Stellaris (Fake) Dev Diary #138 - Donte's Inferno

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I'd really like to see a fantasy GSG, basically Paradox's take on Master of Magic. Fantasy or Superheroic turn-based tactical (like XCOM) would also be cool.

Majesty 3 but true "fantasy kingdom sim" with more fokus on city building.
Holy heck I'm not alone!
 
A strategy game that focuses on the population of the empire rather than the abstraction of the cities. You don't control the armies; you focus on the fates of specific families inside of the cities that serve as avatars of the population at large, their reactions to the crises of empire and the consequences. Sometimes they suffer because of larger events - they lose most of a generation to a draft, and their soldiers never come home. Sometimes their biggest threat is other families under your control at different social strata. By the end of it, their fates have intertwined throughout the ages. Maybe they made a difference. Maybe they were the unseen, unthanked cogs in the machine. Maybe they rose to rule the empire. But only you know their stories.
 
- I want games that fully feel finished when major releases happen, not releases requiring .1 and .2 patches before they are playable
- I want games with AI that can actually play the game, without requiring 3rd party mods to make they less brain dead.

In other words, I am rather unhappy with Stellaris currently as it fails both hard.

There are a number of features I could suggest, but until paradox games stop shipping broken I won't be buying anything new.
 
The ideas behind That Wich Sleeps was very interesting (but the developpement is dead). To summarize, you are an old evil, vainquished in a long and nearly forgotten past and you try to make a discret return (at first). So you recruit agent and try to destabilize/corrupt/submit nation, dirigeant, heroes, etc, by every means possible (magic, good old assassination, armies controller by some of your agents, etc).

I think this clearly in the Paradox skills because this needed a "alive" world with many independant agent in interaction, like we can see in CK2, with a more important focus on individual characters.
 
What I want to see is the 2.2 release strategy to never get repeated at Paradox. Don't release another product that simply isn't ready for shipment and go on vacation for several weeks with the vague promise of bug fixes, quality of life changes and performance improvements and other stuff that don't tackle the main problem of this release. I have yet to get the information that anybody at the Stellaris dev team is even working on the AI that isn't able to handle the various new game mechanics.

Seriously the next time you ship an update in this sad of a state I may stop caring about Stellaris entirely.
 
Given the fact that we have grand strategy on a national-to continenta to planetary level, and something that covers a galaxy, I'd like to see the gap filled.

A game set in something like The Expanse universe where you can control a faction for the lead and supremacy in the solar system. UE, Mars, The Belt, A Shady Defense Corporation... would give a lot of opportunity for different playstiles and storytelling.

Or have Stellaris start earlier, in the Pre FTL level and incorporate the aspect of exploiting a solar system into the game to make it deeper (with the option to automate in the mid game, so you have your hands free for the galaxy...), maybe even with multiple empires fighting for control in solar systems, like it used to be pre 2.0, using the same elements like mentioned above.
 
I think what I would most like to see is Victoria 3 otherwise I think the biggest issue I have with Paradox games is the speed decrease towards the end. Currently Stellaris is a major issue I have 2 graphics cards and am running a 64 bit system with lots of RAM I dont even bother playing large or huge galaxies and even now the game tends to really start to be unplayable which is a big shame. This is sort of the case in all PDX games maybe its the modability I dont know but I think what I would like to see is look at optimisation and maybe bear in mind late game performance when preparing new things.
 
My hive mind totally needs a mothership! Why isn't this a thing?

Actually, where is my locust swarm? This isn't good enough, change the plans, I need my swarm!

:D

Actually, novel ship formats for different empire types would be pretty neat. At the moment everyone uses the same corvette/destroyer/cruiser/battleship/titan setup, but it'd be cool if, say, a hivemind could have a fleet format like, mothership + drone craft. Or if depending on your empire type you could specialize in having battlecruisers/escorts, or asteroid-rigged ships like some of the AI empires have.

Mothership/moving starbase should be available to all empires though, imo. A structure that can fly around but also function as a dock and employ static-style defenses. Would be a pretty late game and resource-intensive construction, but perhaps swarm empires could get a weaker version early and buff it throughout.
 
As a Warhammer40k fan I'm still waiting for a grand strategy game in this settings.
I know I can do this with Stellaris but It's not the same.
There is nothing like this atm.

You asked for something different...Majesty is something different, still waiting for a good sequel.
It was really unique at the time, there is nothing like that since.
Maybe not so remunerative in the past but maybe It's a good time now with proper advertising.
 
For Stellaris I'd like to see leaders and individuals within the nation have more focus. Give them more character than just being stat buffs.

Wider scope, I'd love to see a hard sci-fi game set in an already colonised solar system. Where ships take months or years to reach their destination, logistics support for giving those ships air and water are important, having story lines for individual ships that you can track throughout the system.

Something more personal than you normal produce.
 
More AI focus, or, don't design and implement what you can't develop decent AI for given resource constraints.

Easy to say and much harder to follow up on, but I primarily play SP and the habit of adding ever more features to your games over time with the AI opponents becoming ever worse at presenting even the illusion of competence* because the AI dev(s) is always playing catchup is the primary reason I stopped buying dlc unless massively discounted and needed to prepare me for a rare MP match.

Stellaris is admittedly an extreme example of this degeneration of the AI enemies' ability to play the game, crashing to ever new lows after Utopia, Apocalypse, and now Megacorp and only regaining part of what was lost before the next disastrous (for AI) dlc/patch, but CK2 and EU4 haven't been spared. (No HOI4 for me, so no comments.)

* Illusion is all I ask:
Call me old-fashioned. I prefer games where AI opponents are able to present the illusion of competence, either by actually playing the game competently when given massive boosts from difficulty level or by faking it, and that is what I am willing to pay real money for. It is the only thing that can present any challenge or feeling of achievement as far as I am concerned. Make me earn my inevitable victory.
 
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I would love to see a game like Victoria/EU4 in another planet. This would really allow for some strange nations and playstyles. Ocean nation attacking some Scifi-Theocracy while some shadowy conclave is benefitting in the background supplying both sides with laser bombs and jetpacks.
 
A cold war strategy game,where can start right after end of world war 2, cuba crisis and vietnam war.

Main focus should be spying, tech and try to spread your system of goverment or like the cia did to stop spread of communism, prop up dicators and give them weapons,support and so on.