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Toio

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YodaMaster said:
Yes, but this event is not about religion but culture for provinces. There is no religion change for other provinces. OE should try to convert.

isn't there a religious change to sunni in option A ?
 

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Toio said:
isn't there a religious change to sunni in option A ?
Yes, sorry, I must be blind these days... Why not Albania too then. But won't it be a little too easy for OE then?
 

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panther-anthro said:
I personally always seem to get dowed by everyone as Ottomans, even if I only have around 10 badboy, any idea why that is? I know theres an event to keep the ottomans badboy below 30, but, I'm afraid of going ANYWHERE near that number.
BB reduction is almost only for AI that can't be as clever as players regarding annexations.

Be aware you have European enemies, Hungary and Austria in particular.
 

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YodaMaster said:
Yes, sorry, I must be blind these days... Why not Albania too then. But won't it be a little too easy for OE then?

What u mean by easy. ? ALB resistance did not occur again until the 19th century

so event should be

#(1489-1819) Ottoman rule in the Balkans solidified
event = {
id = 301062
trigger = {
NOT = { exists = ALB }
owned = { province = 357 data = -1 } #Thrace
owned = { province = 358 data = -1 } #Macedonia
owned = { province = 361 data = -1 } #Albania
control = { province = 357 data = -1 }
control = { province = 358 data = -1 }
control = { province = 361 data = -1 }
}
random = no
country = TUR
name = "EVENTNAME301062" #Ottoman Rule solidified
desc = "EVENTHIST301062"
#-#With the traitorous dog Iskander Bey dead and the lands between Adria and Bosporus firmly under our control we have a solid position to rule the Balkans.

date = { day = 9 month = may year = 1489 }
offset = 30
deathdate = { day = 1 month = january year = 1819 }

action_a = {
name = "ACTIONNAME301062A" #Now we have a solid base to expand from
command = { type = provinceculture which = 357 value = turkish } #Thrace in case that the ottomans did not have the City of Mens desire event when they took Byzanz later 1491 or were always at war
command = { type = provinceculture which = 477 value = turkish } #Anatolia
command = { type = provinceculture which = 478 value = turkish } #Smyrna
command = { type = provincereligion which = 477 value = sunni } #Anatolia
command = { type = provincereligion which = 478 value = sunni } #Smyrna
command = { type = provincereligion which = 361 value = sunni } #Albania
command = { type = provincereligion which = 357 value = sunni } #Thrace
command = { type = provinceculture which = 358 value = turkish } #Macedonia
command = { type = stability value = 1 }
}
}
 

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i suggest this change:
Code:
#(1419-1491) The City of Men's Desire - Capital moved
event = {
	id = 3353
	trigger = {
		owned = { province = 357 data = -1 } #Thrace
		control = { province = 357 data = -1 } #Thrace
		[COLOR=Red]atwar = no[/COLOR]
	}
	random = no
	country = TUR
	name = "EVENTNAME3353" #The City of Men's Desire
	desc = "EVENTHIST3353"
	#-#

	date = { day = 1 month = january year = 1419 }
	offset = 30
	deathdate = { day = 1 month = january year = 1491 }

	action_a = {
		name = "ACTIONNAME3353A" #Make Constantinople the new Capital
		command = { type = flagname which = "" } #default set
		command = { type = capital which = 357 } #Thrace
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = provinceculture which = 357 value = turkish } #Thrace
		[COLOR=Red]command = { type = provinceculture which = 477 value = turkish } #Anatolia
		command = { type = provinceculture which = 478 value = turkish } #Smyrna
		command = { type = provincereligion which = 477 value = sunni } #Anatolia
		command = { type = provincereligion which = 478 value = sunni } #Smyrna[/COLOR]
		command = { type = provincereligion which = 357 value = sunni } #Thrace
		command = { type = population which = 357 value = 20000 } #Thrace
		command = { type = population which = 477 value = -5000 } #Anatolia
		command = { type = population which = 478 value = -4000 } #Smyrna
		command = { type = population which = 356 value = -3000 } #Bulgaria
		command = { type = population which = 358 value = -2000 } #Macedonia
		command = { type = population which = 1610 value = -2000 } #Antalya
		command = { type = population which = 476 value = -2000 } #Angora
		command = { type = population which = 321 value = -1000 } #Rumelia
		command = { type = population which = 320 value = -1000 } #Dobrudja
		command = { type = provincemanpower which = 357 value = 3 } #Thrace
		command = { type = stability value = 2 }
		[COLOR=Yellow]command = { type = setflag which = [Constantinople] }
		command = { type = sleepevent which = 301127 } #TUR: Consequences of the Conquest of Constantinople -II-[/COLOR]
	}
	action_b = {
		name = "ACTIONNAME3353B" #Keep the old one
		command = { type = flagname which = "" } #default set
		[COLOR=Red]command = { type = provinceculture which = 358 value = turkish } #Macedonia
		command = { type = provinceculture which = 477 value = turkish } #Anatolia
		command = { type = provinceculture which = 478 value = turkish } #Smyrna
		command = { type = provincereligion which = 477 value = sunni } #Anatolia
		command = { type = provincereligion which = 478 value = sunni } #Smyrna[/COLOR]
		command = { type = domestic which = CENTRALIZATION value = -3 }
		command = { type = stability value = -1 }
		[COLOR=Yellow]command = { type = setflag which = [OldCapital] }
		command = { type = sleepevent which = 301091 } #TUR: Consequences of the Conquest of Constantinople -I-[/COLOR]
	}
}
#-#Mehmed II's first action upon conquering Constantinople was marching into the Hagia Sofia and converting it into a mosque. The Sultan planned to make the great city the capital of a new revitalized--and Moslem--version of the Eastern Roman Empire. Mehmed dreamed of expanding the borders of his empire to match the Byzantines at their peak. He did not live to see that happen, but he did oversee the move of the Ottoman capital to Constantinople, which henceforth became known as Istanbul.


There is no need to wait for peace time for this important capital move (and there is a possible exploit). Or should we cut event in two pieces and capital move as soon as possible if Thrace is owned and controlled and then wait for peace time for effects in other provinces (two different events according to choice)?

New events:
Code:
#(1419-1500) Consequences of the Conquest of Constantinople -I-
event = {
	id = 301091
	trigger = {
		owned = { province = 357 data = -1 } #Thrace
		control = { province = 357 data = -1 } #Thrace
		flag = [Constantinople]
		atwar = no
		OR = {
			owned = { province = 477 data = -1 } #Anatolia
			owned = { province = 478 data = -1 } #Smyrna
		}
	}
	random = no
	country = TUR
	name = "EVENTNAME301091" #Consequences of the Conquest of Constantinople
	desc = "EVENTHIST301091"
	#-#

	date = { day = 1 month = january year = 1419 }
	offset = 30
	deathdate = { day = 1 month = january year = 1500 }

	action_a = {
		name = "GREAT"
		command = { type = provinceculture which = 477 value = turkish } #Anatolia
		command = { type = provinceculture which = 478 value = turkish } #Smyrna
		command = { type = provincereligion which = 477 value = sunni } #Anatolia
		command = { type = provincereligion which = 478 value = sunni } #Smyrna
	}
}
#(1419-1500) Consequences of the Conquest of Constantinople -II-
event = {
	id = 301127
	trigger = {
		owned = { province = 357 data = -1 } #Thrace
		control = { province = 357 data = -1 } #Thrace
		flag = [OldCapital]
		atwar = no
		OR = {
			owned = { province = 358 data = -1 } #Macedonia
			owned = { province = 477 data = -1 } #Anatolia
			owned = { province = 478 data = -1 } #Smyrna
		}
	}
	random = no
	country = TUR
	name = "EVENTNAME301091" #Consequences of the Conquest of Constantinople
	desc = "EVENTHIST301091"
	#-#

	date = { day = 1 month = january year = 1419 }
	offset = 30
	deathdate = { day = 1 month = january year = 1500 }

	action_a = {
		name = "GREAT"
		command = { type = provinceculture which = 358 value = turkish } #Macedonia
		command = { type = provinceculture which = 477 value = turkish } #Anatolia
		command = { type = provinceculture which = 478 value = turkish } #Smyrna
		command = { type = provincereligion which = 477 value = sunni } #Anatolia
		command = { type = provincereligion which = 478 value = sunni } #Smyrna
	}
}
EVENTNAME301091;Consequences of the Conquest of Constantinople;;;;;;;;;;
EVENTHIST301091;After the conquest of Constantinople, Turkish culture and Muslim faith spread in former Orthodox provinces in the area.;;;;;;;;;;
 
Last edited:

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Ok, post #826 amended.

EDIT: use of a flag because of the dates.
 
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From a discussion in the Anatolian Turkish minors thread, it has been suggested that we get rid of the provincetax drop in the choice b of this event. Basically it doesn't make sense that Trebizond would suffer a permanent tax drop because it refused to submit.

Code:
#(1459-1463) The end of the Komnenos
event = {
	id = 298009
	trigger = {
		event = 301040 #TUR: Komnenos provokes the Sultan
		war = { country = TRE country = TUR }
		NOT = { countrysize = 3 }
	}
	random = no
	country = TRE
	name = "EVENTNAME298009" #End of Trebizond
	desc = "EVENTHIST298009"
	#-#

	date = { day = 0 month = may year = 1459 }
	offset = 30
	deathdate = { day = 0 month = november year = 1463 }

	action_a = {
		name = "ACTIONNAME298009A" #Heed Amiroutzes's advice (End Game)
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 10000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = desertion which = -1 value = 5000 }
		command = { type = trigger which = 301041 } #TUR: Conquest of Trebizond
	}
	action_b = {
		name = "ACTIONNAME298009B" #Continue to hold out
		command = { type = population which = 475 value = -561 }
		[color=red]command = { type = provincetax which = 475 value = -1 }[/color]
		command = { type = infra value = -100 }
		command = { type = trade value = -200 }
		command = { type = manpower value = 5 }
	}
}
Facing the Ottomans alone, Trapezountas was besieged by Mehmed II. With his army defeated and suburbs plundered, Dauid II Komnenos listened to his logothetes Georgios Amiroutzes and surrendered to the Sultan in exchange for a honourable retirement.
 

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I have tested about a 6 or so games on latest beta with the change of:

Free access between thrace and Smyrna , blockade by ships was removed.
Historical history..The TUR was only blocked once for any period of time/years in our EU2 timeframe . This was the Cretan war 1640ish to 1670 . This was disastrous for the TUR as it nearly ended in the destruction of constantinople due to revolts.

-Their first operation was an attempt to blockade the Dardanelles in 1646. In an effort to interdict the supplies headed to the Ottoman forces in Crete, a force of 23 Venetian ships under Tommaso Morosini
-The Venetians returned to the Dardanelles in 1648. Despite losing many ships and admiral Grimani himself in a storm in mid-March,[40] reinforcements under Giacomo da Riva brought the Venetian fleet back up to strength (some 65 vessels), and allowed them to successfully blockade the Straits for a whole year
-For most of 1650, a Venetial fleet of 41 vessels maintained the blockade of the Dardanelles, prohibiting Haideragazade Mehmed Pasha from sailing for Crete
-The final months of 1654 were marked by a significant change in the Venetian leadership: Mocenigo died at Candia, and was succeeded as acting Captain General of the Sea by Francesco Morosini, who had distinguished himself in the previous battles.[50]
Morosini began a more energetic approach in the Venetian pursuit of the war: in the spring of 1655, he raided the Ottoman supply depot at Aigina and razed the port town of Volos in a night attack on 23 March. In early June, Morosini sailed to the Dardanelles, awaiting the sally of the Ottoman fleet, which was however delayed because of political upheaval in the Ottoman goverment
-In June 1656 however, a combined Venetian–Maltese fleet of 67 ships under Marcello inflicted on the Ottomans, with 108 ships under Kenan Pasha,[53] their "worst naval defeat since Lepanto":[55] Sixty Ottoman ships were destroyed and 24 captured, and 5,000 Christian galley slaves were set free, although the Venetians and Maltese suffered casualties too, including the loss of Captain General Marcello.[56] Although in the aftermath of this victory the Maltese contingent departed, the scale of their success enabled the Venetians under Barbado Doer to seize Tenedos on 8 July and Lemnos on 20 August.[57] With the two islands, strategically located near the entrance of the Straits, in their hands as forward bases, the Venetian blockade became much more effective. As a result, the resupply of Crete was effectively cut off, and Constantinople itself suffered a shortage of food during the winter


Results need more tests, but its all good for the ottoman game. I still have not see a very powerful ottoman.

This might go against player .v.v player games, but I figure the aid for the AI is far more important.
 

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Code:
#(1515-1517) The Great Naval Reform / Imperial Halic Shipyard
event = {
	id = 3367
	trigger = {
		owned = { province = 357 data = -1 } #Thrace
		[COLOR=Yellow]control = { province = 357 data = -1 }[/COLOR]
		[COLOR=Yellow]countrysize = 8 [/COLOR]
	}
	random = no
	country = TUR
	name = "EVENTNAME3367" #The Great Naval Reform
	desc = "EVENTHIST3367"
	

	date = { day = 1 month = june year = 1515 }
	offset = 700
	deathdate = { day = 1 month = june year = 1517 }

	action_a = {
		name = "ACTIONNAME3367A" #Build the Imperial Halic Shipyard
		command = { type = treasury value = -600 }
		command = { type = naval value = 1000 }
		command = { type = domestic which = LAND value = -1 }
		command = { type = galleys which = -1 value = 20 }
		command = { type = gainbuilding which = 357 value = shipyard } #Thrace
		command = { type = vp value = 25 }
	}
	action_b = {
		name = "ACTIONNAME3367B" #Build a lesser shipyard
		command = { type = treasury value = -300 }
		command = { type = naval value = 500 }
		command = { type = gainbuilding which = 357 value = shipyard } #Thrace
	}
	action_c = {
		name = "ACTIONNAME3367C" #Reform the army instead
		command = { type = fortress which = -1 value = 1 }
		command = { type = INF which = -2 value = 10000 }
		command = { type = land value = 500 }
		command = { type = vp value = -10 }
	}
}
modified trigger to avoid a too high spending for TUR

Code:
#(1454) Imperial College instituted
event = {
	id = 3357
[COLOR=Yellow]	trigger = {
		event = 3353 #TUR : The City of Men's Desire
		countrysize = 6
	}[/COLOR]
	random = no
	country = TUR
	name = "EVENTNAME3357" #Imperial College Instituted
	desc = "EVENTHIST3357"
	

	date = { day = 1 month = january year = 1454 }
	offset = 360
	[COLOR=Yellow]deathdate = { day = 3 month = may year = 1481 }[/COLOR] #instead of 1954

	action_a = {
		name = "ACTIONNAME3357A" #Found the 'Enderun'
		command = { type = treasury value = -400 }
		command = { type = domestic which = CENTRALIZATION value = 1 }
		command = { type = domestic which = ARISTOCRACY value = -1 }
		command = { type = domestic which = QUALITY value = 2 }
		command = { type = stability value = -1 }
		command = { type = infra value = 250 }
		command = { type = gainbuilding which = -2 value = barrack }
	}
	action_b = {
		name = "ACTIONNAME3357B" #Expand the timariot system instead
		command = { type = domestic which = ARISTOCRACY value = 3 }
		command = { type = domestic which = OFFENSIVE value = 2 }
		command = { type = domestic which = QUALITY value = -2 }
		command = { type = stability value = 2 }
		#Possibly gain barracks elsewhere. Syria?
	}
}
same goal with this event. Modified deathdate to allow chance the event to fire.
 
Last edited:

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Toio said:
Results need more tests, but its all good for the ottoman game. I still have not see a very powerful ottoman.

This might go against player .v.v player games, but I figure the aid for the AI is far more important.

Can you explain what you mean by "good?" Off the cuff, I'm not really a fan of taking a straight and making it non-blockadable just because for most of the period, no one managed it.
 

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Garbon said:
Can you explain what you mean by "good?" Off the cuff, I'm not really a fan of taking a straight and making it non-blockadable just because for most of the period, no one managed it.


Is because in a very high % of games, the TUR break MA with BYZ and then do not DOW BYZ, which leaves the TUR unable to defend their lands either side of BYZ against enemies (at war)other than BYZ.
 

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Garbon said:
Can you explain that a bit better? I'm not sure how I follow that giving free access helps TUR if it can't march Thrace because it cancelled military access but did not declare war on BYZ.

ok, here we go.


TUR , in many many games cancels MA with BYZ, then, when they go to war against nations (not including BYZ) they find it impossible to transfer troops from one continent to the other continent, actually they cannot do it.
SO the outcome is that the TUR will always loose wars and territories to HUN, BOH, HAB on one continent or MAM, AKK etc etc on the other continent.

I would have thought that having ships available for transport would work for the AI. But I have not seen it.
I see a tendency for the AI naval to transfer troops ONLY if the ships move 1 section first. So, VEN will never attack modena via boats, but will go for napoli as they need to sail down to the next section, same with ENG, will load troops in the channel and move ships then unload, for the TUR it has an inability to place ships in the aegean and tranfer them from Smyrna and macedonia...........NOW if you have seen this , then I am in error. but I cannot recall ever seeing this.

so to conclude, the AI suffer from a "engine error" in transferring troops.

I feel we need to test this via beta, and let the modders see what results they get,
Its a quick 2 sec change in one file.

NOTE: the TUR cancels many MA but do not DOW, they do it for BYZ, athens, WAL, to name some.
 
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Garbon said:
So how would making it an unblockable passage help? TUR still can't get through Thrace unless it is at war at BYZ or has access.

i do not know, i just see them coming and going, test it. maybe they have MA, then do not have it , then have it, as I said I tested 6 games, and saw the TUR move through thrace at will. BYZ would sometimes be a vassal of TUR
 

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I have to admit Toio is right about the annoying situation where TUR broke MA and vassalization for BYZ but no more available diplomat in order to DoW and then is involved in a war against Hungary. In this case, TUR fleet doesn't really help. However, OTOH, war against Hungary ends with a TUR defeat with almost if not all European provinces occupied by enemies but most of the time, no corresponding lost province and only ducats as tribut.
 

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I don't doubt that. What I don't see is how a direct connection to Thrace is going to help. There shouldn't be any way for the Ottomans to march through Thrace if BYZ still exists and they aren't at war, have military access, or have BYZ as a vassal. Which is why I'm curious as to what Toio actually modified if he is seeing them march through without meeting one of those conditions.
 

Toio

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Garbon said:
I don't doubt that. What I don't see is how a direct connection to Thrace is going to help. There shouldn't be any way for the Ottomans to march through Thrace if BYZ still exists and they aren't at war, have military access, or have BYZ as a vassal. Which is why I'm curious as to what Toio actually modified if he is seeing them march through without meeting one of those conditions.

you are not seeing the big picture , this change will help the TUR also when BYZ is no more, that is, being blockaded ahistorically.
As I have already shown in previous posts, the blockade only happened for the TUR only for one short 20 year span in our game time.