Welcome to this dev diary.
I will talk about the new features about the feudal specializations which will be available with the next update of the mod.
I. New buildings for the Administrative center
Thanks to Alessio (from RGS forum) to give us some buildings to add for this specialization.
His buildings are available in the holdings with an Administrative Center and which are still the capital.
They are disable otherwise. It is better to see with the recent updates of the ArkoPack Interface (they in red in that case).
At left, the buildings are not available because of the bad specialization, at right they are available (except for dependency and technology requirements).
Like an Administrative Center is functional when it is in a capital, in some way there is an equivalence between a functional Administrative Center and a ruler (if he has one).
Like the Patrician Palace, the new building can give character bonus like trait.
These bonus are given by character modifiers.
II. Barracks restriction
The barracks level 3 and higher are restricted to Citadels in order to balance.
Now the specializations are more balanced.
Like many of you asked, I allow to change the specialization for another.
III. Specialization change
Imagine that Heinrich decided to move his capital from Nassau to Leiningen.
The Administrative Center in Nassau became no more functional.
He can remove them to change it for another specialization.
The buildings will be automatically sold or converted.
But to do this, the buildings need to be finish. So Heinrich must wait some time (exactly 1 year after the beginning of the building order).
After waiting, Heinrich can remove the useless Administrative Center.
The Citadel of Leiningen is not adapted to be the capital of the Kaiser.
So Heinrich needs to change its specialization.
Nota: To convert a Feudal Manor to another specialization (Citadel or Administrative Center), we need to have (not necessary to own) another Feudal Manor in the county.