Espionage that would allow you to support revolts to break off hunks of neighborsHeya!
With regards to Stellaris, and passing over the current bug issues, I'd really like to see some more viable ways to gain territory from other empires without resorting to war. At the moment it's pretty close to impossible to vassalize empires diplomatically, and I've yet to see an AI empire willing to trade a system!
I imagine that that sort of thing, more diplomatic/pacifist playstyle detail, would be the sort of thing covered in the mythical diplomacy update/dlc.
Also, more megastructure depth! And events/flavour
I also wouldn't mind hearing about where you would like Stellaris to go? We've made some pretty big changes to the game over the last 18 months, but what would you like to see added to it, flesh out, or changed?
"...the time they've been given..." scares me a bit in this context. What if the "drop-dead date" comes and goes and the AI is still pants-on-head with incredibly slow lategame performance? Will extra time be budgeted or are we just left in a continual spiral of tech debt as the team is forced to move on to the next DLC? Just how long are you prepared to spend polishing the existing state?
A strategy game that has less of an emphasis on war, and more of an emphasis on politics and subterfuge. Personally I always thought a cold war era game would be fascinating, but it could be any post-nuclear time period where the prospect of war can lead to mutual destruction of everybody.
Game of Thrones GSG?
Less min/maxing which is important for small percentage of competitive players, more flavour an unique mechanics. I'd like different races/countries/whatever to be more distinct, not only have like 5% production efficiency or one of other million modifiers.What features in strategy games are important to you