have a version number, a changelog, or some other kind of overview which features are already in and which are not? If you'll eventually be able to, for instance, use disciplines as a decision against other vampires, but that's not in yet, I'd rather wait till that's completed.
1599001273633.png


1599002723272.png


1599001867060.png

Our Lifestyle Perks for disciplines give a variety of bonuses. That said, we have been able to add some powers:. So far:
  • Presence: Summon : Bring a character to your court
  • Presence: Entrancement : Gives a temporary opinion bonus from the target
  • Dominate: Rationalize : Get a hook on the target
  • Animalism: Bond Famulus : Get a pet or a war horse
  • Animalism: Animal Dominion : Summon Animals : spawn an army of creatures
  • Protean/Vicissitude/Blood Sorcery/Oblivion: Shapeshift (various forms) : various bonuses and maluses.
  • Oblivion: Spawn Zombu and Shades : spawned army
  • Vicissitue: Spawn Szlatcha and Vozhd : spawn army
  • Celerity/Fortitude/Potence: Offer Draught : bonus bestowed on your wounds

    We also have a variety of Schemes and Personal Character Interactions available to all vampires.

    1599001813888.png

  • Blood Heal : recover from various wounds
  • Blood Surge : temporary stat boost
  • Find Mortals : spawn mortals in your court that can be eaten or recruited
  • Hunt Mortal : hunt a mortal for blood. Blood fuels discipline powers and provides resonance (lifestyle XP) for discipline advancement.
  • Drain Animal: if your blood potency is low enough, get blood from animals rather than hunting humans.
  • Embrace Mortal: turn a mortal into your vampiric childer and heir.
  • Investigate: Get a biography on a canon character (145 so far), potentially discover some secrets about them
  • Blood Bond : get a weak or strong hook on the target
  • Diablerize : lower generation, increase blood potency, acquire a discipline. Be branded a criminal. Be hated by others. Have s struggle with the soul of your victim over control of your own body. Potentially lose some of your own personality to have it replaced by personality traits of the victim.

    1599001983310.png

    There is still a lot more to do. We've made a very good start!

    You can also exsanguinate mortal prisoners, and diablerize vampire prisoners.

    1599001747806.png


    1599001767632.png
 
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MorgannaZio

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Crashes when attempting to start a new game playing as either an established ruler or Play As Anyone. No other mods loaded.
 

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Amazing work guys. Big fan of the original mod so looking forward to how all the disciplines develop
 

flintsparc

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If folks would like to support us, we have setup a Patreon at https://www.patreon.com/princesofdarkness

Seven tiers, fist starts at $1/month and it includes voting rights. Our Patreon polling will replace the surveys we used to do to determine the direction of mod development.

1599019805654.png


and the top tier:

1599019858739.png


We think many patrons will find a good place for themselves with interesting perks between these two extremes. We already have two Methuselahs!

1599019979872.png


Whether you donate or not, we appreciate your interest and support! Enjoy the mod!
 
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This mod is fantastic!
After the embrace, someone is of my house but not my child/e or attached to anyone on the tree, is this intended and there's something to take them into your family later?
 
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karde

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This mod is fantastic!
After the embrace, someone is of my house but not my child/e or attached to anyone on the tree, is this intended and there's something to take them into your family later?
If you are playing a female character, that's sadly "intended" right now. Set_mother doesn't exist as a command so we can't do anything about it. The good news is that it should be added by PDX in an upcoming patch.
 
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If you are playing a female character, that's sadly "intended" right now. Set_mother doesn't exist as a command so we can't do anything about it. The good news is that it should be added by PDX in an upcoming patch.
Also, since they are in your house, they should be available as an heir for succession so you won't "Game Over".
 

flintsparc

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Princes of Darkness, Version 1.0.1 , September 2, 2020.

- POD_patron.txt file added! We love hour patrons! Thank you for your support! - Sparc
- Fixed Discipline Perks picking to allow you to choose if you have the advanced trait. - Sparc
- Fixed diablerie to move one generation lower at a time. - Sparc
- Removed our cool Dark Ages font because not compatible with all systems. - Sparc
- Rome's control malus has been nerfed. - Karde
- Added the Shadow Reconquista (De Ruiz) and Ferals of Livonia (Qarakh) realms. They are also recreatable if destroyed. - Karde
- Corrected the Lhiannan dynasty motto. Again. - Karde
- Sybil won't tank the renown of the whole Lasombra clan by her mere existence any longer. - Karde
- Localization fixes: prey restrictions, death reasons, scheme modifiers, perks, Code of Tremere, Raktasadhus and Ordos. - FaolDeTeine
- Typo fix for Izhim ur-Baal's "one true love" event. - Sparc
- Hungry Montano getting pale is not a bug, its a feature! Vampires should #GetPink by being reguarly fed! - Sparc
 
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Jayavarman

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For one of the unique dynasty mottos it should be sic gorgiamus allos subjectatos nunc not sic gorgiamus allos sujectatos nuc. That is if you're going for that Adams family reference