Why does everybody make a Meck AAR? Because it looks like you play a small and helpless country. In fact only Spain, England and France are stronger.
Why do you think Mecklenburg color is Hulk-green?
I also want my first AAR look like I can play EUIII IN
Game settings:
Difficulty: Hard
Everything else: normal
Version 3.2beta
Goals?
I am not writing a history book. There is just one goal:
"The same thing we do every night, Pinky—try to take over the world."
I will try to explain most of my decisions. Feel free to ask for missing screenshots. I hope you enjoy this AAR.
A map of the empire in 1399. There are about 100 OPMs near me. Annexing only one of them will lead to Death by boredom. I will not use my precious recources for that.
I have Denmark for that. My best friend till I crush them and take Northern Germany in one or two big bites. At least I hope to do so.
A lot of work to do before unpausing the game:
Joining the Hanseatic League boosts the Trade Income. Trading will be the main source of income for some decades.
I change the slider to narrowminded. Would prefer Centralisation, but 2 of 3 events end up in a rebellion. My 1k Inf is not enough for that.
Look at the Free Trade slider. If you do not go to war you can put 5 merchants in every CoT and never loose one.
This is our Achilles' heel. Nobody will fear an 8k army. And 138 reinforcements
I have to change that quickly. There is only one way to do so. A spread of Hulk-green
HRE is not a possibility. I want to pick my wars, declining a war as HRE is to expensive.
The income is 11 ducats a month, not for long. The Hanseatic League and Free Trade will boost that amount. It will take 11 years for the first National Idea.
I get old by than, let's speed up. 1403 it has to be.
Small countries only get crappy advisors. I have to wait a year for better ones. The King is not better than his possible advisors.
I levy 1k Cav in Lübeck and send 4 Merchants to Antwerp.
The first mission is a nice one. Will reduce our BB. Is is just sad that there are so few good missions.
135 relation and only a Maybe to a Royal marriage? I'm trying to take over the world. Maybe is not good enough. I will guarantee them later.
Let's make some friends.
And some allies.
All this stacks of foreign armies. Only Brandenburg has an army larger than 1K Inf. I am allready bored in Northern Germany.
The only way out of here is through Brandenburg. I will not fight an offensive war for one province.
Meck is to strong for that. A waste of BB. I would play Cleve to do so.
The next ally. This one could be useful. Let's hope they stay put for some time.
Another friend. Their King will die before the next screenshot.
Our first event. Gain 3 Inflation is no option. Why is it still green in 3.2b?
So I have to take the second stab hit. Small countries gain stab fast enough, so that I will not put any addional money in it at the moment.
Getting the first National Idea is the only way to go.
The merchants arrive in Belgium and we double our Trade Income. I need more merchants.
Those are the first two pages of advisors on 14th Oct 1400. +15% Production Income. That would double my Income to 0.2. And it would only cost 1.5 ducats a month?
Am I looking any shopping TV?
The best advisor for minting had 2 Stars. The only thing I need is money.
And a 6 star spy. Don't have spies, don't get spies. Not within the first 100 years.
Our Trade Income is quadrupled, enough to double our monthly income. Need more merchants, need more ducats.
We make some more friends. The Papual State will stay my friend at first. I hate to get excommunicated that early in the game.
The next diplomates will build me Freeways through the empire. I will not bore you to death with them.
It's a cheap way to get a better relation and I will get a lot less attrition.
The 1st advisor arrives. I hire him immediately. :rofl:
I vote for an addional button in the options. Skip all crappy advisors.
I build one more Cav and change them to Chevauchée. I prefer a killing Cav. Devensive Morale is for Inf.
In April 1401 our stab is 3. Nothing much happens. We get some Millitary Access and send more Merchants.
6 month later to the next stab hit. 3 hits in the first 3 years. Thats a lucky start. Not forget all my great advisors.
We gain stab 3 in March 03 again.
For all that hunger for war and seeing me suffer, the next post will open that playfield.
Why do you think Mecklenburg color is Hulk-green?
I also want my first AAR look like I can play EUIII IN
Game settings:
Difficulty: Hard
Everything else: normal
Version 3.2beta
Goals?
I am not writing a history book. There is just one goal:
"The same thing we do every night, Pinky—try to take over the world."
I will try to explain most of my decisions. Feel free to ask for missing screenshots. I hope you enjoy this AAR.
Mecklenburg 14th October 1399
A map of the empire in 1399. There are about 100 OPMs near me. Annexing only one of them will lead to Death by boredom. I will not use my precious recources for that.
I have Denmark for that. My best friend till I crush them and take Northern Germany in one or two big bites. At least I hope to do so.
A lot of work to do before unpausing the game:
Joining the Hanseatic League boosts the Trade Income. Trading will be the main source of income for some decades.
I change the slider to narrowminded. Would prefer Centralisation, but 2 of 3 events end up in a rebellion. My 1k Inf is not enough for that.
Look at the Free Trade slider. If you do not go to war you can put 5 merchants in every CoT and never loose one.
This is our Achilles' heel. Nobody will fear an 8k army. And 138 reinforcements
I have to change that quickly. There is only one way to do so. A spread of Hulk-green
HRE is not a possibility. I want to pick my wars, declining a war as HRE is to expensive.
The income is 11 ducats a month, not for long. The Hanseatic League and Free Trade will boost that amount. It will take 11 years for the first National Idea.
I get old by than, let's speed up. 1403 it has to be.
Small countries only get crappy advisors. I have to wait a year for better ones. The King is not better than his possible advisors.
I levy 1k Cav in Lübeck and send 4 Merchants to Antwerp.
Mecklenburg 15th October 1399 - March 1403
The first mission is a nice one. Will reduce our BB. Is is just sad that there are so few good missions.
135 relation and only a Maybe to a Royal marriage? I'm trying to take over the world. Maybe is not good enough. I will guarantee them later.
Let's make some friends.
And some allies.
All this stacks of foreign armies. Only Brandenburg has an army larger than 1K Inf. I am allready bored in Northern Germany.
The only way out of here is through Brandenburg. I will not fight an offensive war for one province.
Meck is to strong for that. A waste of BB. I would play Cleve to do so.
The next ally. This one could be useful. Let's hope they stay put for some time.
Another friend. Their King will die before the next screenshot.
Our first event. Gain 3 Inflation is no option. Why is it still green in 3.2b?
So I have to take the second stab hit. Small countries gain stab fast enough, so that I will not put any addional money in it at the moment.
Getting the first National Idea is the only way to go.
The merchants arrive in Belgium and we double our Trade Income. I need more merchants.
Those are the first two pages of advisors on 14th Oct 1400. +15% Production Income. That would double my Income to 0.2. And it would only cost 1.5 ducats a month?
Am I looking any shopping TV?
The best advisor for minting had 2 Stars. The only thing I need is money.
And a 6 star spy. Don't have spies, don't get spies. Not within the first 100 years.
Our Trade Income is quadrupled, enough to double our monthly income. Need more merchants, need more ducats.
We make some more friends. The Papual State will stay my friend at first. I hate to get excommunicated that early in the game.
The next diplomates will build me Freeways through the empire. I will not bore you to death with them.
It's a cheap way to get a better relation and I will get a lot less attrition.
The 1st advisor arrives. I hire him immediately. :rofl:
I vote for an addional button in the options. Skip all crappy advisors.
I build one more Cav and change them to Chevauchée. I prefer a killing Cav. Devensive Morale is for Inf.
In April 1401 our stab is 3. Nothing much happens. We get some Millitary Access and send more Merchants.
6 month later to the next stab hit. 3 hits in the first 3 years. Thats a lucky start. Not forget all my great advisors.
We gain stab 3 in March 03 again.
For all that hunger for war and seeing me suffer, the next post will open that playfield.