Latest DevDiary
So today a slightly lighter topic : playing dices !
The long shot idea is to be able to play a real ingame minigame through a dice party with other character. It however may be difficult to achieve with the engine limitations, but at least I have the barebone of it (the dice game is totally abstracted) and its gameplay impacts.
One needs to be two to be able to play, so who can I play with ?
To start a game, you are using the diplo-action menu by right-clicking on the character you want to play with. You can play with any adult vassal or anyone at your location, so if you are out of your court (councillor job, pilgrimage etc. ) you can still defy someone there.
You'll be able to bet something or play just for the pleasure of it.
Primary, you'd want to play with your friends and people who like you enough.
Why dices ?
It is very popular and universal for both the era and area of the game.
What does it bring to the game ?
You could end up with two new traits : Gamester and Fortune.
You can gain Gamester if you play much, too much maybe ! It is a lifestyle trait.
Fortune reflects you propensy of being more lucky than usual.
Before saying more about the trait itself, I have to mention that "luck" is now a new (hidden) value every character gains at game launch or at birth. Playing (and winning) at dice may increase that luck value, it is how you can finally gain that Fortune trait.
Luck by itself will influence various events from the mod of course. It is not implemented yet, so let me know if there are specific events you'd want to see luck playing a role in !
The fortune trait in itself have a lesser impact on the character than the gamester one. However, it will bring a changing bonus in the form of a modifier that bring +1 to one skill. That character modifier changes once a year, randomly.
Right below you can see the icons and effects of the two traits and one example of the luck modifier.
You can expect a new release late december I guess.
That's it for today!
The long shot idea is to be able to play a real ingame minigame through a dice party with other character. It however may be difficult to achieve with the engine limitations, but at least I have the barebone of it (the dice game is totally abstracted) and its gameplay impacts.
One needs to be two to be able to play, so who can I play with ?
To start a game, you are using the diplo-action menu by right-clicking on the character you want to play with. You can play with any adult vassal or anyone at your location, so if you are out of your court (councillor job, pilgrimage etc. ) you can still defy someone there.
You'll be able to bet something or play just for the pleasure of it.
Primary, you'd want to play with your friends and people who like you enough.
Why dices ?
It is very popular and universal for both the era and area of the game.

What does it bring to the game ?
You could end up with two new traits : Gamester and Fortune.
You can gain Gamester if you play much, too much maybe ! It is a lifestyle trait.
Fortune reflects you propensy of being more lucky than usual.
Before saying more about the trait itself, I have to mention that "luck" is now a new (hidden) value every character gains at game launch or at birth. Playing (and winning) at dice may increase that luck value, it is how you can finally gain that Fortune trait.
Luck by itself will influence various events from the mod of course. It is not implemented yet, so let me know if there are specific events you'd want to see luck playing a role in !
The fortune trait in itself have a lesser impact on the character than the gamester one. However, it will bring a changing bonus in the form of a modifier that bring +1 to one skill. That character modifier changes once a year, randomly.
Right below you can see the icons and effects of the two traits and one example of the luck modifier.

You can expect a new release late december I guess.
That's it for today!