CURRENT SYSTEM
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PROPOSAL
(1) REPLACE OUTPOST WITH COMMUNICATIONS ARRAY, HAVING SOCIAL/POLITICAL FUNCTIONS
(2) MILITARY FORTRESS (Star base, Star hold, Star Fortress, Citadel)
(3) ECONOMIC STAR BASE / TRADE HUB / SPACE MALL
IMPACT
In general, this will provide for three "upgrade lines" or three "types" of starbases. It will not change the ownership model at all, but will separate military and economic starbases from the "outpost". The "outpost" will now also provide a real effect, of linking your pops to your government, managing their happiness, loyalty, ethics, and so on. By separating out military and economic functions, you wont have the problem of military starbases collectiing trade, or being unable to build a trade hub and a defensive starbase in the same system. I believe this will generally give players more choice as to how to customise individual star systems, and provide a more realistic separation of social, economic and military spheres.
There are a few areas that other fans may have input into or varying personal preferences. Personally, I would place Shipyards on the Economic Starbase, as generally this falls in the domain of production, while still giving military starbases the capacity to repair or refit ships.
- To claim ownership of a star, you build an OUTPOST.
- The outpost orbits the star, and you can not choose the location.
- The outpost can be upgraded to a starbase, fortress, etc, in a linear fashion, with most of the starbase design being hardcoded (armor, shields, weapons) though you can add some modules.
- Because a system can only have one outpost, it can only have one starbase, and you cant decide where it goes.
- Defensive platforms are a joke. Wont go there.
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PROPOSAL
(1) REPLACE OUTPOST WITH COMMUNICATIONS ARRAY, HAVING SOCIAL/POLITICAL FUNCTIONS
- Rename the OUTPOST to a COMM ARRAY.
- It effectively serves the same function as the current Outpost.
- It provides FTL services, and links the star system to your empires comm network, effectively establishing OWNERSHIP of the star system.
- It can be upgraded to larger variations of COMM ARRAYS, with appropriate modules at each stage
- Entertainment - improves happiness for pops in the star system.
- Propaganda - improves ethic attraction to your core ethics.
- Generally is aligned with your Government, Ethics, and Social systems
- It may include light armor, shields, weapons, but would never be a 'military' base.
- It is completely separate from, and unable to perform the role that a military or economic starbase would perform.
- Whoever owns the comm array:
- would take control of all remotely operated stations in that system (mining, energy, research).
- would shift the ethics of pops on any colonised planets in that system over time, to their own empires core ethics.
- i.e., you could have an enemy or foreign colony in the system if you had captured it, and the pops would shift their ethic alignment to yours over time.
- Of course you could just invade it, and accelerate the process.
(2) MILITARY FORTRESS (Star base, Star hold, Star Fortress, Citadel)
- Is completely separate from the outpost / comm array model.
- Can be constructed around any major orbital body in any system that you own.
- Is generally aligned with your military, defense and fleet services
- Crew Quarters
- Weapons Modules
- Sensors
- Engineering Bays (facilitate repairs, refits)
- Has bonus to armor, shields, weapon damage for any installed modules.
- Optional Mechanics
- can have exclusion radius, so that you cannot build multiple fortresses on top of each other.
- Can have a system limit for how many you can build (maybe through techs).
- Should be able to be placed to block FTL/STL routes through the system (its not locked to the centre of the star system)
(3) ECONOMIC STAR BASE / TRADE HUB / SPACE MALL
- Is its own line of starbases, separate from military starbases, or comm arrays.
- Can be constructed only in orbit of colonies.
- Is generally aligned with economy and trade, and provides services to boost the economy of the planet it serves.
- Optional modules may include:
- Trade hubs (or Bars, Casinos, Convention Centres, Mud pools, as your species prefers)
- Shipyards (new construction, repairs, refits)
- Passenger transit
- Solar Arrays, Geological Survey Satellites, Hydroponic farms, Weather satellites
- Resource storage
- is mutually exclusive of a military starbase orbiting the same planet.
IMPACT
In general, this will provide for three "upgrade lines" or three "types" of starbases. It will not change the ownership model at all, but will separate military and economic starbases from the "outpost". The "outpost" will now also provide a real effect, of linking your pops to your government, managing their happiness, loyalty, ethics, and so on. By separating out military and economic functions, you wont have the problem of military starbases collectiing trade, or being unable to build a trade hub and a defensive starbase in the same system. I believe this will generally give players more choice as to how to customise individual star systems, and provide a more realistic separation of social, economic and military spheres.
There are a few areas that other fans may have input into or varying personal preferences. Personally, I would place Shipyards on the Economic Starbase, as generally this falls in the domain of production, while still giving military starbases the capacity to repair or refit ships.
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