[IMPORTANT: I have not updated the mod for SoA nor RoI. The mod is on standby for now, though someone else can take up the task of updating if need be. Apologies, I will get back to this project... eventually.]
Are you tired of dealing with the various prisoners in your hold? Want to get rid of them all, but can't ransom them and can't risk them going free? Or do you just feel like being a cynical tyrant?
Fear not, for I have the mod with the solution. Introducing...
Download: Death Row v0.11
FAQ (where the bulk of the information will be):
As I said in the FAQ, this is my first mod, so I'm out to show the community what I have. Yes, it's currently something that any common modder can do, but just keep a tab. This mod will grow with content.
Credit:
-Nivve for providing me with the foundation for this mod (probably wouldn't have had it sooner if this wasn't presented)
-Syren for the Tyrant title from his mod, Syren's Nicknames Mod
-Korbah for his icon templates
-Any random thread that provided me with the format for this initial post. :rofl:
-Caesar01 for French translations thus far
Are you tired of dealing with the various prisoners in your hold? Want to get rid of them all, but can't ransom them and can't risk them going free? Or do you just feel like being a cynical tyrant?
Fear not, for I have the mod with the solution. Introducing...
Download: Death Row v0.11
FAQ (where the bulk of the information will be):
Q: What does this mod do?
A: Well, currently all it does is give a simple decision and event. The decision simply fires off the event and the event itself presents two choices of whether to kill your prisoners or leave them be for the moment. However, I have plans for the mod (see below)
Q: Why did you make this mod?
A: I was sitting around bored a few days ago and thought I should try to make a mod. I'm not exactly a stranger to the concept, but I've never attempted decisions for CK2 or events for any Paradoxian game. I figured it would be a fun task to keep my mind occupied. After a bit, I thought it would be cool to upload it to the forums. And actually, I asked if there was such a mod a few months ago.
Q: Is this your first mod?
A: I've attempted one or two other mods on CK2 and Victoria 2, but this is officially my first mod published to the public, yes.
Q: What are your current plans?
A: So far, this is simply seeing if anyone is interested in this mod. After a day or two (or maybe several hours), though, I will get to work on adding more content. My plans so far include (in no particular order):
And those are my current plans. Some I may scrap, some might be new ones after this. Mostly decisions and events, but there's other stuff there as well.
Q: What about your future plans?
Mainly, I'll take requests and feedback. When I get most of my current ambitions added and ironed out, I'll consider other possibilities. Unique cultural decisions regarding prisoners might be implemented (of course, I do aim to add more pagan sacrifice decisions regarding prisoners) and I'm toying with the idea of making a title. Might be a duke or king tier title, but the basic idea would be a sort of penal-colony type title. If I can figure out how, I'll make it so that all banished/exiled prisoners go to the holder of the title. If I want to get really goofy, I will probably make a Prisoner culture and some sort of religion to compliment the title.
One other possibility is a chain of events regarding a medieval trial of sorts, depending on the crown authority, and the chance for a character to prove him/herself innocent or willing to repent their crimes. There could even be an extra event that, under certain circumstances, allows the character to go free while the monarch is imprisoned and abdicates their crown based on treason to the state!
Q: If you have all these crazy ideas for the mod, why have you started with a simple release?
A: I want to see how people like it initially. Besides, I need to get used to modding decisions and events
At any rate, though, I plan to add more contact in the very near future.
Also, bear with me if some of my ideas seem a bit fantastical :laugh:
Q: How do you plan to breakdown releases?
A: I'm going to go on a system that will work for me, regardless of whether it's accurate with actual release methods or not. Here's what a release will probably look like: 1.2345. To clarify what this will be:
Q: What is the mod's compatibility?
A: This mod should currently be compatible with all DLC or vanilla. If it is not, please notify me. As for mods, I have not tested this yes, but there should currently be no conflicts. This mod was/is tested in Windows and should be compatible with other systems.
Note, as of v0.11, this mod requires LoR due to non-Byzantine castrate and blinding decisions. I will try to get a vanilla format going, though I am unsure if blinding and castrating will be available for vanilla users.
Q: What is the current team?
A: It's a minor mod, so I'm not expecting a large team, but so far it's just me. If anyone at all wants to work on the mod with me, I'll try to be available for contact.
Q: What if I have feedback?
A: Post it here! I will attempt to get to everyone's response. I am a very avid supporter of quality by the people, so questions, comments, concerns, bug reports, criticism, suggestions, and the works are always welcome! Even if you just want to give your opinion on the mod, go ahead!
Q: Permission policy?
I don't mind if you incorporate this mod into your mod. In fact, I welcome it! Just do me one favor and please, please, please, please acknowledge me and my work. As long as you aren't stealing my work without credit, I'm fine with whatever you do.
Q: Any planned mods for the future?
A: Nothing yet, but I'll probably say something here about it when the time comes.
Q: Anything else?
Nothing for now. I will add any other questions and answers here should they arise.
A: Well, currently all it does is give a simple decision and event. The decision simply fires off the event and the event itself presents two choices of whether to kill your prisoners or leave them be for the moment. However, I have plans for the mod (see below)
Q: Why did you make this mod?
A: I was sitting around bored a few days ago and thought I should try to make a mod. I'm not exactly a stranger to the concept, but I've never attempted decisions for CK2 or events for any Paradoxian game. I figured it would be a fun task to keep my mind occupied. After a bit, I thought it would be cool to upload it to the forums. And actually, I asked if there was such a mod a few months ago.
Q: Is this your first mod?
A: I've attempted one or two other mods on CK2 and Victoria 2, but this is officially my first mod published to the public, yes.
Q: What are your current plans?
A: So far, this is simply seeing if anyone is interested in this mod. After a day or two (or maybe several hours), though, I will get to work on adding more content. My plans so far include (in no particular order):
- More events dealing with the execution line and prior to it. For example, I'll add some flavor events, a few events where a noble tries to buy his life, prisoner escape, so on.
- Adding decisions for doing certain things to people, similar to castrating and blinding. They will mainly be adding traits to a character like ugly or infirm. Castrating and blinding may or may not be generalized to everyone besides the Greeks.
- Some flavor events not tied in with the execution lineup decision. One ahistorical possibility is the invention of a medieval guillotine. Oh, the joys it will bring!
- New traits. Possibly new modifiers.
- Events or decisions dealing with prisoners of the opposite gender.
- New ambitions and plots may be introduced.
- A new building that will act like a prison (and will give intrigue-related bonuses like assassination bonus, imprisonment bonus, etc.)
- Pagan sacrifices. Might incorporate mass sacrifice.
And those are my current plans. Some I may scrap, some might be new ones after this. Mostly decisions and events, but there's other stuff there as well.
Q: What about your future plans?
Mainly, I'll take requests and feedback. When I get most of my current ambitions added and ironed out, I'll consider other possibilities. Unique cultural decisions regarding prisoners might be implemented (of course, I do aim to add more pagan sacrifice decisions regarding prisoners) and I'm toying with the idea of making a title. Might be a duke or king tier title, but the basic idea would be a sort of penal-colony type title. If I can figure out how, I'll make it so that all banished/exiled prisoners go to the holder of the title. If I want to get really goofy, I will probably make a Prisoner culture and some sort of religion to compliment the title.
One other possibility is a chain of events regarding a medieval trial of sorts, depending on the crown authority, and the chance for a character to prove him/herself innocent or willing to repent their crimes. There could even be an extra event that, under certain circumstances, allows the character to go free while the monarch is imprisoned and abdicates their crown based on treason to the state!
Q: If you have all these crazy ideas for the mod, why have you started with a simple release?
A: I want to see how people like it initially. Besides, I need to get used to modding decisions and events
At any rate, though, I plan to add more contact in the very near future.
Also, bear with me if some of my ideas seem a bit fantastical :laugh:
Q: How do you plan to breakdown releases?
A: I'm going to go on a system that will work for me, regardless of whether it's accurate with actual release methods or not. Here's what a release will probably look like: 1.2345. To clarify what this will be:
- The 1 represent the next phase of this mod. Currently, the mod is an alpha, so it's at 0 for the moment. When it gets to 1, it will be a beta or simple release, depending on what I feel like calling it. And so on, based on what I describe it as.
- The 2 represents a major release. Major releases will usually add some bulk to the mod like a chain of events, new mechanics (such as for dealing with prisoners), and so on. You'll probably get the general idea.
- The 3 represents a minor release. Minor releases, from my perspective, will usually add maybe an event or two, possibly a decision, but will mainly be for balance purposes. Stats and modifiers will most likely be changed around with this.
- The 4 represents a bug fix. Typos, minor localisation errors, event errors, and so on are resolved in this release to the best of my skills.
- Don't ask me what the 5 is yet, because I sure as heck don't know. :huh: But I'll edit this space soon once I find some sort of purpose for it. You most likely won't see this digit often. (Edit - after much debating, I've decided that this digit will represent "unique" releases. Examples include holiday-themed patches, random event patches, and the works. If you see this digit, prepared for something wacky or funny. )
Q: What is the mod's compatibility?
A: This mod should currently be compatible with all DLC or vanilla. If it is not, please notify me. As for mods, I have not tested this yes, but there should currently be no conflicts. This mod was/is tested in Windows and should be compatible with other systems.
Note, as of v0.11, this mod requires LoR due to non-Byzantine castrate and blinding decisions. I will try to get a vanilla format going, though I am unsure if blinding and castrating will be available for vanilla users.
Q: What is the current team?
A: It's a minor mod, so I'm not expecting a large team, but so far it's just me. If anyone at all wants to work on the mod with me, I'll try to be available for contact.
Q: What if I have feedback?
A: Post it here! I will attempt to get to everyone's response. I am a very avid supporter of quality by the people, so questions, comments, concerns, bug reports, criticism, suggestions, and the works are always welcome! Even if you just want to give your opinion on the mod, go ahead!
Q: Permission policy?
I don't mind if you incorporate this mod into your mod. In fact, I welcome it! Just do me one favor and please, please, please, please acknowledge me and my work. As long as you aren't stealing my work without credit, I'm fine with whatever you do.
Q: Any planned mods for the future?
A: Nothing yet, but I'll probably say something here about it when the time comes.
Q: Anything else?
Nothing for now. I will add any other questions and answers here should they arise.
As I said in the FAQ, this is my first mod, so I'm out to show the community what I have. Yes, it's currently something that any common modder can do, but just keep a tab. This mod will grow with content.
Credit:
-Nivve for providing me with the foundation for this mod (probably wouldn't have had it sooner if this wasn't presented)
-Syren for the Tyrant title from his mod, Syren's Nicknames Mod
-Korbah for his icon templates
-Any random thread that provided me with the format for this initial post. :rofl:
-Caesar01 for French translations thus far
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