Stellaris (Fake) Dev Diary #138 - Donte's Inferno

Stellaris (Fake) Dev Diary #138 - Donte's Inferno

  • Pre order now!

    Paradox Development Studio brings you the sequel to one of the most popular strategy games ever made! Crusader Kings III is soon upon us and you can pre order it today!


    Releasing September 1st 2020

Dnote

Product Manager
50 Badges
Dec 31, 2005
1.325
1.018
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Prison Architect
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
Welcome, to the new (Fake) Dev Diary, Donte's Inferno!

As you may or may not have heard, today's dev clash was postponed in favor of allowing the development team (the majority of the participants), to focus their time on the current work-in-progress patch.

We pride ourselves here at Paradox on having a bit of fun with what we do, and the streams are a large part of that, not only are they great for promoting our games and engaging with the players, but they are short moments of light relief form the normal tasks and duties of the staff. However, it is important for us to keep in mind that we're here to make great games, so sometimes we end up in situations like today where we needed to team to focus on the development of the patch, rather than participate in the stream. On top of this, Daniel has also had to focus his attention on the patch, rather than write you a dev diary, so here I am as a quick and dirty stand in!

These things happen, it's game development, it rarely goes according to plan, but it's still good fun at the end of the day.

As a quick introduction for anyone who doesn't remember the last time I did one of these, my name is Bevan, aka Dnote, and I'm a Product Segment Owner. Very fancy title, but essentially, I'm part of the Product Management team, responsible for the "business case" of a game, bringing together the various disciplines involved and ensuring that everyone is working towards the same goal. This is usually broken down into two parts, Production (they make games), and Marketing (they talk about and sell games). In other companies, I'm the suit in the background controlling the money and making all the decisions you players usually hate!

On top of this though, I'm also responsible for the strategy games part of our portfolio of games. This means every strategy game that Paradox develops and publishes is my responsibility to some extent. I'm also responsible for growing that part of the portfolio, so I get a very large say in what games we make next. It's always fun to work with the talented creative leads we have and at other studios to come up with new ideas and opporunities, then do some revenue forecasts and cost estimates to determine if we can actually make it work or not.. so far we've been pretty lucky with that.

So, I want to take this opportunity to talk a little bit about where we are at and where we are headed. This isn't strictly a Stellaris dev diary, as I like to think I'm smart enough to leave the actual development of the game to the specialists in that area. Daniel, nor Martin before him, has come to me with an idea that was too crazy to do, so I feel a little confident in leaving them to it (though I still complain about how expensive it is to do everything).

Where we are at right now is pretty good, we have Europa Universalis 4, Crusader Kings 2, Hearts of Iron 4, Stellaris and Battletech, in what we call a live state. They are launched and have active ongoing development, focused on a mixture of free updates and DLC. The cadence and types of updates and DLC are things that are determined by the individual teams, but they all seem to have found a healthy approach that works for them and the players of those games.

Going forward, we do have more games in development, we break this down in various ways but out of those that we've announced, we have Imperator: Rome from PDS, Age of Wonders: Planetfall from Triumph and Stellaris Console from Tantalus. Whilst technically Stellaris Console isn't a new game, we do have a different development team on it, so we treat it as it's own thing. And I'm pretty sure this isn't a secret (I don't stay up to date on everything), but these three are all planned to come out this year too.

On top of this, we have other strategy games in development as well, both at our internal studios and at external studios, which we aren't ready to talk about. Suffice to say we're pretty confident you'll enjoy them and I don't know the exact timing of things but you'll probably want to make sure you attend or tune into PDXCon later this year. Our road map forward is solid and builds on the expertise we already have, with a focus towards delivering the types of games we know you, our current players, enjoy.

Then there is the theoretical part of the portfolio, which is the fun part for me. What are we going to do beyond that!

At this point, we don't really know (much to the annoyance of Management and Acquisitions). It can be quite hard for us, or anyone in this industry to identify new opportunities, as very few companies publish data about their games and the audiences (people that buy and play them). We need to find our own ways to figure this out, through a mixture of market research, player engagement (we do talk with you every now and then) and gut feeling.

So my question to you, is what would you like to see?

Now, I know you're going to say the usual things, but what I'm really curious about is the unusual things. What features in strategy games are important to you, what features in other games would like to see come to strategy games? Maybe you would like to see something that brings epic large scale wars to life, with tactical battles (imagine control the Khan's horde as it rampages across Europe), or a game where you unite the HRE but each of the major dynasties are fleshed out with personalities and story arcs beyond normal procedural content, or something else entirely?

Every year we look at what is coming next, its an ever updating plan and right now, in this moment, we're looking for something special, something that really stands out from the crowd.

Anyways, not a proper dev diary, and not really Stellaris focused, but Daniel and Jamie will be back soon with more info on the patch and the dev clash will resume next week if all goes well with it.

I also wouldn't mind hearing about where you would like Stellaris to go? We've made some pretty big changes to the game over the last 18 months, but what would you like to see added to it, flesh out, or changed?
 

Dnote

Product Manager
50 Badges
Dec 31, 2005
1.325
1.018
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Prison Architect
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
Victoria 3 with Stellaris' population and production chain mechanics.
You know you're doing it wrong.. you're not supposed to suggest changing anything from Vicky 2 when you ask for Vicky 3 ;)
 

Notho

Major
56 Badges
Aug 26, 2012
550
682
  • Sword of the Stars
  • Crusader Kings II: Reapers Due
  • Stellaris
  • Cities: Skylines - After Dark
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Jade Dragon
  • Shadowrun: Dragonfall
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Shadowrun Returns
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • 500k Club
  • Warlock: Master of the Arcane
Should have called it 'Dnote's Inferno'.
 

Juboboman

Captain
58 Badges
Aug 10, 2009
438
507
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Stellaris: Lithoids
  • 500k Club
Welcome to the party, pal.

To answer your question: I always love flavor packs, more ships, more races, more traits! The more options to customize your empire the better. However in the intermediate future I would really like an extended bug fix/quality of life/balance pass though because things need to catch up and fit together from the 1.9>2.0>2.2 massive changes. So maybe get the artists working on fluff DLC to pay for it while the programmers deep dive into getting 2.2 in sync as a great base to build off of in the future.
 

Sigma 582

Colonel
12 Badges
Aug 3, 2018
872
0
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Old Gods
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
would you like to see?
What about CK/HoI in space? I haven't played either CK or HoI but judging by what I read about them it could be fun to see their mechanics implemented in space/sci-fi setting.

Tactical warfare (at least Rome: Total War level) in either historical, space or sci-fi settings would be awesome but such a concept is hard to make MP-friendly.
 
Last edited:

Mr Thursday

Captain
47 Badges
Feb 8, 2017
497
116
  • Stellaris - Path to Destruction bundle
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Heir to the Throne
  • Sword of the Stars
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Natural Disasters
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Conclave
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Cities: Skylines
  • Crusader Kings II: The Republic
  • Stellaris: Distant Stars Pre-Order
  • Stellaris: Ancient Relics
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II
Espionage and Hats...
 

Dnote

Product Manager
50 Badges
Dec 31, 2005
1.325
1.018
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Prison Architect
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka
Welcome to the party, pal.

To answer your question: I always love flavor packs, more ships, more races, more traits! The more options to customize your empire the better. However in the intermediate future I would really like an extended bug fix/quality of life/balance pass though because things need to catch up and fit together from 1.9>2.0>2.2 massive changes. So maybe get the artists working on fluff while the programmers deep dive into getting 2.2 in sync as a great base to build off of in the future.
The team is focused on the existing content right now, we'll see what they accomplish in the time they've been given, but I'm confident in them.
 

Dnote

Product Manager
50 Badges
Dec 31, 2005
1.325
1.018
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis III Complete
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Prison Architect
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • Magicka

Xentropy

Private
113 Badges
Jan 8, 2019
16
0
  • Tyranny - Tales from the Tiers
  • Stellaris: Synthetic Dawn
  • Tyranny: Archon Edition
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Age of Wonders: Planetfall Premium edition
  • Crusader Kings II: Conclave
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: El Dorado
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH
  • Surviving Mars
  • Tyranny - Bastards Wound
  • Age of Wonders: Planetfall
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris: Apocalypse
  • Age of Wonders
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Campus
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Golden Century
  • Europa Universalis III Complete
  • Prison Architect
  • Lead and Gold
  • Europa Universalis IV: Rule Britannia
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis III Complete
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Shadowrun: Dragonfall
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Victoria 2
  • Warlock: Master of the Arcane
  • War of the Roses
The team is focused on the existing content right now, we'll see what they accomplish in the time they've been given, but I'm confident in them.
"...the time they've been given..." scares me a bit in this context. What if the "drop-dead date" comes and goes and the AI is still pants-on-head with incredibly slow lategame performance? Will extra time be budgeted or are we just left in a continual spiral of tech debt as the team is forced to move on to the next DLC? Just how long are you prepared to spend polishing the existing state?
 

Duuk

Reformed Badboy
97 Badges
Oct 16, 2001
6.079
1.008
  • Europa Universalis III: Collection
  • Victoria: Revolutions
  • Rome Gold
  • Sengoku
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Prison Architect: Psych Ward
  • Deus Vult
  • Hearts of Iron Anthology
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Majesty 2
  • Majesty 2 Collection
A 4x style (Stellaris-engine) game using Majesty's concepts. I love Majesty's world and would love to see Majesty 3 but I know it wasn't financially amazing for you folks.

Build your initial city and send out your builders and heroes to conquer and expanding into new cities and regions as you expand to paint the map while the other factions try to do the same! Choose your factions! DLCs of faction packs, item packs, building packs, adventure/story packs, region or map packs! It'll be glorious!

You can do it!
 

Arrowkill

Captain
105 Badges
Dec 2, 2015
350
239
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Natural Disasters
  • Stellaris Sign-up
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Apocalypse
  • Shadowrun Returns
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Crusader Kings III Referal
  • Stellaris: Humanoids Species Pack
  • Mount & Blade: Warband
  • Europa Universalis IV: Art of War
  • BATTLETECH - Digital Deluxe Edition
  • Europa Universalis IV: Dharma
  • Prison Architect
  • Steel Division: Normandy 44 -  Back to Hell
  • Victoria 2
  • Stellaris: Distant Stars
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Age of Wonders: Planetfall Sign Up
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Rule Britannia
  • Crusader Kings II: Conclave
  • Imperator: Rome Deluxe Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Golden Century
A strategy game that has less of an emphasis on war, and more of an emphasis on politics and subterfuge. Personally I always thought a cold war era game would be fascinating, but it could be any post-nuclear time period where the prospect of war can lead to mutual destruction of everybody.
 

MaP_Prime

Captain
68 Badges
Dec 9, 2012
460
192
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Ancient Relics
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Sign Up
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Deluxe Edition
  • BATTLETECH: Season pass
  • BATTLETECH - Backer
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • BATTLETECH - Beta Backer
  • BATTLETECH: Heavy Metal
  • Victoria 2
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • 500k Club
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Tyranny - Tales from the Tiers
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: Heart of Darkness
I'd like to see non-player states in your GSG have more personality. I play CK2, EU4, Stellaris and I'm really looking forward to Imperator: Rome, but in the games I have played I really wish each individual count, duchy, kingdom, or space empire stood out more, that there was more engagement that made them feel more like unique. I think CK2 is the best in this regard since each area is ruled by a character with clear stats and traits, ect, but I'd like to see more engagement there. What I'm looking for is there to be more engagement with me as a player, to feel something towards the non-player states I am dealing with. When I think about something like cracking a planet in Stellaris I would like it to be something that is a real point of contention other then just a heavy opinion malice, that it becomes something the victim state rallies around and uses as an excuse to do what damage they can to the enemy that did it. Or on the flip side maybe a state can do something that makes me feel some affection towards them, that makes me want to protect them and make sure they don't get wiped out.

Another aspect is difficulty. I find with all of Paradox's GSGs a little lacking in the difficulty department. It's been a long time since I was worried about losing a war, either on the offensive or defensive. I don't ever worry about losing territory or from not gaining my goals. I'd like games to be more intense, that the outcome of each war I wage not necessarily inevitable and will end in my favor.
 

tradetem

Second Lieutenant
16 Badges
Mar 24, 2012
115
63
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Imperator: Rome Sign Up
  • Europa Universalis: Rome
-Space religion/culture mechanics (so you can influene other empires ethics without war)
-diplo rework (more options during talking, diplo crisis which require negotiations)
-expand federations (HRE like reforms, political posts for leaders etc)
-espionage (though i agree it would be hard to make it fun and not irritating)
-allow to create a teleporter to Extradimensional invaders home dimension for payback!
-expand on Leaders: make them have ambitions, more interactions, lead coups if the situation is right
-Galactic economic collapse crisis
 

BlackholePD

Sergeant
16 Badges
Dec 12, 2018
51
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Magicka
  • Stellaris: Synthetic Dawn
Heya!

With regards to Stellaris, and passing over the current bug issues, I'd really like to see some more viable ways to gain territory from other empires without resorting to war. At the moment it's pretty close to impossible to vassalize empires diplomatically, and I've yet to see an AI empire willing to trade a system!

I imagine that that sort of thing, more diplomatic/pacifist playstyle detail, would be the sort of thing covered in the mythical diplomacy update/dlc.

Also, more megastructure depth! And events/flavour :D
 

Andrzej I

Ætheling
78 Badges
Nov 27, 2004
2.038
142
31
  • 500k Club
  • Crusader Kings II
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Charlemagne
  • Deus Vult
  • Crusader Kings II: Holy Knight (pre-order)
I'm going to second the call for CK2 in space.

I strongly feel that the pseudo-RPG elements of CK2 are what makes it such a brilliant game in my eyes. Every game of CK2 for me has its own story, even if I'm not actively looking to make the playthrough into an AAR. I'd love to see more story-conductive elements make their way into other Paradox games - things that make the game feel more alive, rather than just a map-painting simulator.

When it comes to Stellaris in specific, further fleshing out leaders and rulers to have their own personalities and motivations would be a great boon to the enjoyment of the game, creating more deep internal politics beyond just setting policies at game start and rarely adjusting them.

Also:
<...> A game where you unite the HRE but each of the major dynasties are fleshed out with personalities and story arcs beyond normal procedural content
Yes. Just... yes. Either that or the ERE with (literal) Byzantine politics.
 
Last edited:

BlackholePD

Sergeant
16 Badges
Dec 12, 2018
51
0
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Magicka
  • Stellaris: Synthetic Dawn
I've actually never played another Paradox strategy game other than Stellaris. What would you guys recommend?
 

Fampat

Second Lieutenant
70 Badges
Mar 5, 2018
153
96
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Surviving Mars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Imperator: Rome Sign Up
  • Age of Wonders: Planetfall Sign Up
  • Stellaris: Lithoids
  • Stellaris: Galaxy Edition
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
bugfixes, smart ai, new stuff -> heroes (rpg element) and espionage are my favorites!