Hooray for VIET!
(Berber update soon???)
Congratz for the CKIII release.
I hope there is delicious Baclava in this Version?
Great to see VIET showing up for CK3. I assume you're planning to make extensive use of the stress system along with traits to really dig into that roleplaying?
Love this. good stuff man. I basically wanted to make a mod like this, but you already done it!
Looks amazing with some new events, that will give some more personality to the game. However I clicked subscribe in Steam, but it still just say version 1.0 in the mod overview window. Is this normal?
I'm having a lot of fun with this mod One suggestion I would make is to make the events slightly rarer, but the modifiers more powerful. A couple of them have +0.0 monthly prestige, which I suppose is really 0.05 or something but looks quite weird. Also all the +10 prestige and +10 piety are just a bit too weak for me. If you get the events less often in a given campaign, you can make the results more powerful by a factor 10 (to be consistent with vanilla) without unbalancing the game. That's just my opinion though
A couple of them have +0.0 monthly prestige, which I suppose is really 0.05 or something but looks quite weird.
It may also be better to give lump sums rather then tiny modifiers for short periods. The result is the same, but is simpler to code and to understand.
Another thing you could do is to create dilemmas for the player with every option. Sometimes one option is clearly the "right" one to take, given the bonus in question, versus the penalties of other options.
Oh, rest assured I am not the least concerned about min-maxing![..] Personally I'm not too concerned about min-maxing (given I don't care about it), as long as all the options have some kind of benefit or lack of a malus.
Oh, rest assured I am not the least concerned about min-maxing!
I just suggested different dilemmas to turn every choice more meaningful and difficult. And yes, I can cofnirm that happens not across your mod but only in some of its events. More important for me is the minimum penalties or bonus most of your events give. If you read other userrs posts, you'll see it is a common suggestion to increase them.
You can make it a game rule. Have every modifier and lump bonus multiplied with a single scripted value. Then divide the occurrency of your events by the same scripted value (so as not to unbalance the game). Then make that scripted value lower or higher depending on the game rule. That would allow for both philosophiesAre there any in particular that you felt had no consequences and had an extremely obvious choice? For example if it's, say, the event is about you having some introspection and gaining 5 piety or 5 prestige, that's pretty much WAD since that's a pretty unimportant thing; but if say it's an event where you meet a foreign envoy and it's +10 prestige at the moment when my range is currently ~1-50, then I could probably change it to +40.
In general I'm happy with increasing the range to ~1-50 from where it was at ~1-20 previously, I feel that makes it consequential enough without sacrificing VIET's philosophy of focusing on irrelevance; the only thing might be to tweak a few of the values - as I'm sure there's quite a few I might have missed or didn't think through - rather than changing it across the board (off the top of my head I think there's one event with an envoy where I'll probably need to shift it from a 20-25 loss where I have it at the moment to maybe around 40). Honestly 50 is too high for my own personal taste, but I only reserve 50 for a few special events anyways and keeping it as the upper limit. Very roughly, at the moment the way I've designed it,, ~1-20 gain/loss range is intended for irrelevant things, ~10-30 range is for minor interactions (like talking with a servant), and ~20-50 is for major interactions (like meeting an envoy). Stress is a bit different, but I try to have slightly lower values than vanilla, and do keep it mind it can be highly dependent on traits.
Are there any in particular that you felt had no consequences and had an extremely obvious choice? For example if it's, say, the event is about you having some introspection and gaining 5 piety or 5 prestige, that's pretty much WAD since that's a pretty unimportant thing; but if say it's an event where you meet a foreign envoy and it's +10 prestige at the moment when my range is currently ~1-50, then I could probably change it to +40.
In general I'm happy with increasing the range to ~1-50 from where it was at ~1-20 previously, I feel that makes it consequential enough without sacrificing VIET's philosophy of focusing on irrelevance; the only thing might be to tweak a few of the values - as I'm sure there's quite a few I might have missed or didn't think through - rather than changing it across the board (off the top of my head I think there's one event with an envoy where I'll probably need to shift it from a 20-25 loss where I have it at the moment to maybe around 40). Honestly 50 is too high for my own personal taste, but I only reserve 50 for a few special events anyways and keeping it as the upper limit. Very roughly, at the moment the way I've designed it,, ~1-20 gain/loss range is intended for irrelevant things, ~10-30 range is for minor interactions (like talking with a servant), and ~20-50 is for major interactions (like meeting an envoy). Stress is a bit different, but I try to have slightly lower values than vanilla, and do keep it mind it can be highly dependent on traits.
You can make it a game rule. Have every modifier and lump bonus multiplied with a single scripted value. Then divide the occurrency of your events by the same scripted value (so as not to unbalance the game). Then make that scripted value lower or higher depending on the game rule. That would allow for both philosophies
Thanks for your detailed answer.
Taking your numbers and from what I would suggest, I'd say introducing things between the 10-75 range. Lesser than 10 in piety or prestige its pretty much unnoticeable. Maybe adapting the texts of the events to make them more dramatic, thus giving a reason to increase the range of effects.
Speaking of the texts, events should depict extraordinary and unusual circumstances worthy of interrupting the game flow.
A game rule, as @Keizer Harm suggested, can be a very elegant way of addressing the concerns of your users.
@Keizer Harm @Torredebelem
So I realized I could do the game rule thingy without too huge a hassle on my part, I was being a bit of a dumbass earlier (I'm a historian and writer by trade, who's bad with this kind of logic) and thinking I had to do something complicated with scripted values, when I can just do it with scripted effects (i.e. if you know about how the code works, I could for example have an effect, "VIET_small_prestige_gain_effect" that, if using default rules, gives 10 prestige, but if using the alternate rules, gives 20 prestige). No guarantees if I can make it in time for this weekend's update, but if it works as I intend it to it probably would alleviate your concerns hopefully even if the mod isn't balanced with that in mind.
I think atm probably an alternate rule for 2X the current gains/losses should work. Do note this will only affect lump sum gains/losses of piety and prestige; modifiers would be too messy given there's a crapload of different modifiers with different effects, and for stress, the stuff that goes behind stress gains/losses is also more complicated and extremely dependent on traits so I don't want to bother touching that (and I feel the case for increasing its effects is less convincing anyways, as I actually rely on vanilla's stress gain/loss values for most of the events and the balance of that is totally out of whack even in vanilla).
Thank you for your flexibility in accomodating users sugestions!
If you allow me to make another sugestion, place a low hard cap at 10 for any events as some are giving some very tiny +-2 in prestige and piety. As for modifiers and following the suggestion of another user in this thread I would increase a bit their overall effects even without including them in the rules.
The suggestions given HERE could be all mine.
Anyway, great job and thank you!