YodaMaster said:Yes, but this event is not about religion but culture for provinces. There is no religion change for other provinces. OE should try to convert.
isn't there a religious change to sunni in option A ?
YodaMaster said:Yes, but this event is not about religion but culture for provinces. There is no religion change for other provinces. OE should try to convert.
Yes, sorry, I must be blind these days... Why not Albania too then. But won't it be a little too easy for OE then?Toio said:isn't there a religious change to sunni in option A ?
BB reduction is almost only for AI that can't be as clever as players regarding annexations.panther-anthro said:I personally always seem to get dowed by everyone as Ottomans, even if I only have around 10 badboy, any idea why that is? I know theres an event to keep the ottomans badboy below 30, but, I'm afraid of going ANYWHERE near that number.
YodaMaster said:Yes, sorry, I must be blind these days... Why not Albania too then. But won't it be a little too easy for OE then?
#(1419-1491) The City of Men's Desire - Capital moved
event = {
id = 3353
trigger = {
owned = { province = 357 data = -1 } #Thrace
control = { province = 357 data = -1 } #Thrace
[COLOR=Red]atwar = no[/COLOR]
}
random = no
country = TUR
name = "EVENTNAME3353" #The City of Men's Desire
desc = "EVENTHIST3353"
#-#
date = { day = 1 month = january year = 1419 }
offset = 30
deathdate = { day = 1 month = january year = 1491 }
action_a = {
name = "ACTIONNAME3353A" #Make Constantinople the new Capital
command = { type = flagname which = "" } #default set
command = { type = capital which = 357 } #Thrace
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = provinceculture which = 357 value = turkish } #Thrace
[COLOR=Red]command = { type = provinceculture which = 477 value = turkish } #Anatolia
command = { type = provinceculture which = 478 value = turkish } #Smyrna
command = { type = provincereligion which = 477 value = sunni } #Anatolia
command = { type = provincereligion which = 478 value = sunni } #Smyrna[/COLOR]
command = { type = provincereligion which = 357 value = sunni } #Thrace
command = { type = population which = 357 value = 20000 } #Thrace
command = { type = population which = 477 value = -5000 } #Anatolia
command = { type = population which = 478 value = -4000 } #Smyrna
command = { type = population which = 356 value = -3000 } #Bulgaria
command = { type = population which = 358 value = -2000 } #Macedonia
command = { type = population which = 1610 value = -2000 } #Antalya
command = { type = population which = 476 value = -2000 } #Angora
command = { type = population which = 321 value = -1000 } #Rumelia
command = { type = population which = 320 value = -1000 } #Dobrudja
command = { type = provincemanpower which = 357 value = 3 } #Thrace
command = { type = stability value = 2 }
[COLOR=Yellow]command = { type = setflag which = [Constantinople] }
command = { type = sleepevent which = 301127 } #TUR: Consequences of the Conquest of Constantinople -II-[/COLOR]
}
action_b = {
name = "ACTIONNAME3353B" #Keep the old one
command = { type = flagname which = "" } #default set
[COLOR=Red]command = { type = provinceculture which = 358 value = turkish } #Macedonia
command = { type = provinceculture which = 477 value = turkish } #Anatolia
command = { type = provinceculture which = 478 value = turkish } #Smyrna
command = { type = provincereligion which = 477 value = sunni } #Anatolia
command = { type = provincereligion which = 478 value = sunni } #Smyrna[/COLOR]
command = { type = domestic which = CENTRALIZATION value = -3 }
command = { type = stability value = -1 }
[COLOR=Yellow]command = { type = setflag which = [OldCapital] }
command = { type = sleepevent which = 301091 } #TUR: Consequences of the Conquest of Constantinople -I-[/COLOR]
}
}
#(1419-1500) Consequences of the Conquest of Constantinople -I-
event = {
id = 301091
trigger = {
owned = { province = 357 data = -1 } #Thrace
control = { province = 357 data = -1 } #Thrace
flag = [Constantinople]
atwar = no
OR = {
owned = { province = 477 data = -1 } #Anatolia
owned = { province = 478 data = -1 } #Smyrna
}
}
random = no
country = TUR
name = "EVENTNAME301091" #Consequences of the Conquest of Constantinople
desc = "EVENTHIST301091"
#-#
date = { day = 1 month = january year = 1419 }
offset = 30
deathdate = { day = 1 month = january year = 1500 }
action_a = {
name = "GREAT"
command = { type = provinceculture which = 477 value = turkish } #Anatolia
command = { type = provinceculture which = 478 value = turkish } #Smyrna
command = { type = provincereligion which = 477 value = sunni } #Anatolia
command = { type = provincereligion which = 478 value = sunni } #Smyrna
}
}
#(1419-1500) Consequences of the Conquest of Constantinople -II-
event = {
id = 301127
trigger = {
owned = { province = 357 data = -1 } #Thrace
control = { province = 357 data = -1 } #Thrace
flag = [OldCapital]
atwar = no
OR = {
owned = { province = 358 data = -1 } #Macedonia
owned = { province = 477 data = -1 } #Anatolia
owned = { province = 478 data = -1 } #Smyrna
}
}
random = no
country = TUR
name = "EVENTNAME301091" #Consequences of the Conquest of Constantinople
desc = "EVENTHIST301091"
#-#
date = { day = 1 month = january year = 1419 }
offset = 30
deathdate = { day = 1 month = january year = 1500 }
action_a = {
name = "GREAT"
command = { type = provinceculture which = 358 value = turkish } #Macedonia
command = { type = provinceculture which = 477 value = turkish } #Anatolia
command = { type = provinceculture which = 478 value = turkish } #Smyrna
command = { type = provincereligion which = 477 value = sunni } #Anatolia
command = { type = provincereligion which = 478 value = sunni } #Smyrna
}
}
#(1459-1463) The end of the Komnenos
event = {
id = 298009
trigger = {
event = 301040 #TUR: Komnenos provokes the Sultan
war = { country = TRE country = TUR }
NOT = { countrysize = 3 }
}
random = no
country = TRE
name = "EVENTNAME298009" #End of Trebizond
desc = "EVENTHIST298009"
#-#
date = { day = 0 month = may year = 1459 }
offset = 30
deathdate = { day = 0 month = november year = 1463 }
action_a = {
name = "ACTIONNAME298009A" #Heed Amiroutzes's advice (End Game)
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 10000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = desertion which = -1 value = 5000 }
command = { type = trigger which = 301041 } #TUR: Conquest of Trebizond
}
action_b = {
name = "ACTIONNAME298009B" #Continue to hold out
command = { type = population which = 475 value = -561 }
[color=red]command = { type = provincetax which = 475 value = -1 }[/color]
command = { type = infra value = -100 }
command = { type = trade value = -200 }
command = { type = manpower value = 5 }
}
}
#(1515-1517) The Great Naval Reform / Imperial Halic Shipyard
event = {
id = 3367
trigger = {
owned = { province = 357 data = -1 } #Thrace
[COLOR=Yellow]control = { province = 357 data = -1 }[/COLOR]
[COLOR=Yellow]countrysize = 8 [/COLOR]
}
random = no
country = TUR
name = "EVENTNAME3367" #The Great Naval Reform
desc = "EVENTHIST3367"
date = { day = 1 month = june year = 1515 }
offset = 700
deathdate = { day = 1 month = june year = 1517 }
action_a = {
name = "ACTIONNAME3367A" #Build the Imperial Halic Shipyard
command = { type = treasury value = -600 }
command = { type = naval value = 1000 }
command = { type = domestic which = LAND value = -1 }
command = { type = galleys which = -1 value = 20 }
command = { type = gainbuilding which = 357 value = shipyard } #Thrace
command = { type = vp value = 25 }
}
action_b = {
name = "ACTIONNAME3367B" #Build a lesser shipyard
command = { type = treasury value = -300 }
command = { type = naval value = 500 }
command = { type = gainbuilding which = 357 value = shipyard } #Thrace
}
action_c = {
name = "ACTIONNAME3367C" #Reform the army instead
command = { type = fortress which = -1 value = 1 }
command = { type = INF which = -2 value = 10000 }
command = { type = land value = 500 }
command = { type = vp value = -10 }
}
}
#(1454) Imperial College instituted
event = {
id = 3357
[COLOR=Yellow] trigger = {
event = 3353 #TUR : The City of Men's Desire
countrysize = 6
}[/COLOR]
random = no
country = TUR
name = "EVENTNAME3357" #Imperial College Instituted
desc = "EVENTHIST3357"
date = { day = 1 month = january year = 1454 }
offset = 360
[COLOR=Yellow]deathdate = { day = 3 month = may year = 1481 }[/COLOR] #instead of 1954
action_a = {
name = "ACTIONNAME3357A" #Found the 'Enderun'
command = { type = treasury value = -400 }
command = { type = domestic which = CENTRALIZATION value = 1 }
command = { type = domestic which = ARISTOCRACY value = -1 }
command = { type = domestic which = QUALITY value = 2 }
command = { type = stability value = -1 }
command = { type = infra value = 250 }
command = { type = gainbuilding which = -2 value = barrack }
}
action_b = {
name = "ACTIONNAME3357B" #Expand the timariot system instead
command = { type = domestic which = ARISTOCRACY value = 3 }
command = { type = domestic which = OFFENSIVE value = 2 }
command = { type = domestic which = QUALITY value = -2 }
command = { type = stability value = 2 }
#Possibly gain barracks elsewhere. Syria?
}
}
Toio said:Results need more tests, but its all good for the ottoman game. I still have not see a very powerful ottoman.
This might go against player .v.v player games, but I figure the aid for the AI is far more important.
Garbon said:Can you explain what you mean by "good?" Off the cuff, I'm not really a fan of taking a straight and making it non-blockadable just because for most of the period, no one managed it.
Garbon said:Can you explain that a bit better? I'm not sure how I follow that giving free access helps TUR if it can't march Thrace because it cancelled military access but did not declare war on BYZ.
Garbon said:So how would making it an unblockable passage help? TUR still can't get through Thrace unless it is at war at BYZ or has access.
Garbon said:I don't doubt that. What I don't see is how a direct connection to Thrace is going to help. There shouldn't be any way for the Ottomans to march through Thrace if BYZ still exists and they aren't at war, have military access, or have BYZ as a vassal. Which is why I'm curious as to what Toio actually modified if he is seeing them march through without meeting one of those conditions.