Hi there !
We are preparing a release that will come quite soon from nom. We hope it will hit during upcoming week.
It will feature the re-spec engine by Mouchi to switch between your feudal specializations if you want to.
See the full dev-diary for more details.
Since it can be a bit tricky tool to code, let us know if you encounter some odd behavior or bugs.
We also made some nice icons to be displayed on each holding that can be specialized, showing the current specilisation of one holding.
Feudal city for the capital.
From left to right : trading city, monastery, feudal village, crafting city, fortress, episcopal see.
(screenshot is done with Arkopack mod and an SWMH based H.I.P build)
We also added some more buildings, some are new (like gates, or church for cities), some are rewritten from vanilla (castle fortifications stuff so far). Fortification is a set composed of moats, gates, walls and towers. Mind that some of them actually get a permanent maintenance cost.
We worked or various areas and tweaks here and there, f.e. some improved localisations and tooltips like below where you now get the indication of the number of buildings required to reach the next population level of the holding.
Stay tuned^^