I am expecting it to release in less than 10 minutes.still waiting, any release time guys?
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I am expecting it to release in less than 10 minutes.still waiting, any release time guys?
i hope soI am expecting it to release in less than 10 minutes.
Yeah, it looks like it. This is going to be a difficult hour of waiting.I guess another hour
I suspect that the MP concerns are more around QoL issues such as lack of in game chat and server instability rather than being gameplay related (I also don't play MP)I think they have had MP in mind with the whole revision. I will pay attention to MP games after 2.0, but please tell us after you try 2.0 what is your impression about how MP game play experience has changed.
I never liked most costs based on income in Paradox games, though I guess they have to represent the inefficiency of a large empire somehow.It is at least a slightly disincentive factor, but 0.2% is very moderate and I assume it is more of a balance factor to gold costs, as levie-based warefare means no Generals (which cost 2.0% of the national income each)
Anyone know how to activate this?Trade: Individual Provinces can now be set to automatically (but slowly) seek goods to import
There's a button per province in the administation tab.Anyone know how to activate this?
Thank youThere's a button per province in the administation tab.
Correcting myself here - this missing from the list is not a case of undocumented change...sadly health is currently still a completly open book:- hidden health for characters
I’ve actually gone on a purge of ‘odd to have’ info that isn’t represented here. Health in character screen; manpower and gold in diplo screen are currently gone, with more to come probably.
if they eat cucumbers with nutella they're almost always pregnant.Hi everyone, just wondering if there is an obvious way to tell when the wives are pregnant, can't see it as obviously as before, unless I am just missing something.
Praise the godsFixed Mac crash after a few years of gameplay
- All countries with Pirate Heritage now have access to the Slave Raid naval ability
How do clan retinues work in the new version?
Tribal Levies
In a tribal country political leadership is shared between a number of Clan Chiefs, with the rulership of the country passing between them with each succession.
In previous versions of Imperator Clan chiefs have also had 1 permanently raised Clan Retinue with a number of units under their command, increasing their Power Base as well as giving the player cheap troops.
In the Marius update, Tribal Retinues will no longer exist. Tribes will also never have access to Legions, unlike Monarchies and Republics.
When levies are raised in a Tribal Country they will attempt to converge into at least as many armies as there are Clan Chiefs, granting command of one army to each stakeholder in the Tribe. This means that for a small tribe the raised levies can result in 3 quite small armies, similar to how retinue sizes are currently quite small.
All troops that are raised in a tribe will also start out with personal loyalty to one of the clan chiefs, meaning that clan chief powerbase will spike in times of war when levies are called. After the war, when levies are disbanded they will turn into loyal veterans (similar to how loyal troops already do when disbanded in the current version of the game), increasing the power base of your clan chiefs with every war you fight, until that clan chief dies and a new chief takes their place.
Clan chiefs not leading an army (for instance if you wish to merge your tribal levies, or if their army was destroyed) when you are at war will get a sharp loyalty penalty since they are not allowed to act out their authority like they expect. Clan chiefs in command of an army on the other hand will receive a substantial loyalty increase, for as long as the war lasts. We hope the task of forging a strong, united tribal army that can challenge the established empires, despite a measure of internal strife and disunity, will be an interesting challenge for the player.